LOL I just saw watched Stu's Warcraft 2 runs and I always laugh at the same there, "Finally the horde is fully united for our final push to destroy the alliance." Start the mission you have four peons, two grunts and two trolls lmao, wow what a mighty horde
Engineer: Hey commander you want unli funds? GDI Commander: hell yeah! how? Engineer: Just build a barracks near a tiberium silos and then we will use our teleportation powers from our main base to that barracks and capture it, no big deal. GDI Commander: You guys can do that? Engineer: yup! We saw it in the Nod version of this video.
LOL the 02:58 zoom in on the refinery. You can just feel the pressure "OMG HURRY THE F UP". Poor driver of that harvester. 07:10, how to make the AI literally destroy its own economy.
7:15 how nice of the AI to keep remaking the Silos for another steal :) Also, you're supposed to blast the temple with the Ion Cannon after all other buildings destroyed.
Yeah you get an alternative easter egg ending, the news reporter congratulates you for your use of "Star Wars technology" rather than your epic battle prowess.
Nuh-uh. As the cinematic shows, you're supposed to bait a Light Tank into making its final stand in front of the Temple, just before delivering the final blow with an Orca. And the Temple isn't the last building you destroy, otherwise you wouldn't have epic battle noises in the background.
I have this game since 1997 (the vanilla one) and i never end any campaign now on the remastered im on gdi 13, and i spend a lot of time trying to beat that level, almost the same time you spend ending the entire game both campaigns lol. you are a beast stu!
Very, very impressive. I needed like 10 hours. For normal difficulty. It would be sooo awesome if you could also do all the alternate routes as well in hard! Other than that: I can't wait to see how you'll kick GDI's ass within the NOD campaign. :D
one thing i noticed bout the nuke is that it would always target the north most advanced guard tower. In my lossless missions i would always put one by a sandbag then sell the tower and the troops every time a nuke was launched.
The AI does seem to do that. I wasnt sure if it was the 1st, or northern most adv guard tower. If no adv guard towers are available it will launch one at the Adv Comm center. The pre-remaster airstrikes in the NOD missions seemed to always target the northernost unit. The ION cannon seems to target obelisks in the same way, was no use building those.
Nice proper fight there :) Last time I did a final mission I spent 120 hours on it and inflicted nearly 3000 casualties. Tried to see if the entire map could be filled with Tiberium but it seems to have limit on it which was heartbreakingly sad lol
@@noircat One of the most satisfying feelings in the entire series is capturing a War Factory and a Construction Yard with them, the enemy's basically dead.
Great walkthrough. Interesing that the upper base cannot support those obelisks with power as long as the obelisk in the lower base is still standing. I guess you keep airfield and hand of nod in the lower base 'alive' to avoid triggering first nuclear attack? Hope you will play all alternative levels of gdi campaign as well. Can't wait to see more.
I keep them up so that hopefully he has fewer units at his second base and I can take it successfully. There are several ways you could speed up this strategy a little, but it's already very hard to pull off as is :)
I didn't know to capture NOD's silos to fund my "war operation"... very impressive. And with mercy, you didn't let the civilians to charge the NOD base ;)
@@rb8365 Good to know. I played this game in the 1995. And only played this mission once. All I can remember is that there was always a shortage of fund lol
Stu I'm loving these videos. They're a natural expansion of my C&C strategies! Like the same thing but perfected (not the Red Alert ones, I never liked it) - Can I expect the different variants of the GDI/Nod campaign missions or just the ones you posted? Like is there going to be GDI 15C? Just curious. But more importantly, will there be Counterstrike, Aftermath, and Covert Ops speedruns as well? : ) I only ever finished the Covert Ops. (am making my way through Counterstrike on hard atm)
@@StuGames Alright. I'm loving it, I plan to replay the game with some of these strategies. Some situations are just like "oh luring everyone out of the base by hitting a harvester makes that APC Engi moment so much more consistent!" and some like Mission 10 are just eye opening where I used to Orca and Airstrike. I'd like to see a GDI Mission 7 speed run for if you C4'd either the conyard in Mission 6, or maybe just a random building. (whichever is faster for both missions combined) Major props, thank you for the C&C stuff!
I wasn't able to follow your plan of attack to the letter; I just couldn't keep up :-P But I took some inspiration, even though I resorted to sandbagging the opponent ;) However...man is the GDI campaign bland! There's just no fun in that outfit, easy to see why Kane became so popular.
GDIs campaign blows away Nods. Nods is over 75% sneaking around instead of a head on fight. Those sneaky covert ops mission bore me to hell, and Nod has a ton. GDI is way better.
I don't think it's very interesting for a speedrun because you just wait a while for the advanced comm center and then for the cannon to charge, but maybe I'll do it sometime for an alternative route :)
@@StuGames No that doesn't work because it launches before it gets destroyed. It is doable however, I did it recently, but it takes a while. You have to completely starve the enemy of money, and knock out a few power plants so that the enemy buildings suffer power damage. After a while the health of all the enemies buildings gets reduced to 50%, then you can wack the Temple with an Ion Cannon strike and the AI sell the building rather than launching a missile. Sadly they didn't have a special cut scene for that scenario :)
Funny thing I deployed on that spot by pure intuition, never watched this amazing vid. This is one of those games that punish you if you play it the way it's "meant to be" (i.e: deploying in the suggested spot) 😂 ..
That is definitely a speed run. This also shows how OP strats involving Engineers were back then. I'm sure that's the reason why in Red Alert they can't just capture a building with one try unless its health lowered enough. Of course since Tiberium Sun the Engineers can capture with one try again though but in the much more improved C&C3 and Red Alert 3, you can't just simply do that with Engineers fortunately. Nice speed run. Sadly I never got far in the campaign on the original C&C. Back in the 90s I mostly played Skirmish on Retaliation and didn't play as much of the campaign. I'd like to beat the whole thing someday like how I've beaten the Red Alert 2 and Yuri's Revenge campaigns and beat the Red Alert 3 and Uprising campaigns.
@@StuGames well considering how unbalanced the strategies are and the fact that like in Red Alert you could just swarm in with just out massing tanks, I I'd have to say just like red alert that the original command and conquer probably hasn't aged all that great, but it would be quite fun to make it through the whole campaign.
@@StuGames Left one Kane's silo and sold other 5, all cleared up. Tried multiple times waiting 10 to 30 mins per trials, he never rebuilds it. Only factor I could think of is my units blocking build of Obelisk (Powerplant already built nearby Ore Refinery). But your vid suggests that Kane is cheating on Build queues, so I'm not quite sure about this one. My skills are poor so I can't even dare to play Hard diff yet, so I'm not sure if this is related to difficulty or not.
Tiberium Dawn is full of such cheesy shit. It's a shame kinda. Would love to see TD without engineer inst-capture. Man, it look me so long to beat this mission on hard. Almost depleted all Tiberium.
why is it *CENSORED?* in my PSX europe version they SHOOT THE ION CANON at the temple and kane- with spread out arms, welcomes the fire Oo eugh americuh its alright to give a 8year old a rifle and shoot animals, but not to see "cartoon violence of any kind
There are two endings. If you use the Ion Cannon against the temple Kane will get outside and watch the blast. This is the canon ending. If you not (what Stu do here) Kane will be crashed by the concrete of the ceiling.