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StephennJF
StephennJF
StephennJF
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Welcome! This channel focus is towards making videos focused upon the strategy game Company of Heroes franchise. Here will be shown strategy tutorials, stream highlights and more!

I will be leaving uploaded my Minecraft videos community and memories :)
The moment you know you messed up!
0:36
9 лет назад
Assault engineers innovation!
1:11
9 лет назад
Kamikaze I-L2 Saviour
2:05
10 лет назад
[Company of Heroes 2] The RNG War
0:53
10 лет назад
[CoH2] Facepalm Moment
0:28
10 лет назад
Комментарии
@Alpenwell
@Alpenwell 4 часа назад
As always super useful gameplay, I really loved to watch it. Giving me inspiration for my own DAK gameplay. Lovely keep it up :-)
@StephennJF
@StephennJF Час назад
Happy to hear I'm inspiring some creative play! Thanks! :)
@topgunz1175
@topgunz1175 14 часов назад
~Nice one, wp. Great see that battlegroup used well.👍
@StephennJF
@StephennJF 11 часов назад
Thanks! It's a very flexile the Espionage Battlegroup! Can be used in a many different ways, hard hitting AT, camouflage, eco boom/eco denial or vision control. All viable, all fun! :D
@TamNguyen-tj8hc
@TamNguyen-tj8hc 21 час назад
This man is the GOAT
@marketingconsultant
@marketingconsultant 21 час назад
I love COH3 1v1 keep them coming.
@StephennJF
@StephennJF 11 часов назад
Will do! :)
@littlechatelain2395
@littlechatelain2395 День назад
With plunder being such a solid ability, I don't think I've ever seen anyone use the switching stations, but you've definitely inspired me to try it out. Seems like 1v1 would be a prime spot for it with wrecks being far less prevalent. GG!
@StephennJF
@StephennJF День назад
Yeah I think both Plunder or Transfer Depots are viable, it's just about picking which one best suits the game at hand! Both are really nice picks for 1v1s! I agree though Plunder is the safer pick in team games as there will be more vehicle wrecks.
@mikopo2
@mikopo2 2 дня назад
Perfection ! never thought of using smoke so much as u do - nice !
@StephennJF
@StephennJF 2 дня назад
Cheers! Yeah smoke really helps breakthrough defensive lines by creating uncertainty for the opponent.
@howlingyetti
@howlingyetti 3 дня назад
Great commentary on the CoH3 games! Maybe in the future you can do a WM 4v4 commentary. Watched all the WM 1v1's already.
@StephennJF
@StephennJF 2 дня назад
Thanks, will do! I enjoy playing Wehr in all game modes.
@MrMeist
@MrMeist 3 дня назад
Absolutely love this content, I get a lot out of watching your games. I struggle like mad as Wher. Please keep making it lol.
@StephennJF
@StephennJF 2 дня назад
Thanks, will do!
@hf9356
@hf9356 3 дня назад
Can you post some UK, British, content/guides/video?
@StephennJF
@StephennJF День назад
In the future I will for sure. I plan to play UKF more in the coming months to round off my faction experience. At present I've got about 100 games as UKF which is a drop in the ocean compared to my roughly 2000 games with USF, WEHR and DAK. I definitely want to make a UKF focus unit guide on the Dingo and Humber. They are my two favourite UKF units and so effective when used well!
@mikopo2
@mikopo2 3 дня назад
great game - thanks for speaking your thoughts , learn a lot !!!!!
@StephennJF
@StephennJF 3 дня назад
Cheers! Nice to hear it was beneficial!
@thrax9054
@thrax9054 4 дня назад
I have only watched a couple casts so far but it seems like you don’t usually get a med truck or forward retreat point. Do you not think it’s worth it? Also, that bait into the AT ambush was beautiful.
@StephennJF
@StephennJF 3 дня назад
Thanks Thrax9054! Nice question happy to explain. I value the med truck and forward retreat point, but it requires a decision to be made in terms of playstyle! The med truck generally forces the player to keep their army in one area so that they can rotate injured units back to heal/reinforce, whilst healthy units hold or push. A med truck means I'd have one less combat unit so I can't afford to send units out of my lane as otherwise I may become overrun. In this game I'm incredibly mobile playing an active roll everywhere in the north, center and south. Pause the tacmap at these times for example, 12:56, 13:50, 17:10 and see how spread my army is to try find an opportunity. This is a conscious decision to play like this, especially the centre spawn which offers some really nice flanking routes. If I play spread like this with a med truck, I'd become overextended, my opponent can overrun me, prevent me from healing/reinforcing and worst case kill the med truck. To sum it up, if I want to play mobile attacking everywhere then no med truck makes more sense. If I want to focus only on my side or at most my direct adjacent ally then med truck is more viable. Hope that clears it up! :)
@thrax9054
@thrax9054 3 дня назад
@@StephennJF thanks for the in depth answer that makes a lot of sense.
@Wang_dadi
@Wang_dadi 4 дня назад
10/10 content as always. Thanks.
@StephennJF
@StephennJF 3 дня назад
Much appreciated!
@thrax9054
@thrax9054 5 дней назад
"its so.... horizontal" lol
@StephennJF
@StephennJF 3 дня назад
Haha my mind is wired to find patterns. I get so excited when I see them :D The NPCs made a 3 point straight line! :D
@Wang_dadi
@Wang_dadi 5 дней назад
Could you please explain when to go chaffee and when to go greyhound? I find myself all the times going chaffee and you the pros going for greyhound. But I either play it bad or don't find it stronger than chaffee.
@StephennJF
@StephennJF 3 дня назад
Can do! Great question! I'm going to approach this that you mean which to go first. Good observation most top players tend to go M8 first. I prefer have an M8 as it can take on both infantry and light vehicles, whereas the Chaffee can only take on LVs. Simply put, if I feel I can go M8 and that provides enough AT to keep me in the game then I'll do that. Having the ability to kill infantry without bleeding your own manpower is very important in CoH and the M8 can allow USF to achieve that. The M8 can force engagements, pick away at your opponent at max range or create gaps in the Axis line. However the Chaffee can become next to useless if they keep jaegars or an AT gun constantly shadowing their flak HT, which is more consistently done in top level games. I only really go Chaffee first nowadays if my opponent goes for a Wirbelwind rush or I suspect they will overextends an 8rad/HT beyond their AT line and I can chase them down, especially if Chaffee vet1 is available via Armour BG. Hope that helps :)
@Wang_dadi
@Wang_dadi 3 дня назад
@@StephennJF It deffinitely helps. Thanks again!
@AcrossThePacific.
@AcrossThePacific. 6 дней назад
Very helpful analysis! It's cool to see the PGs + luft combat group used
@StephennJF
@StephennJF 3 дня назад
You're welcome! Yeah the PGs + luft combat group offer a great combined arms army. One of my favourite combos! The panzershreck jaegar to cover the pak40s flank, whilst the Wirbelwind and PGs can make some hard hitting assaults.
@uberhnz
@uberhnz 6 дней назад
Thank you, Stephen! This is great content. Particularly for the increasing new player base. Hope there is more coming
@StephennJF
@StephennJF 3 дня назад
You're welcome Uberhnz. I'm back from holiday now so more will be on the way! :)
@marketingconsultant
@marketingconsultant 7 дней назад
You often start with that many grenadiers? Aren't they the weakest mainline?
@StephennJF
@StephennJF 3 дня назад
Yes I quite often start with 3 grenadiers, especially if I am getting the early T1 vet1 upgrade named Infanterie Officer Quarters. If you slow down the pace of the game by positioning the grenadiers to maintain maximum range, good garrison control and a well positioned mg42 or mines, the upgrade allows them to sustain on the field and get to vet3 quicker where they get a HP buff. When combat gets to close for grenadiers it's unlikely you'll get much out the healing. Yes they are the weakest mainline though and also the most punishing if you get caught out of position. Vision control is important for this playstyle, hence I find the kettenkrad, use garrisons and mines are really important.
@Wang_dadi
@Wang_dadi 7 дней назад
Thanks for these kind of videos man, you can't imagine how valuable they are.🫂
@StephennJF
@StephennJF 3 дня назад
Thanks for the positive feedback! Glad they are useful.
@CharlesHarbour
@CharlesHarbour 7 дней назад
Great cast, very informative, cheers :)
@StephennJF
@StephennJF 3 дня назад
Glad it was helpful!
@BlackwingDK
@BlackwingDK 7 дней назад
Fun match to watch! I think he held out quite well considering the late teching he did and strange starting build order 🙂 A small request for a future video/segment: Some guidance as to how to effectively use control groups. I try to do it, but mostly I end up only having artillery binded to a control group and I definitely think it hinders my speed and reaction time. Anyway, great content as usual 😊
@StephennJF
@StephennJF 3 дня назад
It was a fun unique one to play! :) A video covering my approach to control groups has been highly requested. I have started making it alongside another two videos to improve time management in CoH so they should help out.
@BlackwingDK
@BlackwingDK 3 дня назад
@StephennJF wow, very nice to hear! Really looking forward to those videos! 😀
@SheepnerdProduction
@SheepnerdProduction 8 дней назад
Hey Stephenn, do u still consider pathfinder a viable strategy?
@StephennJF
@StephennJF 3 дня назад
Yes it's definitely still a viable strategy versed Wehr. In fact, I'd argue it's even easier to execute this strategy with the buffs to MSC nowadays and the reduction in strength of Wehr T2. Against DAK Pathfinders can zone out bike play a bit better, but are really vulernable to a 250HT or flak HT transition. I tend to just Pathfinders verse Wehr nowadays in the Coral Cobra patch era. That may change moving forward with future patches.
@SheepnerdProduction
@SheepnerdProduction День назад
@@StephennJF Thanks!
@Alpenwell
@Alpenwell 9 дней назад
Zuntew is not good perse. The problem with low tier players like him is that they can catch you offguard with some stupid BO. He didn’t even tech. As soon as you saw that you could ve spammed him into the ground with 8 rads. GGs, loved to see you win ♥️
@StephennJF
@StephennJF 3 дня назад
Yeah I agree making multiple 8rads here would have been the best strategic selection, similar to the video I uploaded named 'Keep calm and counter attack | Narrated Gameplay 1v1 Wehrmacht | EP#2'. I feel Zuntew micro is quite good, sometimes inconsistent, but he plays a lot of sub-optimal builds in the name of fun variations. Even more so than me haha :D The element of surprise can definitely catch people off guard!
@marketingconsultant
@marketingconsultant 9 дней назад
awesome
@Britalex
@Britalex 9 дней назад
Looking forward to some usf 1v1!
@StephennJF
@StephennJF 3 дня назад
More will be on the way! USF is my favourite faction :) this game definitely gave me some ideas to experiment!
@mikopo2
@mikopo2 11 дней назад
Great game, liked your comments
@StephennJF
@StephennJF 3 дня назад
Glad you enjoyed the thinking out loud! :)
@Wang_dadi
@Wang_dadi 11 дней назад
Very well explained video. I'm glad I found your channel!
@StephennJF
@StephennJF 3 дня назад
Welcome Wang_dadi! Happy to help
@firstspar
@firstspar 12 дней назад
quality video! thanks for posting.
@StephennJF
@StephennJF 3 дня назад
My pleasure!
@SneakyFridge1
@SneakyFridge1 15 дней назад
Your gameplay and commentary is very entertaining, keep up the good work
@littlechatelain2395
@littlechatelain2395 15 дней назад
GG. Your smoke usage is inspired. I'm going to work to incorporate that into my game more!
@BlackwingDK
@BlackwingDK 16 дней назад
09:37 is a perfect example of one of the sound issues in this game. The riflemen were just wiped out of nowhere with close to no warning at all. Hope it gets improved in 1.7 along with the other audio updates. Otherwise great video! :)
@StephennJF
@StephennJF 16 дней назад
Yeah those rifles got nuked by the 3x Panzergrenadier squads blobbing together which then rotated south. I assume it was a bundled grenade with a quick small arms fire burst. Definitely one of those cases if you are not looking, then your squads going to get annihilated! I'm looking forward to 1.7 as well! Thanks BlackwingDK :)
@iamamandas
@iamamandas 16 дней назад
Love your gameplay analysis!
@StephennJF
@StephennJF 16 дней назад
Thanks <3
@marketingconsultant
@marketingconsultant 16 дней назад
I love COH3 1v1 keep them coming. I enjoyed the video with the wermach flak track. Make more of them videos where you really go deep into a specific unit. Please. Thanks!
@StephennJF
@StephennJF 16 дней назад
Sure thing! Any unit requests? :)
@marketingconsultant
@marketingconsultant 16 дней назад
@@StephennJF more specialised units please. Commandos or something like that.
@Britalex
@Britalex 16 дней назад
Amazing analysis! Thumbs up from me. I would never think to get double mortar vs dak, nor armoured with mechanised support centre..... Food for thought!
@StephennJF
@StephennJF 16 дней назад
Thanks Britalex! Yeah the MSC can allow you to replace that first engineer with a mortar or ATG which is handy. Double mortar was fitting because he went for the ATG style and had made some good green cover positions, so the best way to dislodge those is with mortars. I personally think MSC + Armoured is the best late game US build, but it can be exploited by well used DAK AAHT or 8rad so often in 1v1 ISC/ASC still stands as the stronger options.
@littlechatelain2395
@littlechatelain2395 15 дней назад
@@StephennJF Thank you for this explanation! I was curious about the mortar choice at that timing as well, so I'm glad you answered it here. That was a really smart response based on the hand that your opponent had tipped so far.
@Damo20
@Damo20 21 день назад
Brilliant video, really like the in-depth narration explaining the thought process at each stage. This channel deserves a lot more subs!
@StephennJF
@StephennJF 21 день назад
Glad it was helpful Damo!
@BishBashBosh90
@BishBashBosh90 21 день назад
Loving the commentary and analysis, awesome job
@StephennJF
@StephennJF 21 день назад
Much appreciated BishBashBosh!
@adamvaldez7761
@adamvaldez7761 21 день назад
I really like your videos! Unlike other videos going over COH3 you do a great job of explaining the why you do things and how to improve your gameplay. I've been incorporating your tips and others into my gameplay and I am a lot less frustrated with my losses and wins. Thanks!
@StephennJF
@StephennJF 21 день назад
I'm glad my thinking out loud explanations have been helping you out Adam! It honestly helps me as well by keeping my train of thought constantly active. It's a technique that's been useful ever since school days, but I'd occasionally forget that I shouldn't be speaking to myself in a test :D
@littlechatelain2395
@littlechatelain2395 23 дня назад
gg wp. great match! Very tempting to have thrown in the towel in the mid game there. Always good to see how players respond to rough phases.
@StephennJF
@StephennJF 23 дня назад
Glad you enjoyed! It's always so fun when things get dicey :)
@CharlesHarbour
@CharlesHarbour 23 дня назад
These cast's are so good, thanks for a new one, learnt a lot
@StephennJF
@StephennJF 23 дня назад
No problem. Another one will be out this week!
@BlackwingDK
@BlackwingDK 24 дня назад
As always, these videos are the best educational CoH3 content out there, bar none. Would love to see more, but they properly take a good while to make 🙂 It's like being back at uni with a fun and engaging professor 😄
@StephennJF
@StephennJF 21 день назад
ohh thanks BlackwingDK! the 'How to use' series does take a while to make with planning, editing and image generation, but the end result is always worth it if you have fun learning from it! :)
@BlackwingDK
@BlackwingDK 18 дней назад
@@StephennJF It's most definately a fun learning session to watch 👍
@iamamandas
@iamamandas 26 дней назад
Congrats on getting top 100!
@littlechatelain2395
@littlechatelain2395 Месяц назад
Gg. Fun match. Gotta laugh at red. 2000 games still being at 1100 elo and still thinks he should talk trash. Also you have me reassessing the tac map in 4v4. I've always just dismissed it as too busy to be worth using, but you made it work. Definitely makes a no forward healing style seem viable.
@StephennJF
@StephennJF 26 дней назад
Yeah the tacmap does get more crowded in 4v4 when compared to 1v1, but for time efficient troop management it's still the best option in my opinion. Using tacmap to get troops back to the front lines or a shift cap, let's you focus elsewhere sooner. Forward healing is generally still the best strategic option if you go infantry heavy, especially if you coordinate it well with your ally.
@yangkx
@yangkx 6 дней назад
Red got pretty quiet after mid game 😂
@carlospallete3030
@carlospallete3030 Месяц назад
I'm here from 2024 and I actually like that you give examples for the logic gates especially considering how old these videos are
@StephennJF
@StephennJF 3 дня назад
Glad they were useful. Yeah worked examples help with memory! :)
@JohnstyPonst
@JohnstyPonst Месяц назад
Each number is an individual unit??? Madlad. Great plays though man, enjoyable watch!
@StephennJF
@StephennJF Месяц назад
Hey Koiraboi! Yeah I assign a control group to each individual unit. Makes it easy for me to coordinate everywhere around the map at the same time. There is a method to the madness! :)
@user-xs5te5eb3b
@user-xs5te5eb3b Месяц назад
I like seeing Mechanised support Center but once i started using captains forward retreat point i just couldnt use MSC again it felt too empty and retreating wayyy too long
@StephennJF
@StephennJF Месяц назад
Yeah the time efficiency of ISC is unmatched if you play infantry heavy with the captain and some form of forward healing in team games. I love the strategic diversity MSC brings in with it's tech options and I use it for about half my team games still.
@Suwoking
@Suwoking Месяц назад
Thanks for the video! Would love to see more guides
@StephennJF
@StephennJF 3 дня назад
More to come!
@SneakyFridge1
@SneakyFridge1 2 месяца назад
Great work
@StephennJF
@StephennJF Месяц назад
Thank you! Cheers!
@gaborchodkowski-gyurics279
@gaborchodkowski-gyurics279 2 месяца назад
A nice argument in favor of a very overlooked support center. How are you feeling about the ubiquity of Flakvierlings and, to a slightly lesser extent, Wirberlwinds? These are very likely to pop up regardless of what you're doing and have a nasty habit of shutting down air play. Is the recon run upgrade enough to power through, given you're very light on the combat runs anyway?
@StephennJF
@StephennJF 2 месяца назад
In 1v1/2v2s I'm not to concerned about Flakvierlings or Wirberlwinds as you can work around them and reduce the likelihood of them shooting down your ASC planes. In 3v3/4v4 games Axis anti-air (AA) becomes a problem as there is just to much of it for ASC to have a impact. Yes, the advanced recon run health upgrade is enough to stop one of these AA vehicles from shooting down the recon plane, which if the Axis player wants to really shut down your recon it forces them to purchase a second AA unit. This may possibly happen verse Wirberlwinds but very few DAK players ever get a second Flakvierlings. If this is done, it may create a hole in the Axis line to Allied armour :) You can also time the recon run when the Flakvierlings/Wirberlwinds is shooting at Allied ground units to still get your basic recon run plane to get you vision :)
@xalio2886
@xalio2886 2 месяца назад
Fantastic video ! I would love to see more
@StephennJF
@StephennJF 2 месяца назад
You got it! ASC vs Wehr next to come! I just felt like doing the non-meta ASC/DAK pick first :)
@xalio2886
@xalio2886 2 месяца назад
I am very excited
@ashclayton3273
@ashclayton3273 2 месяца назад
these are invaluable to a new player like me - are you going to do more? They really are gold dust.
@StephennJF
@StephennJF 2 месяца назад
For sure! More on the way! :)
@BlackwingDK
@BlackwingDK 3 месяца назад
Great as usual!
@StephennJF
@StephennJF Месяц назад
Thanks! :)