Agreed on buffing the Deckhand Mobs' (complimentary New Zealand pronunciation) speed to 28, which matches tank infantry speed like Jade Warriors and Chaos Warriors/Chosen. 23 is glacial and should be reserved for the dirt-cheap Vampire Counts zombies. By the same token, Nehekhara Warriors could stand to go from 28 to 31 since they're not shielded.
Great playback as always. And I particularly love that after all of these years, your videos still end with Wurrzag dancing to no music, just the sound of burning torches. It's become a nostalgic sound already. 😂
How would you feel about an effect for the titan where as friendly units die around them it allows them to refill their spells so they arent just one and done abilities? I would also increase their max casts to two but start with a single one so you dont feel incentivised to pop them both right away.
Just from a casual glance, it looks like the GG attack draws a straight line to the nearest model in the enemy unit. To get it to fire center mass, you'd need it to be dead center in front I think. Otherwise, on the side like that the edges end up becoming its targets.
HeiroTITAN is by far the coolest looking unit in the game. FIGHT ME! ps : turin would say it is demi gryphs and he would be right. There are simply 2 of the by far coolest looking units in the game.
I think Tomb Kings could have easily won if they just spammed horsemen instead of resummoning Arkhan. He probably only got like 200 value in his second life and didn't provide much capture weight.
It often seems like TK are just stronger. A few Bowshabti just wreck so much from such a safe distance and can't be fought easily, add in lots of cheap bone horses to slow or tie up ranged/zombie, some more ranged to destroy any expensive stuff, decent amount of spear chaff to wreck anything large, a fast lord to tie more stuff up, esp. Vcoast ranged, some carrion to nullify Vcoast ranged, and 2-3 skull catapaults make it really difficult for VCoast to win. I need to play more games now though, after what were quite huge buffs for Vcoast :) Was nice to see a turn around, and that the flaming collussus lived through all that. Great to see a loss posted, that is a class move, it's more fun when you don't know who'll win from the start.
@@TechPriest97 The Nehekara lore passive got nerfed a while ago (and all the other healing passives, but it hit tomb kings the hardest). That's why you don't see as much Settra and Khatep anymore. The healing is still good just not as much of an autotake
Can't say it was that interesting to watch. No way your or the player's fault, comes down to the two factions being rather slow and defensive, it was mostly just watching them grinding it out on point 3 with the TK player nuking his own infantry and an akward battle in the treeline. Gallows giant as ever was dissapointing and the hierphant titan fails to impress, despite performing reasonably well.