OMG did your animation videos make me happy. There are so few intermediate/advanced tutorials dealing with the animation layout. And the ones out there tend to focus on really really specific things or just 'pull a Lynda' and just introduce you to the tools. There's plenty that tell you, for example, what F curves are but few that give you help with F curve workflows. Same with Motion Clips. etc... But I'll tell you my biggest frustration. Clicking and nothing happening. Things that should work but don't because I didn't click this little tiny control or that. Like creating a new animation layer or using Ripple. Simple stuff that has a few arcane twists in the workflow. That's like 90 percent of my time in this layout. Often the controls require certain things to be done before they work. And often (present company excluded) tutorials gloss over those steps so I'm like, 'noooooooooooooo-wa'. That's why your video made me so happy. You focused on the process instead of an end result like 'making a cloud vortex in Mograph' or whatever. That kinda doesn't make sense but you know what I mean. I would build a digital monument to the tutorial person who could just show from beginning to end how to for example, move an entire timeline to adjust perfectly to the floor (which I now know how to do but sheesh was it hard to find stuff on that). I want to understand what I should do to approach different tasks. How should I prepare for say adjusting a hand motion in a timeline that's already been keyed. I can adjust one key like a champion. It's all the keys after it where I have a problem. I'd love to see one of the GSG jedi just sit down and just focus on how to set up work for a bunch of different types of projects. Group and categorize workflows so I have an idea how to prepare and what needs to be done before I can do what I want to do. In other words, a generalized intermediate or advanced level animation layout tutorial. You know, basically what you did with gimbals. People around me say I'm heroic for learning animation on my own using only tutorials. And normally I just accept the praise while secretly thinking, 'it's really not that hard.' In sculpting and Uv-ing and rigging there's plenty of intermediate and advanced guidance. But in a few places, like the animation layout, I'm a hero getting his butt kicked.
Hey Andrew! Thank you so very much for such a kind comment and sharing your experiences! I really like to focus on giving the viewer a deeper understanding of whats going on vs. "here's how to do this very specific thing by pressing these buttons" so I appreciate you enjoying it! And I feel like now there are so many people learning via tutorials, it's no longer taboo. Heck, I get emails from students at design schools who let me know that -I'm- teaching them more than their instructors are and I'm teaching for free vs. whatever that school is charging in tuition... Anyways, happy to help and thanks again for the kind comment! Keep learning!
Nice tuts. one issue thou. At 10:35, My c4d doesn't show the merged one position graph in F-curve mode like yours but showing each individual three X Y Z position graphes. My c4d is S22. Any solutions on this?
I have one question. Sometimes is i set a keyframe, it doesn`t change from the previous keyframe but from the beginning on, for example in a walkcycle if i put one leg up front it doesn`t start moving after the last keyframe but from the beginning and i dont know how to fix it. Pls help
I can't have more than 90f timeline why is that? i want longer animation , even if i stretch timeline, my video loops 90F only let me know how do i increase duration of that Thank You!
hi! do you know how can i make the start of a smoke animation made with turbulance before the start of the timeline or with smoke outside the object of origin since the beginning? i tried to use a negative in the box from frame numer but it will put always a 0 minim, thankss!
despite this great tutorial, I have not figured out how to make my keyframed noise shader to show up on the time line, basically nothing shows at all. But I realized my timeline does nor show the KEY MODE version in my r17 shows as DOPE SHEET, basically looks the same, but is doing a terrible job since I can not see my keyframed parameters, I tried all the show options and played with all the hide options mentioned in this tut but with no luck, any help please???
(PROBLEM SOLVED) If anyone has the same issue, the problem was a corrupt cinema 4D file, just copy and paste all your elements into a new project and it should work, I just moved all my objects to a new file and the timeline worked to perfection. hope it helps for anyone !