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Caverns of Thracia 

TeamUnwinnable
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This week on the Vintage RPG Podcast, we’re checking out Caverns of Thracia (1979)! Considered by some to be the late Jennell Jaquays’ finest work, we talk about some of the ways it differs from her previous Judges Guild module, Dark Tower, the cool way it handles random encounters and its place in the high trinity of ’70s adventure design. Fun Fact: while folks, particularly in the OSR, think Caverns is top, Jennell considered neither that nor Dark Tower as the best examples of her work - and there are plenty of other gems in that bibliography.
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15 окт 2024

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Комментарии : 2   
@BX-advocate
@BX-advocate 4 месяца назад
Thanks for doing a video on this module it is one I find very interesting. I do have to say I much prefer the BX/OSE unpredictability as opposed to preplanned, I feel it makes the game/world feel more alive. Also am I really the first comment? I feel so special.
@docsavage8640
@docsavage8640 2 месяца назад
Much better when the world exists around the PCs instead of the modern videogame style of a static world where everything revolves around the PCs.
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