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Cinematic Environment in Unreal Engine 5 

ALL THE WORKS
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In this video, I have used sketchfab models to create & render a simple horror-ish scene in Unreal Engine 5 . I have used blender to cleanup the models a little bit & used trees and grass from Landscape Pro 2 add-on.
Hope you like it.
Models used from Sketchfab -
sketchfab.com/3d-models/roshe...
sketchfab.com/3d-models/emd-g...

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18 ноя 2023

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Комментарии : 5   
@insertanynameyouwant5311
@insertanynameyouwant5311 8 месяцев назад
lol dude the scene is funny. What were the benefits doing it in UE instead of Blender? I wouldn`t mind actually if you did some UE5 content, I learned a lot from you about Blender
@ALLTHEWORKS11
@ALLTHEWORKS11 8 месяцев назад
UE5 can render much faster with global illumination using Lumen and can handle millions of objects/polygons. Also it gives you out of the box a great daylight system with sun, clouds and a volumetric fog system.
@insertanynameyouwant5311
@insertanynameyouwant5311 8 месяцев назад
@@ALLTHEWORKS11 so no retopology needed at all, and I can send there all the high poly things and characters?
@ALLTHEWORKS11
@ALLTHEWORKS11 8 месяцев назад
@@insertanynameyouwant5311 Technically yes.. however that depends on ur end goal.. if you are making a game, you will have to consider the polycount as it will determine overall disc space of your game.. But for renderings like this, you can ignore retopology /high poly assets. UE will perform well.. for example, if I create this scene with all these assets in blender, it will crash even while navigating the scene , forget about rendering with my potato PC.
@insertanynameyouwant5311
@insertanynameyouwant5311 8 месяцев назад
@@ALLTHEWORKS11 understood, I definitely need give UE another try. Was actually too complex for the 1st time. And lol, I also call my computer potato PC, because it`s true. I still use GTX 1060 3gb and no money to upgrade currently. They got very expensive where I live. I just don`t want anything lower than RTX 4060
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