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CitizenCon2024: A Huge Moment for Star Citizen & Squadron 42 (Ft. Sulyce) | Launch Sequence Podcast 

Space Tomato Too
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No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy, see you on the other side!
Today’s Guests:
Sulyce (Beyond The Verse)
RU-vid: / @btv_cast
Twitch: / beyondtheversepodcast
ToC:
00:00 Star Citizen 4.0 is in Evocati!
01:02 2000 Player Server Meshing
17:02 What 4.0 Needs to Be
26:02 Planet Tech v5
36:02 Social Features & Player Updates
59:22 Beyond Pyro
01:05:02 Squadron 42
01:13:02 Base Building & Crafting
01:23:47 All The Ships
01:27:02 Star Citizen 1.0
01:37:57 Should You Believe It?
Audio Podcast: podcasters.spo...
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#starcitizen #citizencon #podcast

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13 окт 2024

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Комментарии : 76   
@XeroJin84
@XeroJin84 2 часа назад
Server meshing isn’t working unless it’s working. It’s progressing. As a developer, I don’t say something is working while it’s in progress. It gives false expectations to stakeholders.
@cyberiankorninger1025
@cyberiankorninger1025 39 минут назад
I think this is important. Dev myself and a tech like this that is so foundational has to work 100% of the time all the time. Building a full platform like this with extensive multi service/layer architecture is insanely tedious work. Has to be extremely stable, high performance and scaleable. Yes the progress looks great and promising but worst case it could still take 5 years or they could still fail we have no real insight into the true % progression and even if it would be 90% finished I had projects where the last 10% were 99% of the work or where it was cancelled by some outside power or circumstance even though it was almost finished. That said I am cautiously optimistic we might get a real MMO for the first time in SC history.
@AceTheZhero
@AceTheZhero 16 минут назад
Listen to you every day while at work cleaning. Can't thank you enough for all you do with keeping up on info and everything SC!!
@duxoroxor
@duxoroxor Час назад
Great conversation. So much respect.
@404fox9
@404fox9 2 часа назад
One way queues are reduced is by distributing players to different servers based on their starting selection area You can divide the number of total players on the shard evenly by the number of LZs by sending the overflow to other instances They could also slowly raise server cap at the start to allow for a flow of people exiting the LZs Major city LZs will never be big enough to handle several hundred people at once without looking like ridiculously long hallways of elevators/kiosks. More LZs is the solution. ArcCorp's Areas 1-17 might be a low-hanging fruit.
@alexcheskie9446
@alexcheskie9446 Час назад
I’m kind of thinking Old Babbage, AREA69, and another city like orison, etc. Edit: didn’t read the end you were thinking the same thing 😂
@CosmicD
@CosmicD 44 минуты назад
I was listening to the resource netork talk of citizencon 2022 and they were talking about how they would allow the pilot to give user rights to player for assigned roles on the ship; So i do hope they will bring this up in the social panel of this citizencon.
@Halrin
@Halrin Час назад
For the clothing discussion I think it should be carrots not sticks to avoid community backlash. Dressing for the part has a tangible benefit on reputation gain, or different dialogue options etc. Not wearing the right clothes is fine, you can still access the content but maybe dressing for the part means you can skip a 'prove yourself' mission, or gain rep twice as fast for a few missions, or get a slightly better payout etc. Hard blocking people who don't have a tuxedo is bound to annoy people but giving them a reason to do it that will benefit them will encourage that behaviour for those who want to engage.
@kelleylafitte6503
@kelleylafitte6503 Час назад
Areas need to be completely reworked for even 1000+ players at a time. Passageways, alleys, entrances - they're all built for the 100 or so players to use and mostly feel like single player FPS scale hubs. That straight up just will not work with that many players online; there's just not enough space. I think this could be a good thing I personally think we could use an update to a lot of the cities, like having more distinct buildings and (hopium engaged) not rely on color coding cities any more. Never made sense to me how Hurston convinced every organization that uses space there to let them alter their respective branding just to unify the aesthetic or how ArcCorp makes you use brick-red facades everywhere. Marketing ain't cheap
@scislife2398
@scislife2398 3 часа назад
efore dynamic server meshing is in CIG engineers will have to watch traffic constantly and spin up new servers manually to balance the load out
@cmdrls212
@cmdrls212 3 часа назад
Yeah right. They will just let it burn like they always do. It's not like CIG has any problems with unplayable desync. it is the norm
@rooster1012
@rooster1012 2 часа назад
That is not possible what you are describing is dynamic server meshing under manual control they have not developed the tech to move people on the fly yet.
@lights4bre890
@lights4bre890 Час назад
No they will just arrive at a server configuration for whatever patch, ahead of Dynamic Server Meshing. 4:400 for example. Why would they manually need to spin up more servers? - if the player count is headed to 401 that 1 player will just be put into a different game session with up to 399 other people. Theres nothing manual about that.. thats 1 reason they are testing out different static server meshing configurations
@BeSk9991
@BeSk9991 58 минут назад
@@cmdrls212 Tbf it's like a job for 1 person :D ... to just set up servers if some nears capacity lol :D
@cmdrls212
@cmdrls212 4 минуты назад
@@BeSk9991 CIGs solution is dynamic server meshing. They're not going to do crap about it overloaded static servers. if anything they will allow them to happen so they can collect telemetry. you know, their usual memo.
@buhatkj
@buhatkj Час назад
habs could be instanced like hangars. the hab floors and elevators have windows, so they cant per se. they just will have to have more of those. Same thing we've seen with hangars. those can be instanced, but the number of exit doors cant, so again, they just need to be increased. The landing zone spaceports are all easily expandable, so one can imagine how that looks. I wanna see them talk about Terra
@sjoervanderploeg4340
@sjoervanderploeg4340 29 минут назад
You think of servers wrong, the server we connect to has "authority" over a part of the "verse" in the replication layer.
@AcheliusDecimus
@AcheliusDecimus 3 часа назад
100 Star Systems may happen when my great-grandkids have kids. Still, if they hit 1.0 with 3 systems fully fleshed out with content, and server meshing is working stable, where we can have at least 100,000 people online at a time. Then they may have a minimum viable MMO, which they can divide by region to relax the overload effects. They may have to shard each major location, so if 50,000 people decide to choose one spawn location they get sharded. Or they lock down the amount of people who can start at one location spreading them out per server as Once human does it now. Polishing for SQ42 is not like other games, as no other game does what CIG is doing with physical entities and gameplay, so 8-12 months does not apply in this case.
@jbirdmax
@jbirdmax 2 часа назад
Most MMOs cap out their servers well below 500 players.
@Oh_Foe_Sho
@Oh_Foe_Sho 5 минут назад
I think instead of having skills maybe just having extra money given by the system based on your reputation in a mission type. So player fee for you to come get them and heal them then the system give you +%UEC. Maybe work this into other loops as well.
@justalex4214
@justalex4214 26 минут назад
"Squadron 42, march 2025" the hopium is strong with this one
@ArtemisTGM
@ArtemisTGM 3 часа назад
When is the luke stephens collab??
@SpaceTomatoToo
@SpaceTomatoToo 3 часа назад
That'll be published the week after CitizenCon, so 2 weeks from this post.
@Astralox
@Astralox 3 часа назад
Mr space tomato, question. With perfect smooth ai, how much online players per sector would be needed to make it feel alive. Also for a capital warship battle say 3 capital ships and 100 small ships how much people and ai would make it realistic. So my question is how much minimum players would make you happy and happy and the game feel good.
@SpaceTomatoToo
@SpaceTomatoToo 3 часа назад
To be honest I'd love to see fleet battles with at least 6 - 9 large ships as well as up to 20 - 30 small ships in between. This would probably include well over 100 players. Not sure if it could be done, but I'm excited to see how close we could get.
@justbuyintime5157
@justbuyintime5157 2 часа назад
@@SpaceTomatoToothe other issue is there isn’t really anything that gives a reason to have a fleet battle outside of just org PvP. There needs to be an objective that would encourage being a fleet to take it.
@eddyrocksteady1157
@eddyrocksteady1157 2 часа назад
When is SaltEMike gonna be a guest Mr Tomato?
@ESC_907
@ESC_907 Час назад
Does anyone here have Phoon? I used to. But it hopped away…
@rooster1012
@rooster1012 2 часа назад
The only reason 4.0 was released to Evo is so CR can stand on stage and say look we released 4.0 this year now look at this shiney new ship you can buy.
@avon_c6199
@avon_c6199 2 часа назад
You wrote what I had on my mind. With most and anything that CIG has been saying for years, most of which is made to sound like it's "just around the corner", I would be very careful. As the saying goes...don't count your chickens before they're hatched. CIG needs to show factual results, that they can act on their own selfset goals and ideals.
@VFW-Mayer
@VFW-Mayer 3 часа назад
100 Systems, 1 Million Players, 10,000 Per System. 10 Starting Zones, 1 Million Players, 100,000 Per Starting Zone. Good Luck after having AI + Players all colliding and bumping around. FIrst, CIG must Shard out the starting zones via Geographic Locations. Players with 100ms ping to the closest server and limited bandwidth for downloading thousands of players movements will be an issue. Example - Player to Server USEast 80ms. Server USEast to USWest 30ms. USWest to Player 50ms. 160ms Player to Player Rubberbanding. This is the issue when you start adding Thousands of Players inside 1 area broadcast of positional info. Second, 1000 Players Per Server with ONLY 1 Million Players, 1,000 Servers Sharing Information. How Much will CIG spend on this per month? Amazon Web Servers are not free. This is why I think a Subscription will be required.
@1inchPunchBowl
@1inchPunchBowl 3 часа назад
Maybe apply for a job as you seem to know exactly what their plan is & all the issues they will have to overcome. 🙄
@SpaceTomatoToo
@SpaceTomatoToo 3 часа назад
It'll be expensive. A big GOOD LUCK to them lol
@jbirdmax
@jbirdmax 2 часа назад
Yea that’s not how this is being planned is it? If we had 500 players per shard, we would be about 10 to one player to NPC ratio if CIG triples or quadruples NPC count. Which is probably worse than 4X players if I’m to be honest. But CIG will undoubtedly be developing shard meshing for the final trick.
@jbirdmax
@jbirdmax 2 часа назад
By the way, you can have about 16 shards running on one physical server. A server rack with say 20 units (the ones where I work hold 22 units about the size of a small laptop) cost us about $250.00 per month lease. I’m not gonna do the math, but that’s gonna add up fast.
@Platinumsniper
@Platinumsniper 2 часа назад
I think CIG should flip the bird to all legacy game critics like IGNorance.
@charlyblues6505
@charlyblues6505 Час назад
Hey bro, we need a resume, no the entire video 😊
@Bahkana
@Bahkana 2 часа назад
The massive collection of t0 tech demos masquerading as a game, adds another t0 tech demo. Shocking.
@Turican76
@Turican76 3 часа назад
NOTHING runs butter smooth...the engine is trash - only using 1 core
@SpaceTomatoToo
@SpaceTomatoToo 3 часа назад
Yup, it doesn't run well right now.
@JuanBrolo
@JuanBrolo 2 часа назад
People need to stop and actually be honest with themselves....this engine is never going to run butter smooth. Plain and simple. We are still dealing with basic gameplay issues 10+ years into development ...there's a reason literally almost no other companies use this garbage game engine....it's great for single player controller environments..not for online giant player found games. And now that I said that it's really not even great for single player games... To this day far cry and the crisis games have performance issues. And whatever you want to say about it being amazons engine....it's still based on cry engine.
@AlbertoMartinez765
@AlbertoMartinez765 2 часа назад
?? It uses all my 8 cores wtf you talking about
@jbirdmax
@jbirdmax 2 часа назад
@@JuanBrolo Yeah. Oh my goodness your comment is loaded. Firstly, the Star Engine isn’t being used by any other company because CIG hasn’t leased it to anyone yet. You know, because they are still developing it? And please. Before you say Crytek or lumberyard engine, know that Lumberyard engine was a placeholder while CIG replaced all that legacy code. There are dozens of posts on the RSI website by developers explaining this. And it’s mentioned in some past RU-vid videos from CIG. Secondly, Star Citizen isn’t the game CIG cares about right now. It’s not and has NEVER been their primary focus of development. Squadron 42 and in case you missed the last 300 videos from CIG, the Star Engine have been their primary focus of development. Period. There are usually about 30 people or less actually working on Star Citizen. Has the project as a whole been delayed? Mismanaged? Miscommunicated? Misrepresented by RU-vid content creators? All yes. And CIG has since, changed and moved forward. And will continue to. So too shall we.
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