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CoH3 1v1 Cast | Miguel (DAK) vs nub (UK) 

N7 SHARK
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20 сен 2024

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Комментарии : 18   
@Turtlewar
@Turtlewar 6 дней назад
Tough match for the DAK player, he responded really well throughout the whole match. Nub played a hell of a game and the double crusaders were a scary sight
@N7-SHARK
@N7-SHARK 6 дней назад
Yeah. Crazy to have so much fuel and not be able to spend it. Yet another thing that makes CoH3 so different from every other RTS
@luke4010
@luke4010 6 дней назад
Shark cast on saturday morning with a coffee. Hell yeah 🤙
@N7-SHARK
@N7-SHARK 6 дней назад
Here for you, bro! Trying to make this a thing going forward
@luke4010
@luke4010 6 дней назад
@@N7-SHARK we love to see it
@reichspepe1587
@reichspepe1587 6 дней назад
Good to see the Centaur and Semovente for a change, they're so rarely used. Respect to nub for putting up such a fight and pushing through, the map control of Miguel just looked so oppressive in the early/midgame.
@N7-SHARK
@N7-SHARK 5 дней назад
Yeah. Good reminder that being behind doesn't always mean you're losing. I do wish the semovente was more relevant, though at 1 cp they can't make it too powerful
@reichspepe1587
@reichspepe1587 5 дней назад
@@N7-SHARK Definetely. Just like the Flammpanzer III, I wish it was made at least usable.
@Ogema-1
@Ogema-1 6 дней назад
DAK really only has one big power-spike at 5 minutes marked by Flak hitting the field. That when they get their grenades, infantry bolster, weapon upgrades, and their first call in and then.... they just have to wait until T4, get 2-3 P3 and a few upgrade to stabilized...and that doesn't feel great. ICA BG really is DAK best right now as it helps to sprint towards FSE and even cut out infantry bolster, PJegears are absolute beast against light vehicle because they don't miss, have camo, and can ride with the 250. But everything goes downhill once the 250 or PJ goes down or when mediums hit the field, its interesting to see the CAA as a reaction play against Bergs. CAA despite being a Crusader is a call in so what unique about its that it does not need the T4 build, it however makes it awkward to get the T4 because of its high fuel cost, its not the ideal tank and armored isn't a great BG but it seems pretty good when bergs can't even deal with Chaffees and grabbing a PAK is more expensive for DAK being that they struggle for MP. Something to take note is that after the ambulance that the last time the fuel gets touched until T4, taking the fuel point is largely to deny resources to Nub, there is almost never a MP. DAK has one way to get "free" manpower and its the call in. The cost of the call in is about the cost of the unit with a "free" 250HT, Leig are famous for being a little bit of extra free MP too every 6 minute. However, the issue is until armored reserved is research at 12 minutes a free 250HT is trash. An in-between call in would help out a lot. If you pay attention to the fuel it never really goes down below 200 after the initial teching. For most faction fuel is a bottleneck for tech, for DAK its almost a non-existent you need exactly 135 fuel for the Flak and Ambulance its hardly an issue to ever get that. Then 180 fuel to get to the first P3 is barely an inconvenience. You can't tech 1.5 and 2 because its the same MP to get to T4. You struggle more with having enough munition to equip your units then have to juggle fuel. Every faction reaches a saturation point after t4 where fuel become a non-issue because at a normal rate of 23 fuel per minute MP income and reinforcement cost will means you have more fuel then manpower, this is often why MP is what determines how long a faction last, DAK has the worst MP economy in the game so they experience this point even before T4. Upgrades are suppose to help you scale into the game but for DAK it paradoxically shorten their game lifespan. Due to how cost scaling higher tech things don't go up is in this game for a DAK once you get T4 a Palm cost almost as much as a P3. Combating DAK is actually fairly straight forward, just hold 1 VP and reign in there early aggression. Both Gus and Bergs suffer the same problem they are bad against vehicles, Gus just does it slower, and DAK armors is simply too slow the first tier of 2 tier of upgrade is stone useless for most of the game, perhaps it will change when salvage actually gives manpower next patch. They will most likely lose once UKF get Matildas and in the long run cannot keep up with USF manpower economy.
@jacktaylor6135
@jacktaylor6135 6 дней назад
Let's go UKF; great to see them viable this game 🎉
@N7-SHARK
@N7-SHARK 5 дней назад
They can be really strong, especially in team games. I feel like the longer games go the better they do.
@wFredsch
@wFredsch 5 дней назад
Semovente really did not do much.. I think Miguel really laked the smoke upgrade on the flakvierling, it can take 3 AT shots then, instead of 2.
@N7-SHARK
@N7-SHARK 5 дней назад
Yeah it's a tempting panic button but I don't think I've ever seen one be effective
@wFredsch
@wFredsch 5 дней назад
@N7-SHARK gues it needs something else, to make it more interesting. And more viable.
@LNCChancey
@LNCChancey 5 дней назад
Miguel = DevM? Now relic dev?
@IvanOsmanYildiz
@IvanOsmanYildiz 5 дней назад
I think devm was Portugese if im not wrong - but for this Miguel its canada..? I guess he moved there? relic headquarters seem to be in Vancouver
@N7-SHARK
@N7-SHARK 5 дней назад
I think so, but I'm not sure so I didn't want to assume
@N7-SHARK
@N7-SHARK 5 дней назад
Yeah, if this is DevM it would make sense. I get country of origin from coh3 stats... Not sure where it pulls from (IP or steam registration)
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