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Chassis ControlRig in Unreal 5.3 Test - From Plasticity to Cinema4d to Unreal 5.3 

Kuechmeister Swagger
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My first Chassis ControlRig in Unreal
- From Plasticity to Cinema4d to Unreal 5.3
Get Plasticity on www.plasticity... and save 10% discount code: "SWAGGER"
Get the Outblock Free, and Final Model for paying members:
/ front-axle-3d-91943150
Free Audi Data Download:
1drv.ms/u/s!Ag...
Blueprint:
drawingdatabas...
Part 01
• Car Modeling Plasticit...
Part 01
• Car Modeling in Plasti...
End Result:
www.artstation...

Опубликовано:

 

24 авг 2024

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Комментарии : 10   
@CinematographyDatabase
@CinematographyDatabase 7 месяцев назад
Wow that looks incredible. I’m interested in your no bones workflow. I always have to skin this kind of stuff in Maya first.
@Kuechmeister
@Kuechmeister 7 месяцев назад
In Cinema4d I only stag all objects in a root parent, the FXB importer of Unreals makes automatically a skelekton mesh you can use to make your own controlrig in Unreal. Now I try the same with a dummy rig and the single objects as nanites.
@postprocessed
@postprocessed 7 месяцев назад
the level of details... Wow!
@Kuechmeister
@Kuechmeister 7 месяцев назад
Thank you, I modelled it in Plasticity, my end coal is, to try it with a low skeleton dummy mesh, and socket highpoly datasmith data objects as nanites on the dummy skeleton, but first I must find a possibility to drive the suspension height, steering and wheel rotation, from chaos, or your setups or maybe CCR. But I'm a beginning UE nope now.
@pakki_1399
@pakki_1399 7 месяцев назад
tutorial please
@user-ty4nw4bi7i
@user-ty4nw4bi7i 7 месяцев назад
You are so smart
@stratchevelle
@stratchevelle 7 месяцев назад
Did you create bones for this in another program, or fully rig in unreal?
@Kuechmeister
@Kuechmeister 7 месяцев назад
No Bones, only the skeleton mesh hierarchy. For the ControlRig I use fully unreal.
@Fasimedes
@Fasimedes 7 месяцев назад
😍😍😍
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