Very timely for me. I was just reviewing all the effectors - specifically this one - so this tutorial really cemented my knowledge, as well as increased my explorations. Even if I don't comment all the time I watch all your tutorials. Your generosity is well admired. Thank you.
EJ ! couple of years ago i saw your inheritance effector after switching from MAX to C4D and my jaw dropped . this tut, made me remove the random effector from the menu :-) !!! amazing. thanks!
Random is good maybe 5% of the time for quick jobs, but Shader is where its at! Thanks for watching! (Inheritance is def one of my favorite effectors!)
Eyedesyn, I just want to say how fantastic you have been in introducing me to cinema 4D. You have re-introduced me to 3D, I have had several teachers and lecturers try to teach me packages similiar to this but you have explained things easier better, much simpler to follow and quicker to pick up than they ever did. I just want you to know I really appreciate all the work you do! I'm working my way through your tutorials but this has been bumped up to the top of my list. Thanks man :)
Wow...thank you so much for the kind comments, that really means a lot to hear things like that. Always helps to hear that to make sure I'm conveying the information I want to clearly and make the software accessible. So it's great to hear this comment, makes me know I'm doing something right here. :) Thanks again for the comment and for watching!
wonderful tutorial! although i have played with C4D for several years i am still a beginner trying to grasp the underlying concepts and how to utilize them. you have helped me immensley
I watch almost all your tutorials. I knew most of this but never experimented with negative quadratic lens distortion. That's was very cool. I'll have to find an excuse to use that!
Man, you are the best! I just LOVE all of your tutorial. So clean to follow. Also appreciate your english that is understandable also for us non-native speakers. And yes, your "little happy dancing/whatsoever" jokes. Thanks!
You definitely sold me on the Shader. I had my Random Effector right next to the Cloner in my Custom Palette and that sucker is getting swapped out for the Shader. So much more control. Thanks for the tutorial.
Yet again thanks for showing and explaining what does what. Always a huge help EJ. Side note a little birdie told you moved to Denver. Enjoy man, I have lived here for going 12 years and I still love it.
Hey Ross! Thanks for the kind words! Happy to help! :) And yeah been out here in Denver for a little over a year now! Have you made it out to any of the Colorado C4D meetups yet? Sign up to the mailing list if you haven't! facebook.com/coloradoc4d
Nice tutorial. I feel this could become very powerful when mixed with the sound effector or using an animated image driven by sound from AE or the like to drive the shader.
Hello my friend, I follow you, I want to say; absolutely great and very useful tutorials you have, thank you for your time and the lessons you prepared.
awesome breakdown.. how can we simply assign say 3-4 colours across the grid randomly which once assigned stay no matter what the position of the element? thanks
Great tutorial. I got a lil thrown off when u switched to do make your logo design a material, ill need to get better at that. I shouldve watched this months ago cant wait to get more into the shader =]
Going over this again truly an in depth tutorial! Im having trouble in r19 getting the white and black spectrum to show does it have to do with the fact theres another alpha color mode under shading?
Every Videos of your tutorial are very detail. Thank you so much.! May you create a tutorial focus on Cinema 4D Camera.! I hope to watch your tutorial. Thank you.
Hi, I like your videos and learn a lot out of them! :) Even though you have so much subscribers, you respond to every single one. I like that. Subbed^^
Love your style of presenting. I want to do something similar with blocks, but need blocks to glow randomly otherwise black, and link to a sound effector. Can you help with a tutorial?
Having difficulty making the bottom row of dots disappear or falloff so they arent visible at the bottom like the beginning video and get good looking missing chunks of dots, using octane and emission texture with a colorizer distribution
EJ first of all, thanks for the tutorial! Secondly, do you plan making a video for rigging with bones? Finally could you show a little bit about making particles like fire and smoke? Thank you and have a great day! Also, hello from Greece
Thanks John! I didn't mess around with the Shader Effector until recently and I'm like "HOW have I not been using this more?!" Crazy! haha, it's an alternate logo that I don't use too heavily but I'm looking to totally revamp my logo/brand soon! Thanks for watching my man!
I have a tricky question. I have a clone with lots of cubes that form a grid. I apply a Shader Effector with an image texture. Each cube therefore has a color that corresponds to a pixel area of this image. However, I would like each cube to have its own texture AND to have the color of the Shader Effector in half mix. The idea behind this, is that when the camera is close to cubes, we see their texture (say houses with windows) and when the camera goes away, we see the overall picture. It looks like the cubes have either the image of the shader or the texture applied on it. Can't find a way to mix them. I admit that it is a bit complex as a question.
Hey, JD! Very cool tutorial but I can't properly load images using layer shader. I can't change projection plane and it seems like it is set to Z-axis by default
Hi EJ. I've been trying to feed Video into relief and shade effectors. What i'm trying to be is add various effector to distort the video. So far i've been doing very abstract work with an image through a relief object. This is great, but as soon as i try to feed an image sequence through the material or try somehow to use the image sequence as the relief map, thats where it doesn't work. I know this is off comic slightly Do you have any work arounds other than using complex arrays in mograph? is there an xpresso way? just thought id try you. great work as usual dude:))
Hi E.J, I am trying to solve a problem and while searching the internet i came across your video. My question is, can we randomize a cinema4d material attribute that we keyed? I mean we keyed the luminance from 0 to 100 and back to 0 of a sphere and we put it into a cloner. Then can we make those spheres ( like 100 spheres) randomly glow? (or we put a video to luminance of the shader and we want all spheres plays different part of the video) I hope you help me. Because i am totally stucked. Have a nice day.
@@eyedesyn hi again. i checked the help documentary. But i couldnt find any topic that tells about how to connect about this. Actually very little is told about shader effector and color shader. I went back to beginning :( I dont wanna take your time too much but really appreciate if you know the solution.
Oh no, thank YOU!I knew the English learning would come in handy someday. And this is the best kind of reward. btw, are you the EJ himself? (haha) I have a question though, like in that Ghost in the Shell HUD effect and the soft body tutorial that you did, where did you get the idea? or, you have an idea of an effect, what the process in your head of putting that into practice with C4D? It would be great to hear from you! Thaaaanks!
haha yes I am the "EJ himself" hahaha! sometimes its being inspired by what I see in movies or on TV or on the internet, and sometimes it's ideas that I run into by solving challenges in my own projects and experimenting! Thanks for your questions and thanks for watching! :)
thank you! cinema 4d is very challenging for me because I'm used to ai and photoshop but I'm really excited because the art result of cinema4d is stunning
Hi, I'm stuck at the Colorizer step, I add the MoGraph color shader then when I add the Colorizer it loses the gradient application and displays flat yellow, hence no gradient coloration applied, I've redone the step many times and always get the same result. What am I doing wrong?
You need to make sure you have some falloff there and values of white to grey. Seems like you have all the same greyscale color applied to the clones which will have just one color from the gradient be sampled. You definitely missed a step so try again from the beginning!
You could manually throw in more objects under the cloner that has different sizes and under the Clones dropdown, choose Random to randomly sort through the different objects in the cloner!