Kane: GDI is vanquished, we won the war *30 seconds later GDI troops, which where in the middle of scrin base, destroy phase generators* Kane: nvm, you have failed me.
Holy crap, this is the most hardest Nod mission in this game ever. Took me many damn tries to finish it. My strategy is that I captured a Gravity Stabilizer and train a Drone Ship thus having Scrin Units. And I waited and earn a lot of credits to train a lot of units nd eventually kicking both the GDI and the Scrin's arse.
When I was doing the Sarajevo mission on the GDI campaign I was shocked to see how resilient black hand combined with rocket squads are (I spammed APCs, with snipers in them, but only broke them with an ion cannon) So when Scrin forces were all but crushed by GDI, I pulled the same tactic I saw, combined with advanced defenses (the storm and laser tower ones) I made 3-4 barracks and spammed Rockets and Black hands. Worked like a charm, but i do have to keep replenishing them until I could save enough to make several scrin assault carriers to guarantee a solid defense Nod’s Temple one shots MCVs in this mission, so I slowly picked each base off with the nuke while defending
Hi man you are the master!! i have spendt may be 3 days, trying everything to win this battle, and the key was the big mother ship, i didn´t know that big piece of ship, has that powerfull beam!!
This is hands down hardest mission of all CnC with Generals China 3 hard with newer patch. Not even Tiberian Dawn missions are this hard. I have played TD many time trhough but this... goddamn. I just can't complete this on 1.09 Hard with or without walktrough. E. I made it! Tho your walktrough didn't work with me. I don't know what happened everytime but something always went wrong. RNG fucked my plans? In my original strat i expanded too on the blue tib field and did same things as you. I didn't touch Scrin-base at all. I started to build Obelisks and two Hand Of Nod. Trained A LOT Missile Squads, A LOT Blackhands and Scorpion tanks. Juggernauts helped me to destroy all GDI Refinerys, Barracks, Air Fields and important things that they need and then attacked successfully. I had fun time with this mission evetho it takes propably weeks that my blood pressure calms! 😅😂
@@hdw Indeed, it's only because the latest patch in CnC3. You in the rush because tiberium fields gets harvested faster than earlier patches and some other changes that patch bringed. Latest patch is designed to multiplayer. You have to optimize everything in this mission from build order to economy to unit selecition etc.. If you have hard time in hard, i suggest that you "downpatch" your game. (Don't know if it's possible in Origin-version but physical copy can be downpatched.) In earlier patches this mission in hard isn't that big challenge and some TD missions propably are harder than this but 1.09...good luck sir!
The key to this whole thing is taking the middle ridge with the Juggernauts. Begin by moving the base to the foot of the ridge and set up there. Disable and capture the juggernauts ASAP. Secure the area (your base will extend far enough to build atop the ridge), build a hand of nod with several missile guys, gun turrets, and obelisks of light. Focus the Juggernaut fire to the base northeast first, that's where the GDI will send their army to destroy the tower. The southeast base is focused on attacking you, and it really doesn't send much. I only needed 2 obelisks to defend the original base area near my harvesters and if kept them in check. On the ridge, Obelisks for the tanks, turrets for the infantry, and some high level infantry to balance it out. Send a Venon aircraft to sacrifice itself to opening the bases up for viewing. Go for the construction yard, then the war factories. Once those are destroyed, you'll be able to literally sit on the GDI and either build up an army to wipe out their structures, or build a Temple of Nod and nuke them. I never had to deal with GDI building the Ion Cannon because I took out their construction yards quick. I will say, the Scrin built a Rift Generator, which I took out with the Juggernauts. I tried this guy's plan of taking a Mother Ship by capturing their building, but it was destroyed before I could remember to use it. I don't think I got the tower to less than 75% either.
I kind of did similar I just moved my base close to the blue tiberium but not close enough to the juggernauts, thats even better but I didnt think I had time, I had to build a defense for the southern attacks, and i was worried base in the middle of the map might be a target
this mission was really fun, I played this several times on hard difficulty and somehow I found out interesting outcomes 1. finished the campaign under normal condition 2. idk if this was a glitch or not but GDI turtle inside his base and decided not to do a full scale attack 3. GDI did send the whole army but it was too late I already wiped their production buildings and building lots of avatars 4. this one is the weirdest but scrin launch a full scale attack on my base idk how this happened
@@AxellMorren Literally you cannot keep up with their economy + most of them has railgun upgrades also but not least they have heroic rocket teams and space marines escording them. (Sorry for commenting twice, i mispelled something)
Believe it or not I managed it on hard but I had to reload a few times. They built their ion control on that hill with the juggernauts 🤣 I managed to hit them with two super weapons and managed to keep it defended with avatars and ob towers. Hell on earth. So much to deal with total unfair. Lost a few years of my life doing it no doubt. 🤣
Well, it took me a ton of tries and it may have been more due to luck than pure skill but somehow I managed to complete the mission on Hard, with one phase generator with about 10% hp left. What I did was the following: I first made two harvesters and a refinery so that I could get harvesting quickly, then made a second MCV to go to the pass near the blue tiberium field and had an obelisk take out the juggernauts, so, mostly like in the video here. After that I just did my best to hold the hill and use vertigos and venoms to bomb the hell out of the mammoths if they got near the scrin. Meanwhile I had the juggernauts when they were still alive, target both the ion cannons and the base to the south, more specifically the crane to stop building. I also made sure to have a Temple of Nod so that I could eventually finish them off. With the first launch I took out the southern base. In the meantime I had my vertigos turn northbound to try and take out the base there, mostly just going for ion cannons and such again. Eventually though, I got lucky as somehow GDI stopped attacking after my venoms took out their last army, and I could just take it easy with bombing powerplants to stop the ion cannon countdown and disable anti air ( GDI got rather anti-air turret happy during the later stages). Then after damaging their construction yard to about half HP after having snuck venoms past their lines ( during temporary power out) I managed to finish them off with the second nuclear assault. I took some ion cannon hits myself, and my run was -far- from flawless, but, I managed. And thank god I managed to do the bonus objectives too!
Theres some real bullshittery going on with the unit stats. I clearly remember losing 6 zone trooper squads to a single Blackhand squad when playing the GDI campaign. But during the Nod campaign theres no such advantage. Thats bad game design.
Naturally the black hand are the best counter to zone troopers but in this particular mission all GDI units engaged in combat gain 10x more XP hence they reach 3 star rankings so that might explain things.
Yeah, that is really annoying. Regular squads fire at something for a few seconds and damn near instantly get promoted to legendary. Mofo was pumping out those guys faster than rabbits breed in my playthrough. Dealing with those, even with Black Hand troops, is a pain in and of itself and don't get me started on GDI's rocket squads
I remember in the early patches this mission was literally unbeatable because Avatars were $3000 and were stomped by railgun Mammoth tanks. Then Avatar got mega buffed and reduced to $2200 this mission suddenly became beatable. The reason is Obelisks are very poor value for defense (they don't gain veterancy and repairs cost money) so GDI will easily out-trade you.
Great walkthrough. Very skilled. But how come GDI did not use the Ion Cannon on either you or the Scrin base? When i did it....GDI fired as soon as the timer for the Ion Cannon reached zero.
GDI uses the Ion cannon built by the main base in the north. It will almost never use the Ion Cannon in the south, the one which is the target of the secondary objective.
Beat this mission today. Took me a few tries (I'm an old vet). But one thing I don't understand is how that engineer survived the journey to the signal transmitter. I recall storm columns and alien infantry turrets and lightning cannons all over that base. And even the small alien ships that fly around shooting your troops. It took me a good hour of just brute strength and base webbing to win this battle. If only i knew that an engineer could make that trip.
@@hdw I just re finished both campagnes after 6 years, and that is so true. Mamotths tanks with EM cannons make everything easier. Btw thanks for showing me how to do it I can't remember how I did the last time.
"One keyboard broken" later.. watched this Video.. Damn the most annoying and hardest mission of the game. Why i didn't watch a video sooner..before i broke my keyboard.. well..i think i wanted to figure it out my self.. but failed.. so thank you for the video.. Cheers.
Initially I tried myself to win holding hard on the base trying to defend and build fast , its impossible no matter how fast you are the green tiberium around you is not enough, i don't know the stats but blue tiberium seems to be better. Also you can't build tech fast enough for it to be useful to build predators or bombers to slow down the gdi attacks on scrin, so I go online watch JAY'S video on it cause I don't want to completely spoil it by watching this channel. He takes an emmisery vehicle and builds near the blue tiberium and also loves his black hands and rifle squad, I am biased towards the stealth tanks so I again tried to tech up towards that which again proved to be useless cause it takes too long and they die too fast to enemy gdi tanks, then i tried an upgraded predator , that too takes too long and they are so slow I am getting rekt by the scrin base i try to protect, so the vehicle production is useless in this game, I know on hard its more difficult so I toook what I could from JAY's video, I built a crane and moved my MCV towards the blue tib, meanwhile i built 2 refinerys and 1 extra harvester, 5missle squads and 3 black hands that was good enough to stop enemy attacks, Then I built another hand of nod for more missle troops and a few black hands fire units which i am not very fond of I don't understand them. Then a quick commando, after commando was built I could finally build the bombers , build 3 bases for them initially made engineers and an emisser , send my commando up to destroy the juggernauts fly over the emissery and the engineers and build another hand of nod and vehicle which functioned more as repair early on for the juggernauts and 3 predators to hold down against tanks , my commando upgraded there finally so the enemy rifle couldnt just destroy me anymore, and from then on air attacks on southern base and any attack they did from the north towards scrin pretty much stabilized the game and i had it all under control, easy from there, In one of the tries after i take the juggernauts position they mass attack me with commando rifles air and tanks and granades, i reload and that never happened again, like if AI wasnt dumb like usual they could easily win cause I am just starting in that game and building up they are already set, so as you can see AI sometimes can act human and smart and rek you.
From what I’ve played, this mission requires luck and timing. Unfortunately, I do not have that much luck and timing. I’ve managed to capture the Scrin structure, but GDI already god the fucking shields down to 10% so I rage quitted. Maybe one day I’ll beat this level.
its really silly how crucial the juggernauts are to passing this, you can knock out both bases just with juggernauts but then you would need to buffer for the scrin... this one honestly took me 2 hours to figure out and I needed to come here just to get an idea on how to start.
I actually recently replayed this and I use to think GDI was super broken, but it's just the absurd promotions they give these units that makes this mission such a pain.
This mission is impossible to be beaten on hard due to these reasons: GDI will use their powerful rail gun armed tanks especially their predator and mammoth tanks GDI infantry will promote too fast and kill even black hand and commando infantry with relative ease The Scrin will not ally with the nod player GDI will target the nod harvesters with their infantry, their predators and their pitbulls The Juggernauts are hard to destroy even with avatar warmechs and will make the mission harder Firehawk and orca aircraft will terrorize the skies of Italy Finally the zone troopers and commandoes will make challenging GDI on land impossible.
As you can see on my channel, I completed this mission 3 times on hard, so it's possible! You must expend your base near the blue tiberium field as quickly as possible. Train the Black Hand all the time for a defense. They are extremely durable. They will hold mammoth tank attacks.
Well the biggest threat is the ion cannon targeting the nod base and the scrin defenses won’t stop mammoth tanks and the GDI commando threatening the phase generators.
I have finished this mission several times, but I am trying to figure out how to do it faster. One thing that always shocks me is the range of the Juggernaughts. I didn’t know they can reach that far.
@@MrAnonymous00100 oh this is cool, it was like an Eastern Egg for me cause I never click on those green things. You also have to click and read the description.
The Scrin will never attack you unless you accidentally fire a single bullet at them. E.g. sending any unit with the capacity to attack near one of their buildings will aggro them for the rest of the game.
@@hdw - I was able to complete it without the Mother Ship. Kept the GDI advance busy with troops and built a nuke. Not nearly as easy as your method. The real helpful trick was advancing the MVC into that forward position. Thanks very much for the help 👍
@@robinvegas4367 You're welcome! This is how I completed the final mission without Mothership: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5hGqoKpWAx0.html
More like a sadistic person. GDIs Croatia and Sarajevo missions and NODs last two missions are the hardest missions I've seen in any Command and Conquer game. Only a sadist would design them like that
Kane: You must protect generators and aliens. Me: GIVE ME FU@#NG MONEY FOR THAT!!!! Man I hate this mission, I can’t understand, did all campaign missions enemies have buff all they vehicle and infantry more hp and damage?!?
I've finally managed to get the mothership to the GDI base and it blows up the same cannon/turret as in the video but I don't get the chain reaction. Any ideas?
@@hdw it's the latest xbox version but doesn't show a version number. I eventually managed to get the mothership to the next turret (using a fleet of venoms to distract the many many anti-air units) which triggered a small chain reaction taking out nearly half the base, then used the juggernaughts defended by more venoms to take out key structures before walking a bunch of avatars in to finish the base off. Your tips helped immensely though thanks
@@deathshadow1701 I know I'm late to the party, but I did see someone mention something about damage having an impact. Say, for example, that if the mothership was significantly/heavily damaged, its cannon wouldn't work properly Edit: Not sure if that's true, though. Might have to test it out
@@deathshadow1701 coincidentally I've been testing thos because i was curious myself, the game on xbox is on patch 1.01, i imagine this is because of a combination of it costing $40,000 per patch in 2007 and the fact kane's wrath was coming out soon
I destroyed the blue harvesting plant that GDI had and they stopped rushing with mammoth tanks and used them for defence only. Stroke of mad luck for me.
no thats smart, I always wonder what is the best way to cripple someones advances and destroying their harvesting possibilties is the best, if you destroy vehicle or iinfantry production they build it up immediately, if oyu destroy power plants you need to destroy many and its very short, but destroying harvesters or the harvesting plant slows them down a lot longer, I noticed southernbase only has a crane so if you destroy that too they will be sitting ducks completely
Tip when going the hard way without using Juggernauts: airlift an Emissary to the large valley with blue tiberium between the enemy bases(south west from their northern base) and build two refineries there. GDI never goes through that valley. From start: 1. Build an Emissary and expand to the right taking the first blue tiberium field, 2 obelisks should be enough defence 2. Build refinery pointing North to steal some tiberium from Scrin, destroy Juggernauts with a commando 3. Like mentioned at the top build a second emissary, airlift him to the eastern valley and build two refineries there 4. Build 3x air towers and start mass producing Venoms. The first batch of 25-30 should be built just in time to save the tower when GDI almost wiped out Scrin 5. Finish however you like
Its amazing what you can do when you're allowed to just spit out elite infantry without worrying about cost or build timers.... lol I've beaten all three campaigns on HARD a couple times, but I gotta level - I don't really find it to be a worthwhile effort.
lol this is first time I see how mothership works, I just thought it just shoots whats under it and thats it didnt know it had a chain reaction to destroy the whole base
Everytime I send saboteur to the scrin mothership beacon and gravity base, the GDI blitzkrieg my ass and I lost my nerves because 1. I don't have enough units 2. My base defense got wreck 3. Building progress is slowww maybe because the GDI rush but still. Also I downloaded the game like 2 months ago and for real, the GDI in this mission in the particular is hard.
Out of every C&C I absolutely hate this mission. Small squadron missions are manageable if you're willing to explore a bit and save scum. But Kanes's Tower is a gauntlet of pain. 1.09 is an additional burden having removing the ability to build defenses with cranes.
I don't have enough funds to do any of this. Friken GDI takes out my harvesters and I can't defend them cause all my units are defending the main base. They also don't give you enough time to do anything and they over run you.
It's interesting that in the next game G.D.I and Nod are actually working together. I just wish there was a way to play with both teams. In Tiberium Twilight Skirmish there's a Nod team and a G.D.I. team. I wish I could have both Nod AND G.D.I. on the same team.
This is not outdated at all! This is the latest patch 1.09 for Tiberium Wars that was released in October 2007, and was the final official patch for the game.