thisweekinbevy...
This week in Bevy we've got new Motion Blur bundles, a few interesting new examples, and some great looking games and visualizations.
Chapters
00:00 Overview
00:10 Alice Goes Fulltime
00:38 Per-object Motion Blur
01:05 New Animation example
01:33 Gizmos
01:52 Documentation Improvements
02:24 AppExit
02:37 Meshlets
03:10 Grid Tracks
03:23 Misc
03:50 Monday Merge Train
04:01 Flight Sim
04:14 Runtime Lightyear Networking
04:32 Mixed Reality RC Cars
04:44 Documenting Bevy Apps
05:11 ttf to mesh
05:22 Bump mapping terrain
05:32 bevy_reactor nodes and pipes
05:50 Rust Stream API visualized and exposed
06:10 VR Climbing Game
06:28 Meshlets optimizations!
06:52 Bevy is looking beautiful today
07:18 Design editor powered by Bevy, SVG and React
07:26 Asteroids!
07:42 Voxels Rewrite
08:02 Tile Grammar
08:28 Morton Intervals
08:52 Make the Hero
09:13 Raytracing
09:28 Quantizer
09:40 Voronoi Minesweeper
09:50 SDF Modeling Results
09:56 To Build a Home - Steam Page
10:10 Pixelization with a toon shader
10:41 Dekirisu's Animal-Crossing Inspired Game
10:57 bevy_ios_notifications 0.1 release
11:21 bevy-input-sequence v0.4.0
11:36 bevy_rts_camera 0.5.0
11:43 bevy_aesprite_ultra
12:03 Making of GLOW and its release on Steam
12:18 One-Shot Systems
12:30 Contributing
14 авг 2024