Clips from : Oyff - Cyberpunk Phantom Liberty combat hits way too hard CrypticCrow TG - V’s Drive-By Sandevistan Build In Cyberpunk 2077 2.0 Aveeux - What Cyberpunk 2077 looks like when you go all in on a katana build
What's even worse in all of this is that cyberpunk was the studio's first game ever in first person and with guns they had literally 0 experience in those types of combats. And yet it's still 10 times better than Starfield when meanwhile Bethesda has been making games with guns in first person for 17 years, but still havent progressed one bit lol
Cyberpunk honestly feels like one of the best shooters in a lot of ways but even just purely from a mechanical perspective, and I've played shooters basically all my life. That's how you know a studio has true talent and a passion for making a quality product.
@@nss309 The stuff they knew needed to be ironed out and top quality, like the combat and story, were exactly that from the start. It was the other stuff that needed serious polishing.
He’s a liar and a huckster. Bethesda are literally the laziest, most creatively bankrupt developers of them all. Rockstar takes their sweet time and creates polished perfection. Even GTA6’s alpha footage looked way more impressive than Starfield. They could’ve released that unfinished alpha and it would’ve surpassed Starfield in quality.
@@bronzejourney5784 Todd, enough already, you need to do better. You can’t use RDR2 as a comparative high standard to make Starfield sound better, then turn around and try smearing it when your game proves to be terrible. Shame on you Todd…
You can't believe that? The guy talks out of his ass all the time. I believe he said that, I don't believe he was telling the truth. I really don't understand how Bethesda is still around. I stopped even acknowledging them after Fallout 4.
@@abracadabra6203 I like how it's not dependant on being high level on tech now. I was missing removing mods, but actually they are not that difficult to get since you need 4 of one type to level it lo legend, and mods you can always buy them with gun vendors
CDPR: We TRY to make something good and we failed, but after three years we came back with something good. Bethesda: We didn't even try , we just changed the skin and make it bigger than the previous, anyway, the modders will do our job.
i wouldnt even say they failed, yeah the game was rough at launch, specially on last gen consoles, but the core of the game (gameplay and story) was always good... thats what sets Cyberpunk 2077 and Starfield apart.
honestly the gameplay itself was incredible to begin with, it was everything around it with performance glitches and overall lack of polish that made it suck at first
I feel like the TRY absolutely needs to be capitalized, bolded, and italicized. That's what makes cyberpunk 77 so god damn good. Every single thing is filled with people giving a god damn. Every single thing is a god damn creative indevor. Meanwhile, starfield is just chunred out nothing. Well, maybe not churned out, but definitely nothing.
They didn’t fail. They just didn’t let themselves finish it before giving in to the hype. CP2077 was a fantastic game from the start, it just got born prematurely.
Cyberpunk made me like Melee builds. Even wacking people with a baseball bat is fun. Every other game is lacking when it comes to Melee(if it isn't the main combat type)
@@jburgos961i feel like cyberpunk nailed almost every type of combat, being sniping, stealth, guns blazing, mele, or hacking. I'm personally more of a stealth netrunner and I love feeling like a god, the moment I stare into someone, they drop. It takes time to get there but holy hell is it rewarding
Just started doing a Ninja build (Primarily using Katana, with SMG and Pistol as a fall back. Focusing on Reflex, Cool and Int as my stats), and it's so much fun. My first run of the game was a Sniper back in October 2022, and I had fun with it. This is on another level though.
I was actaully more impressed with all the cyberninja stuff jumping all over doing all those stunts with the katana, the car stuff is quite easy if you have a sandy.
@@efxnews4776the cyber ninja stuff isn't hard either. Just use the flash and thunderclap perk. Super or double jump, dash towards enemy and release heavy attack, will automatically dash to them regardless of where they are.
Played through every single Bethesda game since 2010 and good god Cyberpunk's combat system really shreds them to pieces. Really didn't think CDPR was all that, but they really blew my mind
@@saswag2004Bethesda only published Dishonored. They weren't the developers. Let's stop giving Bethesda credit for what Arkane Studios did. Bethesda would have ruined Dishonored if they were the developers.
Mitigation chance and strength are your friends, in that order. Actually, they're more like a drug with no side effects but you will come to rely on it to keep you alive. It gets super OP.
I like the more methodical play honestly instead of the guns blazing style. Granted, once you reach a certain point, every build reaches that point where you breeze through content and don’t need to plan it out.
@@TheRandomMuffinMan I started the game as a stealth/hacker/sniper and now in the later stages i'm switching my deck for a sandevistan and a Guts-shotgun/baseball bat combo occasionally. Makes it more fun. Sniping 5 headshots in a row before having to reload is still satisfying though.
CP2077's combat is not only fun (many ways to play, cyberrunner/melee/guns/etc) but the music that plays when things get real tense is AWESOME. makes the exoerience even better. kind of reminds me of how music in zelda BOTW changes depending on your situation/location. goof stuff. i usually try not to engage with ncpd but after the 2.0 update, instead of freaking out after cops chasing me (like i do when i used to play older GTA games) it was... exciting. i think, "yeah i can outrun/outgun the ncpd" instead of screaming and crying about the ridiculous aggressive cop AI like in other games lol. 😂 and even when i got my location triangulated, mowed down, and got a game over screen, i still found the combat satisfying. "oh wow. that was cool" and i wanted to do it again
That's what makes this the ultimate GTA game. You're just a normal, annoying to control dude in GTA, you don't even get middle aged Max Payne dexterity. You can take a bunch of hits but that's about it. Meanwhile, you can be whatever flavor of cyberninja you want in Cyberpunk, slaughtering everybody in your way in style. GTA is also designed like a city first and cities aren't designed for fun combat, they're not designed for any combat actually. Cyberpunk is filled with pockets of the map designed as combat arenas meant for you to dash about guns blazing or stealthily. Even areas that are wider with less cover can be dashed across in seconds to get into cover and you can take advantage of so much verticality that most areas can be approached as combat arenas.
@@lilbroomy8437 Plenty of games don't give you any fun ways to travel and their level design lacks any platforming. It's not on the level of a game like Dying Light, but it still offers plenty of roof hopping in the best city in gaming.
I find it funny cyberpunk 2077 currently looks more like the golden age of gta than gta v, it has more Gangs and combat with the police is better it's reakmenre a crime game, while GTA has become a soulless realistic shit that puts a lot of dumb details to impress youtubers
I think the main difference is that CDPR actually cares and has, over the few years since release, taken the time to actually fix and make their game better after the catastrophic launch. Bethesda on the other hand seem to want to just rely on the modders to fix their game and have had that strategy since Oblivion. I love Bethesda games, I really do, but we just have to stop accepting mediocrity from them and playing it off as "haha bethesda game is buggy, classic bethesda", like what other company gets that kind of lenience with every single game, why is it expected and accepted from them
Exactly this. Time to call them out and up, otherwise they become like all the other rancid AAA studios that shamelessly grift and exploit their fanbases.
catastrophic launch... on consoles. on PC the game was very good, at least in my personal experience (on an older machine at the time). and it's only gotten better with time, and it will continue to get better because they are continuing to give us more content. i can understand why some people are upset with the game not living up to their expectations (of things that aren't in the game, or aren't as much) but the game is a project of love. it's obvious that the company cared about the story, and wanted it to be a fun game, living up to the setting. bethesda just got told they actually had to release the game (that they have been wanting to make sense the 90s, and been try to make sense then as well) by microsoft after they took over.
You don’t understand you have to have 999 hours in Starfield to understand the complexity of the fighting in his game. After you have 999+ hours you’ll understand.
impossible to defend. Bethesda was lucky that they were bought by Microsoft and all the Xbox NPCs rated the game well. If Starfield had been multiplatform, it wouldn't have even gotten a 5/10 and would have been one of the worst games of 2023
Yeah as a skyrim lover and PS5 owner I was sad to hear that ES6 most likely won't be coming to it, tho after starfield.. I don't think I have any hope in the game being good lmao. All these years and their newest game is just an HD version of their other games
Cyberpunk combat just hits different. Just the existence of the Sandevistan alone makes it insanely fun compared to other games. No wonder Trigger decided to use the Sandy as David’s main power in Edgerunners
And Sandy is completely optional... most players won't even try to play with sandy, because then you need to give up netrunning or berzerk playstyles... and most will prefer the netrunning perks. Both of them has their appeal, for example, i playing now a Doom Slayer build, and that is basically machine gun, shotgun, hand chainsaw, gorilla arms, and Berzerk implant, this is totally "rip and tear until the job is done"
I had fun with quick hacks, since I usually started with stealth to survey the battleground, but once I got my hands on a Sandy and upgraded it to 5++ I never went back.
But Sandevistan is literally just slow mo with normal movement speed. Games have been doing slow mo since Max Payne I think; I know Max Payne popularized but IIRC there were games even older than first Max that had slow mo.
@@Igor369 for sure, I never claimed Cyberpunk invented slo-mo combat, but what other modern games have it? Or all the other crazy netrunning shit you can do like quickhacking? It’s just such a fun combat system.
@@okatori795I got the game for 20 euros, so not at launch. It still was a shit show. Not unplayable but man, immersion and game breaking bugs galore. Not to mention the ridiculous police system. I played it to the end because the game was admittedly still fun. But now after 2.0? Now it’s golden. Still the occasional dumb bug, like that quest that you can’t complete. But considering how bad it was it feels like a miracle. I’m enjoying the game so much that I wouldn’t dismiss the idea of playing a sequel. We’ll see how the 4th Witcher is going to fare. Cheers
Say what you will about Cyberpunk, but the care and effort put into that game is through the roof. It's a true passion project. Every single element feels lovingly hand-crafted to deliver the best experience possible. Sure, I sat out the horrific launch and only just got the game last month, but even watching videos of early state Cyberpunk, it's clear there's something about the game even under all the glitches and undelivered promises. In its current state, it may not quite be that 2018 gameplay trailer, but it's still IMO a damn good game and something special. Starfield on the other hand just feels like Bethesda walked up to a computer with an AI (think a certain character from their own Fallout 3), pushed some buttons, and the AI made them the game. I guess if Cyberpunk is a hand-crafted piece of furniture, Starfield is something you get from IKEA.
Yeah, I sat back to watch the disaster of the launch and said “I’ll check back in a year or two.” Bought it this summer and MAN, what a _ride_ it has been! Such a good game and while I _could_ have easily played it sooner, I’m glad I waited for it to get cleaned up and fully fleshed out the way CDPR wanted.
@@OneBiasedOpinion Yup, got about 30 hours into the story in 2020 and while it ran okay for me, I didn't really get into it that much (I stopped playing somewhere after the Evelyn rescue and the first couple of Panam jobs). Booted it back up just after 2.0 launched and have been playing it for two months straight. It's fantastic.
cyberpunk on launch was genuinely the worst game i had played since no man's sky on launch, i really hate this trend of releasing dogshit and then fixing it later and how people cheer and applaud mediocrity because "they did the right thing in the end"
Because it is the same thing. They use pimped out gamebryo engine from Morrowind with same primitive combat loop (you click the attack button, a fixed animation is played, if enemy was in the center of the screen damage is dealt and some hit sprite is displayed). They don't even have bullet ballistics, it's literally just a check whether the target was in the center of your screen. Well, with a randomized offset for "bullet spread" that makes futuristic lasguns work and feel like those DYI guns made in Pakistan.
No it doesn't. Morrowind is still doing the dice rolling in the background and is all dependent on your character and the character's stats not you the player. Oblivion is when it became fully real time.
Stalefield is just soulless, it's completely uninspiring in almost every single way, it's all just so bland and boring. Maybe one of the worst games ever made from AAA dev or at least top 5.
Cyberpunk was the studio’s first FPS-style game, they had ZERO experience with gunplay in games, the game was as horrific on release, and yet it STILL managed to make Starfield look like an amateurish indie game. All you have to do is watch this video (or others like it), then go read the comment section to see that the ONLY thing keeping Bethesda afloat at this point are their fans blindly defending it with any excuse they can manufacture. CDPR put their best efforts into Cyberpunk, and when they rushed it out they didn’t let that failure kill their game. Instead they reassessed, fixed the issues, commissioned an anime as a second sales pitch, then added in the missing parts FOR FREE and dropped a DLC on top of it to make the game a delight to play. Bethesda is the one running on nothing but empty promises, and have been doing so since the early 2000s. They got lucky with Skyrim and to a lesser degree with Fallout 4 (New Vegas was squarely Obsidian’s work, so Bethesda doesn’t even get that W), but everything since then has been on a steady downhill slide of corporate mediocrity.
Yeah, with decades of experience there should be an overhaul to Bethesda's game design. But after playing some (modern) Fallout I guess they did not improve that much in terms of game mechanic. While I do really like Fallout (3, NV and 4 in some extend) the gameplay feels outdated and I ended up resorting to modding it to make combat more enjoyable. Also this is the reason why I can't go for melee build in Fallout series, the melee combat feels clunky and did not have any impact at all. Also melee combat is the biggest reason why I can't enjoy Skyrim, and it's a shame because I like the settings of that game. It just disappointing that even in Starfield, that Todd Howard says it was in the making for 20 years or so, it didn't really change that much at the core, it's just Fallout (or Skyrim) in Space.
It’s clear Cyberpunk is a labor of passion from people who actually play and LIKE video games. Starfield is a Microsoft corpo shit game ran by people who hate video games and just want to make money.
Bethesda peaked with Skyrim. Dont ever expect anything they make to be any other thing than Skyrim with a new paintjob, not while Howard stays at the helm. Look at starfield, the way the NPCs move and interact, thats Whiterun on steroids.
Skyrim was fun overall, but even for 2011 it was so far behind in everything. People still loved it but it was dogshit if you look at animation or plot or anything. The Witcher 2 was released 6 months prior to Skyrim but it has much better story, animations, graphics and immersion
Implying that Skyrim and Oblivion were better than Morrowind lmao. The rpg elements, combat, writing and level design in Skyrim were HORRENDOUS even compared to the previous ES entries. It was just baby's first open-world rpg for a lot of people so they don't know how much better it was in the past.
@@noelci8846 Skyrim is the most overrated game ever. Bethesda peaked with Morrowind. Skyrim dumbed down faction quests, builds, spells, writing, role playing, world building etc
@@claymorexx since the patch 1.3 the game is playable on nextgen and on pc the game was good far earlier ... this is ridiculous that poeple talking shit about a game without playing it...
@@1758patches can’t fix the root cause of the issue; BGS was never trying in the first place. Even mods can’t fix that. Starfield will be good the day someone creates an Enderal level overhaul.
I love how cyberpunk went from meme to an example of how to rise back from the ashes, i'm so glad i stuck by it and didn't refund or give up on it, happy that i took the journey through all the patches. Gave up on bethesda after fallout 76, cuz i could see them losing their grip over creativity from fallout 4, was hyped about starfield but on day 1 itself, i was like nah, not playing this
@@ERBanmech Cyberpunk 2077 was pretty good on launch, at least the PC version. I wouldn’t compare it with No Man’s Sky. The broken promises weren’t nearly as jarring.
I felt the same way, my sister got me Cyberpunk 2077 for Christmas and before its launch too, so i was able to have it set and ready. I agree that PC it plays pretty well but by NOW though, it should be very playable on consoles. In a lot of ways, i didn't want to give up on the game either because its a gift from my sister and i cherish that. Its part of the reason why i dived into the game so much and can so vouch for the game. I am surprised though that CPDR really pulled themselves together and made the game come from a bad launch to a very hot seller with many awards attached to it from this year.
It was a terrible game even beyond the bugs. They fixed some but it still has issues. But releasing game the way cp77 came out is unacceptable especially when they charged 60 bucks up front. There shouldn't be any commending for finishing the game 3 years later. That shit is pathetic. Same with no man's sky. This practice needs to be shamed. Finish the game then release it. Don't fleece people out of their money and give them a shotty product.
Its funny, i picked up 2077 around patch 1.5 release to test my PC rig and i thought. "Wait, this just seems like Bethesda's formula but more entertaining and with a better setting, plot, writing, characters, etc 😅"
Seriously Cyberpunk 2077 is the best game i have ever played so far and i am an old school gamer. It is not just the combat. No, it is the attention to detail and how alive and human your character feels. V is emotional, scared, have ambitions. Can drink, can smoke, bathe, can be naked, play a guitar, sits in different positions depending on the situation. In a bar? Sits and chills. Negotiating? Sits as if ready to confront. During a quest where she had to observe her surroundings she leaned on the handrail like a young person would with her hands. Not scoring in a game of pool? Just shows the middle finger. The romance feels real, you can use the Phone to text to people your Love Interest included. The character really feels alive, bursting with energy, youth and personality and it all goes to contrast with what is happening to him/her. A foreign object erasing all of that. This game feels so free and offensive in a good way. Harsh language, quests that explore the beautiful and ugly side of human nature. The dialogue, the events are top notch. What i really liked is the Doll scene where it acted in the way V needed the most. V felt alone, afraid and needed support and the Doll gave just that. Came just for information but V ended up opening up to what was supposed to be just an informant because he/she needed someone to talk to. This is how you make your character feel human and complicated. Starfield? Starfield is not worthy to be even compared to CP2077. They are decades apart in quality. I know that CP had issues but it was because it was rushed. Starfield is a lazy, safe and shallow game, just the thing Corpos would vomit to the masses and call it a game.
While it doesn't absolve Bethesda from being lazy in anyway, a big part of the problem is also that people keep buying their games despite that. Bethesda wouldn't have bothered to port Skyrim on practically any platform possible if people didn't keep buying it time and time again.
Frankly Cyberpunk is what Bethesda games SHOULD be looking like this days, the formula of both games is the same but it seems that CDPR take the Bethesda formula in the witcher 3 and start to improve upon, while Bethesda seens to have become so lazy that they are regressing in their own formula. I have been saying this for a few months now, but the old traditional studios we know are being replaced with new and better ones. CDPR is replacing Bethesda and Larian has taken the mantle from Bioware dead carcass.
Witcher 3 has almost nothing in common with Bethesda formula, other than an open world rpg concept. Bethesda's last true RPG was Morrowind, ever since, they've been dumbing down RPG elements, making choices meaningless, never developing any authenticity for characters, never doing VO's for them Witcher 3, you play as Geralt of Rivia, it has a captivating story, it has game mechanics designed for the game, lore according combat that was really decent for its time, actually captivating stories and side characters wheras Bethesda characters were fucking one dimensional as it gets, and most importantly, choices matter. What you choose throughout the game really makes an impact, how you tackle situations really matter and have long term effects. And even ones that have minute impact on your playthrough, are always disturbing and morally challenging. Cyberpunk, is a step beyond that, it doesn't even tell you what choice you make, sometimes not saying something or doing something makes a difference, sometimes the way to a certain end isn't even about a dialogue choice, some early decisions can open new oppurtunities Bethesda was actually giving signals that they're dropping the ball on where the industry goes even in their peak with Skyrim, with how dated and clunky Skyrim's mechanics were. They're just out of this race at their current state and they really don't seem to make any innovations to shake this dry spell off If they release next Elder Scrolls with this shit engine, they're done for
@@subutaynoyan5372 people have been saying since 2015 that CDPR games is similiar to Bethesda, but imo i think it's a mix between Bethesda and Bioware, the freedom and characters in one package
@@subutaynoyan5372this is why New Vegas revived interest in Fallout and has been the most talked-about Fallout game since its release. Yes, it was clunky. Yes, it looked really, really dated. Yes, it was clearly missing chunks of content that just never made it into the game due to excessive time crunch. But you know what it had in spades? _Story and choices._ You play as the Courier. You get to track down the man who tried to kill you and reclaim what he stole. You get to decide the fate of the Mojave, to transcend all of the other vying factions and call the shots. Obsidian understood the objective of these games. Bethesda, however, hasn’t understood it since Skyrim.
@@subutaynoyan5372 I've played Skyrim for hundreds of hours, but you're right about the mechanics. The only way to play that is fun is the stealth archer build, simply because the shooting mechanic is the only one that feels fluent. Playing as a mage is ass. Playing as a melee guy is boring.
@@OneBiasedOpinionyup it’s what gives the game replay-ability too, making small changes in an NCR loyalist run or changing entirely to a legionnaire for the next. Starfield doesn’t need NG+, NV could really use NG+ imo. And even without it, it captures players thoroughly. I pick it up once a year and just run through all the storylines with as many mods as it can handle. BGS should’ve made a small solar system with 10 planets and focused on an actual story, it seems like they wanted to rush the whole NG+ thing and the story feels so lackluster having the loop aspect
Cyberpunk took Rockstar’s approach to the “Mature” rating, and honestly it’s both uncomfortable and oddly refreshing to see them not giving a damn about playing anything safe to reach a bigger audience. Yes, it’s raunchy to the point of making me wince at times, but that same quality makes me feel like I’m really in this gritty, grimy, uncaring futuristic city riddled with crime and opportunity. This is also what I like about Skyrim. Yes, it’s a clunky Bethesda classic, but at the very least that world _felt_ conflicted, torn, and divided among the various factions and characters. No one group is 100% “right” or justified in their beliefs, which makes the interactions far more interesting and the world itself more believable.
@@OneBiasedOpinion atleast in Skyrim you had actual racists which totally makes sense in the lore. You’re telling me these magical elves with wildly different skin colors who don’t even like each other aren’t gonna be hated by the natives of Tamriel. I’d be scared how Skyrim would look nowadays with BGS playing it safe with all their quests. You’d probably just be fighting the Nords but not actually able to join them
The combat customisation in cyberpunk is insane. Practically any style of play is supported. Currently running a double barrel shotgun build that increases damage after each reload plus fire damage after reloading an empty clip plus sandevistan and kreznikov. Using the shotguns that fire both barrels at the same time, every shot is glorious overkill. Playing Starfield, I could have 10% more damage if I take this perk. Big wow.
I bought Cyberpunk 2077 when it first came out but wasn't able to play pass the heist partly because of the glitches and partly because of my PC, however with the 2.1 update and I having a better laptop I was finally able to play it. OMG did I fall in love with it. I have already did two full playthroughs in a month and am working on my third. I fell in love with V's story and the world of Cyberpunk. I am working on the last origin, Nomad, right now. The combat is a big part of what keeps me playing it over and over. It is so much freaking fun. My first run I was a Quickhack and Smart guns build and my second run I was a super fast windmill of death with my katana leaving every fight with body parts all over the place, some just missing altogether.
The Starfield Fanbois still haven't recovered from these videos. You find them bringing up Starfield in random Cyberpunk videos that have nothing to do with Starfield now.
2077 honestly made me think of GTA quite often. It feels very similar, but way, WAY more fun to play. Granted, part of the reason people like GTA so much is probably due to the insane multiplayer potential it has, but I’m not a major multiplayer person myself so there’s literally no reason for me to even try GTA over Cyberpunk.
I cannot believe Starfield was hyped up as the ultimate Space RPG and it turns out that you swing a wrench slower than in Bioshock... a game that came out 15 YEARS AGO.
@@RussOlson-nk3wcit's not a weird comparison tho. Bioshock came out 15 years ago and has better gunplay and combat. Bioshock is always a game I can go back to and have fun. Starefield is a loading screen simulator.
I’m really glad to see Cyberpunk 2077 on the rise again. Admittedly, I did turn my back on it when it released due to constant crashes and bugs. The skill tree was a bit messy and the stat boosts from clothing did take away from the whole roleplaying aspect of the game as you ended up looking pretty goofy. But after returning to it in 2021 after I got my PS5, the game has constantly improved until the masterpiece that it is now. Truly an epic game in terms of story and gameplay. CDPR really bringing out all the stops!
Went in my first play through full haxor build and love it. But watching these melee clips with the sandevistan (however its spelled) I know what my next play through build will be...
Berserker isn't as flashy as stopping time, but especially with the blunt weapon combat you turn into a one-person bulldozer, plowing through enemies like bowling pins and raising sheer hell.
Even at launch cyberpunk's combat was good. I played it back when it first released on PC and it was a very solid game with performance issues and very unbalanced builds/RPG elements. I think they've changed up skill trees at least twice over the last 2 years, but 2.0 brought a lot of cut/underdeveloped content back into the game.
honestly Bethesda hasnt changed their formula in years. While Cyberpunk had a rough launch it was a major change from 3rd person hack and slash to 1st person shooter and they improved it even more over the years while Bethesda even from a narrative and world point stayed the same.
I just started playing cyberpunk, and i had no idea this game has cool combat. Can't wait until later on when I unlock the ability to ground slam and theow enemies at other enemies lol
Combat options in Cyberpunk are all over the place, and I have yet to find one that I don't enjoy and that's having been playing since launch and using different character builds each playthrough. And the melee options are all amazingly fun. Mantis blades out of your arms, electric implants in your hands so you can straight up beat down robots bare-fisted, etc.
Souless vs Soul Goddamnit, even Skyrim and New Vegas are lightyears better than Starfield. Cyberpunk is on an entirely different realm lol Edit: that bike clip was freaking amazing, even pulled the sword just in time to parry that bullet. Man, i love cyberpunk
……do you think game updates just materialize overnight? Starfield came out 3 months ago, how long do you think cyberpunk’s updates have been in development
@@jeremygeller9145 cyberpunk turned a mess into a masterpiece in just 3 years… yet fallout 76 is still a mess. I dont think Bethesda is going to do anything to make starfield any better.
@@Wendsdeh I don’t think you understand my point, this guy is implying that cdpr are updating cyberpunk so it can outperform starfield, but that’s ridiculous the updates were in the works for awhile
@@mastah39”unjustified” lmao because a great anime reminded people of the vibe of the game and when they picked it back up again it was updated with new stuff. It was not unjustified at all.
As someone who was excited for fallout in space, starfield is a failure and i wish i never bought it. Cyberpunk 2077 as of 2.1 is one of the best games ive played. I never had problems with 1.0 cyberpunk but its just an amazing game now
In the 2.0 update you can literally block bullets with the katana, literally cutting the bullets in half. There is a reason I just platinumed cyberpunk and am not going to play starfield