I liked this feature, though having to hear the teleport sound effect all the time (as I use wind) might be a bit annoying to hear for a long time. It might worked for Carina attack, but that doesn't being spammed all the time.
@@glitchingeclipse9850no, the more mastery you have, the more of the ironleg coating you get, at base it's just a little aura, at max it's the full iron leg
@@ryanSezRWAR It’s also just too dark to see… patreon had other dodge reflexes showcased before and iron leg was a lot easier to see in the daytime. It doesn’t have much of a glow like magics do nor light colors like thermo.
I still wish dodge reflex would take a large amount of energy Air movement should be costsly because fighting people in the air is pretty annoying if they always airstall.
Generally really cool I think the game could use more momentum when it comes to horizontal speed and such but I would really like to see some kind of rework when it comes to vertical jumping and leap. It always felt really crappy to shoot in the air against another person who's also up there with out a huge aoe
Dots are being improved on so it won't be a total loss, plus you need to run high agility to reach that level of mobility they did which I doubt everyone will run tbh
@@caelum8160Light, lightning and wind get innate tp dodge, and both light and lightning are good choices for conjurer. I can see lightning conj becoming meta after the update, since you need 0 agility which allows to use normal power/def build, and you also get a super good imbuement overall.
@@yollnahkriin6604 true, though I think Lightning Mage moreso than conjurer cuz Conjurer is getting nerfed pretty heavily, while mage and paralysis effect are receiving buffs
Hey torch, can you pass on to vetex the idea of letting players choose the color of their soul for ekris, spirit weapons and soul related stuff? I think it would go hard if vitality players could have that uniqueness as magics have elements and weapons have, well, weapons
also, i really hope that spirit weapons go to knights only, and vitality only items would be spirit charms, and would have different effects, like one giving you basically a stand, and another allowing you to become possessed by a powerful combatant.
genuine question, what kind of dodge would sailor fist have at both low levels of seawater and high levels? I would assume burst but at high levels of seawater would it be teleport?
my problem is that barriers are kinda useless, since your already moving, the chances of getting hit while dodging are slim, the only thing they really protect you from are large aoes like a placed explosion
@@Selectorch im talking about how the damage res is kinda obsolete since you are already dashing, just kinda underwhelming as of now, maybe they wont be when the update drops
@@JDKaraffa I mean if you mistime your dodge you won't be penalized as much as dodging too late with like a burse dodge or anything. It's also a slower dash so AOEs can definitely hit them.
Thermofist doesn't become instant with high agility which is annoying since it'd look so cool to see the transition from regular instant dodge and high heat instant dodge.
This feature looks sick, since you can use it in the air. It might change the PvP system. But quick question: Is Ash a burst or Barrier? I gotta know this before I make my choice
@@Rayman_Axel I know that, lol. We ALL know that. I'm just waiting patiently for the one thing that will get me into the darksea. Sure the doges are cool and all, but in my opinion they ruin pvp just a tad. and I mean a lil tad. I'm don't care all that much for the doges though.
@@worldslaggiestlockSparrow Thrust seems better in general but Flying Phoenix did 500 damage on one endlag punish, god damn bruh. Tbf though it was fully charged and the mage anchored themself in it with beam
Don’t forget that selectorch probably has all of the fancy new dark sea enchants on his armor and weapons. He’s also playing a full weapons build so that’s gonna be pretty cracked damage on any of his skills
You guys are NPC bruh, you see a aoe slash deal 550 damage with him having 1.8k hp and still somehow conclude it's balanced, it's damage scaling is bugged rn, warriors are not getting a 500 damage aoe slash y'all are crazy
I just noticed something that would be very welcome and fits in the secret tags that Vetex is working on. Special Key Binds Just a guess and that would be sick if he added this but it’s probably not it lol
a new giant boat thats needed to survive the dark sea, it has a customizable captains quarter and 26 cannons and a mortar. it costs 20,000 galleons so you should grind that before the update
One thing I've been wondering about dodge reflexes. Why are normal ground dodges even a thing for people with reflexes? The reflexes are better in every way, especially the teleporting ones. They're flashier, faster, more defensive, and probably other things I'm forgetting about than the regular ground dodge AND they don't seem to have a mana cost. I think we should have an option to use reflex dodges even on the ground even if they DO end up having a mana cost.
I imagine it makes it easier to hit people on the ground. So instead of trying to hit someone using reflexes in the air you can wait for them to inevitably have to touch the ground