* This week's issue: thisweekinbevy...
* Links on the website are for the Bevy Discord: / discord
This week in Bevy there are a bunch of new examples added to the repo, new additions to the StandardMaterial, and more.
Out in the wider ecosystem, we'll see 400,000 entities on a flowfield in the showcases as well as crates for networking, ui, and signals.
On top of that there are game updates from past Bevy jams, card games and more.
Chapters
00:00 Overview
00:20 clearcoat
00:55 Annulus Gizmos
01:09 Repeated texture example
01:23 Headless Example
01:41 bevy_state
01:53 Extrusion
02:26 Shattered Pixel Dungeon
02:35 Remaking a rhythm game
02:49 bevy_reactor color picker
03:01 bevy_xpbd restitution test
03:24 CLRS v2.0!
03:56 Bevy Bistro scene updates
04:11 Zoolitaire passes review
04:32 A few hours of Bevy
04:42 Card Games!
04:54 bevy_wireframe first steps
05:06 Crafting system
05:18 400,000 entities on a flowfield
05:36 bevy_mesh_terrain_editor
05:46 Jarl Gameplay
06:04 Empire building game on a hex grid
06:45 tomara-x/quartz
07:02 Roguelike Racing
07:17 bevy_lunex alpha
08:04 Bevy Replicon 0.25.0
08:25 bevy_midi
08:47 seldom_pixel 0.6
09:02 Broken Spirit devlog
09:10 Processing Texture atlases in-Bevy
09:25 Contributing
14 авг 2024