This is one my favourite games of all time, but it definitely isn't suited for one hour long session, while you are talking to someone. It demends you to take your time and sometimes think outside the box.
iamonlinehero Yes. Constructive criticism like this good to see. I last played Comix Zone when I got that Sega game collection for the PS3. I didn't remember it being that difficult when I originally played it, but I enjoyed it nonetheless.
Its really not a long game though(game's hard difficulty which makes you start over and over from death makes it feel long). Once you know the game, you can beat the game in a half hour.
It's "every continue given for every beaten "boss" of the two paged episode" game, with checkpoints every level. And honestly, I never knew that you can just bruteforce puzzle with two clocks by breaking it instead of using switch. Huh, the more you know
the Roadkill is deffinitly not useless. from what i can remember he can..... flick hard to reach switches so you dont take any damage trying to break objects to get to it. he can find hidden items. he scares off the women ninjas so you dont fight them.
Howard Drossin, the composer of Comix Zone, has been in a grunge-band before this. Also, he based most of his songs on an already existing ones, no wonder it sounds rock'ish.
There are so many secrets hidden, if you use the rat in the correct way you will find them. And read what the dialogues the female character says. It's a really easy game if you understand how it works.
Honestly, James isn't even into games right? He focuses on movies now, he's a casual more than anything. Imo the Gen is too hardcore of a system for him, I could never see him beating Revenge of Shinobi or Alien Soldier. No wonder why he likes the Snes better, it was more casual friendly. Now Mike might be able to figure these games out if he digs into it. He already beat Bloodlines and C Hard Corps.
That's a very astute observation guys.Because in comics, time and space are the same thing, the space in the page is actually also represents time, hence the artists can simulate time going faster or slower by using more (and smaller)or less/bigger panels per page
Every time you beat a level, you get an extra life. You can have 3 lives. Yes, it's hard, but it's very satisfying when you finally beat it. Mike was pretty much right at the end there.
>comix zone >notorious for being extremely hard No way. I guess it can be considered hard if you just punch everything (draining your life) and never use your rat to search around for items. Then again, they never tell you about it.
If i remember correctly, you use the rat to tear the panels and reveal items that heal you, thats what was making it an endurance. I always thought it was cheap they didnt tell you that but then have the nerve to take health from you for punching stuff thats in your way like the barrels
They do push the rat on you a lot though. Its kind of a hint he's important. Roadkill old Buddy! Also The damage drain for punching barrels. Maybe encourages you to use the dynamite for that stuff. Or top off your health with an Ice Tea afterwards.
aw yeah man, such a classic. I can remember being terrible at this game as a kid and still I couldn't get enough of it. There's something about the music and graphical quality of the Sega Genesis games that hits this unique nostalgia button in me. I always had Nintendo and my friends had Sega, so when my grandmother bought me a Genesis gen 2 for Christmas one year, I felt like a freaking boss because I finally had both options. Now I also want to go back and replay Shining Force, for some reason I have always sort of linked these two in my head. I guess I got them at about the same time or something.
Its funny how they can figure to kneel at the end of a map with a certain color gem to get a tornado to pick them up, but they can't figure out how to use a switch or cover up a hole some times
I think he could beat it if he invested some time and energy into it...but the problem is that he simply won't play it, because it's not a series that's usually on Nintendo consoles like how he played Castlevania Bloodlines and Contra Hard Corps. They're both Nintendo fanboys at heart.
I love the grungy aesthetic of this game. I've always wanted to do a cover of the tunes! This music and mutant league footballs music are some of the rockinest.
always loved this game but it's really not that difficult. They're problem was they didn't use roadkill the rat to find the secret power ups in the different panels.
ShadowsLight In their defense they aren't just playing the game, but carrying on a conversation on various topics for the same of making an entertaining video, so I imagine their attention isn't as focused on the games when they do these videos as it would be if they weren't filming and could just focus 100% on the game.
Omg! This was one of my favourite games to play, I'm really glad you guys are playing it. The style is so unique and the music's great; I could never make it past a certain point, though, and the difficulty is quite harsh. Thank you for this video! I really appreciate all the work that goes into them! :)
I absolutely love this game, but I agree with James that they made this game difficult in very cheap ways, like not filling up your life bar between stages. No game should ever do that. And the game is REALLY stingy with extra lives. Just give three lives and you'd still have a damn difficult game.
Yes James and Mike your continue theory is in fact correct! Comix Zone gives you a continue / extra life after the page 2 boss and page 4 boss. I went through the gauntlet with this game as a kid lol. It was just to hard for little me to beat at the time. But after a good few rentals I managed to get through it and get the bad ending. Yes! There are 2 endings! A few tries later I got good enough to get the good ending lol. One of my all time personal Sega Genesis favorites I still play from time to time for nostalgia and like to show off when I get together with my friends for our retro game hangout sessions. Great work as always! I look forward to whatever you tackle next.
One of the more ironic and idiotic comments I've seen in a while. Funny thing, most of the time, they definitely Don't know anything about the games they play, particularly in regards to secrets, mechanics, controls, they mostly go in blind and fail in an epic fashion like they did here.
Every time I see you two plying together,makes me remember my best friend and I. We used to play like this when we were younger. Just the two of us and the game, no problems, no worries, away from the real world. How I miss those days =(
I love James and Mike when they play games together and talk and laugh. But my only pet-peeve is when James pauses the game to talk to Mike 1 on 1. Great videos! Don't get me wrong at all! I love avgn too.
I used to rent this game all the time when I was young and the copy the video tape store had would always reset on its own randomly. My older brothers would yell at me for renting knowing about the random reset thing, but I loved playing it. I think farthest I ever go to was the end of the 2nd level, but I would have to watch a full play through to be sure though; which i might do now that I have seen this game again.
James just meant when you move to another panel, you stay at the same place, but you are ahead a little bit, to the future. You kill a guy in sewers in the panel 1, move to panel 2, you still are in the sewers (same place), but it's on the future (ahead in time). So you move in time, but you don't move in space. Sounds nerdy as fuck but it makes sense =p
I remember getting this game oddly enough, in like a "Sears" type of department store. They had like a glass cabinet for their game section, and they had this one randomly as a bargain item. I remember playing the crap out of this game when I was a little girl. BUT the game was freakin brutal. My brothers used to be able to get further, and I would always struggle. Game is relentless. And the one life thing is just insane. But I know there is a ton of items and features in the game, that help you progress. But at that young of an age, it was always lost on me. I do recall playing this game over and over, because it was so addicting. Even if it got frustrating the further you went down (because dying the further you went down, was rage inducing).
This game used to frustrate me as a kid, then I got older and realized it is not a beat em up, it is a puzzle solving game. Once I figured that out, i finally beat it.... after 28 years.
In my opinion, button mashing is an improper technique for almost any game. It does sometimes annoy the hell out of me that they always resort to button mashing, but they are funny enough for me to keep watching.
Making this game any easier would allow you to beat it in one small sitting. I think it took a year to master. When I beat it as a kid the amount of euphoria I got from accomplishment was so huge. I even woke up my dad to show him the credits to prove I beat it. On the weekend I was never supposed to wake up my parents. But even he was impressed. I would say this isn't so hard when you learn all the little tricks. You can easily beat it if you memorize all the patterns. The music graphics and controls are great. But one life was frustrating as hell. There are harder games though, like The Haunting and Zombies Ate My Neighbors and Slime World. I never beat those but I love those too for some reason.
I love this show, it's so much fun to watch every week. I like the fact it's just James & Mike playing a game talking about nostalgic stuff or whatever. Most game shows always are about opinions. This show is just about having fun.
this game is not too bad if you know what to do but the challenge is finding that out and trying to conserve health as much as possible. the rat is everything
we are 4D beings,.. 3D is spacial dimensions, 4th is time and mind, basically sentience, inner space, 5th and beyond are solely hypothetical, and consist of physical and metaphysical barriers. Many believe there are at least 11.
Also let’s you do a custom move with the push of a button. These moves consist of either just regular moves now just used with a button push (such as shoulder smash,) or exclusive moves (like block and shaolin kick.)
"Find The Combination" - The game tells you this every time you enter that room. i figured they could've figured that out, but they wouldn't stop talking about Planet Of The Apes and pay attention instead. Pay attention and read the manual sometimes or look up the game on the internet. i don't understand why them and others are so against that stuff. With that said i think that 1 life shit is bullshit and this game is a little too hard, lol.
Hey James and Mike, Idk if you noticed, but breaking boxes, cages, barrels etc actually damages your health for every hit you land. The "correct" way to play, conserving your life total, is to find ways around obstacles like pushing them or tricking enemies into breaking them for you. Just another way this game is really difficult. Also, using the D pad and various taps of the attack button, there are actually a large variety of moves you can perform, which get around a lot of your enemy repeatedly blocking your basic punch. I'd love to see a "revisit" episode where you guys bear down and beat the game. Keep up the awesome videos!
I've been playing games for quite a while now and even now decades later this is easily one o the most difficult games I've ever played. It's a battle of attrition. Even if you manage to not get hit that often, you're still pretty fucked because health packs in this game are so sparse and restore very little, you'd think the developers had to pay for each one to be in the game. And since they obviously spent all the money on the badass art style, that left like $15 for health packs.
yea me to. played this on segachannel 22 years ago. never again. out of tens of thousands of games I rate this low double digits. more lives/health would have made it a bit more fun
Completely agree. I wanted to love it, but having to play through all the same nightmarish panels over and over again just to get a chance to practice the next one was too much. Not even Super Ghosts N Goblins poses such a challenge to the patience.
I wouldn't say difficulty is the factor. The problem lay with the risk/reward factor. Most players don't assume taking careless steps in any direction will lead to a gameover. Its punishing! Having to start over after having gained a few things here and there is no fun. Ultimately the 1 life aspect is just too harsh for this game. Even the creater admitted that
At 6:40 you're supposed to hold the lever and switch it up and down and align those rotating diodes. It will then explode and you progress to the next panel. If you hold the attack button you'll see Axle tear paper off the background and use it to throw a paper airplane across the panel. It will wipe out every enemy in your way. If you let the rat run loose it will find hidden items and power ups in certain panels.
Super C is a 2-continue game, James! 2 continues equals a total of 3 sets when taking into account the initial set of lives (player credits). How many lives you can have in total depends on the already given count (or 'per level', if witnessed). In Contra's case, it's 3 player credits and 3 continues (3+ 3x3=12). With Super C - 3 player credits and 2 continues (3+ 3x2=9).
I just spent a few hours playing this on the weekend and FINALLY beat it. It's definitely one of those things you need to play a lot and memorize better strats. Like, using bombs to blow up blockades and doors instead of spending your health smacking it x100 times, or holding the attack button to create this insta-kill-death-paper-air-plane, lol. Stuff like that. Cool video though, I frigin love this game. Cheers~
I can't believe everyone thinks James and Mike dislike Genesis. The only complaint they gave about this game was the difficulty and literally praised the rest tenfold. There are so many Sega fanboys in these comments that were just itching to troll the second they could.
VideoGameLover58 I specifically remember them saying the reflection level in bloodlines was awesome for the Genesis hardware. Just because James never owned a Genesis as a kid doesn't mean he doesn't appreciate it now. I love PlayStation but when he said he still preferred 4 over symphony of the night I didn't take offense to it.
***** what? They didn't shit on bloodlines. They had nothing but good things to say. I personally like symphony of the night and recently... The Simon's quest revamped by *metroidquest* But, i still have my childhood genesis and a handful of games left including "my bloodlines cart" ( i sold off most of my old games for 5th gen...then 6th gen and so on)
OmG the whole time i'm like "Throw the fucking knife! Pick up the fucking rat!" "Use the dynamite! DRINK THE TEA!!! Drink the fucking tea" "Put the rat down theres a hidden thing!"
Great game, amazing graphics, good controls and outstanding soundtrack. Unfortunately those two are just too bad at video games. Sometimes I think they do it on purpose to have more comments on the video.
I think this game could have been so much easier if they just made it so you didnt lose health breaking barrels or gates that you NEED to punch. its like a tollbooth, you need to pay the tax to continue. I dont know how many times I have died because I just dont have enough health from the gates and barrels.
Was really surprised to find out that, if you hold the attack button, he rips the background page out, folds it into a paper aeroplane and throws it across the room dealing massive damage to anything that hits it - though you also happen to lose alot of health also in the process of ripping out the page. It's a last resort sort of thing I suppose.
The thing of the "clock" is a puzzle. You must stop the thing with the... interruptor, when both touch the middle metal. You can use the dinamite with the same "square level" enemy, right down below you.
Jesus, I didn't know Comix Zone had such a cult following. Guys, the game is hard, and unfairly difficult in some places. Even the creator of the game admitted that he made it too difficult
Hard corps isn't really all that hard for me. The robot with the homing weapon makes it stupid easy. Ghouls and ghosts is WAY harder! I will say this. I didn't give it the chance it deserved years ago. If theres exploration it can't be that bad. I'll give another go 1 day
The problem here are the fans of AVGN. They've become so big that fans will shit on them any chance they get for a game they're good at that J&M aren't.
The rainbow shadows are due to video compression artifacts caused by James using composite for his setup. If you play this on your setup Mike, you would see the shadows display normally through RGB.