White references civvie and somehow the act man makes an appearance!!!! Dude the act man please god make a video on this game and make a point that this game is like Duke nukem forever that never was
@TorchBearer90 I've played both in my times I played old StarCraft and C&C and then FPS games came after I got a GameCube and medal of honor was the start
HWAT THE FUCK why is there so many celebrities here!!! First act man now the great dictator!!! Also when's the next episode coming out!!!! I wanna see more neighborhood shenanigans
I loved renegade but always thought it didnt stay true to the original since when you hit their harvester with a single bullet you're not immediately accosted by every nod unit in existence.
Oh ye gods I'm getting flashbacks of sensitive moments in missions when an enemy harvester would meander onto my turf without me realising, a unit or turret hits it. All hell breaks loose. But then again it could be cheesed to distract enemies while you throw your ball of units at their MCU.
Nods were stopped Dongs were shot But maybe the real Command and Conquer: Renegade was the friends we made along the way Great video, dawg. Liked and Reported
Ghost of the Orca.. A moment of silence for the brave Orca pilot that was so determined to do their mission, even being shot down mid flight did not stop them from taking that Obelisk out.
@@Nuuk_Nuke_Nook Aye. Brave and very determined! Never even questioning for a moment why the heck that commander dude keeps sending them into these crazy dangerous missions. They got some real go-get-em attitude.
Best thing is EA is doing is remastering it now, at least, they stopped pursuing more mobile idle games that barely had any strategy nor fun. I hope they continue remastering it, as most of the original Westwood production is working with it.
yes the stupid fast disfigured blobs of mass sprinkled with damage immunity were nightmare fuel for me too. though the scariest gaming encounter of my life has to be the first time you get to fight a Skaarj in Unreal.
Yeah they made me afraid for some reason.. still do to a degree. Playing this game when I was literally 7 probably didnt help, but I had played Doom (badly) and HL1 (betterer) so I didn't think it would fuck with me..
Considering they used to be either humans or animals but mutated into blobs due to tiberium, you're right to be afraid. Especially if you use tiberium based weapons on them, like I did, being a dumbass.
Oh really? How? Some sort of wrapper or WWonline emulation? I'd figured most the player base would've transferred over to RenX considering its newer engine and continued development.
@@DrWhite Yeah we're still keeping the dream alive between a few explicitly Renegade focused communities and w3dhub (which also has a Red Alert total conversion for the multiplayer currently playable.)
@@DrWhite Yeah, we still have many players online in Renegade with a community ran GSA, and WOL (known as XWIS now). You should install some patches in order to play in community servers. We'd like to see you there ;)
I want to say this about Renegade because.. well.. I worked on it. My name is Thomas Riccardi and I have had a lot of jobs in my life and one of them was working for Westwood Studios as a beta tester. You figure it would be your ultimate dream job and trust me.. its not. The first title I worked on was Emperor Battle For Dune but came in so late in the cycle that my name wasn't on the credits. Next game as Red Alert 2: Yuri's Revenge which was a great game and then came Renegade. Hoo Boy. This game was just a complete disappointment from square one because the company in their infinite wisdom decides "Hey! Lets make our own graphics engine!" Which..was.. stupid! There were a few graphic engines that we could of used like the unreal engine but.. noooooooo they went with their own design. So we had to play this game day in and day out looking for bugs, map holes, etc.. and believe me.. that wasn't fun. I remember getting stuck on the third mission (the one with the snow) for weeks because they wanted to make sure it was a solid level (hint: it wasn't.) But yeah, to me the game is a pile of crap and will always continue to be but if people like it.. eh.. knock yourselves out.
Genuinely fascinating to hear your perspective! I can understand if QA-ing the game gives it a bitter taste - I know how rough testing levels made on already stable engines can be, so It've been hellish to test both the level design and the engine design. QA is always hell, so I take my hat off for you.
To be fair they used some innovative things for the time, like the automatic generation of the AI pathfinding area. Greg Hjelstrom (the lead programmer) gave a presentation about it. It was very helpful for the reverse engineering of the code of the editor. Though I must say that the quality of the singleplayer scripts differs a lot from the quality of the actual engine. @DrWhite you might also want to take a look at w3dhub.com where they make new free to play stand-alone mods based on Renegade. Set in the RA1, RA2, Dune etc universes.
25:40 this moment brought back the memory of me constantly using the flamethrower on the walls in the multiplayer map. i was simply amazed by the trail it was leaving. also tried drawing stuff. this was top notch levels of graphics for me as a kid (around 9 yo). i was completely in love with Sakura, though i don't remember her name at all, it's like i'm hearing it for the first time. her switching sides but still remaining kinda distant / neutral / mysterious was incredible. interesting fact, i knew very little english back then and until now i didn't know she's asian. I hated Sydney and likely failed the missions a regularly due to killing her on purpose. ironically, i remember her name and that she's the daughter of the white haired Dr. Mobius. another thing i considered amazing was that the characters had multiple outfits, you could choose between all of them in the multiplayer map, which i played alone or with AI. it took maybe 3 years from that time until we had internet at home. It all looks so silly and cheesy now, but damn the memories are so good.
There's also a fairly straightforward way of still playing this one online if you google it. It still gets its 20-30 people average on weekdays, and between vanilla Renegade and the IA mod get up to 50-80 players on weekends. Ren-X is consistently more people on weekdays during Euro primetime, though during NA hours it tends to die too.
The retread of the city map would be more acceptable in a longer game because it's a decent level. It's problem is that, for the most part, every renegade map has at least one unique thing to it to make it stand out, even the retread of the lab map has the mutant outbreak, but it has nothing. The retread of the city just has the exact same encounter design as the city with only a very short mansion level in-between them. If there was at least another level between them, it wouldn't feel so boring.
You said it tho - It would've really benefited from something unique. The worst part is that all the unique and interesting encounters are on the first trip through, so the second time they have to depend on putting snipers on all the rooftops just to make things difficult because there are no remaining 'twists'. No cool set pieces, just a sea of snipers. Hell, a short rooftop segment or something would've made it infinitely better.
Hey man, thanks! It really means a lot to me when I see comments like this. I'm currently working on the tiberium sun video. It's a 30 page monster of a script and it's not even done yet. I hope people will enjoy it too.
I love how you not only Nod (pun intended) to Civvie but also his lore haha. He's one of my favorite channels along with yours. Please do more CnC videos! I grew up playing red alert mainly and I've been getting into the other games now as well
23:19: that flame tank must've sent itself to the shadow realm, er, Blue Hell. Nothing but skybox forever. For those who haven't played it, crashing one vehicle into another can sometimes blip one or both vehicles off the map.
Multiplayer on this was great. Big, long multi hour stalemates. Teamwork was the only way to win. It wasn't perfectly balanced (nod tend to have the upper hand more often than gdi do), but it was balanced enough that no matter which side, an organised team could steamroll a non organised one.
Thanks for making a good review of an underappreciated game from the great old Westwood Studios. 30:25 - Isn't there a switch in the room that lets you kill the Templars that haven't broken out of their capsules yet, one switch for each side?
Not that I could see. If it's on the lower floor, good luck surviving the ones that are out already. Tib weapons damage-over-time are insane on Commando
@@DrWhite Last I remember, there are two switches on the lower floor located on consoles that kill the Templars that haven't broken out of their capsules yet. Or I could be misremembering and thinking of a similar room but with Initiates.
I know this video is by now over 2 years old, but damn.. I miss the days of playing Renegade, was introduced to it by my dad, he gave my brother and I the CD, and was obsessed with the multiplayer for like 5 or so years, it was crazy, especially the sniper servers, learning to aim with the "V" button was a difficult task, but makes all the sniper kills worth it.
At this point, I've played with the defaults so long I just live with them. Besides, the campaign has next to no moments where you'd want a separated camera.
Then again this could very much do with a follow up video. The original game is still being played. And that is where it’s strength lies, the SP was just a tad silly.
Multiplayer is where this game excels. I played in clans and absolutely loved it online. Back on it again now with the original and Renegade X. A real gem of teamwork.
@@GoldKingsMan There are multiplayer maps that do solo-esque co-op missions. Well, there were, about 10-15 years ago. I dunno if anyone plays those maps anymore.
And we have Renegade X Firestorm coming out soon! @@GoldKingsMan There were servers back in the day that would play through modded single player missions that were hacked to work in multiplayer.
My favorite little detail in this game (alluded to in this video) is that the GDI base you rescue at the start if mission 2 is the beachhead then-Commander Solomon established back in C&C 1 mission 1.
10:50 not sure if you knew, but the Shore Defense Cannon can be destroyed by you the player. Just don't take out the SAM sites and blow it up with C4 and/or rockets. It's actually considered one of the secret Tertiary Objectives to do so. 13:15 fun fact, the shotgun and the ramjet rifle are the only 2 weapons that are available in multiplayer, and can be used by NOD forces against you in singleplayer, but will never drop and you can't pick them up and use them against you. Shotguns are used by Black Hand troops on that boat mission and that's it. There's a Black Hand sniper at the top of the Communications Tower in the next to last Mission Tomorrow's Technology Today, who uses a Ramjet rifle and is the only one in the game to do so. You can kill him and you will see the rifle actually drop on occasion, but you cannot physically get to the rifle without cheats. There's also the engineer's repair gun which, if you stand close enough to a NOD engineer, he should fire a red beam at you from his repair gun. Sadly, that damaging repair gun doesn't exist in Multiplayer, and an Engineer will never drop his repair gun in singleplayer. (The railgun used by Raveshaw in MP doesnt appear in singleplayer mode.) Overall, great video. A nice rehash of an old, but amazing FPS.
I never understood how the multiplayer never took off after games like golden eye and quake. That game was my favourite. Good old demo servers on gamespy arcade is whereit all started for me. Everyone of my friends that I showed it too, loved it. RIP PC
Great retrospective - this was a cult classic for me when I played it in 2006. It felt like a much longer game back then, especially as FPS single-player campaigns started to wane in quality and length in the ensuing years. The multiplayer was ahead of its time in many ways.
@29:13 ... Red Alert 2 references! The pictures on the walls are Soviet Apocalypse tanks and the soundbyte is one of the things you hear when you're running the RA2 installer... Nostalgia...
Thanks for this video. I'm a massive command and conquer fan but never played renegade because I'm a diehard follower of the prophet. You'll never catch me playing as GDI😂
At least there’s multiplayer where you can play as Nod. There’s a practice mode in game with bots. If you start as GDI, go into the menu and select “switch teams.” There are other standalone mods like Red Alert: A Path Beyond and Tiberian Sun Reborn that changes the setting, with upcoming ones based on Red Alert 2 and Emperor: Battle for Dune. Renegade X is a remake on the Unreal 3 Engine, with a sequel that’s a reimagining of Tiberian Sun called Renegade X Firestorm.
1:21 Minus points for using OpenRA though. The Commando sections are supposed to be a third person shooter even in the RTS, and because of that, the Commando does not auto-target enemies in the actual game.
I absolutely loved the ninth mission as a kid, despite losing all your weapons in the beginning. The prison camp is interesting to explore, the valley has an ancient Nod Temple (which you didn't mention), the research center has interesting vistas and the mission ends with a super cool boss fight. Aaaand it's followed by the worst mission: Protecting monkey brain Mobius.
Why do I remember that one level in the game had jetpack troopers, that took place inside a NOD facility that got ion blasted while you were still inside it?
Brotherhood: Obliterated Geneva Convention: Violated Orphans and widows made: All of them Hours spent on this video: Too many Fucks given: None Morality: Discarded Recreational Nukes: Allowed Blood Spilled: Biblical proportions Parents: Disappointed People who read this: None Magic: The gathering Dark Jokes: Too many Worth it: Not really This Joke: Too long Shame: Immense The: End
Y’know what? I’m a fan of Civvie’s work, but I think in the battle of Dr White vs Civvie 11, I’m giving this W to you. I don’t know if the imprisoned boomer would be able to do Renegade justice if he ever covers this game.
Ever thought about doing a video about "Emperor: Battle for Dune"? It's essentially a reskinned C&C game. I'd watch the shit out of it, even if it's a multi-parter
8:49 That chef attacked me one time and when I killed him I got a message from general dipshit saying "Havoc don't kill innocent civilians!" or something like that.
Could you do a review in a similar manner for Command and Conquer: Generals? For all 3 factions? Pretty please with rocket buggies ontop? That game has such an incredible amount of insanity that one could point to and laugh about.
For anyone interested/who hasn't played this game before, the non-joke (read: boring af) Mission names are: 1) The Scorpion Hunters 2) Rescue And Retribution 3) Armoured Assault 4) The Plot Erupts 5) Stowaway 6) Deadly Reunion 7) The Grip Of The Black Hand 8) Obelisk Of Oppression 9) Evolution Of Evil 10) All Brains, No Brawn 11) Tomorrow's Technology Today 12) Stomping On Holy Ground
@@DrWhite Yeah. Also, props to The Dullest Level for having The Dullest Title. Obelisk Of Oppression? You're gonna lead with the thing that doesn't show itself until the end of the level? Why not the imminent threat of annihilation by napalm or nuclear strike? I propose we go into the code of every copy of Renegade out there and retroactively change it to something more relevant like, idk, "Hotspot" or "Nukes, Napalm and Nod"
Banjo-Kazooie Nuts and Bolts... Damn, was so disappointed. The 3D platformer duo return but now can use vehicles to traverse all obstacles. How on earth did that get through as an idea.