Thanks! Great question! So the logo is super easy, it's simply a single texture and I just made the spline match where the logo was on the material that I applied on the plane object.
@@eyedesyn Right! The old Redshift method, of course! I was trying with a second material on top (with alpha) for the logo but it gets displaced in a weird way. Thanks again! By the way, I guess the next step would be for someone to use this in replacement of Marvelous Designer (a fine software, but with sometimes a bit of a frustrating workflow). For simple objects, like a superhero cape or a bed sheet, no trouble at all. But for a winter coat or pants? I would love to see that! Up for a challenge? ;0)
What a great new feature in C4D. And a very helpful tutorial about it. I had recently received a customer inquiry about creating 3D illustrations of airbags. This would have been the solution! Thanks a lot EJ, your tutorials are just great!
My dude you are an absolute inspiration, a freaking king well done for the years of quality tutorials thank you so much. Maxon is luck to have a dude like you EJ
OMG this is awesome... i'll try to make something like that in Blender...good luck for me LOL...thank u so much for sharing it's really an inspiration for me...
Amazing Tutorial .. thank you !! I was wondering if you can make a part 2 on how to color the cloth with red color like the video thumbnail ? if there is a way to do that
Hi EJ, I love this tutorial. I just have one question. I can't seem to drop a quilt I've made this way. The pins made with the vertex map don't seem to recognise the gravity,and just hold parts of the cloth up. Is there a button I've missed? Thanks.
Heads-up, since I didn't see anyone saying it, the frame-rate of your face cam seems to be like 15fps. Your screen capture looks great though. Nice tutorial
i cant get the menu for scene wide dynamic settings to open with ctrl+cmd+D, is this the correct shortcut for mac? is there a way to manually pull it up?
I tried doing this tutorial but I am on the newest version of C4D and cant find the Mix Animation setting in the rope simulation tag! if anyone can help please help this confused newbie
Hey, thank you so much for your tutorials. Really appreciated! I have a general question and hope you can help me out. In the new 2023 the Collision Tolerance is gone and no matter what settings I fiddle with in the scene/simulation tab, I always have huge distance between the two objects. Thanks in advance!
Hmmm - it might be because you need more Substeps (in the dynamic settings), you could also need more subdivisions on your mesh for more accurate results, it might also be scene scale, your objects may be way too small. Let me know if any of those help - if not I can keep thinking! :)
@@eyedesyn Hey, thank you very much for the reply. Unfortunately the scene scale has no effect at all and the objects are all enough subdivided. Do you mean the settings in the simulation tab with the collision steps and iterations? I pumped the numbers up but it also only helps with intersecting areas. Really appreciate it!
@@eyedesyn Hey, I found the solution while watching your 2023 cloth simulation tutorial from school of motion! All you have to do is decrease the thickness value inside the softbody tag. Easy as that, so thanks again!
can any a 3d letters for a logo be made of the clothes simulation or it is just you add symbol or image on the clothe simulation fabric/material. so basically it is to have each 3d letters made of the clothes material and run a simulation than to have a logo imprint on the fabric?
Great one! I need to connect a dynamic object to a pre-animated object, is there a way to make the first to follow the pre-animated one, can't quite solve the problem, before it was possible to assign a Ghost Body tag (Bullet) but can't find something like that for the new Simulation system.
Theres no ridig bodies in the new system yet, so what you can do is use the old rigid body system, bake the old dynamics and then apply a colllider tag to the baked object with the cached old rigid body dynamics
If I put anytime of animation in my vertex maps, be it with linear fields updating of a shader field with an animated noise, I place it in the mix animation un check deformed points and it wont update in the simulation even though it does work in the vertex map view..
Hi EJ. Thank you very much for sharing your knowledge. I have a question: have you ever made a natural scene using quixel megascans and Cinema 4d? I would like to know a little more about that integration of programs. I would like to pay for a course on that subject at school of motion. Again thank you very much.
Hey there! There are a ton of tutorials covering megascans and c4d, in fact my one NAB 2022 presentation was on this topic! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TjhYyCjw4qc.html
EJ! You could call Blender Guru to make a video with you, and ask him to replicate this in Blender in a simple way! Hahahahaha! It would be fun! And ask him why Blender is free!
Hi, I loved your tutorial! I made a cloth inflation that had various letters. However now I want to add different materials to those inflated letters. Can you please suggest how to do that?
i tried the setup with the dynamic connectors. but instead of using ropes i tried using a point selection tag with fields. in the field i put a spline. in the dynamic connectors tag i checked on "same object" and dragged the point selection tag into the "point restriction". works beautifully... b u t if i try to animate the spline that creates the point selection (like you did in your second setup with mix animation) , the dynamic connectors dont update from frame to frame. i checked "update live" but no luck... is this a bug or simply a limitation? thanks!
I have the latest c4d student license version from 2023 and still have no simulation tag. Could that maybe be because i dont have the real latest version available in my country?
Is there a way to tell Cinema 4D which GPU to use for simulation? I see in the Preferences -> veiwport hardware -> info it's listing one of my eGPUs as the GPU. Similar to how X-Particles has a pref setting to allow me to choose which GPU to use for sims.
Just found your channel and super impressed! Love the detailed explanation while keeping a fast pace. Made experimenting with soft cloth super easy. Thank you and great job!
@@eyedesyn cloth to cloth as in 2 different objects( geo)simulation lets say pillow case falling ontop of another pillow case (in this case im not using soft bodies because maybe i need to use the cloth tear option).. 2nd scnarios whereby objects change form or move after colliding with cloth without baking PLA data and using the cloth object as collider body.. 3rd lol cloth and hair module iinteraction.. thanx
This is a fantastic tut EJ!!! Love these new techniques that are possible with the latest updates. I’ve also been trying to wrap my head around the mix animation stuff so this is great.
How to make the effect of the interaction of cloth with air, namely air resistance? To get the correct dynamics when waving the flag, for example. Is it even possible?