Thank you for sharing all these amazing informative professional tutorials! I’m learning a lot from you 🙏🏼! However, I have a question and hope you can share your professional opinions on this. I’ve seen quite a lot of digital fashion designers’ workflow would be using Clo + Substance Painter + Cinema4D so I am just wondering if you are using Blender only? And if so, what are the advantages in terms of using Blender instead of C4D in your opinions? (apart from its free of course) and if you also use C4D, will you be teaching on that too? Thank you.
I work with Clo, Substance, Blender and Unreal. I don'tuse C4D so wont't be teaching that. I like blender because I can do everything in one place. There is modelling, sculpting, texturing, cloth simulation, compositing and video editing all built into Blender. The community around blender and learning is also something I really like. For me Blender is great but Unreal 5 is where there is some amazing potential. C4D just seems expensive compared to both these that are free to use. It really depends on what you are wanting to focus on but for Digital Fashion it's great to have knowledge of Clo, Subtance Painter/Designer/Sampler and another software to create your final images - for me it's Blender and Unreal :)
Hi, your work is amazing, thank you very much for sharing! A quick question, I have been looking any other tutorial of yours that shows this same process (of this video) but step by step (so a beginner in animation like me, can process the amount of information) , and I couldn't find any. Is there any tutorial I'm missing?
Check this out for understanding animation :) ru-vid.com/group/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB&si=1Ad1CMfWtmeFEig3 Then check out the substance painter series for texturing! Good luck!
10K + depending on the usage and what needs to be created. If they need custom animations then it would cost more. This wasn't for a client it was just some experiments :)
@@digitalfashionblender i want to open my print on demand business please tell me what should i use to me the design and clothe more interseting really need help and suggestions
It's just to show process and workflow between software. Detailed breakdowns of all the steps are on my channel. You can learn everything there! Good luck 💥
Huh I can’t fathom this. How are you this good? All I can is facegen an dez character import it to blender with a bridge, add a spot light, send it to cycles and cry. How did you become this good, what did you watch, where did you learn.. how?
I worked as a fashion designer for many years now so most of my experience comes from that. I taught myself from RU-vid videos and blender forum posts, over a number of years - starting with clo3d. Nothing I learned was dedicated to digital fashion though, so that's why I created this channel 🙏
heyy, thank you for your video tutorial!!!! i have a question that i would appreciate if you could please guide me with. i usually need to work with avatars that have specific measurements, however, when i get to DAZ3D and use their Genesis 2 or 3 or any other avatars, i am unable to find a way to edit the dimensions of their avatar. unlike with CLO3D, i am able to use the 'avatar editor' tool. then comes the next issue, if i was to instead export an avatar from CLO3D to MAXIMO to DAZ3D to BLENDER, my avatar just gets really weird and distorted in DAZ3D and/or BLENDER. besides, i realised that DAZ3D's avatars have the best rigging when later i upload into MAXIMO for the animation just like you did in your other video. really at my wit's end on this at the minute, would appreciate it if you could help me with it. thanks in advance! cheers
@@HassanAli-tv6fc weight paint is covered in the series on animation. The water physics is flip fluids and there are many tutorials out there on how it works. You need to set a collider for the shoes 👍
Not for this one, there was way to much with 3 outfits. The whole workflow is what I am sharing on RU-vid. You can learn the substance painter section on my channel. I am working on an animation series now 😁