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I do love this game and entire game-series: but I never understood the 'hard-on' everyone seems to get on the battalion sized missions and huge number of troops in some campaigns when the game shines in the company scale engagements. The level of micro-management required on those battalion scaled battles is tiresome.
@@ChongiFishing I guess ymmv a lot becuase that was not the case imo: Not at all. I was TOTALLY put off by the horrid AI/pathing of Graviteam. IMHO: Graviteam is a (large) step in the wrong direction toward RTS with grabbing groups and "sending them over there"... No, not for me at all.
I don't necessarily think everyone has a 'hard-on' for it. It's just that this game differentiates itself from the other games by having larger scale engagements with a lot more tanks and units. Just like Fortress Italy differentiates itself by having much more differences in terrain heights and the more unique Italian equipment. Whether you like that or not is totally up to you I think, it's just a little different from the rest. I'm not very good at any of the Combat Mission games and I'm a total noob when it comes to the CMx2 series, so I personally find the large battles very difficult to deal with and quite intimidating as well, but I'm sure there's other people who get a kick out of them.
Good vid, there is one thing to mention, if you are coming from another CM to playing this. Unlike other CM's air power works differently in Red Thunder, you have zero control over what enemy unit, or which area the air assets will attack, and just like the other CM's they will sometimes cause "blue-on-blue".