"Pensé en un mundo sin memoria, sin tiempo, consideré la posibilidad de un lenguaje que ignorara los sustantivos, un lenguaje de verbos impersonales o de indeclinables epítetos. Así fueron muriendo los días y con los días los años, pero algo parecido a la felicidad ocurrió una mañana. Llovió, con lentitud poderosa." -Jorge Luis Borges, El inmortal For context, this song plays after what's typically 40+ minutes of progression through ceaseless increasingly aggressive waves of monsters on a planet that seems to actively will for your death. In order to keep pace with the scale of things, you will have had to adorn yourself with so many artifacts that you can barely be considered yourself anymore. After enduring harder and harder battles, you finally make it to the final stage, and... It's quiet. There's the occasional enemy, but the final stretch is mostly peaceful and contemplative. It asks you to look back at how far you've come since you began, and tells you that there's only one trial left to overcome.
A bit more context; That final obstacle is the final boss Mithrix who has a bit of a greek tragedy of a backstory wherein he and his brother Providence (the final boss from the first game) are 2 powerful godlike beings from a race of cyclops who have been trapped on the planet for their entire lives, and while Mithrix is all ambition and cool calculation with the single goal of escaping the planet to spread their influence across the galaxy, Providence grows to care for the creatures of the planet and begins to try to create life with free will as opposed to tools for labor. Mithrix, seeing this, chastises his brother, believing soul to be dangerous and unpredictable, and in return, when mithrix does figure out how to teleport to one of the planet's moons, Providence strands him there. Over (assumedly) thousands of years, mithrix looks back at the planet cursing his brother, but by the end of RoR2 when the player kills mithrix, his final words are still him crying out to his brother, likely unaware that he too is dead. Much in the same way that el imortal is about people with great power letting it corrupt and destroy everything they've built, so too is the story of the 2 Brothers of Petrichor V.
Chris is the type of guy who can make guitars sound like grieving Knowing the story behind the story of RoR makes this feel a million times better because you finally understand what mithrix have done and went through, how it went from a story of two brothers to a heart shattering experience...
Bruh this. RoR's story is so tragic and sad. And C. Christodoulou tells such amazing stories through the music. And "The Rain Formerly Known as Purple" (siren's call theme) is also extremely emothional and the synth lines sound so whiny and sad.
The synth at the crescendo is immaculate, and you think it couldn’t get better, then it goes nearly *2 octaves higher* and it sounds like a lonely voice in the void screaming at the top of their lungs to be heard. I’ve never been a huge fan of synth, but the way that Chris manages to condense such… INTENSITY into it makes it almost as though the synth is a lead singer in the song. Crucial in every aspect. Unforgettable. Amazing.
i would love to see your thoughts on more of Risk of Rain 2 and Risk of Rain Returns's soundtracks, both done by Chris Cristodolou and prettymuch every track has left me kinda speechless at one point or another. he has such a fantastic way of using melodies to make me feel such emotional weight...and headbang at the same time somehow. from Risk of Rain 2, the fan favorite seems to be "the rain formerly known as purple" and "they may as well be dead" from Risk of Rain Returns, i am loving both versions of "Coalessence" and "Surface Tension" loved your reaction
Check out the Warhammer 40k: Mechanicus OST, I know it doesn't sound like something you would expect to have a great sound track but it's considered one of the best in games and it's made even more interesting by the fact that is incorporates pipe organs heavily while maintaining it's theme.