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Triple K.O.
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Welcome to this episode of Triple KO! Triple K.O. is a weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong. Max, Justin, Matt, and Max talk about all things combos!
Matt McMuscles
/ mattmcmuscles
/ mattmcmuscles
Maximilian Dood
/ miles923
/ maximilian_
Justin Wong
/ iaintjwong
/ jwonggg
Intro music by Little V Mills
/ littlevmills
TripleKO voiceover by Gianni Matragrano
/ getgianni
Logo Design by Lee Mounsey-Smith
/ leemounseysmith
Graphics by Deonte Martin & Brandt Cooley
/ kainonaut
/ professorshyguy
Produced by Screenwave Media
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Bruce McMurtrie Jr, Editor
www.brucemcmurt...
Xander Arnot, Thumbnail Graphics
/ xanderarnot
#TripleKO #FightingGames #FGC

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3 окт 2024

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Комментарии : 160   
@MikeyDLuffy
@MikeyDLuffy Год назад
One of my favorite combo mechanics is Margaret's super "Hassou Tobi" in P4AU. It will always add hits up to the nearest multiple of 8 in a combo. So if your combo counter was at 7 when you did the Super, it will only hit once and do almost no damage, but if your combo counter was at 16, it will do the full 8 hits and it is the most damaging super in the game when done correctly. This made freestyling combos to try to make sure you can super on a multiple of 8 super interesting, as sometimes you'd land an awkward hit in neutral and it isn't always obvious which route to take.
@orlanzo2621
@orlanzo2621 Год назад
The thing a lot of people don't know about the combo system from K.I is that it was inspired by super moves from SNK characters like Kim Kaphwan. The big muti hitting supers like "Phoenix Flattener" specifically. I remember Ken Loeb talking about it on "Hold Back to Block"
@vandagylon2885
@vandagylon2885 Год назад
Yes flurry supers
@immaculateeatery1
@immaculateeatery1 Год назад
I want them to have an episode on character design, what makes a character memorable in terms of looks, and how the characters appearance entitled their style and how it compliments their moves. TKO tag me in!
@megamawile8540
@megamawile8540 Год назад
Tag mode in Dead or Alive was always like being a music composer. It helped me fall deep for the series back in the DoA2 days. So many things could get you to all sorts of different routes. DoA4 was just top shelf for it too.
@kurtobidelnoire2910
@kurtobidelnoire2910 Год назад
My favorite simple combo that has always stuck with me is Kyo's qcf kicks, to shiki hikigane into a super. Something about the sound of the impact and juggling the opponent twice for the finishing super is just super satisfying to land. Especially when hit the level 2 super in the corner for max damage!
@bluesquiddemon
@bluesquiddemon Год назад
thats the first kof combo i ever learned
@JDot124x
@JDot124x 6 месяцев назад
Is it possible in cvs2?
@tvdinner1986
@tvdinner1986 Год назад
25:00 this unlocked a lost core memory of gathering around a friend's SNES to play KI1 matches. Bless.
@BirdoHermes
@BirdoHermes Год назад
Aerial rave my nuts was not a phrase I was expecting to hear today. This is the quality content I subscribed for 👍
@brandonroque2226
@brandonroque2226 Год назад
Anyone else imagine their nuts acknowledge, separate of my body, getting raw S'd into space and then taken for a good ole' aerial rave
@EddykyleUk91
@EddykyleUk91 Год назад
My favourite combo will forever be the king grapple comboes so satisfying and the fact he learns the one from Tekken 3 *his completed story* is amazing to me
@visoreyes6393
@visoreyes6393 Год назад
Combos are a performance art piece
@cloudnovalab
@cloudnovalab Год назад
They forgot Soul Calibur's Air Control this time, that's a really good idea for juggles in a game with big long sword weapons
@MrCactuar13
@MrCactuar13 Год назад
How could you guys forget about Fist of the North Star, the ultimate anime fighter. Combo system so broken that breaking the combo scaling is part of the combo theory. Find ways to efficiently take away stars in 1 combo and set up an instant kill combo for the next round. No breakers, you just gotta take it. The system is so broken on many levels you can't help but love it.
@nicholasgarro8393
@nicholasgarro8393 Год назад
This podcast is dope. Just wanna say thanks a ton for the awesome fighting game content, doods! Fighting games deserve more attention, despite how difficult they can be. In my experience I'm happy if I can get a ten hit combo in Tekken or landing a basic combo into super in KOF XV. Even if I'm pretty terrible at fighting games, it has been a joy to play them and my love for them has not waned even after 25 years.
@kaceejones2282
@kaceejones2282 Год назад
Speaking of Combo Cancels Ppl are gonna say that KOF 2002UM and 13 has the best combos and I can see y they consider them tb the best in the series But the amount of online matches I watched for KOF 2001 and 11 for me I'd say they have the greatest and most satisfying combos to pull off. The Striker and Tag Team System in the KOF series offered ways in which u can open up your opponent for an opportunity to go in for NASTY devastating combo paired with the established core mechanics of combo cancelling. They were balancing issues still but seeing ppl pull off those combos felt magical seeing how carefully they position themselves so their characters so they're assist can connect paired with the universal movement mechanics it was really intense!! Its the same whenver ppl connect tag combos in 11 then tag in super cancel in tag in another team member for another super cancel being into lvl 2 or lvl 3 it truly feels like a work of art :) See em for yourself ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-S7NSkDvS2nU.html
@killerb255
@killerb255 Год назад
These three should be on a panel for some kind of fighting game reality/game show.
@visoreyes6393
@visoreyes6393 Год назад
People always ask "How do combo?" But nobody ask "Why do combo?"
@EinDose
@EinDose Год назад
You combo because if you don't, you need to win six times as many RPS games to actually score a KO. And also because they're fun apparently. Honestly I find comboss annoying to perform and get hit by, but yeah, if you don't combo you're racing someone up an escalator while you're on the one going down.
@ShibuNub3305
@ShibuNub3305 Год назад
because big damage numbers make brain go wheeeeeeeeeeeee
@ceniza_honey
@ceniza_honey 3 месяца назад
my favorite combo video creator atm has to be squidthecat hands down. he regularly uploads super sick captain falcon melee combo videos, the editing is great, the music, the editing, everything. Sometimes i'll just leave a squidthecat playlist playing in the background while i work or do anything around the house.
@Bladebrent
@Bladebrent Год назад
1:18:26 My issue with MvC3 was always that it felt if you wanted to play a specific "whack" character, you would *NEED* a specific team to get them to work. If I want to play X-23, it feels like you NEED a beam assist just to deal with some stuff, or just straight-up NEED doom missles in order to combo or deal with the flyers. But I dont wanna play Doom or anyone with a beam assist so it just feels like I have to compromise something just to have a halfway decent team. I do get a similar feeling of 'you can just make any team and get brand new combos' with Nitro+ blasterz though. Maybe because im less aware of the tier system in that game, but assists can have different cooldowns depending how good they are, and assists also cancel whatever you're doing so you can just find new waves to combo with any character combination. Perhaps also because its just an assist-based game rather than purely team-based helps alot too. I'll also say BBTAG was alot of fun and I feel like doesnt have the synergy issue MvC3 has as much cause of how assists works in that game, but characters in that game feel really held back so I cant say BBTAG's combos are just better than MvC3's overall or anything
@sinshenlong
@sinshenlong Год назад
Bursts baits were definitely more potent and common in older guilty gears. Especially with how certain moves go through or low profile burst
@mallow2902
@mallow2902 Год назад
Don't forget that before Strive you could call out a burst by air-throwing it.
@RenzyTheGreat
@RenzyTheGreat Год назад
Max’s MVC3 combo video is what actually introduced me to his channel back in 2011. I’ve been watching his videos and streams ever since
@randomness1579
@randomness1579 Год назад
Guilty Gear X2 on PS2 made me into the gaming masochist I am today. Getting good felt great, and the rock/opera soundtrack spurred you on. I-NO!!!!!
@robsonpommer7464
@robsonpommer7464 Год назад
First game I remember having auto combos was "World Heroes 2"; it works exactly as DB Fighterz and KoF XIV: press button 1 repeatedly and your character will do cool stuff.
@maxspecs
@maxspecs Год назад
Skullgirls still has the best combos for me, the ability to choose any move as an assist really lends to creativity. Best breakers is Project Justice, you literally call in your teammate to fight your opponent’s teammate in a game of Dive Kick, except with a full moveset and 10 seconds on the clock. First hit wins the combo break.
@alphievela3389
@alphievela3389 Год назад
The topic of KI will be brought up around 20 mins in.
@allekid
@allekid Год назад
Inevitable and impossible to avoid
@asterhogan1
@asterhogan1 Год назад
God, I hope they touch on the fact that combos are just rhythm games without clear visual cues
@eliotcole
@eliotcole Год назад
😅
@SleepyChloeFist
@SleepyChloeFist Год назад
Try a different fighting game, if that's how you feel. The games *I* like to play don't feel like rhythm games 🤔
@rpgtimefire
@rpgtimefire Год назад
Id say most combos actually do have clear visual clues. The inputs might be like a rythm game but the part that makes it a fighting game is deciding which combo to do when and why.
@Revstarallstar
@Revstarallstar Год назад
@@SleepyChloeFistTry to actual play fighting games hes right
@ShikiRyougi05
@ShikiRyougi05 Год назад
@@SleepyChloeFist pretty sure you just don't really understand fighting games
@dainobu10
@dainobu10 Год назад
I feel like it has been an eternity since the last episode. I've missed you guys!
@AlexLoeding
@AlexLoeding Год назад
Air Dash Combos will make me happy forever haha
@Zed596
@Zed596 Год назад
My fav part of fighting games, combo creation 😍. I've been grinding the labs since MvC2 on dreamcast. I didnt start doing videos tho til SF4.
@mechajintsu
@mechajintsu Год назад
Favorite combos - Xmen vs Street Fighter. Oddly, favorite block strings - KOF. Block strings there are so stylish and increases the tension just because of the pace the game is played.
@brilliantmonarch
@brilliantmonarch Год назад
I love the big-ass BBTS box behind Matt XD
@mallow2902
@mallow2902 Год назад
BlazBlue has some absolutely nutty combo videos, especially for characters like Azrael, where players will push the combo system and unique character mechanics to their limits. Azrael will just be flying around the screen like a rocket with his valiant crash follow up, Hazama will hit his opponent from several angles from multiple areas of the screen in a single combo, it's just nuts. For myself personally, the aforementioned Azrael from BlazBlue and Slayer in GG Xrd Rev2 have some of my favorite combos to do in any fighting game. If I had to pick a specific game that has the best combos, it's probably BlazBlue honestly because it not only has its base systems for its combos, but every character has their own mechanics that flesh out their combos, from stuff like special resources, to drive moves, to overdrives, to install supers, it's one of the best training mode games ever. Guilty Gear Xrd Rev2 is a close second for me. It's not quite as reliant on tons of character specific mechanics like BlazBlue is, but it's still got a good amount of that, and I feel like it takes a bit more finesse to do cool combos in Xrd than BlazBlue, not that BlazBlue doesn't have difficult routes.
@Jeffmetal42
@Jeffmetal42 Год назад
I see the input for Neo Deadly Rave in the thumbnail, that input always messes w me and I've spent a long time practicing it.
@mjschlosser
@mjschlosser Год назад
I just found this series/podcast and now I’m watching every single one!
@SPACECOWBOY705
@SPACECOWBOY705 Год назад
Lol Justin does the ads so well
@cpt.hebikurashota7545
@cpt.hebikurashota7545 Год назад
Thank you Justin, Matt, and Maximillian for this video I remember that in the early days of the arcade fighting game experience, combos were more so just something that "magically" happened. It wasn't until we had heard Killer Instinct's announcer audio giving commentary on combos and them being broken that suddenly made them a huge deal.
@michaelfloodine
@michaelfloodine Год назад
As a filthy casual scrublord I loved watching anime fighter combo vids of classic guilty gear and always thought the were cool, but in personal gameplay the fun was always in the footsies/neutral/aggro v turtle/resource managament stuff as opposed to memorizing a long string of inputs. Situational awareness, short string, reset do it again. Samsho is probably my fave 2d fighters I've played in a long time. MK10 and 11 are runners up as while they do have huge combos, the way they flowed due to dial-a-combo, they felt like a bunch of puzzle pieces of short strings. I never could make a full puzzle but enjoyed slapping a couple pieces and resetting to neutral.
@joecoolmccall
@joecoolmccall Год назад
I have watched that huge Guile combo video tons of times over the years. Would love to see it updated at some point.
@ceniza_honey
@ceniza_honey 3 месяца назад
a very interesting system i kow a lot of peoople aren't familiar with is melee's direcrional influence system. where a lot of combos depend on the direction your opponent is holding when they get hit. As in, some combos only work if the opponent is holding a certain direction when they get hit; the direction you hold depends on the move you expect to get hit with so you can either get out of a combo or hold in to not get launched as far from the stage; this makes it so that even during a combo you have to keep mixing up your opponent and tricking them or conditioning them to DI in a certain way to survive one combo, but then switch it up to make a combo longer once their DI gets predictable.
@rajangeta8334
@rajangeta8334 Год назад
Man Matt is so lucky he got Justin to do these manscaped ads man, they play off each other so well
@bruceleeds7988
@bruceleeds7988 Год назад
This should resonate with UK viewers... The first time I saw the word "Combo" used in fighting game context was THE STREET FIGHTER 2 COMBO FRENZY, a 5 page combo tutorial for all characters (World Warrior) featured in Gamesmaster Magazine.
@RyuShinkuuHadoken
@RyuShinkuuHadoken Год назад
I got so used to mash Ryu super back in Marvel vs Capcom games that even now my brain just mashes during Dragon ball fighterz supers.
@Xaero83ZX
@Xaero83ZX Год назад
Justin n Matt always got me crying when they do their ManScape 🤣 like bruh… why?! 🤣🤣🤣
@It_was_I_Alpharius
@It_was_I_Alpharius Год назад
You guys should do an episode on fighting game terminology. Break down the words that get tossed around every episode.
@doris3026
@doris3026 Год назад
You hyped me on this Desk guy, i will check out his chanel !
@Xusphy
@Xusphy Год назад
Been following Desk since UMVC3 and that dude has some of the wildest content. Truly impossible stuff.
@SuperBart1989
@SuperBart1989 Год назад
can't believe no one mentioned skullgirls. Is not the type of fighting game I'm used to play, but that sh*t has some crazy combos too
@immaculateeatery1
@immaculateeatery1 Год назад
I really want a fighting game that has an amazing musical track with known producers and is heavily focused on the rythm/stage/imputs. Not necessarily a ddr game but some of the best fighters have great memorable stage songs
@ottosantiagolassus
@ottosantiagolassus Год назад
Killer instinct
@neah2k11
@neah2k11 Год назад
The EX series had interactive supers. The examples I can think of are Sagat, Jack and Darun level 3 moves. Nailing button presses on those 3 gave additional damage. Darun's even allowed the opponent to potentially escape with inputs of their own
@gamedeuschronus8796
@gamedeuschronus8796 Год назад
I have played all kinds of different fighting games. However, combos have never felt more rewarding than in Killer Instinct. Which is a game based entirely around a solid, but somewhat fair combo system. You have different levels of strength in developing certain combos, ways to implement shadow moves for extended combos, combo ending moves or ultra-combo finishers, or even escape a combo with the combo breaker feature. Out of all the different fighting games I own, Killer Instinct has the easiest combo system to learn. The hardest game for me to learn combos in would have to be Tekken. I love the Tekken series but the combo system in that game is hard as hell. I'm used to using light, medium, and heavy attack buttons, with or without assists. But the Tekken games are a bit trickier. I've never even pulled off a 10-hit combo. 😅 Side note: I'm also a huge fan of the KOF series, courtesy of watching numerous KOF legacy videos from Max. I practically became more of a fighting game fanatic through his gameplay of the series. ✌😇
@tiberionx
@tiberionx Год назад
i love listening to these guys ramble on that i dont even mind the awkward ad reads hahaha
@DirtiestDMusic
@DirtiestDMusic Год назад
I HAD THAT MORTAL KOMBAT 1 MANUAL
@Volfyrion
@Volfyrion Год назад
This podcast is a blessing on this putrid earth
@707zacbuster
@707zacbuster Год назад
The best feeling doing a combo as a kid in the 90s was being able to do a ultra combo and killer instinct 1 and 2
@TheFirstBoolzi
@TheFirstBoolzi Год назад
god i'm so happy this podcast exists, keep up the good job Triple K.O! also please do yourself a favor and check dedMK's oldschool MK combo videos if you want to see a lesser known creator who also still does well edited combo videos 😎
@chewonthebacca8264
@chewonthebacca8264 Год назад
plz god just do the ads off the top. you'll still get paid. we won't get annoyed. everyone wins. love you guys.
@Xusphy
@Xusphy Год назад
RU-vid Vanced automatically skips ads 👌👌
@DayFul
@DayFul Год назад
My Tekken tag 1 Julia combos are still by far my most viewed videos, They are the reason I made a channel. In the Tekken tag 1 days Julia had a juggle off her hop kick that was dubbed the wonder juggle it was simple yet took off half your health. Julia is so far removed from her original design now it pushed me away from Tekken. She was my favourite video game character along with Yuffie from FF7, I seem to gravitate towards smol characters who do a crapton of damage it's funny. Akira in SF5 has been a blast I started a few weeks back and she's so much fun I wish there was more of a chance for her to be in SF6 but it's a pipe dream.
@RDG99
@RDG99 Год назад
I love Tekken combos. Kinda sad they barely mentioned it...
@QuietStorm3007
@QuietStorm3007 Год назад
I think that my 1st introduction to a fighting game with a combo counter was Darkstalkers. Playing X-Men: COTA, Marvel Super Heroes and X-Men vs Street Fighter made me want to learn combos. But now at the age of 41, I'm perfectly contempt with the mid level bread and butter combos, my muscle memory is no longer strong enough to remember advanced combos.
@jessejace
@jessejace Год назад
I like Guilty Gear's approach to combos. The game rewards strategic mashing. If you mash in the right order, you get a combo. It gives you the impression that the game has endless combo possibilities.
@Jommoson
@Jommoson Год назад
I know this is a tedious request, but i would really appreciate timestamps for the RU-vid video, (The whole podcast is entertaining and my favourite to listen to right now anyways) just for the sake of rewatching 😂
@SlickRick4EVER
@SlickRick4EVER Год назад
Why don’t you just get a paper and pencil and write it on your own? You are lazy AF…
@damonblack1495
@damonblack1495 Год назад
I may get a bunch of hate here but for me Street Fighter 5 has done combo's really well. Most folks can do simple bread and butter combos while better players can do some pretty flashy stuff using meter and whatnot. V shifts and V reversals are also a good way to try and avoid / get out of combo's. And even the bigger ones the good players do seem within reach of lesser players because they are not crazy long or over the top. I know the game released in a poor state. And it's always popular to hate on the current featured product. But I believe in 5-10 years down the line SF5 is going to be looked back on, in it's current end game state, as one of the better fighting games of the period.
@CrazyDrgonRider
@CrazyDrgonRider Год назад
LETS GO ANOTHER TRIPLE KO I LOVE YOU JUSTIN MARRY ME
@msarasola
@msarasola Год назад
I love the episode, but I feel like one major thing was left out when it comes to breaking combos. The counter holds in the Dead or Alive franchise. Counter holds were a big part of making DoA my favorite 3d fighting series. It's such a shame that this game never gets it's due.
@retsu3993
@retsu3993 Год назад
My opinion it's either Ultimate Marvel 3 or Power Rangers: Battle for the grid. Which is a tag game and expected. Outside of a tag fighters it's under night in birth or BlazBlue Central fiction
@tpatt513
@tpatt513 Год назад
ULTRAAAAAAAAAAA COMMMMMMMBOOOOOOOOOOOOO!
@warrendesenberg
@warrendesenberg Год назад
I loved the DBZ music videos back in the day haha! That’s a deep cut
@BlackMasamuneX
@BlackMasamuneX Год назад
Hey, how's about you guys do your own Fighting Game Awards episode?
@bananabike279
@bananabike279 Год назад
Great episode as always! Listening to the podcast on Spotify, for some reason I get random ads multiple times throughout the episode even though I have a premium account. Not talking about the Honey or Manscaped sponsorships, but ads in entirely an entire different language. Do you guys maybe know what''s up with that?
@joshnunya324
@joshnunya324 Год назад
If every fighting game had the Easy Beat Combo System from Jojo All-Star Battle R I would play more of them You got easy combos like NRS Games and the Zigzag Quarter Circle Light Heavy R2 Craziness of Street Figher
@dnbasstep1
@dnbasstep1 Год назад
Im surprised matt didnt touch up on skullgirls and the ips system in that and the mind games of scaring your opponent to burst in that game
@gjergji15
@gjergji15 Год назад
Since Bloody Roar came up I wanna add that the thing about BR is it doesn't have many combos cause you can evade and the meta becomes really footsie based and reads . Watch the ComboBreaker tourney and you'll see. its fun
@ceniza_honey
@ceniza_honey 3 месяца назад
k' will on youtube also has some great exhibition combos in the kof series
@KrimsonKreamer
@KrimsonKreamer Год назад
technically if you think about it, in SF5 V-Reversal and V-Shift are Capcoms version of a Combo Breaker
@JohnGaming55
@JohnGaming55 Год назад
Nah, they're more of like KOF guard cancels.
@bruceleeds7988
@bruceleeds7988 Год назад
Hold up... Desk is ONE GUY?!
@ericguerra91
@ericguerra91 7 месяцев назад
I still have trouble trying to do air combos and launches in all the marvel vs games
@RoboShaoKhan
@RoboShaoKhan Год назад
My favorite combos are skullgirls they have light-heavy combos but if you hit the same button in a combo your opponent can burst and it has a infinite protection system
@ajshiro3957
@ajshiro3957 Год назад
Kid me was like, "combo is life!" Now, doing a combo is like easy. It's just a thing. But why it gotta do mad damage, only for them to live though?!
@harrylane4
@harrylane4 Год назад
When sajam asks “will it kill” and I’m behind the controller, the answer is always no
@OscinoFilms
@OscinoFilms Год назад
Take a shot everytime Max mentions Killer Instinct
@GuiasMaurelChile
@GuiasMaurelChile Год назад
Can't believe the didn't talk about Combo Trials. Street Fighter EX 2 plus is a great example of this. The fact that you have to do them to unlock characters is genius! You wanna use better characters? Git gud.
@DarkstoryX
@DarkstoryX Год назад
Take a shot every time Max talks about KI you wouldn’t make it to the end of the video lmao. But yeah, combos are pretty much rhythm games snuck into a fighting game.
@FhargaZ
@FhargaZ Год назад
I think before with the older games we just enjoyed the time and combos were not that important in our minds. Playing MK11 in a barbacue against friends that knew the combos i was able to reach finals just by timing and reaction but i lost that final. Now is almost like you need at least some combo knowledge for each game. The last for me and my friends ha e been; Guilty gear strive, that has some easy and fun combos, tekken 7 is pretty different but we manage something and King of fighters that really has some hard ones.
@ThatsGoodToast1
@ThatsGoodToast1 Год назад
Hey y'all, love the podcast, but if you don't mind, can I make a suggestion for Matt? Can you use a pop filter, or some other adjustment to your mic on the mixing end? His plosives are popping a bit heavily when he's talking. I'm probably just being paranoid or whatnot, and if I'm wrong and just being crazy, I'm sorry about that!
@DARS_04
@DARS_04 Год назад
Yo, Desk Kanzuki song slaps.
@Paeddl
@Paeddl Год назад
Maybe its just me, but i think Link Combos are a relic of the past that should have been replaced with Chains a long time ago. They just feel stiff and unintuitive compared to Chain Combos, which is why i really liked Street Fighter x Tekken, because it was Street fighter with Chains.
@christoferprestipino7433
@christoferprestipino7433 Год назад
Best combo video was “ryu is strong” at 2k9
@ilijastankovic9063
@ilijastankovic9063 Год назад
I love cr.hp heavy dp
@ilijastankovic9063
@ilijastankovic9063 Год назад
The power....
@Rough_Estimates
@Rough_Estimates Год назад
Wish Tekken Tag 2 had more health for the characters. Two combos, some footsies and you're out.
@ZDWario
@ZDWario Год назад
My Abyss Odyssey Combos video😏
@neilsmadsen9134
@neilsmadsen9134 Год назад
Bloody Roar 2: The New Breed is one of my favorite fighting games of all time. Go play it with "Any Cancel Point" special rule turned on and tell me you don't have a hell of a good time.
@aarogoth8806
@aarogoth8806 Год назад
I just wish if mvc3 couldn't get that tvc busrt bring back the roll recovery. mvci was a neat switch mechanic where you put in the resource but it wasnt free you have to earn it and stop yourself
@reydez84
@reydez84 Год назад
bloody roar 2 can start combos as human and in the middle of the combos switch to beast, there is infinites and they are easy
@Darkeclipse2
@Darkeclipse2 Год назад
Not that I expected it out if Max or Justin but how Matt not talk about Dead or Alive as far as 3D games go? Lol
@kamikaze82
@kamikaze82 Год назад
Two ads within like 10 minutes of each other? Maybe do the first ad before the discussion begins? That may make it feel a bit more spaced out.
@hunterherndon8573
@hunterherndon8573 11 месяцев назад
You can actually get around max damage in mk4
@christophermarshall2362
@christophermarshall2362 Год назад
My best way to get combos is from watching RU-vid videos and tutorials!
@23NinjaSniper
@23NinjaSniper Год назад
Please Max bless us with a Rate the Super: Bloody Roar 3.
@AUGOM0919
@AUGOM0919 Год назад
Have anybody tried Dong Dong Never Die here? Nyahahaha
@yami-kay9099
@yami-kay9099 Год назад
Love the channel. Just wondering if we can submit topics for episodes. I think a episode dedicated to pop offs would be hilarious. Good pop offs bad pop offs, Which were memorable to you, Justin on evo moment 39 crowd, woshige in g.g. lol lots of good talk here.
@charlesplante
@charlesplante Год назад
Yeah but imagine how hype or cringe it would be to watch a whole EVO style tourney that considered combos to be glitches and were banned.
@HarrowingShadows
@HarrowingShadows Год назад
12:50 That Adema song is simultaneously cool and bad, it is one of the weaker examples of that early 2000's edgy shit tho tbh
@EinDose
@EinDose Год назад
Combos are always the thing that I feel the most at odds with the FGC on, because it''s basically the ONE thing about fighting games I don't enjoy. Footsies, neutral, defensive tools, specials, openers, I will gleefully go galaxy-brain on ALL of that, but combos are just misery. I hate the process of learning them, I hate how strict their input windows always are, I hate that it's basically just a completely perpendicular skillset to the entire rest of the genre, and more than anything I hate that... well, guess what: Sakurai was right, combos are zero fun for the person getting hit by them, who basically just doesn't get to play the game during it. I can't help but notice that through this entire episode, the conversation never spent much time at all from the perspective of 'the guy getting comboed'. It's why I found that I have a lot more fun with zoners: their playstyle de-emphasises combos in favor of a greater emphasis on everything else; they stretch their neutral, footsies and predictive skills across almost the entire game. If you can combo with one, that's nice, but it's the smallest part of the pie for them.
@hotepanthony3910
@hotepanthony3910 Год назад
lol, is anyone going to fact-check Max on these KI facts?
@glass12
@glass12 Год назад
Does Max like KI? xD
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