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Cleaner Topology with Poly Group It - Zbrush 2021 

IR Sculpts
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Hello everyone. In today's video, I will show how I use Poly Group It to get better and cleaner topology within Zbrush
#zbrush #zbrush2021 #pixologic #pixologiczbrush #polygroupit #zremesher

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11 июл 2024

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Комментарии : 141   
@alyviaplummer8906
@alyviaplummer8906 Год назад
Great job! I'm doing tons of high poly models for nanite and this process really helped me get some workable geometry to UV
@IRSculpts
@IRSculpts Год назад
That’s fantastic!! So glad it’s helping out !! 🤜🤛
@hiredgunsg6178
@hiredgunsg6178 2 года назад
Really nice video! Explained in very good detail and all the steps are clear. I'm a sub now. Thank you as this will help me from now on!
@extrathicc78
@extrathicc78 2 года назад
I've been struggling so much with this process. Between this video and your UV video I think I've finally conquered the pipeline I've been attempting to achieve. Thank you so much
@IRSculpts
@IRSculpts 2 года назад
Nice man! That’s awesome to hear and so glad it working for you! 🙏🍻
@bataghast
@bataghast 3 года назад
Thanks for making this awesome tutorials Ian!
@IRSculpts
@IRSculpts 3 года назад
You are very welcome! Thank you for watching!
@jimpostier1113
@jimpostier1113 2 года назад
This one is a keeper. Thank you!
@IRSculpts
@IRSculpts 2 года назад
You are very welcome! Glad you like it
@charlytutors
@charlytutors Год назад
Thank you! Awesome and helpful tutorial!
@arin-berd
@arin-berd 10 месяцев назад
Great job!hank you as this will help me from now on!
@sandylam4238
@sandylam4238 Год назад
Really nice tutorial to tackle the hassle of re-topology. Thank you for sharing!
@IRSculpts
@IRSculpts Год назад
You are welcome! :D
@UncleJessy
@UncleJessy 3 года назад
Jesus man this was awesome
@IRSculpts
@IRSculpts 3 года назад
Thanks brotha!!!
@Zerchan
@Zerchan 3 года назад
Very nice video, exactly what I was looking for, thanks Ian.
@IRSculpts
@IRSculpts 3 года назад
Yay! Thank you! Glad I could help!
@andrewstockton1137
@andrewstockton1137 2 года назад
Wow this is a really really good walkthrough. Thanks, subbed for more.
@IRSculpts
@IRSculpts 2 года назад
Thank you so much! 🙏
@achybog
@achybog 3 года назад
Always enjoy your content.
@IRSculpts
@IRSculpts 3 года назад
Thank you! More is to come!
@user-zx6tn7nd5b
@user-zx6tn7nd5b 7 месяцев назад
Thank you brother, you are the best.
@IRSculpts
@IRSculpts 7 месяцев назад
You are very welcome!
@dudex104
@dudex104 2 года назад
Pretty cool tutorial, thanks!
@belvane
@belvane 2 года назад
IAN! The beautiful nose prevails! And it's a wonderfully informative vid even for Blender users, thank you!
@IRSculpts
@IRSculpts 2 года назад
BELVANE!!! I’m glad it works for Blender users as well!!! 🙏🙏🙏
@Zettaisenpai
@Zettaisenpai 3 года назад
Very useful, thanks Ian!
@IRSculpts
@IRSculpts 3 года назад
Thank you! Glad it’s useful!
@malcomarmstrong9207
@malcomarmstrong9207 2 года назад
A great explantion and workflow. I usually use Maya retopo tools, but this will be very useful for some projects.
@IRSculpts
@IRSculpts 2 года назад
Thank you! Glad it could help out!
@karthickkarthi9620
@karthickkarthi9620 2 года назад
Superb and clean tutorial, really fantastic
@IRSculpts
@IRSculpts Год назад
Thank you
@alexinho2719
@alexinho2719 2 года назад
that was dope. subcribed and liked
@IRSculpts
@IRSculpts 2 года назад
Thank you very much!
@deleondln7
@deleondln7 2 года назад
Thank you! Great tutorial :)
@IRSculpts
@IRSculpts 2 года назад
You’re welcome! 😊
@Agherr08
@Agherr08 2 года назад
very helpful. many thanks!!!
@IRSculpts
@IRSculpts 2 года назад
Absolutely! Glad it was helpful!
@JoshPurple
@JoshPurple 3 года назад
Excellent, Thank You :) !
@IRSculpts
@IRSculpts 3 года назад
Thank you! 🙏🙏
@vjalt5247
@vjalt5247 3 года назад
Wow! Just liked and subscribed. Thanks, man! =D
@IRSculpts
@IRSculpts 3 года назад
Thanks man! 🙏
@zeazevedoneto
@zeazevedoneto 2 года назад
awesome! Thanks!
@madhaviraj749
@madhaviraj749 Год назад
That was great. Thank you.
@IRSculpts
@IRSculpts Год назад
You’re welcome!
@heavygiroker
@heavygiroker 2 года назад
It's really helpful... thank you so much
@IRSculpts
@IRSculpts 2 года назад
I’m so glad!! Not a problem!
@hieuLe-mz4nw
@hieuLe-mz4nw 2 года назад
Nice tutorial, keep going, thanks a lot.
@IRSculpts
@IRSculpts 2 года назад
Thanks man! You're welcome
@chaimaharchi2486
@chaimaharchi2486 2 года назад
Very helpful, thank you
@IRSculpts
@IRSculpts 2 года назад
Absolutely! Glad I could help
@adam551982
@adam551982 3 года назад
Sweet video. Subbed.
@IRSculpts
@IRSculpts 3 года назад
Thank you so much!!
@sirius_black_usa
@sirius_black_usa Год назад
Awesom!
@gokuprime7790
@gokuprime7790 Год назад
thanks my guy, that was so helpful! I also love the vegeta face in the corner XD
@IRSculpts
@IRSculpts Год назад
Thanks my dude. Glad it helped out! :D
@DreamBubbleXD
@DreamBubbleXD Год назад
Thanks for a amazing content, you ar fantastic dude!!))))
@IRSculpts
@IRSculpts Год назад
You're welcome my dude! Thank you for the kind words :D
@oxidonitroso88
@oxidonitroso88 9 месяцев назад
awesome tutorial
@karazzu1
@karazzu1 Год назад
GOD!!!My broo
@lucianovitorio836
@lucianovitorio836 2 года назад
greatttttttt!!
@SauloNT
@SauloNT 2 года назад
So technically after this process, the character is READY to be animated? I've seen so many videos saying we have to use Maya to accomplish it but... Looks like it works from what you just showed us! Great video!
@IRSculpts
@IRSculpts 2 года назад
Thank you! Technically, this could be used for animation; however, when working in a studio or with a animation team, I highly recommend that you show them what you have and see if they can work with it. For personal projects, I have used it myself, but for professional work, I will typically retopo manually with topogun or zsphere retopo in zbrush.
@Haruyuki_Art
@Haruyuki_Art 2 года назад
amazing thank you
@IRSculpts
@IRSculpts 2 года назад
You’re welcome!
@vishnuvivin7755
@vishnuvivin7755 Год назад
It was really helpful..💯
@IRSculpts
@IRSculpts Год назад
You are very welcome!
@koreanes2011
@koreanes2011 Год назад
great video!!!
@IRSculpts
@IRSculpts Год назад
Thank you!
@userdexter
@userdexter Год назад
Thanks so much!! 😀
@IRSculpts
@IRSculpts Год назад
you are welcome
@traumwelt1975
@traumwelt1975 Год назад
thanks a lot
@GoGoGoGo313
@GoGoGoGo313 Год назад
Thank you
@ingameswetrust9812
@ingameswetrust9812 Год назад
verry cool thanx
@null_design
@null_design 5 месяцев назад
Thank you. Absolutely stunning tutorial. I was looking for a guide to increase the subdivision of my model to add more tiny details. DynaMesh has its limitations and lacks proper topology loops, as well as the ability to switch to different levels of subdivision for editing the model faster. Now I'm ready to add pores to my Thanos head model's skin as well as wrinkles to the eyes. Needless to say, it will simplify the process of preparing UVs for a model =)
@IRSculpts
@IRSculpts 5 месяцев назад
I'm so happy to hear this is very helpful for you! Thank you for the kind words!!
@mahaali9292
@mahaali9292 2 года назад
You are amazing😍
@IRSculpts
@IRSculpts 2 года назад
thanks so much!
@user-im9ny5nl9c
@user-im9ny5nl9c Год назад
Best
@UncleJessy
@UncleJessy 3 года назад
Quick tutorial request... vegeta head as your scene world identifier
@IRSculpts
@IRSculpts 3 года назад
Consider it done!
@baobao4349
@baobao4349 Год назад
Thank you, teacher! Such a helpfull video! How can you change the navigation head on the right top into Songoku head?? I wonder..
@reysyevdarise6060
@reysyevdarise6060 Год назад
Im subscrabe,, thanks,, im from indonesia. I share to my frienda
@Ptah1130
@Ptah1130 2 года назад
Boomp!!
@Ageofasa
@Ageofasa 9 месяцев назад
Can someone tell me what im doing wrong? Im following all the steps but it doesn't polygroup it. Does the lines have to be very dark? Im using the newest version of zbrush and its frustrating that I can't get past the first step
@Vincent-lk6gr
@Vincent-lk6gr 5 месяцев назад
Make sur you selected the pure black color (rgb 0:0:0) + Focal shift = -100; and, if you work with your tablet: Brush - Tablet pressure - rgb intensity -> flat high (each side must be on highest point). 'should work!!
@Lars_Ekstrom
@Lars_Ekstrom Год назад
Hello thanks for a great tutorial, i have som issues with my polyit, not all areas ive painted get a separate color, ive checked the lines but they are good, what could be wrong?
@hyungjang100
@hyungjang100 3 года назад
Thanks a lot for your tutorial. I have a question, the reason why you don't recommend this method for rigged animations characters.
@IRSculpts
@IRSculpts 3 года назад
You’re welcome. The reason why I don’t recommend this for animation ready models is because there are a lot of errors that can occur during the rigging and animation and render phase. Manual retopoing your models gives you complete control of your mesh so you can control the deformation and pole positioning in your mesh; making it as clean as possible to get the best results. Even though this helps to keep my mesh clean, zremesher is still unreliable for the reasons above. Hopefully that makes sense.
@juandiegofm
@juandiegofm 11 часов назад
Let me find the right word...ok...awesome. Now let me find the right tone...ok...AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@gabi_quintana
@gabi_quintana 2 года назад
Good video! Question: Do you recommend to delete polygroups at the end? Should I use these for another thing in the future? Thanks!
@IRSculpts
@IRSculpts 2 года назад
Thank uou! I’d try to keep them in case if I want to break them up into UVs for any substance Painter or Marmoset action, you can use poly groups with UV Master for some quick unwrapping. Hope that helps!
@gabi_quintana
@gabi_quintana 2 года назад
@@IRSculpts Thanks for the quick reply!
@CharlotteDrawings
@CharlotteDrawings 2 года назад
hi, nice video thanks! the last thing of the nice topology in the dynamesh model too is not working for me, i don't know why it doesn't change the topology than before, do you know why? I went through all the steps you did
@IRSculpts
@IRSculpts 2 года назад
Hi there. I wouldn't be too sure without actually seeing the model, but from the sounds of it, you might want to make sure the polypaint lines you use are nice a dark. Sometimes if the polypaint is soft, the polygroupit feature will just ignore it. Also, sometimes it does work, but the polypaint is just a different shade of the same color and looks like it didn't work. Definitely try again with really dark lines and see if that works. Hope this helps :)
@Glitch-Gremlin
@Glitch-Gremlin Год назад
Can you explain why polygroupit is useful if not using it for retopology? Also is retopo still something i should worry about if im just looking to 3D print my models, and use them for pictures/illustations?
@IRSculpts
@IRSculpts Год назад
Great question. If you’re just 3D printing, retopology is not something you have to concern yourself with that much. The reason why you would want to use a technique like this is because there will be moments when sculpting where the topology will not respond well to your geometry changes. It may get jagged, or real crunchy looking. So, having your topology cleaned up will benefit your sculpt; providing a clean and optimal experience. I don’t recommend this process for professional animation because there is a proper way to prep a model to be rigged; giving the animation team the best chance for success. Manual retopology gives full control of how your mesh will look and respond, where as this does not. You might get perfect results for one mesh and get ok results that are workable for sculpting on the next. At this time, ZBrush can’t give us guaranteed results, but it can get us most of the way there. 🙃
@rayunited2010foryou
@rayunited2010foryou 2 года назад
+IR Sculpts Great indepth tutorial. Could you also do the same concept for hard surfaces? LIke a a dynameshed hard surface with rounded edges being zremeshed to a lower counterpart so that the final normal maps could be baked for games?
@IRSculpts
@IRSculpts 2 года назад
Hey Los Kolkatos - I’m so glad you liked it and found it useful. When I get some time I can definitely do that. However, in the mean time, what I would recommend you try the same method for hard surfaces with a. Slight different approach. Try using groups by normals and adjust the slider angle from 45 to 25-30 for edges that are a steep plan change to get different polygroups on connected surfaces. Then crease poly groups, keep polygroups , then zremesh with smoothing turned off. I will definitely make a tutorial showcasing it, but hopefully that gets you started in the right direction. 🍻🙏
@rayunited2010foryou
@rayunited2010foryou 2 года назад
@@IRSculpts Ty. Take care!
@kareenkk356
@kareenkk356 3 года назад
great video thank you. can we use this method instead of manual retopology for creating characters and creatures without animation?
@IRSculpts
@IRSculpts 3 года назад
It’s safe to say that if your model isn’t going to be animated, then yes this method is perfect for that. A lot of times, I’ll clean up my mesh like this to have a clean surface to work on. but of course, if the model is going to be animated, definitely check in with the animation team or just manual retopo just to be safe.
@kareenkk356
@kareenkk356 3 года назад
@@IRSculpts thank you very much
@IRSculpts
@IRSculpts 3 года назад
@@kareenkk356 not a problem!
@nikelombambo
@nikelombambo 2 года назад
HOOOOOOOLLLLLDDDDD UUUUUPPP!!! Are we just gonna pretend like we can't see Prince Vegeta's head as a reference point in the top right corner of the viewport??? DUDE amazing!! How can I get that on my Zbrush??? Thanks for the tut..😂
@IRSculpts
@IRSculpts 2 года назад
HAHAHA - yeah, kinda glossed over that a bit lol. But, I have released the file in my discord for anyone there to have. Feel free to pop over there and grab it discord.gg/Ht8BKBf3 Glad you liked the tut - 🤣
@nikelombambo
@nikelombambo 2 года назад
@@IRSculpts Thank you so much.
@WJACOTT
@WJACOTT Год назад
HI! been struggling for months,i need to make solid my hollow sculpts. on the inside its a mess so when printing it. can you make a "make your models solid (full) " video? PLEASE CHEERS
@JoaoVictor-vd9fn
@JoaoVictor-vd9fn 11 месяцев назад
0:30 Can you explain me why you think this method is not good for models that will be animated ? Cause the topology seems pretty good for me
@ThinkerThunker
@ThinkerThunker 2 года назад
At #8:42 you said "Hit Zremesher on the edge and maybe add a loop or two." Did you mean "ht Zremodelor?" Anyway, great vid. Thanks!
@chiragverma2000
@chiragverma2000 4 месяца назад
hii.....this is awesome.... but can u plz tell me when to texture or paint the character...??? after zremeshing or before??/
@JackMartison
@JackMartison 6 месяцев назад
Question: Is it production-friendly? Everybody mentioning auto retopo as rough sketch, and then retopping it in maya or blender
@IRSculpts
@IRSculpts 6 месяцев назад
The honest answer is it depends on the production team. A lot of productions I have worked on have very particular topology layouts they demand for the rigging team to produce the best outcome. So, I encourage to chat with the animation team and show them your results. They might like it and if so, then one less thing to do. But this method is designed for the sculpting process to be easier with edge loops that support the flow of capturing the details we want to achieve :) Hope that helps!
@plaguedocphd
@plaguedocphd 2 года назад
Is Polygrouping supposed to happen after the sculpting is finished? Because all layers and subdivisions will be gone after Re-mesh. So is this a method for finalizing a model? I get many artifacts on my Dynamesh's topology after I have finished sculpting. What is the correct workflow? Thanks!
@IRSculpts
@IRSculpts 2 года назад
Yes - this will be more towards finalizing your model. You can project history afterwards to get back all of your work. You’ll want to make sure your dynamesh work is cleaned up a bit because if your model has artifacts before, that will cause issues when doing this method. Hope that helps.
@karthickkarthi9620
@karthickkarthi9620 2 года назад
Please give the tips for facial blend shapes
@Hobnockers
@Hobnockers Месяц назад
Thank you. When I have my RGB Intensity set to 100% and I am using my Wacom Tablet with the Pen. The Paint is still not 100%. Any idea what I am missing here to get the intensity all the way up to 100% when using my Pen with my Wacom tablet?
@frellinghazmot4443
@frellinghazmot4443 2 года назад
MAN BUN!
@yhlee94
@yhlee94 Год назад
Hello. I'm trying to divide the polygroups according to your tutorial, but there's a problem It is not divided into polypainted zones and other zones. A polygroup as thick as the polypaint is created, resulting in a total of 3. What's the problem?
@vikar-
@vikar- Год назад
dont know if ur still having this problem but i was having this same issue and changing to a bigger brush n making sure the Z intensity was at 100 made it start working! also if ur using a tablet with pen pressure that can cause issues, if you are then go into preferences-tablet and turn off 'use tablet' n that should fix it hopefully!
@brucechu1609
@brucechu1609 Год назад
fun
@marigrafito
@marigrafito 2 года назад
If I am going to rig my character just for posing, and then rendering it, I can use this method??
@IRSculpts
@IRSculpts 2 года назад
Absolutely. I use this al the time for simple rigs for posing and such. I just wouldn't recommend for studio work.
@marigrafito
@marigrafito 2 года назад
@@IRSculpts thanks for answering!! I did the topology manually tho, I did not came out very well in the flow on the vertices and edges, I guess I need to practice more
@IRSculpts
@IRSculpts 2 года назад
@@marigrafito yeah, it can take a bit of time, but once you get it, it makes life a whole lot easier. Just make sure you have really clean paint lines. And sometimes the color of the polygroups might look the same, but they could be different. So you can shift + ctl click to see if they are different or not.
@marigrafito
@marigrafito 2 года назад
@@IRSculpts Hi!! I just wanted to tell you that after my attempt to make the manual retopo (it didn’t turned out well), I did step by step what you explain in this video, and the result was fantastic! I am very grateful, this tutorial saved my final project!!
@IRSculpts
@IRSculpts 2 года назад
@@marigrafito That is so awesome and I am SO glad it helped you out! That's fantastic!!
@bahaajamal8796
@bahaajamal8796 Год назад
i feel the result is very good so why not using it for animation
@IRSculpts
@IRSculpts Год назад
Some studios my accept it if it works well for them, however there are other studios that have very specific topology that they want to adhere too. Always check with the team you are working with to see if it works for everyone :D
@lordyrich
@lordyrich 9 месяцев назад
I dont know why but i follow the extact process and polygroupit from paint does nothing
@JJforYoutube
@JJforYoutube 3 месяца назад
same
@glacierfox5237
@glacierfox5237 Месяц назад
my hands keep getting destroyed somehow when I polygrouped all the fingers
@kristanbenson7688
@kristanbenson7688 Год назад
I have many questions lol
@JC-ov8ko
@JC-ov8ko 2 месяца назад
No matter what I do, it will not change the paint to polygroups. I have tried everything. Even reinstalled.
@terrifyingvoid8444
@terrifyingvoid8444 Год назад
but why ? dont remplacing for a retopo
@botero01
@botero01 2 месяца назад
very unfortunate voice
@Sculpterio
@Sculpterio Год назад
Thanks
@IRSculpts
@IRSculpts Год назад
You are welcome. 😁
@DestinyBreaker
@DestinyBreaker 11 месяцев назад
does this better than using ZremesherGuide ? which one is much cleaner and why ?
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