*This video is a broad overview of the different character classes in Diablo IV. Not going to bother with Tier List rankings because I think at this point its a waste of time. We could only play to lv 25 in the beta and everything is subject to change. Instead I chose to focus on a broad overview and talk about the pros and cons of each character class. Hopefully you guys enjoy the video. Later on in the week I will be posting a final impressions video* Twitch: www.twitch.tv/dbrunski125 Discord: discord.gg/xy3EynP Twitter: twitter.com/dbrunski125
Some important insights regarding druid: 1) We didnt get to play with druid class specialization, where you can pick up to 5 (!) strong passive bonuses (like 3% max hp heal every crit with shapeshift skills). 2) Druid is the only class who has crushing blow, devs just took it out for beta. Everyone here surely knows how OP crushing blow is, and if its druid only.... 3) Druid offers more than triple of build diversity than other classes, since he has most talents to choose from and his legendaries are craaaaaaazy specific. 4) MANY things in beta were bugged for druid, making him feeling weaker - raven pets stopped attacking after some time, talents that increase spirit cost but also buff damage only increase the spirit cost without actually buffing damage. 5) Druid is the "synergy" class. Once you are able to combine spells and talents, he becomes very good, but makes him weak early on. Barb has more legendary slots. Necro is least dependant on gear. Rogue is doing nice moaning and wheezing noises. Sorc has most flavour and ability to persue very specific build or playstyle. We simply experienced only the worst druid has to offer, but we cant judge him based on that.
I was able to 25 all the classes too between the two beta tests. The barbarian was my favorite, but I struggle to find anyone that built one the same way I did. A few were close, but I think people tried to pigeonhole the abilities into the previous two games. I also managed to get the Butcher to drop his axe for the barb, I was shocked to see a unique in the beta.
I think that’s why it’s too early to call for nerfs or buffs especially with barb people could’ve just skilled it wrong. But I will say being melee for boss fights is more of a struggle than casters due to the lack of potion drops and no life on hit early etc
Setting aside the serious issue of resource generation of the Druid, damage on basic attacks feels low. Significantly so in contrast to Rogue/Necro/Sorc.
I found druids gen to be slightly low, but it smoothed out very quickly by specing into the 30% increased gen node, and ran blood howl with the increased attack speed. Ran the ranged storm basic, and it does require actual positional gameplay but id be full spirit in 2-4 basics. It felt rewarding to use up to for basics also after getting the legendary that scales a core skill dmg after doing a few basics.
So many people went corpse explosion, I got some bone spear gear and had 6k crits with my necro, one shoting elite mobs, it was nuts, can’t wait for the may 12 beta now, gonna try the chain lightning sorc, even with the nerf it looks fun
Bone necro w/ low level corpse explosion was awesome for boss damage and clear speed. Did world boss too and it took some time to figure out on necro but definitely doable and high dps.
The druid build that I had a blast with and noticed some great synergies was Stormstrike, Lightning Storm, Wolf Companion, Blood Howl, Earthen Bulwark and Hurricane. The blood howl was a instant 20% heal + IAS which helped slightly with spirit generation. Earthen bulwark was a nice unstoppable to pop when needed and a huge barrier. Between those two i literally forgot about using potions except for some boss encounters. Outside of that the Stormstrike applied vulnerable in an AoE fashion which worked nicely with lightning storms nice AoE damage. Hurricanes slow and Lightning strikes immovable worked nicely with the wolf companions ability to apply increased damage to crowd controlled enemies let me 1 shot most elites. I used this build from the get go and nuked packs of mob packs with ease and it worked nicely with bosses barely while barely using potions.
First legendary I found for Necro was dagger that makes corpse explosion every time I touch corpse as blood mist (skill that turns you into blood mist and you are immune). Then I also somehow got (don't remember if that was legendary or skill upgrade) cooldown reduce on blood mist every time corpse explosion blows up or something. Then also got legendary that cancel movement penalty on blood mist and blood mist to leave one corpse per sec on the ground With all those I was able to be pretty much in blood mist form all the time (so immune to everything) doing sometimes 10 corpse explosions in one sec. Every time I have seen big group of mobs ahead I was smiling :)
There was a build problem with Necromancer. You could get an aspect that would make it so your Blood Mist (turn immune for 3 sec) skill would detonate all nearby corpses, and reduce bloodmist's cooldown for each corpse detonated, by up to 3 seconds if put on a 2h weapon. This combined with corpse-generating skills and skill-upgrades would make you able to chain-cast blood mist and be perma-immune. Besides, it had no cast time on detonating the corpses, so it could literally blow up 20 corpses instantly and obliterate anything.
Gotta be honest, one of my favorite builds was the lightning Druid. You had to bounce between resource builder, and lightning, which was a bit of an issue with distance between packs… but I enjoyed it a lot. I’ll probably start Druid in hopes late game builds/affixes for legendary helps lightning uptime
I loved it as well! I found the legendary ring that lets tornadoes seek and switched to wind after. It was really good. I like wind shear to build resources and proc vulnerable but lightning storm felt SO good.
@@casualgamingdad2424 I wish they would lengthen the time it stays active at maximum bolts, 5 seconds made it feel rushed. But if they did 7-10 seconds it would be a blast 🤤 hoping late game legendary items help that!
@@mvurnakesable I believe there will be a legendary that does that. It might be the copium I’ve been smoking lately but an extra few seconds would be SICK!
This is a great video. People need to remember this is an overview of what he played and his experiences. What DB said about each class is accurate so good job on that! In my experience, the melee rogue is the best overall class. It does more dps than a sorc, less than a necro but it has way more maneuverability and it's not a potato playstyle like the necro. Everyone's going to have their own preferences but I think most of us can agree that launch is going to be super fun!
I played rogue with the vulnerable, basic skill, and flurry and the healing on it was pretty crazy and I did pretty good damage as well. It seemed like it was harder for a flurry build to have the infinite energy that the flying knives build could have, which was even better, but requires legendary item(s). I think that low level, Rob was one of the only characters that is better in melee than ranged. It was still slower than a sorcerer but it was comparable
I ended up with a similar lunge/ww barb and leap, super fun after doing a ww barb during ladder season 2 in d2r. Druid felt horrible on some of the story bosses as a werebear, hopefully it's smoother to play in the full game.
Yeah, you missed out on a lot of aspects that makes the rogue actually really powerful. I personally felt that the rogue was overpowered through my experience playing the rogue. I found myself running in the middle of packs of enemies, and blowing them all to hell in like two moves
Can’t say I’m impressed. Still reminds me of Diablo 3: Ressource generation, Skills on 1-4, same class “features” like infinite CE on necro. I know it is done to avoid the D2 gameplay “everything into vitality”, but there was a way to do it differently. I think they should more go back to D2 mechanics and gameplay: PvP, powerful rune words, gothic atmosphere. But maybe I am wrong and this game is really gonna be great
I don’t want builds to depend on affixes or certain effects just to be relevant. When you were talking about Druid/barb needing good gear it just reminded me of d2 how enigma is needed for every build to even semi compete
Rogue > Barb > Nec > Sorc > Druid. Rogue is highly mobile, tons of damage, and is comfy. The only class I've seen solo Ashava. Barbarian's rough start keep it 2nd place but Upheaval is insane and there's vids of Upheaval crits doing up to 359k damage Necro is easy to play. You got your summons and this is free and they can hard carry. Lots of sustain with blood and free damage with corpse explosion. Sorc is mobile with lots of CDR and shielding options. Chain lightning is goated. Teleport is goated. Frost Nova is goated. Druid is Druid.
chain lightning is the best , besides anything necro. and rogue is overall a good class. your comment about sorc spells feeling the same was a little weird because i feel the opposite, i thought everything felt different.
I played a pure earth druid (except I had wind shear for the penetrating resource generation) and it was a slog. Kinda fun tho. Oh and on my necro I had the scythe skeletal warriors with the option to have them slice off corpses, plus 3 ranks in the corpse generation passive, and I always had tons of fresh corpses in boss fights. FYI.
once the full version comes out what drops you get and sparseness will tell the tale. i love the barb class, but felt i had to look for someone else's' builds and that didn't make him mine.
I think that Druid’s Spirit should generate by itself. Then he will be fine. He just need some gear and get his special’s, that we didn’t have access to in the beta. With the same D2 wind druid build. I cleared everything faster than my Hydra Sorceress. But the aspect: Tornado seeks out 4-8 is needed.
I found the necro fine VS ashava. I did die a couple of times. I think mostly because I wasn't paying enough attention. But also you did need to pay more attention due to only having the one dodge you had to anticipate attacks more
I entirely agree that we are spending way too much time fixated on the Balance for the beta. Numbers tweeks can be done in half an hour and completely turn balance on its head. I think its way more informative to talk about how each playstyle feels and if there are a variety of build options for doing different types of content. Personally, despite being arguably the strongest in beta, I felt the sorc lacked interest as the entire class boiled down to Light, Cold, or fire, and pretty clear build paths beyond that, where the two new classes (druid and necro) had entirely different feels depending on how you chose to build them out. Now that is a subjective opinion, but its a comparison that seems lost in a lot of discussion about DPS or clear speed, and I'm glad you eluded to it.
I liked the barb a lot, I did a frenzy barb and just used 2 skills, never thought of liking the barb to be honest :D . Can't wait to see more of the legendary affixes, I found a cool one on my second char the druid which turned my wolves into werewolves which was pretty cool ^^
i agree with u on the mage thing .what thay should do is make every element do something different like in D2 or hellgate london like slow/heal hp/stun/DvH/dot/spread/weekn/drain sp/knock bak/knock down/pull in/ & so on...... & what's up with gems not doing elements effects?
There were several legendaries that fundamentally improved the druid. For example, I found one that gave me 25 life (or fortify) every time I switched to a human form. When you combined bear and earth, it was quite powerful since you would get damage bonuses and stun/immobilise bonuses from being fortified. Before this legendary, the druid class felt extremely derpy where none of the skills really tied well into other skills even when they were in the same "category". From this, I feel like that some of the legendary effects should be just class skills that you can put points into. The existing effects are just plain meh and have little to no impact.
I enjoyed druid, barb and rogue, my least favorite when the necro and sorc because they are too stupidly easy, there is D3 for this. I would hope that they go the other direction and slow down these two classes as I really enjoy the slower leveling process. IMO. The other issues is that this was only to lvl 25 and there is so much more to be discovered.
I found the Druid the most fun to play. Loved the variety of skills and the flavor of them all. I agree with you it does feel less powerful than sorc, but so did all the other classes. I hope they nerf sorc a bit rather than buff the others -- I think the game could use a little higher difficulty in general.
100% agree. The games difficulty felt about right with Barbarian and Druid. Trash mobs were still trash, but more encounters seemed prolonged and interesting. I felt I had very little engagement playing Necro and even Sorcerer and the game was too trivial.
This is a meme right? The other classes should be brought UP to Sorcs level, nobody should be nerfed wtf the goal is to have powerful feeing characters….
I only played Necro/Sorc but Necro just felt so much more powerful, and I wasn't even using the bloody mist legendary power. My sorc did okay, but the necro minions reeeeally carry the necro at least 1-25.
People really need to hold onto their panties. This was a lvl 25 beta where not every class has access to the same stuff. Barb and druid had neither of their specials. Not only that, their trees appeared to be geared towards higher levels. Their skills were ok, but there is tons of amp damage on the trees. At first, I thought cataclysm was pretty terrible. There is a whole tree on the other side that boosts lightning and that skill. There just want enough points to put into them. The other skills were strong early. Not only that cataclysm was constantly hitting ashava for damage because she was in the screen the whole time. The barb bleed build will be pretty op with the 100% bleed damage and blood explosions capstone. You just didn't get points to put into it.
@@Dbrunski125 Yea that's why I don't want to follow into the hype of any of these click bait build vids or saying this game is going to be too easy, when they have a perfect geared out level 25 against 1:1 monsters... All i know is when i went to fight the strong hold and they had +2 or +3 levels they were significantly harder even with gear. So going to go with the wait and see for any real critique or review of D4 after release. I enjoyed what I've played so far. Thank you for the content and hope to see more on the druid, had to wait for an entire sequel from D2 to even play it again, lol. Crossing fingers for feral late game!
Both earth druid and shapeshifting are very tanky. Earth druid has mobility issues and lacks of EOE. Shapeshifting seemed a little weak to me in terms of damage output, but I didn't get the chance to equip it properly.
I Agree with you, I also think the leveling curve it's too fast, in lvl 25 you almost know all skills and probably in lvl 35 you already spend most of importants skill points of your build already, don't know what we're gonna do the rest of the 65 leves (besides paragon boards). Should be slow down make you feel some effort to get that last skill
It's fast because the legendary drop rates were increased by 3x for the beta, thus the early power creep was obviously amplified...leveling with a lot less legendaries will be much slower.
Storm/Landslide Druid is really solid for all the haters out there. Is the start a bit slower? It definitely is but lots of games start slow (D2, WoW classic). Arc lash for sorcs is an OP starter and then necros having skeletons right out of the gate was just silly
Am I the only one who feels sad and depressed about D4? I can’t bring myself to give a flying fuck about it, and it has already killed D2R… It’s just another D3.
Necro on Ashava is fine...just stay close to Ashava...boots with 2 evade charges work well...i think the devs purposely limit the agility of the necro, can't have everything...having tanks, massive aoe and also movement mobility?
My problem with druid is the leveling experience. If you tell me that crappy, slow and weak leveling is intended then the game has a problem because most people won't willingly get themselves a class that give them a shit leveling experience. Not to mention, the gear addict that seems to be the druid after the devs said something along the lines of "characters won't be as gear dependant as in D3"; seems to me druid didn't get the memo.
Dbrunski, I leave this comment all the time. STOP APOLOGIZING FOR YOU SHARING YOUR IDEAS. We are here because we want your opinions. I know your humble, but recognize that we are here for what you ARE, we are not here for what you are NOT. God Bless, keep killing it!
guys guys guys, can we hold off on the balance chatter until we reach enmdgame with proper affixes.. let the game play out then cry for buffs/nerfs.. we got to play act 1 to lvl 25 on the essentially "normal" difficulty... RELAX. praise the game for what they did right.
I agree with that. There is no role play reason for a fat druid. Druids follow the laws of nature, meaning balance in their way of living, they will never eat more than what is needed to live. I would say that a fat druid would lose all the gifts comming from nature and would not be able to cast a spell anymore.
zoo druid was sad only because u cant do other things the lack of skill bar slots was BS thay need a skill combo system or memory macro or something :( & i played the uther classes be 4 the druid so it felt super week.. & i like duid in most games but thats EZ fixes for the devs.. im more concerned with the skill bar thing seriously limiting my builds :(
you need to tell them they need to add more Hotkeys, whats the point in having so many skills if you cant even use them. needs to just be the same as D2 and have a secondary set of hotkeys, and you should be able to re-order how the appear on the screen. i didnt like the order of like Y,LT,RB,RT,X,A. didnt like it.
my ncro was super op. & i dont see the point of sacrificing because y play a pet class then go play some other class but feel free to nerf yourself if u want
Can anyone pleaaaaase mention for once that the Druid was the only class that had none of its class specialty on the beta? Like please? For all we know Druid might be totally broken at level 15 as soon as it gets the specialty. Rogue is pretty ass without its specialty, Sorcerer gets much stronger with enchantment, Necro would be abysmal without the book of the dead. I mean how can people criticize Druid and not mention the fact that the core of the class was not playable? It boggles my mind honestly, it really does.
Yeah I'm on a totally different wave length. You seem to think powerful = good and fun. I don't care. To me fun = fun. Case in point, my 2 most disliked classes in D4 were sorc and necro. And my favorites barb and druid. I don't like the D3 school of roflstomping monsters. I like strategy, struggle, progress and gaining power. If the game is too easy, I'm bored after 10 minutes. Can't even say '' wait for the endgame '', dude nah, what endgame ? Couldn't get there the game is too boring. Just my opinion.
IMO druid is supposed to feel weaker in the beginning. He is a Jack of ALL trades, master of none. He's strength is versatility and variety. There will be no reason to play other classes If druid was also topping charts.
i hope thay dont bring back MF gear or charms & if thay do i hope its got a 1 special slot because i hate filling my invy with BS crap i refuse to do the D2 BS invy thing again.. & i dont rily want to see sets or uiqs gear ether im having more fun making my own gear out of random stuff.. love to see a system waer u use a white bases & u can strip the FX of blue yellow oreng & put 1 of etch onto a white base thus making all gear types wreath looking at/& useful. so u can basically hand craft your own uniques. i use this system in some of my games it saves me time so i dont need to pree make gear for people its just a way better system & people love it :)& the whites in my games come with the most sockets & scale to your lvl so u can hand me down them to your alts & never need to up or down grade them & all the FX scale to lvl so your not super op if u give them to your lvl 1 toons🖖🤓
Diablo IV looks really bad!!! I dont like this graphics, smarties-colorfully animations. Holy crap. It reminds me of an absolute messed up Actiongame with Anime/Manga background. "How much effects do you want?" Blizzard: "Over Level 9000". Diablo 2 (Resurrected) is still the best game.
What a huge disappointment this game is. Expensive, linear, unoriginal, boring, boring, boring...And yes, I've played Diablo 1, Hellfire, Diablo 2, Diablo 3 and the Alpha to level 60 of Diablo 4. Oh, and I have a mobile phone, so just guess. Something new, good and original, please.
I really think that the biggest issue with the game is the gamer community. In 2023 you can't just make a game what not gonna be bashed by a huge number of people. Someone wants game more like diablo 2, some like diablo3. Some like open world, some don't. You just can not make people happy.
@@KrigHammar the real issue is itemization. it feels too much like D3 where u can be max level but u dont do any damage until u eqiuip that weapon and the Legendaries that we have in D4 from what we have seen in the beta feel like the set items in D3. back then usually 1 set will dominate over every other set so u dont really feel like u have a choice. its just blizzard saying "hey, here is this legendary, its the best use this build" . And the devs have said they wanted to make it so we feel like we have more choice and more optimization but it feels exactly the opposite with these legendaries.
@@Asgardians3t I really don't find it as a problem, since the legendary aspect is extractable from the items so you can chase rare items what have better stats than legendaries. And don't forget, in late game a rare with aspect added can have 6 affixes rather than 5 on legendary. This is a huge difference between 3, where you only had 2 find your set items and the build is ready.