Ok. Reapers, you’ve done it again! Hats off to you. I absolutely love your presentations. The diagrams, the explanations is completely immersive and draws me into the fighter pilot sim world. I can’t get enough. I greatly appreciate your time to make these for the simmer audience. I spend most of my free time looking for books, videos and presentations on the subjects but your videos are pretty much one-stop.
I came here because I was doing a mission, I'm still relatively newbish to DCS, but I was on my F-15, and I engaged a Mig-23 which at the time i dunno if I knew it was a 23, so I followed it, shot it with the AMRAAM which he defeated with Chaff, then engaged head-on and shot me with a R-60M. It only did moderate damage to me so I was able to desingage and go back to the Airfield. I figured my Sidewinder did thrash on launch and I just got owned. If I had countermeasured properly probably I wouldn't get hit
Funny you put this up, when last night I was fighting a su, wondering where it was, saw a trail of smoke like directly under me to my left and thought it was his trail but he shot an ir at me super close
A climbing 45 degree off vertical reversing turn is called a "chandelle". A diving version does not have an official name but the "Low yo-yo" seems to describe it best. . . .en.wikipedia.org/wiki/Basic_fighter_maneuvers
I don't know if you were using enough rudder during the barrel rolls. The nose of the airplane was wagging everywhere. If the aircraft was more coordinated it won't lose as much airspeed. Great video!
This is really, really useful. Thanks very much for doing this. I’m older than you, my eyes are worse than yours, I just want to learn how to run away properly!
After the dodge if your not in a good spot, head for the deck as fast and as low as you can heading directly away from the threat or towards terrain you can mask behind or towards friendlies, if they are chasing you and they are outside of fox 2 range 5ish nm throw in some nice smooth elongated S turns (roll left pull roll right pull) not too hard dont bleed your speed. Pumping counter measures as you change aspect.
Your vids are brilliant! I am learning something new everytime I watch same vid over and over. I have the exact same Logitech X-56 setup as yourself. You mentioned programming a macro for the throttle to emulate the rapid pressing of the flare (Del) & chaff (Ins) keys. I tried to programme these macros onto my throttle. Instead of getting a huge fireworks show all I got in-game were flares that went poof and some glitter like in a really bad clown party. How do you programme macro into your setup?
Might be a dumb question. New to this. But how would you tell the difference between a IR rocket vs Radar at that range and pace? I'm currently learning my first fighter the F18. Have the Rwr etc but could never react as quickly... what are your indications? Particularly in the f18 what should i be seeing, hearing, looking at? Cheers in advance love ya videos
I dunno how to see a missile in time. I have a 1080 screen and I play in the 1920x1080 resolution and I struggle to see a plane, let alone a missile. I only see it right before it hits me xD Do I need a bigger monitor or something?
Seems like continually dumping flares could possibly just continue to lead the missile towards the jet. I would think you dump a load of flares on your juke and that be the end of it. Missile is either fooled or not, but more flares as you are juking would seem to leave a trail of crumbs for the missile. Then again, without a countdown for missile launch by a very sporting opponent, I am not sure how you can see a 9x to know when to juke. Do Fox2 not have proximity fuses for explosion? If it follows your bread crumbs I would think you should get some splash damage
The count down is necessary to be able to provide the demonstration. Think of it simulating the ideal situation, of either you seeing the exact moment of a launch or a team mate spotting and calling it. To be honest without one of those 2 things happening at close range youll be very lucky to escape. The breadcrumb thing.... (i'm not an expert) from my basic knowledge the IR seeker head is cooled down so it can pick up hot spots within its aspect. The objective is to make it go after a hot spot thats not you. Indeed if you have the time the ideal sequence is to pump a group of flares to create as large a hotspot as possible, maneuverer (Jink) away from it and pump another hotspot again manouvering and (jinking) away from it. The other way of looking at it is with the string of flares each one is creating a hot spot on the seeker head and flooding it with false positive hot spots making it choose one and the objective is not for you to be the chosen one :). I guess if you dont mask your engine well enough you would once again become the hottest hotspot and with the 9x it could possibly pick you back up but i dont think it would be very likely to re-track unless its still directly behind you and youve gone to burner (in dcs at least).
My understanding of the flares is that they radiate heat between the missile and target and make it harder for the missile to define which heat source is the real plane.
Once the missle loses the lock on you, it's defeated, it doesn't keep chasing you. In other words, it doesn't follow bread crumb trails. Once it loses you, you're lost to it. Otherwise it could lock onto a friendly, or even the shooter. That generally only happens in the movies.
Okay, now this is interesting. Those tactics work great until you use the wrong one. Just played in singleplayer and got completely wiped out by ai f-16(I was in the flanker) the guy launched an amraam at me, that didn't hit but got my rwr screaming all the time. So, while my rwr was screaming, he got close enough(I didn't realize that) for fox-2, and launched 2 9x's... At that point, I am evading them as they would be fox-1/3, and the just blow me up, which is funny. I saw him launching the missiles, but I fully thought that they were amraams xD
Grim, Situation: Enemy IR missile is approaching. It's very close. If we throttle down 0 and start using flares, will enemy missile follow only flares?
what about using programs ? You could set program 1 for head on, prog 2 for side aspect, 3 for rear aspect ? at least you could set flares precisely. Not in the F15 Thoe !
What about aspects from directly above? Would you treat it like a side aspect or is it different? I would also ask about below but that would be pretty impossible to spot without a warning system.
Am I missing something? If he counts down and you start flaring at/before launch then it will be near impossible to be hit. Could have tried only announcing a launch after it's off by the aggressor?
Cap, what should we do if we are down in the deck, can't split-s, and IR guided missile launch at us? Yesterday it happened to me twice, as I flying low down in the deck, and the Flanker driver shoot me from the side aspect, I died, the next flight, I also down in the deck but this time the Eagle pilot somehow ended up in my 6 o'clock and firing his AIM-9 at me, well I tried to split-S, but I ended up hitting the deck hard, really hard, even my DCS crash lol...
lol tough one. For rear aspect low I would suggest the move shown at 30:05. Just don;t do the dive at the end. I would suggest a similar move with a side aspect, but it will be safest to turn towards the missile in this case to A) shield your engines B) expedite closure to attempt a merge.
@@dapwn3ritswatido Well, obviously you can't evade something you don't know exists. It's not a flaw in the test to remove variables that aren't being tested. This was about evading detected missiles, not situational awareness.
The count down is to be able to provide the video demonstration as you see it - without it there would be alot more explosions flames and smoke in the video which would ruin the training aspect. Make no mistake if they are that close youll be doing on these maneuvers on instinct and gut feel cos by the time you've seen the launch or someones called it its mostly likely already too late.
Question Scenario: Enemy Aircraft is behind you and shoots a IR guided Missile, you pop the flares and dodge the missile but after the flares burnout can the missile still lock on to you?
why does he say when he fires? cuz i dont think anyone could notice it at 5miles within 3 seconds, also you are already a bit rolled in the side shot, why if you "don't know" a missile is coming, the tips are good but this does not really proof if it works.
A big part of surviving these missiles is to anticipate your enemy launching it. If you rely on seeing the missile you're probably not going to defeat it.
@@grimreapers oh okay understood, trying to find people that I can join and learn. Watching youtube and reading tutorial and trying to do it alone seems not working, not sure if I was doing it right or not.
@@lemangkuk jump in our discord there are lots of people around most of the time to get you started and our public training server is designed for training new or old pilots. Ping out a message in public chat that youd like someone to help you with which ever airframe and im sure youll find someone willing :)
War thunder is adding newer and better missiles and none of the Warthunder youtubers have guides on them yet. With the older missiles like aim 9b and aim9D you can just drop 3 or 4 flares without maneuvering and make the missile miss 9/10 times. But with the new aim 9L and aim9H it's been alot harder to flare