I liked CoH 2's tech call in system where a lot of those units were either fully locked behind tech or cost twice as much at a minimum until a tech building was unlocked. I dunno, either way relic needs to just hire tightrope so he can get the balance in order like CoH 2
Slow/tight reverse makes WAY more sense than momentum-preservation reverse, though. Reverse is used as a microposition technique, not a charge maneuever.
E8 for little more of the cost of a dak P3 sounds great... can't wait. US will still keep going infantry centre for free cap with free mortar and eco upgrades... wizard still has the same arty skill but now with a 1,5 sec delay... i could go on just skimming the patch notes. this will not be the patch i was hoping for. looking forward to your faction videos ty tightrope!
Path finding on some units are still really off, I ordered a Flak truck to move and it decided to go off to the side to do a donut around a tree before going where I ordered to go.
Great video. Hey tightrope, with the E8 changes and cost - When would the standard Sherman w/ 76mm upgrade be viable? If one chooses the right side of the tree now to cheaply produce the E8s from the T4 building, seems to me E8 is now the mainline tank choice, period. Does the standard sherman w/ 76mm upgrade have any use case now?
I won't make any friends saying this but it's worth pointing out so maybe this doesn't happen again...I've been doing this for 18 years and feel compelled to post because this small map pool seems very odd at this point. This map pool is still really lacking...the maps that are there are solid for the most part but the low quantity and still no map veto is rough a year in. Given the decades of maps made for this franchise that already exist from a design perspective...I don't understand this low quantity. COH3 could have launched with roughly double the number that are currently in game. There isn't any tangible reason for Relic to not utilize the community mappers to flesh out the map pool before or during launch in a much more aggressive way. I guess we will just see what happens going forward
I don't think you'll find many people taking issue with this. I believe this game really does need more maps. The current pool is indeed lacking and only made worse if you have a map you have a particular disdain for.
21:04 , totally agree. In coh2 acceleration system is so well done over the years is that every single input you made whilst reversing or get into position impacted how the engagement is gonna be. If youre charging with a t-34 trying to outflank a axis tank for example, if you reverse as the opposing tank reached top speed, youre going to get outflanked whereas if you didnt fully reversed but reversed in a way you show your frontal armor to your opponent, chances that you survive would increase exponentially. Such kind of plays literally does not matter in coh3 since you can just reverse top speed less than a second and avoid danger all together which makes the game even dumber than it already is
I've just started watching and noticed that the maps never felt any flatter nor void of ambience as in this version of the game! My next instinct would be to ask whether the game is on the path to improvement, but I guess I'll just stop there...
@@tightropegaming mmm them if we remove coh3 mechanics why bother with coh3 instead of 2? Elevation is a cool mechanic, I don't like that it removes cover I would prefer if it provides DMG amplification instead
I'm really torn on how I feel about company of hero 3. It seems like it should be a good game and the balance to me feels okay But I think I've nailed it down. It's too fast in my opinion. It kind of feels like APM is more important than positioning or paper rock scissors. Probably cuz I'm getting old but I really miss the slower pace of coh1. Maybe it's just me with the coh3 maps feel smaller.
¿Alguno de vosotros ha notado que, desde el último parche, el juego está empeorando? Desde hace varios juegos, el sonido del juego ha comenzado a congelarse y bloquearse.
Love the slow reverse, it feels natural and ww2 hope it stays, snares should be reduced on range, in WW2 snares were very close to the tank here they throw it from a different country
They try to goes for a light tank approach for italy. And couldnt even muster a single panzer 2 from the roster. said so much about this company focus at age of empire 4 plain and simple.
Such a minor update. We have so few after 3 months of waiting, profile "customizations" is a joke indeed. They added several emblems that are already existed +2 banners omg and they call this "new content". What a shame
I have defended Relic from the start but it feels like too little to late now. The game is pretty much dead. RTS games cannot maintain a fun community with such a small player base. Multiplayer is already an intense sweat fest like the game is 10 years old already.
The game is dead. They ruined everything. The problem comes with factions' design. For UKF, humber and grant should be removed and go to a future battlegroup and be replaced by bofors and Archer tank destroyer. Infantry sections should not get AT rifles, while for guards, bazookas should be optional. For DAK, 250 vehicle, panzerjaegers, repair vehicle, and stug t3 should also be completely removed (be included in a future battlegroup). The first call-ins for DAK are also a very bad design. Should be removed right away. P4,stug and tiger call-ins are ok for a standard late axis game. Wehrmacht is the most problematic faction. The design is flawed. T1 and T2 are ok. Jaegers, marders, and stosstruppen should be completely removed to a future battlegroup while adding as a core unit, the panther. T3 with pak and flak, and the 2 supporting vehicles. T4 with p4,wirbel and stug and T5 panther,brummbar and nebel. USF should remove chaffee completely and get a m1 howitzer instead. T2 m3 vehicle should also go to T3. We have had enough of infantry with at rifles and light vehicles. We are disgusted. Enough!!!!