@@Kuechmeister Admiro tu trabajo, antes en Moi y ahora en Plasticity, pero solo llegas a un 5% de los que te ven... No te gustaría llegar a un 100% de tus seguidores? Nos gustaría saber que comandos utilizas. Eres tímido?, ok! No hables 😉 Pero escríbe los comandos al menos en letra grande para que te podamos seguir. Eres bueno y más lo serías si te pudiésemos seguir. 🙄
It doesn't hurt adding voice to these videos (NOT TUTORIALS). for now it seems loke you're doing it for yourself and no guidance along the way benchoda
No, because blender never was a surface modeling tool. Blender is a normal and good general poly-based 3d tool like, 3dsmax, Maya, Lightwave, Houdini, Softimage xsi or Cinema 4d, but it is free.
Great flexibility in shape exploration - very interesting and grateful to see a demo on how the latest Plasticity version can be used in the hands of a maestro CAD user. From my perspective, 'Form follows function' as a principle - but of course, in the sci-fi artistic world, almost anything goes...
You should remove "Tutorial" from the title because you don't explain anything about the process and how to use the software. It's a shame because you make the coolest things I've seen with plasticity.
I don't know, many people told me that they learned very much techniques and tricks with my videos. My tricks are grown in over 10 - 15 years experience in Moi3d and deal with the Moi3d limitations. Plasticity is a budget and mini CAD tool like Moi3d before, but I can use the same techniques. My techniques are often not default or standard ways. I can never be save, to teach this methods, it could show beginners maybe a wrong way. My tipp is, learn beginner tutorials here on RU-vid from channel like Nikita Rasputin or Pixel Fondue, then you see where are the limitations are, and you can decide if my techniques can help to get solutions for the deeper problems. My techniques are often translated from pro tool techniques in Siemens NX, Alias or Solid work. For example "car modeling" Plasticity is not made for car modelling, but I can show you a alternative way how you can solute it. In the case you need a gold standard (the real way, to do it) you need the high price pro tools.
Since it exists, April 22 I test one of the first alpha versions, with the old c3d kernel. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0cYRcq6pVYY.htmlfeature=shared
...and since december 22 the first version with the parasolid kernel after kernel change ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yZRlQg7DcDQ.htmlfeature=shared
@MIchaelSybi No, it was first the "C3d" kernel. A russian kernel. The licences are not so expensive. Plasticity should first be a very budget mini CAD tool for 25 dollar. But the war made it impossible to be save for the licences.
This is very impressive but I'm damned if i managed to get the quad remesher plugin to work anything like this out of C4D. I now just throw on a plasticity remesh using highest values and call it done. Awful but it shades okay. Maybe not for games
Wow! I tried to convert stuff I made in Plasticity in blender using the quad remesher but didn't get such nice results. Maybe the secret lies in using sheets? Very impressive!
This is more a quick an dirty demonstration but when you add some manuelly repair work it can be perfect, you can also mark vertex maps as guides or the best way is the direct iges or step spline import to c4d, this splines you can use as hard edge guides.
Awesome as usual have u ever tried rhino and if yes which one do you prefer despite of their prices? rhino or plasticity. Actually raise degree, xnurbs, square functions are a big game changers in recent plasticity updates but I still think rhino have some much to say.
I started with Rhino, and I think unless you are a very hardcore nurbs modeler, and need some very specific functions in Rhino, Plasticity is easier, but also much faster to model. Rhino has outdated core and interface Rhino has some nice fillet tweaking tools, but at the same itme, it might be much slower in some regards for fillets Rhino has many funсtions, but probably you won't find them useful 80% of the time With latest updates, like cage tweaking and xnurbs, I might not look back at Rhino, though I always admired Rhino for being so long in the field, but I never managed to fully master it Being big and old doesn't mean being good and fast Users complain on slow Rhino development. They add new features, but Rhino is a patch nurbs modeler, so its core is not as robust as parasolid Rhino has extensive snapping and precision tools, but Plasticity is also getting there. Plasticity is for those, who simply need additional tool into their toolbox, and are not 100% nurbs only modelers. It will get you most of the tasks, and you can always send it to Rhino and tweak it Plasticity is bated on another kernel, which is parasolid, and hence is faster in some ways
@Hoopenfaust I think this function is a special feature, for extreme low tessellation surfaces, xNURBS it self is much faster to make clean surfaces, but it can good used for very clean input surfaces and xNurbs blends between.
You are a prolific car design sir. Do you ever feel the need or desire to sketch something out first using a nice soft pencil and a heavy weight sheet of quality paper?
Nee, beruflich nutze ich Moi3D immernoch gerne zum modellieren und konvertieren, und wenn es um sowas mit speziellen scripten geht: instagram.com/p/CzbYVoYKHyK/?img_index=1
So just to compere this to Master Car Creation tutorial in Blender(amazing tutorial)ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dwoq53Bjb3Y.html&ab_channel=CGMasters took him 27 hours and10% or so is sped up.Yes the Corvette model is more detailed and slightly more difficult but stil...