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COH2 FPV 2xPio 2xMG42 start leads to crazy game 

tightrope gaming
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27 окт 2024

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Комментарии : 38   
@andreacappelletti5442
@andreacappelletti5442 Год назад
Wow this was so close so many times, incredible plays for both players.
@Nirvana4everman
@Nirvana4everman Год назад
tightrope video, life good. Simple as
@thomasmccree9835
@thomasmccree9835 Год назад
Did he plant a Rear Echelon mine over your Teller? That was a sweet move tho. Thanks for the upload man, I always enjoy your content before my bedtime, much relax, such tightrope
@tightropegaming
@tightropegaming Год назад
I think so, thanks for watching
@douglasgibson5709
@douglasgibson5709 Год назад
@ 26:00 you call in the plane that takes its sweet time. align it so it starts at the closest map edge so it has that split second less travel
@ZanghFei
@ZanghFei Год назад
Yeah its hard to focus when align correctly in a heated moment
@ZxMoonLightxZ
@ZxMoonLightxZ Год назад
The strafes were rough, like other guy said, you need to call it from the closest end of the map from the target and a little behind of the middle so all the shoots land. Amazing match anyways!
@Ashmole3
@Ashmole3 Год назад
USF player was very good! His Sherman micro towards the end when he fought off your PIVs was impressive. I'm going to start placing beacons in my base on that map as a result of this. VGG
@haaansolo8568
@haaansolo8568 Год назад
GG wow!!! Pathfinders might be the nemesis for your build, but the double mg42 start is also the nemesis of all USF players :D
@listopadovsergey8008
@listopadovsergey8008 Год назад
he's evade ur werfer perfectly. strong opponent all the way around, joy to watch, gg
@marelius87
@marelius87 Год назад
22:01 The panzer IV said "that is a good kill" which indicated that it got the mine.
@Rather.Splended.Cromwell
@Rather.Splended.Cromwell Год назад
a rather splendid game has arrived
@TrueKaras
@TrueKaras Год назад
I would build a STUG instead of 3rd PzIV/Panther then stealth in some troops in the middle using the craters from all that artillery trading and did the "Weak Point into Faust" combo on Jackson. I know there is the >beacons problem and a good player has lighting reflexes tho...
@schmidbag
@schmidbag Год назад
thanks for the upload tightrope!!
@vgmackan
@vgmackan Год назад
That USF playstyle (Airborne protected Scott "blob") is so irritating and hard to deal with. You played very well Tightrope but unfortunately one has to play a lot better (not just better) then your opponent when facing this (op) USF strat. And even that is not enough sometimes
@ZxMoonLightxZ
@ZxMoonLightxZ Год назад
There were multiple times were he could dive into the scotts but I don't know why he opted for running through the enemy base. And a better handle of the anti tank strafe could be the win. (First time he called it from the other side and the second on top of the enemy tank instead of slightly behind it to cover the retreat)
@vgmackan
@vgmackan Год назад
@@ZxMoonLightxZ yeah that's true regarding the anti tank strafe. It's stressfull situation with little time to think and direkt the anti tank strafe but yeah technically it's exactly as you write. Regarding not diving Scotts one can only speculate but given my experience diving Scotts often goes wrong netting you an unfavorable trade. The opponent is set up for and prepared for a Scott dive but not as much for base dive (often all AT is close by the Scotts) so it's safer to attack away from Scotts and he got some good results on the base dives I think. Diving Scotts are just so dangerous. There's often 2-3 AT guns and 1-2 Jacksons plus potential mines and bazooka squads and Scotts still take 3 shots to kill nad good players will smoke just before potential third shot making you have to attack ground in an extremely stressfull and hectic dive. There's often 2 mg to protect from infantry to help with at guns too. Often most or all his army is close by in this Scott "blob" play styles but it still works so good due to Scotts long range and op damage/accuracy
@ZxMoonLightxZ
@ZxMoonLightxZ Год назад
@@vgmackan He got the strafe to cut off the only escape rout that Scott used three times and the light artillery + neweff (flare) could kill both at guns. After the second or third airstrike it was almost certain that no mine was planted there, just close to the base at the other side :P Again, this is just technical, tightrope was playing an insane match nevertheless.
@Ashmole3
@Ashmole3 Год назад
@@ZxMoonLightxZ yeah exactly. I felt like TR was in a position to end it a few times but decide to attack the base instead of closing in
@itstoomuchhere5543
@itstoomuchhere5543 Год назад
This was a good game of back and forth. I know my opinion doesn't mean much, but the vision war was real here. Between the pio, JLI, pathfinder, and beacons; it could have gone wrong for either player at any time. Sorry you lost, but thanks for the great content!
@Fuzzinutz
@Fuzzinutz Год назад
Great game! How would you adapt/implement this strat for 2v2 games?
@derletztetiger6860
@derletztetiger6860 Год назад
Dont do it against brits as lack of grenadiers leave you vulnerable to bren carrier/assault section in the early game. Also to the mortar pit. Works great against soviets only if they dont get sniper. Or you get rekt hard. Usf is usually the good opponent as they have no direct answer for a good while. The Map plays bigger role in making this decision. You want to be able to cover most flanks with 2 mgs. The presence of sight blockers also work in favour of opponent. I have had good success with this build considering these parameters.
@jayros4269
@jayros4269 Год назад
Do you use a USB numpad for hot keys? I noticed you hot keyed units to 7 that seems far away on the keyboard.
@tightropegaming
@tightropegaming Год назад
Yeah binding ctrl 7 isn't the best, that is why it is just for repairs too not something that requires speed.
@EstellammaSS
@EstellammaSS Год назад
My immediate reaction seeing two MG and no gren would probably be rifleman grenades, wonder how it will do
@tinman3586
@tinman3586 Месяц назад
They'd get pinned before they could do any thing and that grenade does lousy damage anyway.
@sifuhotman1300
@sifuhotman1300 Год назад
To be fair, if the plane came from the other direction it might have made a difference at 26:00... But it does suck nonetheless.
@dragonltu8349
@dragonltu8349 Год назад
i always feel like player's who play mainly with skill planes have like 600 muni all time
@NimaShariatzadeh
@NimaShariatzadeh Год назад
Got a bit reckless by the 40s minute ish mark.
@Pixiepie9
@Pixiepie9 Год назад
tightrope gaming gaming
@napoleone.ganassini4969
@napoleone.ganassini4969 Год назад
BALANCED GAME UH....
@tinman3586
@tinman3586 Месяц назад
USF is so overpriced and underperforming in this game. I do play it the most because it is fun, but every time I go to Wehrmacht or OKW I'm always shocked by the amount of fuel and Manpower I'm floating even when I don't have a big map control advantage.
@diego2817
@diego2817 Год назад
The amount of planes US can cast is amazing, like the balance team is allies pro lol
@georgiospapahatzis9910
@georgiospapahatzis9910 Год назад
Nobody would ever understand the obsession of high tier players playing triple Panzer 4s instead of double Panthers or one Panther and one Tiger, if available. One thing that definitely is better about the Germans in the game, are the tanks. He was playing all game with worse tanks than the Jacksons deliberately. Despite the fact that you have already tried this for like 40 minutes and it didn't pay off in the end. Panzer 4 is fast but the Jackson is fast as well, has better armour and a better gun.
@crableproductions5112
@crableproductions5112 Год назад
first
@tightropegaming
@tightropegaming Год назад
well done
@laffytaffy1417
@laffytaffy1417 Год назад
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