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ClearCoat, new examples, and game updates - This Week in Bevy 

chris biscardi
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* This week's issue: thisweekinbevy...
* Links on the website are for the Bevy Discord: / discord
This week in Bevy there are a bunch of new examples added to the repo, new additions to the StandardMaterial, and more.
Out in the wider ecosystem, we'll see 400,000 entities on a flowfield in the showcases as well as crates for networking, ui, and signals.
On top of that there are game updates from past Bevy jams, card games and more.
Chapters
00:00 Overview
00:20 clearcoat
00:55 Annulus Gizmos
01:09 Repeated texture example
01:23 Headless Example
01:41 bevy_state
01:53 Extrusion
02:26 Shattered Pixel Dungeon
02:35 Remaking a rhythm game
02:49 bevy_reactor color picker
03:01 bevy_xpbd restitution test
03:24 CLRS v2.0!
03:56 Bevy Bistro scene updates
04:11 Zoolitaire passes review
04:32 A few hours of Bevy
04:42 Card Games!
04:54 bevy_wireframe first steps
05:06 Crafting system
05:18 400,000 entities on a flowfield
05:36 bevy_mesh_terrain_editor
05:46 Jarl Gameplay
06:04 Empire building game on a hex grid
06:45 tomara-x/quartz
07:02 Roguelike Racing
07:17 bevy_lunex alpha
08:04 Bevy Replicon 0.25.0
08:25 bevy_midi
08:47 seldom_pixel 0.6
09:02 Broken Spirit devlog
09:10 Processing Texture atlases in-Bevy
09:25 Contributing

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14 авг 2024

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Комментарии : 14   
@peterhayman
@peterhayman 3 месяца назад
yaay its this week in bevy time!
@DaxSudo
@DaxSudo 3 месяца назад
C'mon bevy no whammy's. I gotta know whats new in Bevy.
@sunofabeach9424
@sunofabeach9424 3 месяца назад
chris biscardi, would you make a guide on Aabb and BoundingCircle?
@marcenware0113
@marcenware0113 3 месяца назад
Love it
@sunofabeach9424
@sunofabeach9424 3 месяца назад
why do people try to bring html into Bevy UI? there is such a great chance to step away from html and web restrictions in general and yet people stick to what seems more familiar to them
@David-ng9qh
@David-ng9qh 3 месяца назад
Because bevy UI sucks right now, I think GUI for Rust in general is very rough, but that's besides the point. Putting GUI in the ECS was a mistake.
@idedary
@idedary 3 месяца назад
Hi, I am the sole dev of Bevy Lunex. I also think that webdev is outdated and not really fit for current standards. There is a lot of tech debt, but HTML at it's core... is kinda peak UI solution. It supports bazillion different ways to center a div, but in the end you don't know how. And thats the problem. Its too advanced and complicated. Thats why I'm trying to extract only the best from it and reimagine the rest. I am actually aiming for a different flavour of layouting called "styleform" which throws the justify and alignment out of the window and uses only margins and paddings. The HMTL in description is only a marketting text so people can get a quick idea what this is about.
@idedary
@idedary 3 месяца назад
To be honest, after my experiments trying to bypass borrow checker to make a UI framework NOT pain to use, I think the only possible GUI that can exist for Rust is an ECS based one. Any other path I took literally either ends with bad perf or straight up throwing Rusts loved features out of the window, not using them. ECS has so far proved to solve both problems.
@sunofabeach9424
@sunofabeach9424 3 месяца назад
@@idedary there are two genders. "Putting UI in ECS was a mistake" and "ECS is the only way to implement UI in Rust"
@sunofabeach9424
@sunofabeach9424 3 месяца назад
@@idedary there are 2 gеdnеrs out there: "ui and ecs are a bad idea" and "ecs is the only way to implement ui in rust"
@kybarg
@kybarg 3 месяца назад
how to join discord? for me all discord links are dead
@chrisbiscardi
@chrisbiscardi 3 месяца назад
Discord links are to the official bevy discord, which you can find in the description or on the bevy website
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