If anyone if interested in checking out more gameplay of Beloved Rapture, I'm doing a playthrough over on my channel. I'm just starting out so I could use all the support I can get. I want to showcase under-the-radar RPGs, especially pixel art ones. This game deserves way more hype.
@@FromTheVoidGames It’s called Editorial Entertainment. We’re still working on our site. Do you have an email attached to your RU-vid account? I could send an email with more information if you wanted.
I hope this gets a Switch port, because it reminds me of so many games from the SNES. Also, I hate to put a burden on you, but if you haven't heard, LittleBigPlanet 3 and the other games are going to be closing their servers down as well as delisting the DLCs by the end of October this year. If you want to, can you cover what DLC to get before they are gone for good? There's a lot so I don't blame you for not covering it.
Games might not be for everyone, some however resonate with a much larger audience, and for good reasons I therefore find more accurate thinking everyone might be interested in any game depending on what they have to offer Thanks for your review!
This actually has great pixel art. Much more tasteful than the hundreds of indie pixel art games that get praised but look pretty meh. Agree that the character portraits suck, though.
Agreed on all counts. I looked over two dozen of them over the last week, both JRPg style and more western style. Most classics are plain or outright ugly. Octopath traveler has better definition and better effects (light/shadow, snow) but I am somehow not completely convince by the HD 2d. The only game that I found better was Frontier Saga 2 in watershed color which is lovely. Other including classics like Star Ocean 2 ,. are plain and sometimes in bad taste (OG romancing saga 2 ) . This one is less fancy technologically speaking but has simply excellent taste in the colors. Which are the pixel art/2d rpg or JRPG that would you recommend as being as good visually or better than beloved rapture (portrait thing) ?
@@plgjp83 That’s a really good question… I truly struggle to think of good pixel art games post-GBA and DS. Advance Wars, FF Tactics Advance, etc. were quite gorgeous back then. Among more recent games, Owlboy is certainly beautiful, though more modern in its style and thus a different thing. Iconoclasts is pretty decent, though again modern stylistically. I wasn’t too impressed with Shovel Knight, even at native res on the 3DS, despite their seeming strictness of adhering to NES ways. Maybe I’m wrong, but my gut says modern pixel art games are never going to look as good as the SNES classics without being explicitly targeted for CRT output. Whereas the GBA, DS, etc. handheld games at least started by reusing SNES or SNES-like sprites, and targeting a similar ballpark to 240p.
Feels weird seeing everyone praise the graphics when 90% of the visuals are just cheap asset packs from Seliel the Shaper... Meaning, there's probably a ton of amateur indie games in development that look incredibly identical (you might even spot a few of those tile sets in my own game -- IF I ever finish it, lol). I dig the battle UI tho, and the original character sprites look really consistent with that graphic style.
Just to clarify, 90% of the pixel art was made specifically for this game by an artist named Fabian. Seliel's objects are just filling in the gaps occasionally. I've seen entire indie games use ONLY Seliel's Mana Seed packs, though, and they do it well. Nothing wrong with that either.
Been watching the channel for a few months, really enjoying it. But i really think its time for a new intro. The audio quality is sooo bad. 2006 phone video bad.
Hey Alfredo! I see. Do tell me more, cause I can try making it more clear, if you are not getting it, many may not be as well. What about it is not making sense to you?
@@FromTheVoidGames so you apparently have 2 points per category with the gameplay,/challenge category being 4 (because they are close together) And you further break them down into decimals so 0.0 - 2.0 which is essentially 20 "ranks"? Correct? Now you have individual aspects of the games such as the story. And they are green, yellow or red. But I don't understand the mathematical value for a green vs a yellow or a red sub-category item. Because you had some review where all sub-categories were green and only one was red. And it was still a range from x.x to y.y. ... How does that work? Shouldn't an "all green" be automatically a 2.0 rating minus one of them not being green a flat value discounted? Like 1.8 or something? How can that be a range...? Or in this video at 9:10 6 items in graphics. 3 red 1 yellow 2 green. I really think that's a sub-par rating because the 3 negative vs 2 positive and 1 neutral (or good or bad points depending on the player) You gave this a 1.5 - 1.6 How 😅 That is upwards of 75% from the perfect 2.0 rating. With only 2/6 (1/3) green arguments Or if you count the yellow items as "good" it would be 3/6 (1/2) Which cannot be more than 50% so around 1.0 would be the BEST outcome mathematically here... And then there is the final score board. I believe this is intended to be a calculation of all the highest numbers for the top rating and with all the lowest numbers for the lower rating to get a range. But I could not verify this yet, so maybe just confirm if that assumption is correct?
@@overlordalfredo Ok this is good, now I can see there are some missconceptions being coveyed in the format and I will work to find a way to make it clear. Cause no, each subcategory is completly variable in terms of how much they contribute to the score. Thats because even for big things like story, Each game will be differently affected by. For instance, for a game like Iron Meat story is much less important then for a RPG. So the actual values of each of the positives, negatives and the yellow gap makers are not being made explicit in the middle, but in the summaries in the end people can acertain how much a negative detracted from the score more or less and how much of a gap all the yellow ones created. In the case of this review here of Beloved Rapture, a point saying that the pixel art graphics are gorgeous is worth way more than a negative point picking a specific exception like the portraits. But here is where I can try making it much more clear. I can say in the beginning and in the end that each of these points are not worth the same amount. The final score goes like this: The low score will be the sum of all the points while considering the yellow ones negative, while the high score will be the sum of all the points considering the yellow ones positive.
@@FromTheVoidGames thank you for taking your time with this. I am still not 100% clear on how the red/green/yellow categories are affecting the score exactly - I suppose this is mostly subjective on how impactful each item is? But even trying to explain my confusion helped clear the picture a bit more already. And btw the whole explanation of the games themselves and your reasoning behind the score being high or low is very clear and helpful. The only part that is semi-random is still the numbers and how they are put together ... 😅
Are you using one of the best 2D Pixel Art RPGs ever, made by SquareSoft, as the benchmark for indies? That's a bit crazy. That would cost 30k-100k or more for a full-sized game.
I have only see that mentioned for people who love to have some representation, and for people who don't like lgtb people to have representation at all. The majority of reviews i've seen doesn't mention it because people don't really mind it. I personally love it and wish to see more of that.
Being hetero and having played it, I can vouch that the LGBT content is kept to a surprising minimum. If not for one scene, the relationship in question could be interpreted as best friends having each other's back.
Very good pixel art, which appear to be modified RPG maker assets. Nothing new or revolutionary here. Story writing and character development are terrible, and appear to be written by middle schoolers. All around a lazy effort with some assets that would be better utilized by a more competent team.