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CG Compositing Series - 2.3 Material AOVs - Direct, Indirect, & SSS 

CompositingMentor
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13 окт 2024

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Комментарии : 15   
@jackarnold3293
@jackarnold3293 9 месяцев назад
The comments here are pretty thankless. This man is giving you knowledge for free, he doesn’t owe you shit. Thank you Tony, these videos have been very helpful and the quality is worth the wait!🙏
@ricksmith2127
@ricksmith2127 9 месяцев назад
I’ve been compositing for over 20 years, but I learn something new with each of your videos. Thanks.
@franbelda1951
@franbelda1951 9 месяцев назад
Tony! Another amazing addition! Thankyou so much for all you do and have an amazing 2024!
@brnotlf
@brnotlf 9 месяцев назад
Long wait was worth it! Thank you!!
@jakobkardoeus9866
@jakobkardoeus9866 9 месяцев назад
This really helps me understand why renderings are split up in direct and indirect light, why indirect passes often have way more noise and how to work with them on a artistic level and change the look and contrast. So cool, thanks for sharing!
@Vondoodle
@Vondoodle 9 месяцев назад
Hurrah - been waiting for another part
@huulocnguyen9436
@huulocnguyen9436 9 месяцев назад
Tkss
@gauravrodhia_vfx_artist
@gauravrodhia_vfx_artist 9 месяцев назад
@SeanAriez
@SeanAriez 9 месяцев назад
Thanks as always Tony. Neat trick with the noise averaging! 😇Wondering if there's a way to solve the edge parallax issue with a cryptomatte/find edges and the zdepth pass defining the strength. When I get a chance I'll have a play!
@src1903
@src1903 9 месяцев назад
Thank you for this valuable video, but there is one thing I regret. I don't know if it is worth taking the time to learn about this when we have the reality of artificial intelligence in front of us.
@magusofthebargain
@magusofthebargain 9 месяцев назад
Oh it's worth it. AI can't do everything. In fact, AI tends to make more cleanup work than it's worth, so AOV multipass rendering knowledge is more important now than ever.
@Nezui
@Nezui 9 месяцев назад
Machine Learning ('ML', which is what most people confuse with the incorrect term 'AI') may be in front of us, but it is much farther down the road that what most people think. VFX is still very much going to be in proper use for many years to come. And even when ML gets to a point that it can be integrated at a meaningful level, we will still need to comp in CG.
@abrarahmedcgi
@abrarahmedcgi 9 месяцев назад
Finally
@morphingmandalas8703
@morphingmandalas8703 9 месяцев назад
After a long time
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