A few clarifications/corrections for the video. 1) In Tiberian Sun, there is a side mission in the Nod Campaign called "Blackout." During this mission, there is an island in the northwest part of the map that has an abandoned GDI base with 3 Mammoth tanks that the Nod player can use if they manage to get to the island. 2) Concerning the Harkonnen Devastator tank from Westwood's Dune games. I know that the Devastator predates the Mammoth Tank, as it was first seen in the game Dune 2 which was released in 1992 and the first CnC was released in 1995. I wanted to include a brief mention of the Devastator without it completely taking away from the primary topic of the video, which of course was the Mammoth Tank. So putting it at the end of the video in the "Legacy" chapter was the only place that seemed to make sense, even if technically it's the opposite; with the Mammoth being the legacy of the Devastator. 3) As I'm sure many people have noticed by now, RU-vid has made it so that dislikes are no longer visible. So for the sake of transparency, as of posting this comment, the video currently has 3,9991 likes and 61 dislikes. I'm not planning on periodically updating the like/dislike ratio and I don't know whether this is something I'll mention on every video moving forward or not. I personally do not agree with this change by RU-vid, but I doubt they'll revert it any time soon, if ever.
On 3, I think that number for likes might be a typo, as right now I can see 4,042 likes. Also, oddly enough, I can still see dislikes. I'm not sure if they rolled that particular change back, or if my paying for premium for whatever dumbass reason makes dislikes visible to me, but this video currently has 62 dislikes. As for the crew, here's where I would disagree with you. Two gunners is excessive for a single tank, especially when there are ways to make it so a single gunner can individually target either gun. Realistically, each gun would have its own optic, which the gunner would likely switch between when preparing to fire one gun or the other. Two loaders makes sense, however, especially for 120mm shells. An individual operator for the missile system is likewise excessive when the commander could do that himself; simply use his own optics to acquire target lock on whatever the missiles would be used on, then fire. Meanwhile, when not loading, either one or both loaders could enact repairs on the vehicle without significantly impacting overall crew effectiveness. All that being established, I personally think the maximum crew you would see in a vehicle like this would be five men.
@@ralphklunder Well RU-vid did say the change was going to be a slow rollout. The new policy was implemented like a week ago, but some people weren't affected by it. I know I wasn't until just a couple of days ago.
@@dorkcheese4460 It wasn't what they did now... it's what EA did back in 1998, by buying out Westwood Studios because they were a direct creative competitor (albeit small) who even had an online service in the dial-up years. (Westwood Online was years ahead, wayyy before Steam) EA had no intention of allowing C&C/WW Online to flourish, they simply wanted to milk it for its IP branding and cull the competition to monopolize the market.
@@BroNapartay man I'm that old. I remember playing the first C&C and not understanding why the later games said EA . To be fair I was a young teen when they got bought out.
Here's something to note about the Soviet lineage of Mammoths. During the Giant Ant missions, which are implied to take place after the war, the Allied forces you control are gold colored, could train grenadiers, and could field Mammoths Tanks. Some speculate this Allied force as well could have been the black ops/"global defense agency" predecessor to GDI, referenced in one of the RA cutscenes. While the premise is obviously silly, it's interesting to note how these silly side missions could potentially show the linkage between Soviet tech and later GDI.
I originally had a paragraph in the script where I was going to talk about the Mammoth tank being used by the Allies in the Red Alert ant missions. I decided to cut it from the final draft, as the issue with the ant missions is that if you consider them to be canon, then for consistency you must also consider the Dino Park missions from Tiberian Dawn to be canon as well,. It's clear that both sets of missions were easter eggs by Westwood. So I didn't think it was appropriate for me to say or imply that the Ant missions actually happened. At least not in a video that was primarily focused on the Mammoth tank.
@@Darkdaej Twas a typo in the renegade manual.. and the technological leap between your end of TD (2020) to the beginning of TS (2027) is to much for such little time Even after TS > TW (2047) most tech used by GDI has improved as you would expect over the two decades rather than the quick 7 years
@@nikkity5491 "it was a typo" Citation needed Also the 2019 evidence is beyond the manual and also appears in game. As for the technology gap...not really. GDI had the ion cannon already and the war likely opened up the floodgates for funding
" Okey bois, we have one of the biggest possible tank ever, double barreled and with epic sam rockets... How we name it? 1: Destructor 2: Terminator 3: Mammoth Why Mammoth? 1: Maybe because it's massive. 2: Maybe because of his epic appearance 3: Because the engineers will need the amount of cocaine corresponding to the mass of this animal to be able to construct a tank in less than a minute.
While engineers on a mountain of cocaine is the canonical explanation for how they can build the things in under a minute, I believe it may also be possible that the tanks arrive as premade hulls and modules, from elsewhere and you only have to wait for the assembly process. Such an approach would greatly aid in logistics, not least of which because it would only require having the engineers on a house sized mound of cocaine instead of a mountain of it.
@@AlexeiVoronin Hey, it may only be a house sized mound, but that's still a lot of coke that needs to be bought. That s**t ain't cheap. Also, It could very well be that the price includes the fuel and manpower needed to bring those parts to the field factory (which should really be called an assembly plant).
I love how the Mammoth Tank has made an appearance in damn near every Westwood game in some form or another. From Red Alert to Generals, hell even Emperor:Battle for Dune got in on the action. Turns out when a design is so good it transcends universes, you know you've made a good tank.
@@Jace-xw3ly Excluding that. With the Shockwave mod you gain access to USA’s Armour General. He has access to the Mammoth Tank as a general power unlockable. Functions as you’d expect.
On the topic of the Mammoth's legacy, there's also the T4-B Heavy Tank from Star Wars: Empire at War - particularly noteworthy because it was developed by ex-Westwood staff at Petroglyph games. So yes, there is (at least in Legends) a C&C reference in Star Wars, of all franchises!
Aaah yes, the best way to conquer planets as the rebels in galactic conquest. Use a raid fleet with one battalion of T4-Bs, one battalion of plasma artillery, and Ben Kenobi. Excellent for ground assaults, and once you capture the planet, the enemy space station is automatically destroyed!
There's more than that. The GDI general in Tiberian Sun is the voice actor for Darth Vader. I also think there's interesting similarities between the GDI Mammoth Mk. II and Empire AT-AT
same just "ohhh you seek to breech my walls? good luck ever tower is backed up with over lapping fields of fire for both land and air targets, and if you make past that then you have to deal with harassing's units of infantry and humvees " then once i have my mammoths i just roll thur and attack everything with airpower and big ass tanks"
Steamroller method huh? Works pretty well with the mammoth. I loved NODs drill transport, I'd drill into the middle of a base and jack every building I could with engineers. Learned that from the ai actually, they always did it to me.
@@369Sigma aye the steamroller method is my favorite but my bases are also massive sprawling and has triple of important buildings ( construction yards if i can, barracks, warfactories etc etc). and its own patrols.
Ah yes the “armoured superiority” is finally here! This was one of the greatest breakdowns I've seen so far! “Unrivalled” Don’t get discouraged by that single dislike! He must be a NOD spy!
Come little Brothers and sit I will tell to of the days of old. Back before Kane was dead, before GDI have there space based weapons. Back when we fight like men in light tanks and with rifles. (I played C&C way back when it was first made by Westwood so the way up to zero hour. After that I just couldn't stand what they did to C&C)
The only real reason the Mammoth Tank would be impractical is when you consider real-world firepower and the need to deal catastrophic damage in one hit while avoiding being slow enough for artillery fire. But in game terms? SuperB tank. Games use the "hit it repeatedly with the right weapon type" system, so a bigger gun does not always equal superior firepower. The quad treads are secretly a necessity for tanks this size. Not just to traverse terrain more easily but also to let it turn. A tank is limited in size due to its tracks and the low pressure per surface area tracks require. No matter how you turn, most of the tracks will slide across the ground during the turn. The higher the pressure the harder it is to turn and the more damage you do to the ground beneath you (which means you destroy roads for your allied tanks as well). 4 tracks can move independently and reduce the amount of sliding the tracks do. This allows the tank to circumvent the limitation of its tracks and grow in size, while also offering more suspension capability across rough terrain.
In the real world, there's practically never a situation where you need 2 anti-tank shots on a target, at the same time and in the same place. Either the shoot pierces, in which case one will suffice, or it bounces, in which case you just wasted double the ammo.
@@Noah-zz8uw That's not how modern shells or armor works. As mentioned, it's either that the shot penetrates, typically disabling the target, or it bounces, with no meaningful damage to the armor, maybe it'll have scratched the paint.
@@AdmiralTails I'm not an expert on modern tanks, but I'd think that one which fights Avatar Warmechs and shielded Tripods wouldn't be considered "modern." Additionally, it's entirely possible the GDI could've developed shells that degrade armor better even if they do bounce, though it probably still stands that it isn't the best design as you and many others have pointed out, at least over a tank that simply fires one barrel at a higher rate. Maybe at least with the Railgun Mammoth, the dual barrels are to better dissipate heat while still maintaining a similar volume of fire.
@@AdmiralTails If the opponent happens to have reactive armour then it makes perfect sense to make two shots to the exact same spot. Except 1. Mammoth's cannons are co-axial. They won't hit the same spot. To be able to hit the same spot at any range they have to have the ability to aim independently of each other. 2. Neither NOD nor the Scrin seem to use any reactive armour.
The father of many Sci-Fi Tank Designs. While not practical its a iconic design and we will probably see many more futuristic tank designs with double barrel like this in games.
As someone who played Red Alert 1 long before Tiberian Dawn, it always made me confused why so many Soviet units were used by GDI and vice versa by Nod, considering that Red Alert 1 is a pseudo-prequel to Tiberian Dawn.
I remember a discussion a while back that, when C&C first came out, things like the M2 Bradley, F22 Raptor, and M4 rifle had just entered service and public awareness. Westwood then wondered what would happen with those systems when the next gen weapons hit the battlefield. If "defense contractors" had a lot of obsolete inventory unwanted by first world armies, who would they be willing to sell to?
Because the universes are not linked. It's the same title, different era. Same with Generals. No link to Tiberium or Red Alert but still holds the command and conquer line in it's own universe and story.
Double barrel tanks are actually pretty common in sci-fi. The earliest example i know of being from the original 1979 Mobile Suit Gundam tv series. So sadly the mammoth isn't as influential as you might think. However it still would've been most people's first exposure to t a double barreled tank.
Tank researcher here, the Mammoth Mk I is by default a wildly impractical design since twin guns are rarely if ever advantageous, taking up too much space and weight for not much benefit. It's safe to assume that the cannons are autoloaded to save space, however the mechanics of that system are sketchy at best, since loaders tend to take up the entire circumference of the turret for just one barrel, however it's more plausible then two loaders cramped together. Next the gunner, there would only need to be one gunner due to the advancements in Fire Control Systems, allowing him to aim and distance both guns at once, alternatively the commander may be able to assist in the process. The "periscope" on the turret does not seem to have any sort of viewing equipment or laser rangefinders, something standard on tank since the 1970s, it is more likely to be a roof mounted Heavy Machine Gun, although this too is questionable to its unusual shape, lack of visible ammunition, cameras or sights, etc. Other than that, amazingly detailed video once again, loving the content.
Interesting🤔 May i ask your toughts on mk3? Its far from reality to have dual railguns in a tank but the low profile and wide tracks seem like somewhat functional...
@@Terminate1783 the Mk3 isn't wildly impractical, it's just downright poorly made. The tracks are just stupidly large and exposed, the driver uses viewports as oppose to cameras which leads to a giant target, the commander can only see forwards and backwards due to the cannons being tall for some reason. My best guess is some sort of magazine feed which is already horrifically impractical. Overall it has no redeeming qualities and is god awful abomination.
@@teatanks6481 But the wide tracks would be good for softer terrain and the way how they tilt would make it very stable even in side slope places or any kind of hills The tracks in front seem like a bad weakspot though even if they could take few hits before fully failing... Maybe if there was some sort of blade in front of both it could take more hits... The frontal armor seems very good due to how its sloped so in face to face situation it would seem like good vehicle And due to how futuristic it is i would assume there is cameras so you can see outside and hose other things are for when cameras vere to fail
Like it goes against big alien walkers and ships that dont really flank them but go head on and the main focus is firepower and durability And in tank vs tank it would stleast have as long range vision forwards as its opponent🤔 And it would probably even shoot first since it possibly would have sone ai assisted targeting and a 150mm would end any tank in front with one shot and there is instantly another ready to go. But i guess they wouldnt fit much of ammunition when there 2 guns to be loaded and the space is very limited
I love how the timelines of command and conquer was either: the soviets made their armies bigger and has psychic forces. or an alien asteroid lands on earth and started a new type of war. like dissolving the USSR had alot of consequences that made aliens want to invade and use our plant to power their machines.
Recording too westwood before be shut down by EA: the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2 (though Red Alert 2 completely ignores anything that could connect it to the Tiberium timeline). According to former C&C designer Adam Isgreen, however, Tiberian Dawn in fact follows on the conclusion of Red Alert's Allies campaign, while Red Alert 2 and Yuri's Revenge take place in a second parallel universe, created by a new attempt to alter history in "Incursion", the working title of Westwood Studios' cancelled version of Command & Conquer 3, Isgreen also implied that Nikola Tesla may have been responsible for inadvertently having attracted the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth. This discovered still made me piss off to EA why they kill it this plot made lot sense to us
None of the Red Alert games have reached the point in time where the tiberium asteroid chrashes in North Italy. It just hasn't happened yet. Basically, there's two main timelines: Allies win Red Alert --> the Red Alert series follows Soviets win Red Alert --> The Soviet Union dissolves after the death of Stalin and remaining military assets end up integrated into the newly formed GDI, including the Mammoth --> the Tiberium Wars follow
@@kasrkin100 wasnt the idea that Kane send yuri back in time with an accident and then causes ra2, and yuti's army is build with knowledge of the Tacitus
@@mrspidey80 No Allies win Red Alert --> Appoints Muppet to USSR --> Red alert series |--> Make USSR western allied nation --> Tiberium Wars Soviets win Red Alert ---> Kane takes over USSR (but no games are made yet, would likely result in Tib Wars against remaining Allied forces)
The Mammoth Tank lives in death! Even though EA successfully killed C&C, the Mammoth Tank's legacy lives on. Another place we have seen a homage to it is Warhammer 40,000 with the Astraeus Super-heavy Tank. This great, and sadly unfinished, novelization fan fic of C&C3, simply titled Tiberium Wars, gives the Mammoth Tanks this epic introduction like they are like they are the monster in a Godzilla movie. The unlucky Nod troops thought they had GDI on the ropes before the Mammoth Tanks showed up. After that the Mammoth Tanks steamrolled them. Anytime engagements with the Mammoth Tanks are brought up, Nod troops are lucky to even bring down one.
Hell yeah, a thousand Mammoths coming down ready to bring about the fuckin' Stone Age! Railguns so powerful, the atmospheric vacuum kills people tens of meters away too!
It should be noted that "mammoth" actually comes from Russian, specifically obsolete Russian мамант (mamant), with the modern form мамонт (mamont). If the (nick)name of the tank was Russian in origin, then it's more likely that it was called "Mamont" and the Allies simply translated it into its local cognate (English "mammoth", German "Mammut", French "mammouth", and so on so forth).
There is an instance where nod can get mammoths in the campaign. In the optional mission for sarajevo if u capture a GDI apc you can get access to them. There was even a set up to how u can do this so it is intended tho hard to do as it require damaging an APC and capturing the repair pad at the forward base when it goes there to repair
I remember discovering how you could mess around with the .ini file to change things up in Tiberian Sun. One of the first things I did is add the Mammoth Tank to GDI’s arsenal. And in C&C3, having an entire battalion of Mammoth Tanks made you nigh-unstoppable.
Thanks for the tip-of-the-hat to Meta and how it effects Lore. Sometimes we do have to step back and remind ourselves that limitations may exist due to author, not setting.
Really fun to see some backstory of the units I commanded on the battlefield as a kid, just found your channel from from Dr White recommendation in his Tiberium Sun video and can't wait to go thru your work on other units! I couldn't help but notice how the Mammoth tank 'kept it's dual 120mm cannons' but the Soviet predecessor had dual 105mm cannons. (Please don't take that as criticism, it really isn't meant in any bad way, it just made me do a double-take) Great video, thank you for making me think back to playing CnC games with my brother in a simpler time :)
Fun fact: the neon sign on the ground at 23:47 means "Adult Video store" in Chinese. This promotion pic caused quite a laugh in Asia when Tiberium War came out.
The Mammoth Tank of Tiberium Wars will always be iconic for me. Moreso than even the Apocalypse tanks. Keep it up, Jethild. You're doing awesome as always.
"2 gunners, one for each gun"... the guns are fixed in the turret, so having 2 gunners to fight over who gets to turn the turret would be inefficient...? i reckon 1 gunner would be sufficient. he would also control the missile pods. a modern bradley has only 1 gunner who controls both the main gun and the TOW missile launcher. so if it had 2 gunners, the second gunner would most likely be controlling the machinegun which looks like it could turn independently from the turret.
You’d need a loader for each barrel because someone has to load it. Unless it uses an auto loader, which the video noted. The Abrams, for instance, does not use an auto loader, but is manually loaded due to speed.
@@bradleyperry1735 typically loader is a dedicated crew position if its own, often acting as radio operator and depending on the country, second in command for the vehicle. It wasn't uncommon for vehicles to accommodate multiple loaders in WW2 on vehicles handling large ammunition too heavy for a single man to handle or to serve multiple weapon systems.
Given the mammy's soviet heritage and the fact that the soviets and russians REALLY like their autoloaders, is not that far fetched to believe this did use one (or two) as well. If it didn't, then you absolutely need a minimum of two loaders, because 120mm ammo is not light and loading two guns all day is going to be murder on just the one crew.
Great stuff man! Love how you got the best visuals for this one on the gameplay side of things! Especially the footage showing off the C&C3 mammoth tank around the beginning on the video.
The mark 1 would most likely have three to four crewmembers, max 5 because the turret can be controlled by a single gunner because they are both on the same turret. As for the commander he can use the missiles along with 2 loaders or more likely an engineer
Knowing Russian design it would probably be a driver, a gunner and a commanded, with autoloader in charge of the reloading The tank design itself however is very American, it looks alike a bulky Abrams with 2 guns. Russian tanks tends to be spherical and low profile
I dont think that all those double barrel designs in other games are hommages to the mammoth since it was not the first tank with this feature, neither in fiction nor reallity. The P1000 for example.
Maus: 128 mm gun and 75 mm gun. Lee/ Grant with a 37 mm in the turret and a 75 mm in the hull, same as the Char B1 bis. But not many with two equal guns in one turret
when the twin barreled tank also has 4 tracks (not just 2), it maybe a hommage to the mammoth tank, like that halo tank M850, is dual barreled, multiple tracks and rocket launchers. i guess the RA1 heavy tank is maybe a baby P1000?
Initially wanted to have the video out a week ago, but some unexpected issues with my computer popped up. So I had to get those fixed first which delayed the video.
Man, I fucking love your intro. Every time I hear each "piece'" lock into place and then the sound at the end makes me feel nostalgic every time. Awesome work man!
Ahhhhhh... I have fond memories of this behemoth of death! On my old xbox when playing the GDI, I'd spam rush these bad bois whilst my buddy would try and gain map control. Good old days...
13:53 - Tank Crew The Soviets' "Mammoth" migh have had the amount you said. The Crew are of very small stature. The Tiberian Dawn Mammoth tank MK.I (and RA2's Apocalypse) works in the same manner as a modern warship, so my guess is: 1 Tank Commander (and communications) 1 Driver 1 Gunner (all weapon systems are controlled from the same console) 1 Surveillance Specialist (the "spotter". Keeps an eye on the various radar-types and such) The weapon systems are fed automatically. 1 engineer for repairs (or a future, unknown, self repairing alloy) Mammoth Mk.III would be either: A. Autonomous - or - B. Remote controlled pretty much like a Present Day IRL: 1 Tank Commander (Supervisor of more than one tank or the driver or gunner) 1 Driver 1 Gunner (pretty much point and click in general direction now) A.I. scans non-stop on all types of radars and results are sent to the gunner's terminal. Engineer is obsolete, - an alloy will definitely have been invented now! (the driver or gunner would probably have the Tank Commander's role as well.) Wolverine, Titans and Mammoth Walker are pretty much like in Star Wars: Wolverine: 1 commander/driver/communications and 1 Gunner (everything else automated) Titan: 1 Commander/Communications 1 Driver 1 Gunner (everything else is automated) Walker: 1 Commander 1-2 drivers 1 gunner 1 communications (perhaps 1 for electronic warfare) (everything else is automated) Any thoughts?
I will always prefer the MKII Mammoth tank. While one could argue that the legs do make for an easy target, while that is true, especially when it concerns commandos, that's why you come up with countermeasures. As for the MARV, I can't see how it could have been a walker and field refinery at the same time, on that front, it feels perfectly fine as it is. I always loved how the factionsTib Sun was more of a war using new technologies, prototypes and untested techs on the field trying to one up each other in their own way. We don't get this feeling in C&C3.
@@ElysiaWhitemoonOmega They are, lots of uneven fields and it allows their pilots to have a "natural high-ground" which helps to easily spot targets over the terrain and obstacles. It makes sense for NOD to opt for lower to the ground vehicles as their low profiles make it hard for them to be spotted as per their doctrine of guerrila warfare, quick ins and outs.
The mammoth tank does make another homage in another game, specifically a game called Hostile Waters Anteus rising, its a ground battle tank that can attack ground and air vehicles, with rocket pods and dual cannons. Its labeled as a mammoth tank and not much around it as the basic human vehicles include abrams, recon helis, apaches and the mammoth with the rare howit tank.
Many a night I played into the morning with this franchise. One thing I'll never forget is going to a Lan tournament that Westwood hosted here in Denver and winning a 3DFX Voodoo card. I miss the days when we all got together and had lan parties with our favorite games.
Im of the opinion that the early Mammoth tanks used Autoloaders. Soviets historically were much more into autoloaders than Western tanks, and if the GDI version was so similar to the soviet version I see no reason they wouldn't keep it. If nothing else, loading so many large cannon shells would be tiring during extended engagements. Additionally, I would also imagine that since the cannons moved together, it would be easy for a single gunner to control both. This would let you remove at least 3 crew members from the estimate, freeing up space for the engineer and missile operator.
i don't see the Mark 1 mammoth having two gunners, you don't need a seond gunner to fire the coaxial machine gun on a tanks turret, i imagine there either twin linked or each have a separate trigger at the gunners controls
I kinda wish the Super Vehicle for GDI in Kane’s Wrath was some kind of retrofitted Mammoth Mk II. That would look so cool in modern 3d. Or maybe, like, each faction has an alternate super vehicle and one for GDI is a Mammoth walker.
If you want that, you can always install the Tiberium Essence mod, it brings back all the units and aesthetics from Tiberian Sun, and it is compatible with the campaigns (mostly)!
@@Jethild i guess im gonna have to play CnC Remastered a bit more than just a mission every so often lmao. Thanks for giving me something to do with my spare time now instead of play CnC 3 for the 400th time
You missed one NOD mission in TS where you can find and use MK1 mammoths. Its the mission with the ionstorm where you have to destroy the comcenter. You can find the mammoths in an old base northwest of the central GDI Base in the middle of the map, its maybe hard to get them because of the missiontimer.
The intro to the video is custom 3D made by myself, including the spinning faction logos. The part of the video where I go into the detailed components of the Mark I Mammoth was also a 3D model made by myself with animated cameras moving around it. I basically just recreated the TD version of the tank based off the old CG rendered screenshots of it.
Another great video! :) I think the main inspiration for the Soviet mammoth tank was the RL Soviet Object 279 with elements of some other heavy soviet break through tanks like the IS-3 and IS-4 sprinkled in.
I still have my original CnC CDs from the 90s, I spent way to many hours just letting the Tiberium grow so I could start the next mission with maxed money whenever possible.
@@kobra6660 The Bunker Overlords loaded with Tank Hunters have a huge amount of DPS. Plus they can repair with Prop Tower Tanks. Railguns are the big deciding factor tho, how many Railgun shots are needed to kill an Overlord?
@@andhikasoehalim3170 the best strategy I use is four overlords two with propaganda towers and two with gatling cannons upgrade the speed by itself and they're overpowered enough
The idea that the mammoth needs a separate gunner for each gun is... dumb. Loader? yes, (even if it uses autoloaders, it needs two of them), but two gunners is pointless, since they share the same turret and thus the same horizontal aiming angle (which based strictly on the displayed model for the Mk1, is the ONLY aiming angle, as we can see no means to angle the barrels, but lets assume that's just an oversight). Also, the inability for the guns to target separate enemies supports there being only one gunner.
Yeah I didn't really consider that. I'm by no means an expert on tanks and most of the information I looked up just kept talking about how impractical double barreled tanks are to begin with and I didn't really want the video to be focused too much on that aspect.
Given Mammoth rarely operates both cannons and missiles at the same time, one gunner probably would be enough for the job, especially with anything resembling modern fire control systems. On top of that, most modern tanks have additional turret/gun controls for tank commander, so TC firing missiles from time to time wouldn't be out of the ordinary as well. Two loaders, one for each guns would make sense, assuming Mammoth wasn't using autoloaders, tracing back to its Soviet origin