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Chair Material Breakdown, in Corona for 3ds Max 

Chaos Corona
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Many of you asked about this, so here is the tutorial! This time we are doing a breakdown of distressed wood material used on the stool from the violin scene that we used in the Physical Material series of tutorials.
Try Chaos Corona: chaos-corona.c...
00:08 Introduction
01:03 Scene setup
02:20 Chair material breakdown
09:40 Tonemaping breakdown
11:07 Outro

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3 окт 2024

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Комментарии : 14   
@Tamara-z5y9v
@Tamara-z5y9v 2 месяца назад
Great! Thank you!
@atasafarzadeh7110
@atasafarzadeh7110 5 месяцев назад
Most of the time, pre-made UVW map textures aren't available! 🤠 So, imagine tackling this exact same mesh table - starting the texturing process from scratch using PBR seamless maps and Corona's advanced features like AO and curvature maps on this Non-Quad mesh table. I'm eagerly anticipating a tutorial from the most supportive team among all render engines on this challenging level. Tnx
@ChaosCorona
@ChaosCorona 5 месяцев назад
Howdy! Personally, I typically try to see if a simple UVW unwrap can be done - that typically takes care of things like wood grain direction etc. If that isn't quite possible to do I'd probably start messing around with what user-hz4fj5xw2u suggested. There's loads of different ways to approach it depending on what exactly you want to do. For example, if you're dealing with just an imperfect looking metal material then triplanar method is typically all you need. If I may I'd suggest opening up a topic over on our forums (forum.corona-renderer.com/index.php) and we can share visual examples there plus we can obviously also go into more details. Nejc
@scpk2246
@scpk2246 5 месяцев назад
Hi Chaos Team, does RESUME RENDER feature auto saves the latest PASS into CXR file whenever there is a blackout? Because in Vray's RESUME RENDER feature, it automatically does
@ChaosCorona
@ChaosCorona 5 месяцев назад
The button itself does not, but there is an autosave feature that can be enabled and set in the Systems dialog, see docs.chaos.com/display/CRMAX/System+Tab . It doesn't save every pass, but every time period that you define - hope this helps! Tom
@cgimadesimple
@cgimadesimple 5 месяцев назад
cool! ")
@maxximus8904
@maxximus8904 5 месяцев назад
Can you change the corona VfB interactive render resolution?
@ChaosCorona
@ChaosCorona 5 месяцев назад
Howdy! Not sure what exactly you mean but if you simply resize the VFB window it'll change the rendering resolution accordingly. Or did you maybe have something else in mind? Nejc
@maxximus8904
@maxximus8904 5 месяцев назад
@@ChaosCorona i found it already default render resolution in the vfb is half your screen resolution. In your render settings, then system, then system settings there is a number called image upscaling factor which is at 2 by default (so it only renders half the resolution of your screen and then upscales it so the interactive render is faster). I changed it to 1 so it renders the native screen resolution in the interactive render. But I'm sure u guys knew that setting since you work for corona renderer 😉
@hamidsalami7022
@hamidsalami7022 5 месяцев назад
Did you make the wood distress texture in substance painter?
@sahaksahakyan2404
@sahaksahakyan2404 5 месяцев назад
Or substance 3d sampler
@ChaosCorona
@ChaosCorona 5 месяцев назад
Hello! It is a photoscanned 3D model so all of the texture maps came with it (and are based on a real world object). That said as we note in the tutorial we do give ourselves a lot of creative freedom in how we are setting it all up so we get a more "custom" look. Nejc
@ProphetErfan
@ProphetErfan 5 месяцев назад
gg
@ChaosCorona
@ChaosCorona 5 месяцев назад
wp! Nejc
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