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CoH3 | Flamer halftrack defence | Narrated Gameplay 4v4 US Forces | EP#2 

StephennJF
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8 окт 2024

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Комментарии : 13   
@CharlesHarbour
@CharlesHarbour 3 месяца назад
These cast's are so good, thanks for a new one, learnt a lot
@StephennJF
@StephennJF 3 месяца назад
No problem. Another one will be out this week!
@Damo20
@Damo20 3 месяца назад
Brilliant video, really like the in-depth narration explaining the thought process at each stage. This channel deserves a lot more subs!
@StephennJF
@StephennJF 3 месяца назад
Glad it was helpful Damo!
@littlechatelain2395
@littlechatelain2395 3 месяца назад
gg wp. great match! Very tempting to have thrown in the towel in the mid game there. Always good to see how players respond to rough phases.
@StephennJF
@StephennJF 3 месяца назад
Glad you enjoyed! It's always so fun when things get dicey :)
@Ogema-1
@Ogema-1 2 месяца назад
I think once the Tank Depot went down Armored made the most sense simply from the War Machine manpower discount, which could've translated into 2-3 AT guns. Airborne to drop AT gun makes a bit of sense but MP was getting tight, calling in the Boys might be clutch too but you weren't floating much muni. But yeah, I think if you haven't locked in a BG by TD slapping down Armored just make sense every time. Most of us wouldn't be able to go almost 33 minute without a BG, lol.
@StephennJF
@StephennJF 2 месяца назад
I agree I should have picked it earlier and the Tank Depot construction is the best time to do so. War machine is so good. I wouldn't be surprised if it gets nerfed in the future, maybe with a cooldown, especially it's synergy with Greyhound or Chaffee spam.
@thrax9054
@thrax9054 3 месяца назад
I have only watched a couple casts so far but it seems like you don’t usually get a med truck or forward retreat point. Do you not think it’s worth it? Also, that bait into the AT ambush was beautiful.
@StephennJF
@StephennJF 3 месяца назад
Thanks Thrax9054! Nice question happy to explain. I value the med truck and forward retreat point, but it requires a decision to be made in terms of playstyle! The med truck generally forces the player to keep their army in one area so that they can rotate injured units back to heal/reinforce, whilst healthy units hold or push. A med truck means I'd have one less combat unit so I can't afford to send units out of my lane as otherwise I may become overrun. In this game I'm incredibly mobile playing an active roll everywhere in the north, center and south. Pause the tacmap at these times for example, 12:56, 13:50, 17:10 and see how spread my army is to try find an opportunity. This is a conscious decision to play like this, especially the centre spawn which offers some really nice flanking routes. If I play spread like this with a med truck, I'd become overextended, my opponent can overrun me, prevent me from healing/reinforcing and worst case kill the med truck. To sum it up, if I want to play mobile attacking everywhere then no med truck makes more sense. If I want to focus only on my side or at most my direct adjacent ally then med truck is more viable. Hope that clears it up! :)
@thrax9054
@thrax9054 3 месяца назад
@@StephennJF thanks for the in depth answer that makes a lot of sense.
@Wang_dadi
@Wang_dadi 3 месяца назад
Thanks for these kind of videos man, you can't imagine how valuable they are.🫂
@StephennJF
@StephennJF 3 месяца назад
Thanks for the positive feedback! Glad they are useful.
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