For one of your Dune Videos could you do a Maxed AI or PvP game if you don’t mind, but do it as a tutorial/guide video for us newer players where you explain the mechanics more, Strategies & benefits of certain Spec Regions, basically your tips & tricks your a great player and would like to know more, for example some of the descriptions for buildings and Units Armoury gear can be confusing and easily misread love your vids your latest Harkonne vid was fire such a clutch win
Noticed a game bug - unless anyone can explain 8.40 a gunner mob just walks through a unit of Eshin triads without taking any damage and seemingly without hindrance ... Excuse me please sirs just passing through... noticed recently that units are less autonomous and wont engage units next to them without a specific orders, shame as its more realistic and fun if the units somewhat have a brain but CA aint about that, micro fest is the aim of the game.
I mean true Vermantide swarm love the strat but could be better done against factions like Chaos. Run in have rats stabbing from every which way scare the enemy into fleeing. Destroy the enemy through leadership. Super good idea of just making chaff eat the ammo of Vampire Coast. Just needed that backline firepower. Jezails and Warpstone Cannons would have been soooo money here. Still good match great plays by Direfin very good game.
VC defending their back shooters with next to no investment is masterful. Surprised Ikit wasn't sent back there to disrupt. Although I don't think the Skaven would ever have won this match.
The skaven army comp really did not seem to be efficient for this map when you have such great lanes of fire. They have good range options but didn't really use them
54:30 whenever the kings flee to the water it reminds me of that scene from the hobbit of the king Stephen Fry the master of laketown fleeing on the boat with all the gold.
I think Vampire Coast would be a solid faction if their units could move fast enough to actually get on points and dodge spells. Watching their infantry get obliterated by fire spells while the player can't do anything to save them is always so brutal.
Damn shame that you are punished if you play Skaven like Skaven and are forced to play them like ratty little Dwarfs instead. The game really needs a general nerf on shooting, magic and psychology. Land battles are near unwatchable thanks to how anti-climactic they tend to be with frontlines dissolving after seconds.
That game was brutal, just a lot of leadership bombs on low leadership units. So many times the rats gave up just before finishing a charge, but I appreciate the Vermintide playstyle. Maybe a large coordinated charge against a flank could've pushed through the ranged offensive rather than a few units at a time.
That's one nice thing about a faction that has fallen out of favor. Sure they're probably a little undertuned compared to the more meta races, but you can really surprise an opponent if you bring them out in a decent match up. Plus getting practice on the 'bad' factions is always good for when they inevitably get buffed and return to the main stage.
@@babylonastronaut Makes me wonder what would happen if they were reverted back to how they were on their launch before any nerfs. There are a lot of really powerful factions and units in the game now so really stand out examples. Would fully unnerfed VC really feel all that strong any more.
“My honour is my life and without it I am nothing. I shall become a Slayer. I shall seek redemption in the eyes of my ancestors. I shall become as death to my enemies, until I face he that takes my life and my shame.”- The Slayer Oath For the Karaz Ankor!
What are WoC supposed to do in this matchup if they lose both the melee and range infantry game while cannons decimate anything large you bring. Not complaining, just trying to learn.
Fr, like I’m trying to think and maybe some hounds to skirmish? Or maybe some Khorne dual weapon infantry? Maybe chaos knights wouldn’t have been a terrible choice since they could grind in melee with doomseekers but then regular slayers could beat them
still miss the organ-gun being like the bursters just with 240 range :P or however much it currently has :D love those organ guns but honestly i havent seen them in a match in forever. hmm, do a organ gun x2 and bolt throwers built XD
man the mirror guard went from a frustration to a badge of honor in that last game, gg well played ndeed. But to be fair Nerexes already showed off against the orcs so...
SPOILERS: That HE v TK match was so good, and I think a hidden mvp there were the tomb guard, absolute Linemen allowing all the TK pieces to accrue crazy value, and being a big problem for the He player. Also I love Tomb guard halberds so much even just for the fact they might be the only(?) halberd unit in the game with shields, and they're the amazing tomb guard shields at that.