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Coast House | Environment Design | Level Art | Speed Level Design | Unity | HDRP 

Seta - Level Design
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Hi:) This time I wanted to create a quite small and simple enviro design, and at the same time I wanted to have some fun with Modular Castle & Dungeon and see what else can be built with it, apart from castles of course:) and that's how "Coast House" was created. The main idea was to create house in brutalist architecture and place it in a more natural environment:) I hope you like it:) Have a nice week:)
- 4K is only there to increase the bitrate of the movie, and to prevent RU-vid from completely killing the details of the scene.
⭐By buying this assets you support the channel :)
►[HDRP] Day/Night Cycle: assetstore.uni...
►Drag&Drop Volumes: assetstore.uni...
Coast House | Environment Design | Level Art | Speed Level Design | Unity | HDRP
📝 Assets used in this video:
►Modular Castle & Dungeon: assetstore.uni...
►Mountain Environment - Dynamic Nature: assetstore.uni...
►Forest Environment - Dynamic Nature: assetstore.uni...
►Ivy - Japanese Morning Glory: assetstore.uni...
►HQ Retro Farmhouse (Modular) - assetstore.uni...
🎵 Music from:
Uppbeat: uppbeat.io/?re...
⏳ Scene creation time: 4H
🎬Timeline:
Soon...
#unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta

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1 окт 2024

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Комментарии : 13   
@sevengiants
@sevengiants 4 месяца назад
Try using APV for indirect lighting in your next projects. It will be even more realistic.
@SetaLevelDesign
@SetaLevelDesign 3 месяца назад
I agree, with APV or even regular Light Probes the scene would look better:) but very often I don't have time to bake a scene, so I only use SSGI:)
@amirmahdijavidpour4973
@amirmahdijavidpour4973 3 месяца назад
So Great! the only problem I see in most of your videos is the shimmering effect caused by Anti-Aliasing, guest Unity doesn't have the right solution yet ?
@SetaLevelDesign
@SetaLevelDesign 3 месяца назад
Thx:) Unfortunately, in HDRP so far all available AA are weak. You can use Forward and have access to MSAA which performs best, but choosing Forward instead of Deferred also has its consequences:/
@GameDev1
@GameDev1 4 месяца назад
Very beautiful. I'd want to live there :)
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
Thanks:) Some furniture and living there would be quite nice:)
@HansPeter-gx9ew
@HansPeter-gx9ew 4 месяца назад
looks amazing, thanks for sharing! IMO the only thing breaking the illusion of Reality in this scene is the unrealistic glass (IMO it should be more reflective, now iit looks more like some plastic) and the flickering of the plants in distance . This is something that I have to deal with my HDRP scenes too and it sucks... Especially the part when having many plant prefabs it slows down my scene performance so much and I haven't found a samrt solution for that :/
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
I had a problem with windows elsewhere. Because while with SSReflection turned on, the windows looked perfect as they should, but there was a problem with the unity water, as it was not rendered when you looked at it through the glass. Theoretically, you just need to change the rendering order to make it work properly, but I couldn't find it in the Unity Water settings:/
@zostawSuuuuba._
@zostawSuuuuba._ 4 месяца назад
you are best
@simeonvasilev4074
@simeonvasilev4074 4 месяца назад
A pretty good one! Well done!
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
Thank you:)
@coloneljcd6041
@coloneljcd6041 4 месяца назад
That look goood!
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
Thank you:)
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