you're the best David, it's been 3 years since this tutorial got released and it's still probably the best tutorial for Octane Nature Renders thank you and keep up the great work!
Once again, DA doing the do. On the money as always. I like the way you use Forrester, I have been bumbling around with it for a few months when I have the time. To see you rinse it out saves me a lot trial and error, I have a bunch of 4x4 car clients that are all about the outdoor scenes, this is really valuable for me and can't wait for part 2. Thanks.
Thanks for this video, David. I've been trying to learn this all on my own using Forester's videos, but it's been a crawl. This speeds my process up tremendously.
Thank you soooooooooooo much for your Tutorials, those are the best I have ever seen concerning C4D and Octane. All those little things you explain are just great! Keep up your fantastic work!!!
Thank you so much! I have been looking for landscape tutorial for a while. Some of them are very difficult to follow. This is the best one I can find. Really appreciated it!
hehehe 25:18... an other top-notch tutorial from Godctane, thank you Dave! At 28:00 you can even keep that Gradient, change its mode to Complex and instead than the 2 colors input the 2 (or even more) slightly different Image Textures.
Such a helpful tutorial, thanks for making this one. I tried using cloner before and it kept crashing so this makes a lot of sense. That's my easter sorted now! Have a good one.
Woah! I follow you on instagram and have been waiting for this tutorial, but didn't realize it was you on here until after I had finished watching. neat. Can't wait for part two! I do have a technical question though. For high poly scenes like this - isn't the Vram of your least powerful card the total Vram that octane can use? Like 4 1080ti's doesn't let you go above 11gb Vram right? It just helps render faster?
Exactly, the VRAM doesn't stack, and your smallest card will be your limiting factor. For instance if I had 3 x 1080tis and a 980ti, the scene would be limited to the 6GBs of VRAM unless I disable the 980ti, in which case it would go up to 11GBs.
I set the viewport levels to 6. I wanted to test it out. My strix970 didnt like it, neither did I Edit: I am doing the grass with the scatter now. I regret that I have started this.
Hi guys, trying to follow along but at 36.53 when I try to add to my existing vertex map the brush tool just blurs the existing map rather than adding to it - all my settings are the same. Any idea how to fix?
Any chance of a tutorial on integrating a CGI environment with a real location. A world builder tutorial. I want to make a SciFi short film and want to be able to use 3D set extensions.
Could someone tell me how a amature user of cinema 4d can get the idea to create things like this ? I just dont understand where the knowledge comes from to create all kind of different things in programms like these
for some reason the speculars on the grass are not showing up as strong as I would like. I have tried messing with the roughness and power of the daylight.
Hello ! Excellent tutorials, I learned a lot. But I have a little problem. When I activate the parameter "Hyperwind" it does not affect the herbs during the animation, it remains all static. Please how could I resolve this. Thank you
Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?
Jesus showing his ways of creating worlds. XD Btw very cool tutorial. I was waiting for some effective ways of vast areal plant render tuts. Thanks a lot! :)
Hi from Spain, awesome tuts and awesome way to understand octane. Is there a way that you can share with us your UI?. Thanks for for effort with your channel!!!
awesome tutorial! i am learning so much with these ones!. the only issue i have is that i start running out of vram really fast when i create more than one tree in forester for example, or when i add 8k materials. any suggestions to avoid this ? besides lowering the resolution of the textures. are 9k textures really necessary? thanks a loto!
thanks dave you did'nt know what you have done for me. I am a beginner and probably I try to do things on my own without taking any help. I want to learn from my own experiences so I try to be, a little bit away from tutorials , hopefully you understand