NOTE: I've been using a different computer since last time I recorded anything, so my settings are a complete mess. I apologize for the inconsistent bitrate, and the input display text glitching out at the end of CP4. I hope it's not too much of an inconvenience, as editing this was already pretty frustrating due to the software acting funky and me having to rerecord certain parts of the level.
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This is a project I've been working since February, and it originated as a joke I made on Parrot Dash's stream, when he was playing a random Bounce Helper map, saying "what if someone made a grandmaster Bounce Helper mod". I thought about that for a while, and started experimenting with the mod, and there's so much undiscovered potential with these mechanics, that I made a whole level around it. It's inspired by other grandmaster maps, such as Lunar Ruins or Moon of the Ultras as well.
Originally it also was meant to be a lot easier, but with length it became increasingly more difficult. It probably is comparable to high-end grandmaster maps like Sapphire Dash, probably harder than Ultra Summit. It's hard to judge, because it's very skillset dependant, and someone who's very inexperienced with Bounce Helper is gonna have a much rougher time than others.
There's however tutorial rooms that you can access by going left at the start of the map, and going up when reaching CP2. I didn't record them, because they're mostly just text, but you can use these rooms as small playgrounds to test out the movement that's available in the mod.
I hope that despite the messy recording, it will help you out if you happen to be stuck somewhere. There's definitely some stuff that might not be immediately clear, and I really wanted to provide an input display, so that the input execution makes more sense to other players. Good luck if you're planning to play it, it's not gonna be easy!
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Timestamps:
0:00 - start
2:01 - CP2
4:07 - CP3
7:32 - CP4
11:22 - CP5
14:40 - CP6
19:14 - final room
1 авг 2024