Very grateful for your videos and their production value. No fluff, no endless chatter - just pure content, straight and to the point. You show the tip, then show it in action, and move on. In other words, you respect our time.
Finally a straightforward helpful video about this game. Everybody else seems to only make 30 minute videos that are part of a 10 or 20 part series. So many good tips in this video. Turning off all traffic lights/signals alone boosted me from 60% up to 80% traffic flow. Thank you much
My tips based on mistakes I see new Cities Skylines players making: 1) Don't overdo roundabouts. Combine back-to-back roundabouts into oval-abouts. Don't put a roundabout right next to an intersection. Each roundabout needs plenty of breathing space around it for vehicles to wait their turn. 2) Don't overdo one way roads. A one way road should always be paired with a parallel one way road in the opposite direction. Don't make all your industrial roads one way. That's too many. Local roads should never be one way. 3) Don't overdo dead ends (cul de sacs). Keep them only a block long. 4) Don't overdo dedicated lanes (for buses, bikes, trams, etc.) Choking off normal traffic only makes matters worse. Don't restrict lane usage more than necessary. 5) Don't overdo public transport stops and vehicles. Don't put more than 8 stops on a line. Most lines probably don't need more than 1 vehicle per stop. 6) Don't use excessive numbers of lanes. There's almost never a need for more than 3 normal lanes in one direction in the game. Local roads should only be one lane in each direction, collector roads two lanes in each direction. 7) Do use lane mathematics. Reduce by a lane at off ramps, add them back at on ramps. 8) Do use dedicated turning lanes. Traffic that turns is slower than through traffic. Make sure the through traffic does not back up behind traffic that is waiting to turn. 9) Do provide redundant connections. Neighborhoods with only a single entrance/exit create bottlenecks and prevent service vehicles from getting through on time. Don't make your service vehicles use your highway network to get to a neighborhood. Always provide multiple connections between your industry and the rest of your city. 10) Do provide walking and biking paths separate from the street traffic. Make your city a place you'd like to live in in real life.
@@RickyKingPlays Just got your channel in my recommendation. You have amazing imagination that you are able to build such beautiful cities with limited resources and tools. You deserve to work on PC witth mods and stuff . I dont how how beautiful it can be when you have ultimate tools in your hands. This game is definitely not for consoles
@@jyotsnasrivastava6373 Thanks you for such an uplifting compliment, really appreciate that. I do agree with you, this game is actually designed for PC. It's just a bonus this was ported to consoles, and those who hasn't got a decent PC can enjoy it. I had CS from Steam but my 8GB rig can't handle even vanilla with all the DLC's. 😁. Maybe soon I'll be able to play it both in PS and PC, hopefully.
I have never watched a console player in CS. Your videos were absolutely fantastic!! The way of detailing in your city is fabulous. One thing I felt is that your city is a bit modular than realistic. I hope that you would correct it in your future builds. I enjoyed watching all your videos and I see that your channel is new. Wishing you a great future as a CS RU-vidr. P.S: You have earned yet another subscriber.
A few of these were tips I already knew, but explained in a way that makes more sense. Like road hierarchy I knew, but I am bad at it. This has given me some Inspiration, thank you. Can't wait to try this out.
My tip would be to manage the supply chain of your industries. (Traditional yellow zones or DLC.) If you can extract or grow resources next to where you produce them, and then process them next to where they will be shipped to a factory which is located near a shopping center... You greatly reduce truck traffic. Monitor the imports / exports of your city and try to have a balance. Warehouses and other storage buildings FTW. Awesome console vid!
That's an excellent idea. Industrial vehicles are one of the major traffic contributors. It would be a great relief if you can confine them. Thanks a lot :)
Wow! I just discovered your channel a couple of weeks ago . I am amazed at not only your building skills but how much can be learned throw your visuals and without a single word said . Thank you for the great tips . I have practice some but you take them to the next level and have prefected them . Would love to watch you do a city build from scratch.
I'm glad I was able to inspire and help fellow vanilla players. Thanks for your appreciation, means a lot to me. I have a build series called "New Seattle". Start from Episode 1, it's a series done on console, with no cheats, trophy enabled. I invite you to see that.
Thanks you so much for tip 3!! all my main streets were completely backed up before i found out you can turn of road lights. im on ps with mouse and keyboard and i could not find that anywhere so i just presumed it was a mod❤️❤️
Great video ! Honestly i think the main issue of traffic jams is th ai. Pnhj wont spread everywhere to reduce trafic, they just go for the sortest itinetary even if it’s full. I have a waste area so merchandise transportation is a huge problem. So i built 3 trains stations to reduce trafic. But no every trucks go to only one station, the two others are totally empty they are never used. That’s really sad
These are great tips. Wish there were easy ways to build interchanges not in the game. I do want to note that you can build 100k cities with the game-provided interchanges, it just requires a lot of fiddling. I agree with reducing intersections but don’t go overboard. Having too few makes it difficult for services like garbage. Im not an imaginative builder but my number one key to success is providing options. Multiple ways for industry. I also abuse bikes - so much easier to manage than public transport.
Agree with your ideas. I actually haven't "abused" bike, and i think that's a great idea. Seen a video about that a long time ago, and cims prefer to use them. Thanks, Matthew.
Using short (half to one block length) dead-end side-streets off of a commercial stretch allows extra space for parking, and delivery or service vehicles to turn round.
About the U turn, I would recommend downgrade the numbers of the road to avoid the cars stuck behind if some want to go further. And I can tell u, I love the local roads, I couldn't do yet on my city, I'm to attach to the first one
The best tip I have that most ppl miss is actually based off of real life. Knowing where you want flow and where you want traffic broken up via traffic lights The tip many give about removing traffic lights is wrong, they have there place to break up traffic particularly in the downtown high density areas of the city. Flow on the arterials, start breaking up traffic on collectors.
• On dead-ends, connect a pedestrian path to a nearby non-highway road. This will make walking route shorter than driving. • Occasionally add pedestrian routes across highways and service roads. This reduces the need of citizens to drive around highways and service roads to reach their destination. • Pedestrian paths can be steeper than roads. Use them as a straighter shortcut on steep terrains where roads have to otherwise resort to longer zigzag route. With After Dark DLC, take advantage of the bicycles. Citizens are willing to cycle long distance if an infrastructure is available. • Use bike paths as "bicycle highways". Use the paths to link distant areas to each other. • Bike paths can be steeper than roads. Use similar logic as pedestrian paths. • Add bike lanes on roads with lots of pedestrians and private cars. This will speed up their commute. • Enable Encourage Biking policy. This policy has no disadvantages nor upkeep. • Do not enable Ban Bikes on Sidewalks. There is no benefit from this policy.
@@RickyKingPlays Consider tips for freight traffic in your future project (with no definite timeline). One tip is the extensive use of freight trains for inner city transit. Now that I think of it, railway traffic tip is also a feasible video topic. Tips I can offer: • Each section of a railway interchange must be able to fit at least a freight train's length (freight trains are longer than passenger trains). • Tracks leading to a platform must be at least one freight train long, so that a train waiting for its turn will not block the mainline. Exception can be made on Cargo Airport Hub due to the train platform's massive length. • Bypass tracks around stations so that trains pass a stopped train on station unimpeded. Most trains stations (and metro stations) from Train Stations content creator pack already have bypasses built-it.
It's great to have a channel covering the console edition. Is there a way to manage traffic as they can do in the PC edition ? :( Thank you and great work
That must be boring. I heard once there was a console edition, but completely forgot that it existed. Lack of modding might be the reason, i find the vanilla game pretty unplayable.
TMPE is completely unrealistic, the yield sign makes the cars automated, they drive perfectly in sync, which makes traffic fixing too easy, unlike in real life, where you need a good public transport system, connectivity, and road management. I think the vanilla game fits the bill perfectly when it comes to traffic management. This is just my observation from traffic "fixes" involving someone placing yield signs everywhere, and a few attempts with the mod. Sorry for the rant
Tolles Video aber ich habe keine sechsspurigen Einbahnstraßen. Somit bin ich stark gehandicapt. Auch Spuren Fahrspuren im Kreisverkehr über drei Fahrspuren geht in zwei Richtungen.
traffic lights usually make the traffic the worst, but I find them great at very busy highway junctions where cars try to enter the middle or left lane immediately. Just have to change both the main highway and slip road to a six-lane-one-way Btw: is the console version limited to 10 tiles? I'm running out of space and can't purchase another one
That's a great way to use the traffic light, since there'll be no left turn. You can only purchase up to nine tiles on console. It's a PC mod that allows modded gameplay to purchase up to 25 or 81 tiles.
I ve always watched biffa use mods like traffic manager and node controller to make traffic better and I've always wondered how vanilla players do without these mods, now I know, Just use ur brains rather than mods 😁😁😁
Even with mods, traffic is a tricky component of the game. I've seen a lot of console players asking for help about this, that's why I made my first T&T video about traffic management.
Don't forget on console or vanilla play the game despawns a lot of traffic if it gets too much. I use mods (like TMPE) which turns that off and makes the traffic 10x harder to deal with. But certainly some great tips here if you don't use mods
Vanilla traffic lights almost always make traffic worse if volume is high. Why do they give green to straight and left together??? What light does this? 90% of a light's purpose is to allow left turns that normally interrupt oncoming traffic a direct, unimpeded path briefly. If vanilla lights jusp simply had a separate left turn cycle like they should, theyd make a world of difference...is this too much to ask for???
Hey Ricky remember me I told you that you have my dad's name and we were friends well my account got deleted so I'm back so where's Dallas I see you forgot it? its ok were you trying to get the mod on it I try but it doesn't work
Good eye. Yeah, I closed that road so those who have to pass will have to make a u-turn along the highway. Anyway, it's temporary, I will reopen that road when the traffic eases particularly on the right exit.
It could be because you have a lot of exits on the right that are close to each other. But I can't actually say until I see it. Try putting some uturn slots.
Select the Inspector icon (the one with magnifying glass), then hold press "Y". A menu will show wherein you can select either "Default, Roads, Districts, or Intersections". Select Intersections. You can now select the traffic light and stop sign icons using the inspector tool.
@Ricky King , it would make following your channel easier if you spoke every thing versus typing it out. I can not play while watching your videos cause I can’t watch the video at the same time. Just a Suggestion
@LsnCities 2000 My PS5 records in 4K (8K if the technology was available) and PS4 Pro can record in 1080p with no extra software or capture card, just thought I’d mention that
@@RickyKingPlays okay thanks, but how it’s work ? Because, me I first record on ps4 and put on RU-vid as private from PlayStation then download from RU-vid on my pc and then add to the video editor, put high quality and upload again on RU-vid. I try with many video editors but the quality still low.. you use this way too ?
Show me the exact fucking piece of road you started on though 😂😂😂 Is it as nice, neat and functional as everything you achieve after? Thats my problem… cleaning up whats already there
Watch my video on how to start a city. I usually give space if I am planning to widen a road, for example. And sometimes, demolish buildings when a new idea came up.
@@RickyKingPlays I get too emotionally attached to the more historical regions under my jurisdiction, simply removing them hurts. Like Aboriginals n that