I had such a smile on my face when I realized how they organized the last few flags to be the levels that were probably the most otherworldly and closest to space, especially with the Tower leading into Toggle Theory and Starlight Station into an actual space level. Made it so much more satisfying when you reach the Expert Lobby with all the space deco and low gravity. This one was tough but really fun honestly and I cant wait to get to Expert
I forget which of us realized that the space maps make a banger finale and transition to the expert lobby theme really well, so this was definitely intentional, and we're glad you liked it!
either bind a crouch dash button in the options menu and do a super with it (demohyper) or press jump and downdiag dash at the exact same time for an instant hyper
Advanced felt like a somewhat wide range of difficulty, and the heartside is no exception. I'm proud that I was able to beat it, though; it's probably one of my biggest Celeste achievements. The music and spritework is great. The poem is cool because it could apply to the desert fossils or village buildings, but it could also sort of apply to the shooting stars in a way. (I'm just noticing that maybe each heartside ending serves as a transition into the next lobby. Or not.) I'm probably not going to get very far in Expert, but I'm at least attempting the green maps.
I finally beat this one after 4200 deaths. The last couple of flags were real doozies, but I managed to persevere. The bad news is that it only gets tougher from here... Despite its difficulty, basically all of the flags were fun to figure out, and beat once they were solved. Each flag utilized the mechanics of the stage well, and 12 and 6 introduced new ways of using their mechanics, which I really liked. Flag 6 is annoying to solve, as any flag based on The Tower would be, but it was still fun to beat once it was figured out. Flag 18 can go commit die. I liked just about every other Flag. The decoration was spot on, too, and the transition rooms were amazing, especially the ending. Overall, it was an incredible, if brutal, experience.
took me 3 and a half hours but i finished this and it was a lot of fun. I enjoyed it way more than intermediate, and despite the longer time, i actually found it to be easier (intermediate took more concentration)
So, of course I eventually got it (after painfully retrying it over and over) and I figured out that once you land on the far right side, wait for just a split second (the amount of time it takes to dash maybe), then do a reverse HYPER on the block. The biggest thing that screwed me up when I was almost getting it was my controller. I thought I was holding down left when reversing but instead I was doing a super giving me too much height. (Sorry it’s a lot to read)
@@Mr_toe_ YEAH I GOT IT TOO! after stopping for the day, on the next morning, I finally realized what I had to do and even though it wasn't too easy I managed to do it semi-consistently. Right now I'm on flag 7!
Flag 5 also has a similar problem, it wasn't taught anywhere that you could get pushed by the side of a block while going up through a one-way platform to get your dash back edit: actually nvm, you can do it with a midair super. The flag is still extremely annoying though
@@dinoaurus1 if you press dash and jump simultaneously while on a dream block you'll do an instant super / hyper and won't enter it, you don't have to do a demohyper it's just a lot easier to
@@Gamation108 damn, i tried that a couple times and just went through the block/did a super and died Definitely dont feel too bad about "cheating" (im the only one who thinks this) by using unintended tech here
@@pks1587 I respect everyone who made these maps as these need incredible amount of work to do, but Tectonic Tranches was so over-complicated that it was no longer fun to play for me.
I really couldn’t deal with Flag 18 so I had to skip it in my first playthrough of this map. One of these days I’ll have the patience to go back and actually do it lmao
@@NoaaaAaaAAa-iw9xy Starlight Station, Superstructure, and Jellyfish Sanctum were my favorites. Thinking With Portals is also up there imo. I think the gimmick for Belated Valentine’s felt too inconsistent to me. I get how people might enjoy it, but I couldn’t find any fun in bouncing off the hearts lol
@@NoaaaAaaAAa-iw9xy I like the trolling it does, making you think you completed it, just to introduce the little hearts, and later, making you think its a normal room, and making you dash right into the real heart
Good. After 115 hours on the main file, I finally bit it. These 5 hours and more than 2,300 deaths were very fun and interesting. All (with the exception of a few) flags were quite interesting and playable I also can't tell how funny the final cutscene looks with inversion grab, and how it breaks.
OH MY GOD I HAVE NEVER HATED A LEVEL MORE I JUST SPENT FOUR AND A HALF HOURS OF MY LIFE ON THE TOWER XVI SCREEN but i cant wait to continue and finish this level and finally become an expert lobby player
@the6278 thank u for asking :D I am a yellow expert player now!! (I'm on a change in direction and just going down the list) I ended up pausing SJ for a while to play Monika's D Sides (Chapter 6 Reflection rn) and Spring Collab (Advanced, just finished Above Celestes's Peak)
You get a 4 frame window after you leave a dream block in which you can still jump, he used a down dash and then immediately jumped to make a hyper. This is also what makes dream jumps possible.
Is there some trick to grabbing the box after the pink portal at 9:28? When I do this I just pass right through the box without grabbing it no matter how hard i hold the grab button.
@@oshirothebubble i dont recall everything that i tried here, but the issue was crouch dashing. At some point bound crouch dash to my regular dash button and then forgot that i had done that. It turns out you cant grab a box during a vertical crouch dash.
late but to clarify: buffering jumps from dashes (dashing causes 3 freeze frames and another frame where direction is detected, during which you may press jump) causes you to jump before traveling any distance, meaning the dash is not assigned a direction and you hyper instantly as a null direction dash counts as horizontal for the purposes of detecting if you can super/hyper. this is also why dream hypers work at all (with buffered jumps) when dashing down diagonal
Yeah! This is part of strawberry jam mod. The biggest Celeste mod ever made. It's made up of 5 home worlds or "lobbies" that are at 5 difficulty levels. This particular level is the final level of the advanced lobby. As you can see it features one last room from each level in the lobby. Fyi there are 2 difficulty levels above advanced 😮
tip for people stuck on the last room: after hitting the last blue switch / coin, you want to hold all the way to the right while mashing the jump button as quickly as possible, there is no need in trying to time the jumps
I don't really think Advance HS have the best music though. Grandmaster and Intermediate would place a little higher in my opinion, and Starfruit Supernova still has the best music overall.