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Concealing K'varn, Keyleth's Crisis of Conscience - Vox Machina Ep. 9 | Critical Role Demystified 

SupergeekMike
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Matt has a villain he wants to hide, and Keyleth has concerns she needs to share, and both of these scenes teach us some things we can steal for our own games!
CW: Reference to child death, Scanlan almost exposes himself to a woman (played as a joke).
Chapters:
00:00 - Recap Begins: Fighting the Queen
03:08 - Lesson: The Emperor Hologram Technique
07:55 - Keyleth Airs Her Concerns
16:51 - Exploring the Caves
19:45 - Final Thoughts
You can watch the full episode here:
Episode 9 - Yug’voril Uncovered
• Yug'voril Uncovered | ...
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6 июн 2024

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Комментарии : 101   
@matthiashavrez
@matthiashavrez Год назад
"Keyleth Airs Her Concerns" is funny because she is of the Air Ashari.
@EmB856
@EmB856 Год назад
Another first was that this whisper was the moment Liam has later on referred to as the moment Vax began taking Keyleth seriously. The game was slowly shifting to a more serious type of game when it come to the roleplay, and CR was beginning to find its own niche.
@GypsyxDarling
@GypsyxDarling Год назад
One thing I often hear when discussing the bioessentialism of the “monsters” in these kinds of games (and D&D in particular) is that TTRPGs are based on old sword and sorcery stories, where morality was much more cut and dry. Good vs evil. And I always have to bring out one of my favorite passages from The Lord of the Rings, from Of Herbs and Stewed Rabbits: “It was Sam's first view of a battle of Men against Men, and he did not like it much. He was glad that he could not see the dead face. He wondered what the man's name was and where he came from; and if he was really evil of heart, or what lies or threats had led him on the long march from his home; and if he would rather have stayed there in peace.” Wonderful video, as always.
@Lurklen
@Lurklen Год назад
That is a wonderful scene, and a great moment in storytelling. One that smart DM's will think of when representing the enemies in their games, if they want to present those kinds of questions to their players. Lord of the Rings isn't really sword and sorcery though, I mean you'd think given the swords and the sorcerers, but in general old school sword and sorcery predates LotR, or sort of exists around it. Conan, Fafhrd and the Gray Mouser, Elric, Corum (most of Moorcock's catalogue really), Kull, the Barsoom series (though that's more sci-fi). And the funny thing about them is while some of them literally have an alignment system (Elric's series in particular) few of them are really cut and dried. One of the through lines of the genre is actually moral ambiguity, usually of the protagonists, who are often like D&D characters in their wonton violence, high body count, heroic actions, and desire for wealth and glory (unlike the more noble heroes of classic fantasy like LotR, which is often more morally divided). Yeah the weird eldritch monsters are often "evil", but what they mainly are is alien. In those stories it's often unfathomable what this alien thing is thinking, and why exactly they do what they do, and when meaning can be gleaned the operations of their inhuman minds the motivations and desires are inimical and incompatible with human thought and morality, rendering them "evil" by way of a lack of better explanation and the sheer threat they represent. But usually the sword and sorcery character isn't out to slay evil, evil just is dangerous and hostile and in the way, or trying to kill them, and at times those characters will work with it to suit common aims (much like the party here and their Mindflayer ally). So when it comes to bioessentialism of the monsters and other races, what is often trying to reckoned with, is how close to human we can get, or failing similarity, how benevolent to human understanding of what "good" this or that creature is. Duergar are different enough in their make up, that on a measurement of human morality, they rate as evil. Of course this can be different in every setting, and Gygax had some funny ideas about Alignment and things as time went on (Alignment based languages were a thing for some reason lol) but the material he was taking the ideas from, often framed the morality of beings in this way. How alien are they? Do they ascribe to codes and laws that are opposed to us, or are they beings of strength and lawlessness? Do these beings regard humans as beneath them, or even food? I think when approached like that, the idea of a whole people being "evil" makes more sense, it's less of a statement of intent, and more of a descriptor of perspective. These beings are not like you, they do not think like you, and the differences are enough that in most circumstances you will likely be opposed to them. Where it often breaks down though is it is really hard to present nuanced characters with inhuman motivations, because behind the screen is y'know, a human of varying acting and writing ability.
@kirakirakiivvi
@kirakirakiivvi Год назад
oh man, so faramir's monologue in the film is actually narration from the book? that's really cool
@brothertaddeus
@brothertaddeus Год назад
12:26 I appreciate the Arthur Aguefort quote. And I'm imagining an alternate reality where you-but-with-a-goatee demystify Dimension 20 instead of Critical Role.
@Anergyne
@Anergyne Год назад
I'd watch it.
@KaineMeisei
@KaineMeisei Год назад
I'll admit to feeling like Marisha was overacting or being overly dramatic with her conversation this episode when I first listened to it. But as the series went on, and I learned about the pre-stream events, I saw what you pointed out here. She is starting to understand that they're hitting a point where their jobs aren't as cut and dried as stopping a bandit group targeting merchants, or finding someone secretly targeting where they live/operate out of to take it over. Marisha does a great job pushing on that hard topic of "Where does our accountability and morals have to be called into question?" Watching Campaign 1 and then seeing her as Beau in Campaign 2 really kinda shows off how powerfully Marisha can bring that into focus for an unfocused group. Absolutely love it.
@asteck113
@asteck113 Год назад
Yes but, Marisha is understanding that but her character should normally act that way no? In reality she is always a more "Beau" acting character, in actions and some dialogues with others. Except when she needs to hammer home her alignment, being against killing, and having such and such plan.(Though sometimes the plans themselves include a fair deal of killing, just ask the Duregar Queen about what Marisha said about her brain) She is understanding that, but still acting a little out of character a lot of the time, and it gives this kind of forced nature to what happens in the interactions with her character when she is playing it upm
@xxliew
@xxliew Год назад
Thing is, you do get where she's coming from. But she's still overacting and executing her intentions in a clumsy way that makes this scene quite unenjoyable. Like you can respect what she was trying to do while still acknowledging that the outcome was not fun to watch.
@MorningDusk7734
@MorningDusk7734 Год назад
Some of the "when Vax speaks, everyone listens" may be because of Liam's history with the game. If I'm recalling correctly, he's one of the few of the group who has had significant experience with RPG's before this campaign began, which began as a one shot for his birthday in the first place. It may have been a learned habit that Liam helped explain parts of the game to the table or was much more confident with the role-playing aspect, and so everyone began taking cues off of him.
@troikas3353
@troikas3353 Год назад
The willingness to introduce nuance that the others may not really be thinking about is one of the reasons I always really liked Keyleth. What she's really doing is just wanting the group to think through their actions because those actions aren't automatically just and heroic just because they are doing them; It's admittedly the kind of thing that works so much easier when you have time to script out both sides of the debate as its easy to fumble communicating your thoughts when you are trying to rapidly pick apart the complexities of a situation on the fly. But just the act of doing it adds a depth to the events of their story as it treats the world as more.. for lack of a better term.. real.
@n4l9bx
@n4l9bx Год назад
Samesies :)
@bradzeringue6778
@bradzeringue6778 Год назад
LLP you I'll look later
@neonom1024
@neonom1024 Год назад
IMO that's part of why Keyleth was always going to be a great leader. Empathy and consideration of big-picture consequences.
@buckhaley3032
@buckhaley3032 Год назад
To be fair to keyleth. Almost every person they trust after this betrays them everytime. She got dogged on for not trusting Kima and Matt decided to dish out some karma to the rest of the party
@RonquixoteDIII
@RonquixoteDIII Год назад
Also regarding the scanlan flashing Kima with his polymorphed genitals or what not I’ve got a quick comment. I think it’s clear in early campaign 1 compared to later campaign 1 and especially C2/C3 the players don’t view the NPC’s as mostly independent of Matt. What I mean is Scanlan doing what he did now is seen as reprehensible if taken at face value but a lot of the stuff like that was done as Sam the Player Trolling Matt Mercer the GM. Post Briarwoods we get a lot less of it as the players buy into the idea of these NPCs (even the small fries) as part of the larger world and the emotional realism grew. Of course the impact the jokes had on people and general progressive bend of the show also had a big role on why they phased out this sort of behavior. But the way they adjusted wasn’t some Hayes Code content change as we see they’re still plenty raunchy but more careful
@AnxietyRat
@AnxietyRat Год назад
Scanlan also cools down on his heavy heavy flirting with Pike at one point. I think it's because Sam realised while it was funny pre-stream...it's not a good look in front of an audience. It's just kinda cringe and uncomfortable for Pike to continually shut him down and him to continue to flirt kinda sexually AT her. So that was a welcome shift in his character, for me, anyway.
@ceridwenaeradwr8105
@ceridwenaeradwr8105 Год назад
Yeah, there was a solid period of time when I was first watching where scanlan/Sam was my least favourite presence at the table. I totally understand now that they were all legitimately comfortable with and trusted each other enough to make those kinds of jokes and for it to be taken in good humour, but yikes was it kind of jarring and uncomfortable just coming in to what appeared to be this guy sexually harassing NPCs *and* PCs
@AnxietyRat
@AnxietyRat Год назад
@@ceridwenaeradwr8105 yeah, it took a while,for me, to see that it was just Sam playing a character and not just him being inappropriate towards PCs and NPCs...but yeah, eventually, it is shown they trust him SO much and KNOW he is just playing a character. It part of the reason why Sam's jokes landed and weren't taken to heart and didn't offend anyone the majority of the time....and why Orion's jokes of a similar sexual vein were not taken the same way. Trust is so important in roleplay. Especially, things that's have a sexual tone, but anything of any nature that could be deemed inappropriate table behaviour.
@TabbyCat777
@TabbyCat777 Год назад
My brother is watching campaign 1 right now and I was watching episode 9 with him the other day and when Scanlan brought up The Cube I just yelled "That's where The Cube came from?!" and my brother just looked at me like, *WFT*
@LaenayaSathe
@LaenayaSathe Год назад
LOL yeah! 😆 Early C1 Scanlan was a trip man.
@sagesaria
@sagesaria Год назад
I've been thinking about this episode a lot. In my game, we've often referred to my character as the party's Keyleth - she doesn't like hurting anyone more than she has to, even if they deserve it, but in the face of some of the things they've gone through, she's done things that she still carries with her. And most recently she made a massive mistake that's actually severely damaged her friendship with one of the other characters in the party, even when she personally thought doing so was protecting the party. "Are we doing the right thing?" is a question she asks a LOT.
@Vipercobra88
@Vipercobra88 Год назад
Yeah, and that was reflected in Legend of Vox Machina, which is a great question as any D&D campaign progresses. Players become borderline murderhobos and spilling blood as they tear through creatures without asking why are they doing this. I like that question a lot. I like to play clerics, and their characters always asks that question a lot. Some of my favorite RP moments are when some of the other players take that question seriously.
@smoogieboogie1694
@smoogieboogie1694 Год назад
This Keyleth moment and her moment during the Whitestone arc where she refuses to rest while the revolution goes on are two defining moments that really showcase who she is imo.
@leonmayne797
@leonmayne797 Год назад
The second one is way better though.
@johnnysizemore5797
@johnnysizemore5797 Год назад
It's a really interesting Debate that you brought up. I've ran multiple games where my player's we're forced to ask just this type of question. My favorite character that was ever run at my table was a Hobgoblin Samurai (this was during 3.0-3.5 era)that thought he was suffering from a family curse. His arc of searching for answers was a major of bringing him to the West...his appearance made the rest of the group question their own motivations, it was fascinating to watch.
@manueltorresart2345
@manueltorresart2345 Год назад
I dig that you do the comentary of things to learn at the moment you explain the scene and not at the end like you did at the beginning, it helps to get the info fresher.
@SupergeekMike
@SupergeekMike Год назад
I’m glad! I never know if I’m making my points well lol, I’m glad this format is working well ☺️
@manueltorresart2345
@manueltorresart2345 Год назад
@@SupergeekMike You've always explained well the lessons, but I prefer the new format, everything feels more instructive.
@jessmakesthings
@jessmakesthings Год назад
Super great commentary on the topic of “doing the right thing.” Because one of the goals is to create a world that people are invested in, and there has to be consequences to actions. I just finished my first campaign with other new players, and one thing I appreciated from our GM was that he made the bad guys evil enough that no one had to feel bad killing them. The scenario was the group of thieves had killed a man and kidnapped the wife and kids, intending to “use and sell” them. We ended up in a fight with a scouting group from the thieves, killing all but one to interrogate him. Had their crimes been limited to just harassing and stealing from villagers, it would’ve been more difficult justify to killing this scout in cold blood. By setting up the story in this way, it avoided the debate of “If we don’t kill him now, it could back to haunt us later.” To summarize, there are times where it is good and important to have your players explore the morality and values of their characters, and there are other instances where it’s helpful to make things more black and white.
@caitlynv1167
@caitlynv1167 Год назад
Listening to this really makes me want to re-watch campaign 1. It's where I started and I have such fondness for the old school stuff. I seriously miss the hand-drawn maps.
@victorholmes7075
@victorholmes7075 Год назад
If a party and/or DM is struggling with the morality of adventuring, I think the work around for a DM is to use more monstrous creatures rather than humanoids as enemies. Undead, oozes, demons/devils, etc. can still be challenging and thematic while also giving the players more of a green light to fight at full ferocity
@chelseascreatures
@chelseascreatures Год назад
What's interesting is the Netflix movie, "The Sea Beast" confronts this thread of "well the books says they're evil, therefore they're evil, no gray area." I'd recommend watching. Definitely got some ideas for my campaign.
@SupergeekMike
@SupergeekMike Год назад
Ooh I’ve been meaning to watch this, I’m very interested to see how it relates to the monsters idea… :)
@AdamEspersona
@AdamEspersona Год назад
I actually wrote a fic on AO3 back in 2016, titled “Insight” (look it up if you’re interested), that retells the moment Keyleth airs her concerns, along with how I read her and Vax’s points of view at the time. And yeah, she was still traumatized by not only the child’s death, but the vision she had while training with the Earth Ashari, something we don’t hear about until the journey to Pyrah in episode 22. Needless to say, yeah, she was hurting over those things, but also grappling with her own prejudice regarding the gods and those that follow with such extreme loyalty to the point of zealotry. That, and in her eyes, no one really understood her and what she was going through. That insight check from Vax gave him a peek into that. And of course, it was also one of the first moments that made him realize he was falling in love with her, and vice-versa because up until this point, no one really sided with her and her morality. Vax was the first to notice and understand, something that Marisha reveals in an early episode of Talks Machina as being one of the first moments that made her feel the same way. And lastly, it was early moments like this that did indeed inspire the rest of the table to explore a level of complexity they hadn’t truly been doing in the pre-stream days, and thus Vox Machina began evolving into more than just classic D&D archetypal caricatures. It paved the way for the rich characterization in future campaigns and even in The Legend of Vox Machina. Hell, we wouldn’t have had PC-to-PC romance at the table if not for Liam and Marisha. They inspired the rest and showed that yes, that too is something that can be explored. A lot of it began… with a whisper… and Keyleth reconciling with Kima would later pave the way to a true, strong friendship between them. After all, you can’t truly become friends without a bit of conflict beforehand.
@malachairasmussen4591
@malachairasmussen4591 Год назад
For the bit about the enemies of who they're battled so far. I got quote for you. "If someone ever tried to kill you, you try to kill 'em right back." Malcolm Reynolds. They might be not as evil as the leaders but if they are just following orders like good soldiers do then yeah, they've already signed their lives away. Whether it was a Keyleth and the VM or the Dwarves later on.
@SupergeekMike
@SupergeekMike Год назад
Yeah, that’s why there is definitely room for debate when it comes to folks like the duergar soldiers. Even if they’re “just following orders”… well, they’re obviously not absolved of their actions. But it’s certainly a worthy debate for both the players and the characters.
@RonquixoteDIII
@RonquixoteDIII Год назад
I do wonder how much of Matt’s handling of the drow in campaign 2 was an acknowledgement of how these “evil” races appeared to more or less fit with the traditional bioessentialism of DnD in Campaign 1 (especially early on)
@SupergeekMike
@SupergeekMike Год назад
I think it’s a huge factor, for sure.
@aaronghunter
@aaronghunter Год назад
I believe it was a major factor, he touches on the topic during Talks Machina once or twice.
@LegalKimchi
@LegalKimchi Год назад
Thanks for the shoutout! love your channel and it is always an honor when someone mentions one of my videos!
@Auriel_Direnni
@Auriel_Direnni Год назад
Hm, I always saw Vex as the leader of Vox Machina. They all always do what she says when she gets serious and she manages the money.
@erzakirkland4824
@erzakirkland4824 Год назад
I literally countdown to each of these episodes. I love the commentary on critical role and its helping me get into it more (for which my husband thanks you as hes been trying to get me into critical role since campaign 2 started)
@radumuresan7466
@radumuresan7466 Год назад
Keep these videos coming, just the perfect way of knowing the first campaign story without watching it. I am currently enjoying campaign 2 ;)
@form2652
@form2652 Год назад
I really enjoy how you delve into Matt's evolution and improvement as a DM by referencing something he did at the very beginning of C1 and how that was either changed later or kept the same into C2 and C3. One of the most interesting things about the CR campaigns, how Matt changes and hones the craft of being a DM with so much practice. Can't wait for the Briarwood Arc reveals and delving into Conclave Arc.
@Feetareleghands
@Feetareleghands Год назад
Pretty sure I caught your channel at the start, and am thoroughly enjoying your content
@Dracobyte
@Dracobyte Год назад
Very important episode analysis that cements the party interactions and their dynamic for the rest of this campaign!
@boobookittyfuck
@boobookittyfuck Год назад
I love this series and the campaign. I wanted to go back and watch campaign 1 again but it's so long, and the early growing pains make it difficult at times. Thanks for making these!!! 😀
@lefterismplanas4977
@lefterismplanas4977 Год назад
This is brilliant. Thank you for making theese so much !! And you're doing keylith justice! I liked kielyth and didn't appreciate people hating her
@sigmal47
@sigmal47 Год назад
Great video!
@bristowski
@bristowski Год назад
This is a good series. This is a good channel. I like Mike.
@luxrayever
@luxrayever Год назад
By the way will you also be breaking down vox moronica's adventure in episode 12? I think it's *hilarious* and Matt says in the episode that he basically improv'd the whole thing without any preparation which is very interesting
@mkang8782
@mkang8782 Год назад
Some tropes are directly at odds with the Evil Overlord list.
@SupergeekMike
@SupergeekMike Год назад
Wow I haven’t thought about the Evil Overlord list in a LONG time
@cecilia7932
@cecilia7932 Год назад
I love this series because it's like I get to rewatch C1 without constant terrible audio and the like xD
@wolfox7776
@wolfox7776 Год назад
Scanlan's jokes and the jokes on Grog's inletigence always landed for for, ironically, the opisite reasons. Scanlan usually puts himself or is put into the role of the Butt of the joke, yet Grog rarely is with his inteligence.
@irohaboat
@irohaboat Год назад
"Glowing Green Eyes" Can they walk through walls, disappear, and fly?
@SupergeekMike
@SupergeekMike Год назад
😂😂😂
@ClericOfPholtus
@ClericOfPholtus Год назад
I do super wonder if Liam accidentally was working Vax as his own version of Tanis Half Elven, because he and Matt did have a background with Dragonlance; the original gateway drug into D&D when it was blowing up in the 80s and 90s because I also picked up Vax's leader role in the first third of the shown campaign, I'm especially curious if it was like during the first proper third of the campaign in the pre stream years (from 4e to PF). As for the "evil" races thing I address that in the initiation of every world I've made Every sapient species is capable of evil, just as they are capable of feral savagery or nobility or complex 'civilization'. Some species were pre-empted by their creator entities towards a given end but after so many tens of thousands of years and the splitting of species into subraces and subcultures beyond that, all of which taking contextually based idealogies and evolving moralities. The bad guys are the bad guys because you have chosen to take antagonism to them, to the perception of the party and they will be judged by others who are aware of their actions in the manner appropriate per the specific 'others' being used. My players have just accidentally taken a job to recover slaves but not accidentally to wipe out the nomadic village of Troglodytes that have been regularly harrying the slaver caravans sent by this genasi nation. I look forward to seeing whether or not they stagger at the ethical ramifications of slave recovery or whether they'll be as willing to wipe out the Trogs when its revealed that the amnesiac party member is the reborn quasi-deific entity they worship; the Trogs will recognize her when she rages and stop fighting, supplicating and informing her of her origins as the Boar deity Vengar. I don't know if they'll choose to get over this revelation and wipe out the village for the hefty bonus pay, whether they'll return the slaves per the signed contract with its own big initial pay amount. Will money and violence matter more than personal morality and revelation? I look forward to learning.
@SupergeekMike
@SupergeekMike Год назад
I believe Liam has confirmed that Tanis was a huge influence on the character - I don’t know if it was conscious of it at the time but if not, he realized it later. He and Laura sat down at a diner to figure out their backstory so I imagine his experience with Dragonlance led to a lot of similar/parallel details being included.
@ClericOfPholtus
@ClericOfPholtus Год назад
@@SupergeekMike real good stuff, been listening to the original full novel cassette tapes of all the books from back then that someone uploaded to youtube. Halfway done with Spring Dawning; the end of the first trilogy. Such a trip to be hearing it
@TheBriguy1998
@TheBriguy1998 Год назад
I think the main issue with Keyleth's admonishing of killing the duergar is that it is character regression rather than actual character development. Up until that point, the assumed, unspoken viewpoint was that these duergar are basically nazis and D&D is not a game suited towards exploring the moral nuance of killing nazis. That was the status quo, and the only place Keyleth's tangents on the subject can go are back to the status quo, because D&D is a game about fighting stuff. It just wastes time and emotional energy on something that's not going to go anywhere. Entire races being capital E "Evil" is obviously unrealistic, but that's beside any sort of point Kima or the rest of the party was making. Killing them is also in no way similar to killing an innocent child by accident. THESE duergar enslaved dwarves, tortured Kima and killed her companions, and are working for someone making stitchcraft monsters that threaten the surface world. Keyleth already knows all of this, but still makes a fussand forces the others to remind her, just so she can go back to the moral position that you'd assumed she would have in the first place. It's fake drama that goes nowhere. This is beside the main point I'm making, but I don't like how apologetic most people seem to be for how Marisha often acted in early CR. Just because she was harassed for it (which obviously is not cool), that doesn't mean she hasn't make verifiable mistakes. Trying to add moral nuance to your D&D game is great, but this is absolutely not how you go about doing it.
@brentramsten249
@brentramsten249 Год назад
i wanted to set up a serious antaonist beforehand by quite a bit. i all i did was have the the man walk up and ask to join their campfire. he talked about his ideals, and when they being to sound distasteful, he excuses himself realizing, (perhaps before the party does) that he neednt persuade them, as they are closer in ethos than they might believe, and looks forward sharing valient battle. the risk is almost zero: even if the party attacks, his base move speed is much higher than anyone else. he wont fight to kill unless he faces a serious threat. he doesnt attack unless he sees someone possible of challenging him, so attacking a 'technically' unarmed man who bears no ill will against them. i think that his level of monk even has a 'freedom of movement' effect. the drop went quite smoothly... and so did the post set up
@marsmech
@marsmech Год назад
One of my players is a divination wizard and I give him random visions that I use as cut scenes for villains.
@stefanjentoft8107
@stefanjentoft8107 Год назад
A combination of this episode and Sam playing a goblin in the second campaign has made me really want to play a Duergar on a redemption arc at some point, but I'm still waiting for a campaign that it would work in
@mattewald9378
@mattewald9378 Год назад
I never realized until this video that Sam plays w/ poop
@LuckasSilver
@LuckasSilver Год назад
I feel like some people don't enjoy being given absolutes in a game that's supposed to allow for so much creativity and player/DM narrative. So, the conversations about morality and "are all enemies inherently evil?" coming out with 5E (which, yes, was very cut and dry about this sort of thing) makes sense to me. 5E has also had the most homebrew exposure and discussion in the past six years for MY gaming communities. Places I've been to in IL, Las Vegas, and OR have been having a lot more fun with the, subjective, ease 5E offers so they can alter their gaming experiences. I'm well aware this isn't true for everyone, but it's definitely been interesting to see so much discussion and to take part in it. I also feel like with so many younger people being introduced via 5E as well, that they've gotten tired of the whole "have to play by these rules and absolutes" narrative t some older D&D veterans tried to shove down our throats. Younger audience seems to have a more pressing desire for escapism which is it's own discussion. There's a diverse mix of reasons behind why the community is so divided on following the rules to the letter versus the creative freedom D&D freely advertises and encourages in its players. Personally: The books offer structure and are meant to be an important guide for new players, but by no means are you expected to only play by what's in them as if anything added or removed is wrong or inferior. A lot of official content was homebrew at one point in time. In fact, the books outside the core set are optional and not having them shouldn't take away from what you can experience. Those secondary books can all be "written off" as "unnecessary" and "homebrew" because they're "official, but not" or "go against what's said in the core set." I see a lot of people get creative in their push to diminish what those books are and why they believe that they should be ignored entirely. Guide to Everything is on my list, and I still get a lot of shit for that, as an example.
@valkryie-5129
@valkryie-5129 Год назад
1:45 ok I've literally Cloudkilled my own party for the efficiency of if it because everyone agreed to it and we had the HP to tank it for a few rounds. Grog had what, 200HP? Something like that? 1 fireball from a friendly is an average of 35 dmg, Grog was always fine. I have a lot of uh, we'll say strong opinions about Orion, but in this he was as wrong as any of us.
@Keovar
@Keovar Год назад
Fans of Eberron, which started in 3.5, may recognize it as one of the first "the monsters aren't always villains, and the villains aren't always monsters" settings published for D&D. There were other smaller ones along the way, but I think Eberron had the most significant impact in that regard. Personally, I go with the idea that any mortal species has as much choice as any other, but beings like angels and devils are literally made of what they represent.
@camiblack1
@camiblack1 Год назад
Makes sense, since it was pretty much sidebars and alternate rules the setting. Then again, I know me and my group back in the late 90s playing 2e had done the exact same thing. for the demi-humans of it was wanting that nuance, the for the sapient beings, it was a simple matter of it really messes with expectations when the Green Dragon is Good or Neutral instead of Evil.
@b1uel1ght52
@b1uel1ght52 Год назад
I'm currently playing a tiefling rogue who has on multiple occasions made the distinction that she is a thief, not a murderer, and with the exception of 1 giant scorpion, has not actually dealt a killing blow in this game and actively looks to avoid it. She'll assisting combat certainly, but does not want a body count.
@texteel
@texteel Год назад
"we didnt bat an eye at any of "[them executing prisoners]" Thats a gross generalization. Even tho I only remember Pike killing a prisoner (and her holy symbol getting cracked for it), she had no reason to do it, and it felt out of nowhere. I would say we did bat an eye, at at least that one. Also keyleth's fears coming from her own general prejudice against the gods. If I remember correctly, they already know Kima is a paladin of bahamut, what the god stands for, and how gods work in general. This doesnt come across as a genuine care, but a character driven cynicism about all gods being bad
@SupergeekMike
@SupergeekMike Год назад
Yes, that’s true, the Pike situation was grim, but Vex and Vax had executed some prisoners earlier in the campaign with no thought to it. At some point I should address the cleric double standard/Matt’s approach to alignment, but we’ll get there another day.
@jonl.1603
@jonl.1603 Год назад
11:15 I love using the concept that nothing is black and white evil or good. It doesn’t necessarily mean that you have to avoid killing every last soldier/monster, but it certainly adds dimensionality to the “bad guys” and adds texture to the world. Having the players think/discuss about and act upon the grey areas of morality is also a great way to introduce intrigue and allow the party to grow beyond a bunch of murder hobos. I had trouble getting on board with keyleth and marisha for a while, because i had trouble distinguishing between her role playing decisions vs sub-optimal player decisions. Seeing what marisha did with beau and laudna, I’ve grown to appreciate Keyleth more.
@Lurklen
@Lurklen Год назад
The only problem with the question Keyleth has, is the answer puts into question the entire premise of the game. By which I mean, once you start really reckoning with the nature of your actions in a game like D&D you realize how morally indefensible they are in any relatively sane modern society. Brennan's statement of what a hero is, is very apt. It is the classic, I'm talking ancient world Hercules style, heroic template. And even in its most morally benevolent incarnation it suggests a society where if you do something bad enough, something "evil", some locals who have the ability are likely to come and kill you for it, and probably everyone who works for you, and probably they will take all your things/possibly your body parts to sell or as trophies. And they will be thought right and good for doing so. That's a messed up world compared to ours. And it's a world that only becomes more messed up if you apply as much nuance as our world has. If not every goblin is by their very nature a potential threat to human life, and there are y'know goblin university students and baristas and whatever, then you run into trouble when it comes to all the "bad" goblins you've killed. Now every bandit or raider gets served with a death sentence, not because these creatures are beyond redemption or so alien there's no way to reconcile a mutual existence, but because they've done a bad thing, and you are a hero. That in many ways is a scarier world than one in which beings can literally be evil. Long story short, for as heroic as the actions can be, D&D is ultimately a monster slaying simulator, and while you can ask these questions of morality in your monster slaying, villain defeating game, doing so means you either have to adjust the gameplay in ways that make it less horrifically brutal, or adjust your perceptions of the world the game takes place in. And the extent to which you can do so, will determine the fun you can have while engaging with this mentality while playing. It is nearly impossible to play a good person (by our standards) in D&D. Every character you've ever played (but for perhaps a very small subset) has bloody hands, and has as a matter of course, ended other lives. And if they haven't yet, before too long they will have. Which is a context people rarely apply when thinking about the morality of various aspects of D&D. (It's something I found interesting with Critical Role, because it's not something they've ever really been able to reconcile with in a realistic way. Jester, cute and lovable trickster, has buried her hatchet in the skulls of multiple people, and bashed their brains out with a magical person sized lolipop. All the characters we know and love are murderers. And sometimes when they would regard some actions, like those of empires gearing up for war, as reprehensible, it was tough to take them seriously.)
@Surikoazimaet
@Surikoazimaet Год назад
Personally everytime I hear something along that line is Shale, Dragon Age, asking why you are suddenly worried about that now after walking over piles of corpses you have made yourself.
@Lurklen
@Lurklen Год назад
@@Surikoazimaet Exactly. Shale as a character was good for pointing out some of the disconnect between the player's perception, and what it would look like if one was actually present in the world. "These violent delights..." and all that. I don't think there's anything wrong with this kind of play violence on its own, but I do think people run into trouble when they don't adjust their perceptions to the world they're engaging in and try to compare the morality of that setting/experience to the paradigms of the real world. I think given the crowd of creatives that tend to be interested in D&D, a significant percentage of players would be pretty uncomfortable hanging out with most D&D characters, (their own, or Vox Machnia) once they realized a large percentage of people in the room have not only killed people and looted their still warm bodies, but do it on the regular to the point of joking about it. Big culture shock for many people, to say the least lol.
@roibenr
@roibenr 3 месяца назад
Bc it's a game, I don't think it's wrong for campaigns not to reconcile it. Especially with these live play games, it's NOT a show or movie that's trying to make a point. You can bring up these issues and not solve them and tbh, that might be the most realistic part of the discussion. Even now, people are having to justify their actions of participating in a society they may not actually agree with (you can only boycott so many companies for so many reasons, for example). I think moral hypocracy is a sliding scale.
@Lurklen
@Lurklen 3 месяца назад
@@roibenr I don't either. It is a game, it is an imagined secondary world, and you can portray it however you want. There isn't a moral right or wrong here. But, if you start acting like the morality of the actions in the game has to echo the morality of the world the players inhabit, because doing otherwise is somehow unethical, it brings the entire premise into question in a way that can grind play to a halt. I think the narrative of a game, or of a show or book for that matter, is never under any obligation to resolve these points. It just needs to have *a* perspective, not define if it is the correct one in a larger context, or even really justify itself (that's kind of the audience's job). I do think your table and your players need to resolve how *they* actually feel about the game they are playing (and that game's perspective). Or you won't have a good time. If players bring their own morality to it, or bring up this kind of moral question, and it goes unanswered, it can leave the entire enterprise feeling hollow, and cause conflict unless they either adjust the game to meet their expectations (we are going to actually change how the game works, we don't use racial mods and we took out mind control, or whatever) or adjust their expectations to meet the game (we are portraying characters from a world immersed in violence, we may strive towards making a better world, but this is the one we play in. My character might have hang ups about what goes on, but *I* understand the context of how this world and game operate.). If you try to keep playing a bunch of heroes in a frankly disastrous and terrifyingly violent fantasy world, and use the morality of *our* world to determine what is good or bad, you are going to run into major disconnect. How much of a problem this is varies from table to table. But as a part of the larger discourse, I think this misalignment of thinking has an effect on perceptions of the game, and what is or is not acceptable when playing it (and as part of its rules) in ways that quickly become laughable when two very misaligned things that were never meant to be joined are trying to be made to fit together. The players need to decide what moral standard they are applying to the fiction, and adjust accordingly, or soon their actions will become absurd and incongruous, and they will end up arguing with their friends about whether they are good people or not, and then trying to justify gameplay through an ethical lens that just doesn't make sense in the context. All of this is amplified when the game is part of a performance with an audience, as opposed to a private experience shared among friends.
@darkreaver01
@darkreaver01 Год назад
Every group I dm I talk about the black and white nature of the world im running. In that im not running a black and white world. That if you do terrible things, those things will come back to bite you. To tie it back to critical role. I loved how Matt showed "consequences" when Pikes holy symbol was mysteriously damaged. This is the sort of thing that you should address in a session zero if you know about it and make a decision on if you want good to be always right and righteous and evil to be wrong and vile. Or if shades of gray exist and to what extent they exist.
@knghtbrd
@knghtbrd Год назад
I've made it clear over the past couple of videos that I don't like Keyleth as a character … this crisis of conscience isn't why. Actually, this is really good RP. And they have killed people who are not just the evil denizens of the underdark by this point. Being the one in the group who would prefer NOT to fight, to live and let live, even the evil beings in the world so long as they're not bothering anyone else … that's a little tropey, but it's a lot better than the usual murderhoboing you see. If she were consistent, she could've been the group's conscience and I'd have likely found her a lot more likable as a character.
@jakeand9020
@jakeand9020 Год назад
I've never been able to grasp the concept that an entire race of sentient creatures could all be one thing. Be that 'good' or 'evil' or 'chaotic' or anything else, are all dwarves smiths or miners, are all elves tree huggers? No, because it doesn't make sense, different people are different. I've always taken their alignment as the alignment of the culture, with some very few exceptions, those exceptions are never prime plane natives.
@TheyCallMeCarg
@TheyCallMeCarg Год назад
I've taken the same tack, with one exception. Gnolls in my homebrew, down the the tiniest newborn, are irredeemably cruel to anyone not a gnoll, and pretty much anybody not of their specific pack.
@austinhaltiner1489
@austinhaltiner1489 Год назад
I mean that's what alignment is meant to be in 5E. Everything in the books is just an example of the dominant culture of that species. They've never said "If you play a Drow you have to be evil."
@UmbraKrameri
@UmbraKrameri Год назад
Slightly unrelated, but we had a demon-centered level in my campaign, and I wanted to add a morally grey demon that the party ideally would want to help and it became a whole entire thing. The party was literally split 50-50 over genuinely helping the demon or screwing it over. The leader of each pack was a recently married in-game couple who had a huge fight about this after as well. In the end they ended up helping the demon, but it was really interesting to me how strong these player biases are about certain races. Anyway, it made for interesting roleplay.
@matthiashavrez
@matthiashavrez Год назад
Marisha basically took a stand. She decided that her group of friends and voice actors was good at what they were doing on this livestream twitch thing, but they could do better, and it was time to take it up a notch. She dove head first into the drama, seriousness and history of her character, and I truly believe that it helped kickstart what CR has become, and is today. I feel like that scene, and some others from previous episodes, helped the whole group understand how deep and big and intricate they could let themselves be. They were all used to being actors, but Twitch was new, and livestreaming D&D was weird. She changed that. This group of voice actors. They are all great. Marisha is the one that always impressed, and inspired me.
@thomashenderson3326
@thomashenderson3326 Год назад
In games I run and worlds I build, I try to mirror a lot of real-world things. Like the fact that no sentient race is a monolith, and while some can be alien to each other, there is no "every x-race is evil/good." Most can be, sure. "Almost Every" is possible too for things like Drow, but it's less a racial tendency and much more indoctrination when that is the case. I've been playing since 2e, and I've always played it this way. It's awesome to have the occasional fallen celestials posing as good guys and throwing in the odd gith exile. Plus it helps keep a lot of players from going murder-hobo, since the only way to know is to explore.
@SupergeekMike
@SupergeekMike Год назад
Very well-put!
@Bogwedgle
@Bogwedgle Год назад
In one of my games, we were high level, I think 15th 16th? and a gang of 30 or 40 kobolds ambushed us on the road, and we sorta laughed about it at first, taunted them a bit and they attacked. We deleted 40 people from existence in like 3 actions and it suddenly became extremely not funny. I dunno about the other people at the table but that one encounter changed my entire perspective on adventuring, just how easy it would be for any high level adventuring party to walk into a city and take it by force or just level it, it changed my whole perspective on the game. Even as low as level 5 you stop being random assholes wandering around the world doing whatever you want and become a legitimate threat to whatever nation you are in. You can't just do whatever you want at that point. You can't walk into a conflict between peoples or nations, carve a bloody path through their armies and towns, blow up one of their kings and wander off without considering the consequences.
@annormal1414
@annormal1414 8 месяцев назад
Many reasonable conclusions, but the part about Sam's jokes working while Orion's don't is just coping. Scanlan did some horrible jokes before and after Tiberius was gone. I'm now at ep 54, he makes a dick, boner, hard, sex, shit etc joke every 1-2 episode. CR fans just trying really hard to push one person up and another down. And i'm saying this while really liking Sam. But, come on. It's been 7 years. Orion behavior at the table was at par with 50%+ of all ttrpgs players, it only showed because how awesome the rest of the crew is. He obviously left not because of some poor timed jokes. From ep 1 i watched his every move and decision at the game because people on the internet still go on about how bad he was. And i am disappointed. I saw nothing over the top. He's not great but not horrible either. just your average dnd player, really close to becoming "that guy". As i said earlier - most of the players are just like that, they just don't see themselves from aside.
@SupergeekMike
@SupergeekMike 8 месяцев назад
Not all jokes are created equal just because of the subject matter. Context is important. Sam has certainly had some stinkers, they all have over the course of the past 8 years of gameplay, but it’s not because of the subject matter. Two jokes can be about the same topic, that doesn’t make them equal in quality.
@Vipercobra88
@Vipercobra88 Год назад
As a DM, I classify good and evil as selfless vs selfish. Evil characters cares about themselves and their own goals, their loyalty only to themselves, and not caring who gets hurt along the way. Of course, there are exceptions, such as a spouse. I find that perspective helps me with my evil NPCs as I figure out their motivations and how they interact with PCs. I'm pretty sure a lot of people do this, but starting up early on, I would run evil NPCs as hyper aggressive, and willing to kill the NPCs on sight because they're evil. But once I changed my perspective that evil characters are selfish, that opened me up to a lot of RP them and I've been running them so much differently since.
@drsatanrx
@drsatanrx Год назад
Giving monsters morality was a terrible idea. And the moral discussions that are being had now are laughable at best.
@SupergeekMike
@SupergeekMike Год назад
So if your players are fighting orcs, for example, what do your orcs want? Do they all want the same thing? What about the mothers and children and elderly, is killing them acceptable? What would they do if they got power? Is this true for all orcs everywhere? If a soldier orc and an orc cleric of Gruumsh both got betrayed by their ruler, how would they react, the same or differently? How does orc leadership come to power, is it hereditary or by virtue of their own qualifications? These are relevant questions to an adventure, and they’re a question of morality, are these questions laughable or reasonable?
@drsatanrx
@drsatanrx Год назад
@@SupergeekMike the orcs my players would be fighting don't have wants. They are mindless bloodthirsty monsters.
@SupergeekMike
@SupergeekMike Год назад
@@drsatanrx So, unlike all creatures in the history of creation, they want for nothing? They have no desires? In that case, why do they do anything? Are they a mindless horde, like zombies? Are they directed by a higher intelligence, like intellect devourers? Are they creatures of pure chaos designed to challenge mortals, like demons and devils? If they are mindless monsters, what is their society like? Do they have one? If not, why not? Where do they go when they aren’t fighting adventurers? What might they be doing if the adventurers stumbled upon them outside of combat? What do they think of death, do they grieve their dead or consider it honorable to die in battle? If they’re mindless monsters, do they mate recreationally or only to produce offspring? Do they have names? If not, how do they tell the difference between others? Do they wear clothes? If so, why? Do they make their own weapons and tools, or are they less intelligent than apes?
@kilbert666
@kilbert666 Год назад
The exact same people who say "duregar are people too" are the exact same people who say "punch nazis"
@SupergeekMike
@SupergeekMike Год назад
Yeah, punching Nazis is good
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