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Confusing Communication Around Death of Spaceman, Respawning, & 'Permadeath' in Star Citizen 

Space Tomato
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On this week's feature watch, we take a look at the recent promotion of the RSI Nursa Rover, and Death of a Spaceman. For some the trailer is just a trailer, for others it's a bit confusing regarding long-term plans for Star Citizen. Here's some backstory.
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#starcitizen #starcitizenfeatures #deathofaspaceman

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5 сен 2024

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Комментарии : 468   
@SpaceTomato
@SpaceTomato 3 месяца назад
For clarity's sake, this video is about the communication surrounding these changes, not which system is best for us.
@valdenv
@valdenv 3 месяца назад
I'm going with the Occam's Razor conclusion: Marketing dropped the ball. Maybe they gave it to a new person, maybe they weren't given enough time to have a review/oversight, but somewhere someone done goofed and that's why the message is weird and it feels so out of place lore-wise.
@fradinryth
@fradinryth 3 месяца назад
Do you take car commercials seriously? IMO, CIG's ship/vehicle commercials shouldn't be taken any more seriously. The lack of communication the community feels is happening is because nothing has actually changed other than respawning not being forced into clinics/hospitals or two ships. Sure it would be nice if CIG said "nothing's changed other than the number of respawn location, but you've been around long enough to know they're not going to do that. Honestly respawning in a NURSA, Cutlass Red, etc isn't bypassing our death counter, when we respawn we still need to make the choice if we go back in or bug out. If players choose to be stupid and die repeatedly in short succession its totally on them. There is no reason for CIG to increase the number of deaths we have before we're rolling up a new heir. One thing that I think would help with keeping people from just bum rushing repeatedly into a hostile situation is if lower tier med bed respawns can't remove more severe injuries. Personally, if I respawned in my Red but still had a T1 to my head and chest and was suffering their effects, I'm going home and not back into a dangerous spot.
@valdenv
@valdenv 3 месяца назад
@@fradinryth Agreed on your suggestion. The Nursa should only revive you JUST enough to get to a hospital or an Apollo rather than full combat readiness.
@Matt-sf9ky
@Matt-sf9ky 3 месяца назад
Exactly this. The latest information contradicts the old. One of things mentioned that can perma kill you is catastrophic damage... And they show a person reviving from falling into lava. It's a blatant contradiction and there is no way some random marketer sent out a sales video with no eyes from leadership on it. So something has changed. CIG owes an explanation. And maybe the change is just that you can expect to have thousands of lives. Rather than the implication that it was a smaller number. But we should have some understanding of the current vision for the feature.
@tree0311
@tree0311 3 месяца назад
You're absolutely right in that this was a really big communications/marketing mistake. That said, the change is fine, in the short term. I say that because in both the original DOASM, the 2020 DOASM talk with Rich and Chris, and in the Loremakers Guide to Regeneration CIG make it pretty clear that we're not going to be actually "dying" very often. They distinguish between dying where you're body is not able to be recovered, where you automatically have to regenerate, and "dying," which Chris actually puts in quotes and what Rich refers to as the downed state we have now, where you're grievously injured and you can be revived by friends or your body is recovered by NPC rescue services and you're brought back from the brink of death with the advanced medical tech we have and wake up in a med bay. And this is what the solution needs to be. We can preserve DOASM and Regeneration and not have functional immortality with the TTK changes of both characters and ships and the use of AI spawn closets and reinforcements to spawn NPCs who can either revive you on site or simulate brining you to the med bed of your choice.
@Fuar11
@Fuar11 3 месяца назад
In order for DOASM to be implemented we absolutely NEED instability and bugs to be ironed out. Deaths due to bugs and instability and all that will not go over well for players when DOASM is implemented.
@Unit-ro6km
@Unit-ro6km 3 месяца назад
Absolutely. I want DOASM in the game, but not until I'm not dying to bullshit all the time.
@Swimmor908
@Swimmor908 3 месяца назад
I think that is why they went with this re-spawn and get back in the fight quickly. They see there are alot of bugs and dont want to punish us by testing stuff till they have everything ironed out. At least that is what I think.
@LucidStrike
@LucidStrike 3 месяца назад
Who cares if they don't go over well? Gamers fuss endlessly, and devs should tune that shit out when they're doing what's necessary to make the game. It's a damn alpha. Until 1.0, y'all need to chill out takin' the shit so seriously. 🤷🏿‍♂️
@Schooterl
@Schooterl 3 месяца назад
I agree, I still think they could implement parts of DOASM. Say you die from falling through an elevator, now you have a mechanical leg. Even with lims getting replaced by robotic limbs, I think you should be able to get a replacement human leg again. They can make a complete clone of your body, pretty sure they can print you a new leg. Haha. Experience loss and a permanent death shouldn't be Implemented until those glitch deaths are to a minimum.
@TheMalkavianPrince
@TheMalkavianPrince 3 месяца назад
I preface this by saying that I do acknowledge that they thankfully finally HAVE addressed a lot of these issues over the years, but the point still stands that these are big enough issues that Jared practically has to meme about them in his Inside SC videos/streams: This is exactly one of the main things that I have been harping on for years. Every few patches they find a way to make death in SC feel more punishing, from switching from global to local inventories, full loot drop, tiered medical tables, etc. while you could still be instantly killed by brushing against the wrong handrail, shoulders with an NPC, clipping through floors/elevators/seats, and I could probably list off over a dozen or two more ways to die just in armistice before even getting to an ATC terminal. At the launch of 3.22 I lost a Space Kitten Helmet, a paid cosmetic that you can't (easily, currently) just recover, in the first 15 seconds of the tutorial by simply taking the helmet off to eat the burrito on the bench (yes, the first thing I usually do is full kit up in pink camo and Kitten gear with a wow blast xD).. At the end of the day I don't really care THAT MUCH about losing a medium helmet, because I'm not going to wear it anywhere but armistice, or to an event like Invictus - I know there will be wipes ahead, and historically my account almost always needs a reset 3-4 times in the first days of every wipe, but I guess that really goes off into its own direction; there is no insurance on unique, paid cosmetics, a lot of which really should just be skins you can apply in Mobi/at a terminal somewhere rather than a singular item you can lose in countless ways at any moment before you even leave armistice. Everyone always says "iTs iN aLpHa, sToP bITcHiNg", but SC has really been a Live Service game since persistence dropped; I don't think the community of any other live service game would accept the state that SC has been in without it becoming the latest gaming scandal every patch (because game journalists), but we're out here paying more money on a game than 99% of communities to playtest a tech demo because we believe in the vision
@Oldwe_Trag
@Oldwe_Trag 3 месяца назад
if you’re dealing with griefers who don’t mind any possible fallout you can’t make the cost of death too steep.
@Eggroley
@Eggroley 3 месяца назад
Reputation is supposed to make griefers lives a nightmare. If the information certain devs have told us remains true to it's implementation, I really don't think you'll have to deal with griefers much.
@Radix0mfg
@Radix0mfg 3 месяца назад
@@Eggroley Hopefully they'll also stick to the character stats talks they've recently been bringing up. To slowly "level up" your character's stats and to then lose them will be a huge deterrent to griefing on its own, especially if they make stats impactful and difficult to level up.
@derjadebaum9159
@derjadebaum9159 3 месяца назад
@@Eggroley yes "supposed to", lets see how that plays out. At the moment they cuddle griefers and I don't think they will do much to them, especially when they are high paying customers. Rest assured, those people will find a way to make other peoples game experience horrible
@derjadebaum9159
@derjadebaum9159 3 месяца назад
And we also have to consider that god forbid you may accidentally crash / not paying attention and if the imact is too huge, well for most players the fun is completely off the table. CIG opened up the game to the casual market and DOASM is a mechanic that does not harmonize very well with casual. Before any misunderstanding, with the complexity and so on SC will always remain as a somehwhat sim/mmo/definitely not arcady game.
@SpaceTomato
@SpaceTomato 3 месяца назад
It's certainly going to be a fun theory to test.
@Blackburn6969
@Blackburn6969 3 месяца назад
I think it was a Deadpool gimmick. Hence the red and black suit and the *almost* Ryan Reynolds style commentary
@j.d.4697
@j.d.4697 3 месяца назад
Still dumb.
@fradinryth
@fradinryth 3 месяца назад
Yeah, people badly need to stop taking ship/vehicle commercials any more seriously than a car or beer advert. When I bought a Subaru I didn't suddenly become a dog owning, flannel wearing lesbian. Well I do like flannel so I guess 1 out of 3 worked on me...
@Omega_Prime7
@Omega_Prime7 3 месяца назад
@@fradinryth 😆😆😆😆
@unicaller1
@unicaller1 3 месяца назад
Yep, very DP1 ish.
@dorianb4774
@dorianb4774 3 месяца назад
Those advertisements are actually lore accurate and realistic once you consider marketing for what it is: deceptive.
@JDJ1213
@JDJ1213 3 месяца назад
I like that when you have to be critical of Star Citizen, you are. Despite all the hate you may generate because of it. Great job, great info and your opinion is quite level-headed
@CaptainBrawnson
@CaptainBrawnson 3 месяца назад
If CIG need to throw out every single component of the original Death of a Spaceman post to make the game work, then that's what they should do. I genuinely do not care one iota about loyalty to an outdated and vague design doc that was drafted WELL before we knew the realities of the game and what it would actually play like at it's core. Software development is iterative. Your original design is just a vague best guess at the steps necessary to produce the desired experience, like making death in SC fun and interesting. If it turns out those ideas don't produce the desired experience, or conflict with other, more important parts of the experience and detract more than they contribute, then you prioritize the thing that gets you to the desired experience, not slavishly adhering to your old, outdated ideas on the design. If those vague, old ideas about things like having a new character 'inherit' your stuff on death turns out to be the most fun and compelling way of adding that complexity, then great! If not, if it only sounds fun in theory but is an unfun or unimplementable mess in reality, and other systems deliver the desired experience better, then **throw it out**. The goal is the experience, not the design doc. Don't put the cart before the horse.
@smashino
@smashino 3 месяца назад
Definitely this! I'd also like to add that I see a lot of players discussing stuff similar to this, that was talked about 8 years ago in an interview or a design doc, and they are frustrated or angry about that thing not being true or implemented. This seems lika a waste of energy. It's an iterative process, as you said, and yet people seem to jump on every chance they see to be upset about something that was said almost a decade ago and doesn't really make a huge difference.
@SpaceTomato
@SpaceTomato 3 месяца назад
Of course they should do what's best for the game, but they should also communicate better on that. This video is about the COMMUNICATION PROBLEM around this, not the idea of it going away. That being said, those clips I posted were from 2021. This concept has been mentioned almost every month this year. The medical system refactor was based around this. To say this is all about JUST the design document is disingenuous.
@simonriley8908
@simonriley8908 3 месяца назад
This is the best explanation I’ve seen about DOASM. Yeah, sure, it’s not going anywhere according to Jared. Things change. If it doesn’t work and can’t be implemented reasonably/properly, it can be scrapped. Old design ideas/philosophies don’t have to persist for the sake of persistence if they don’t work.
@ralaxgaming
@ralaxgaming 3 месяца назад
They did this to sell Nursas. They’re in the most crucial state of development of the entire project and they’re going to do what they have to in order to make it to Squadron’s release and 4.0. Take all of the lines you thought they wouldn’t cross, all of the things they’ve talked about for over a decade and assume that any or all of them could change for them to keep operating. Just setting expectations not defending them.
@straidenlagh5237
@straidenlagh5237 3 месяца назад
I'll only ever care about or be excited for Death of a Spaceman when they get around to completing their game and they reduce the amount of bugs that make me just randomly fuckin die. I think them introducing this 'loop' even in T0 or 1 or whatever, while I can literally slip through the floor and just randomly die because of it? Nah fam, fuck that. While this seems exciting in the long run, we all know the moment a bug hits and randomly makes you choke out in your own ship, people are going to be up in arms. Especially if that's one of your 'final lives'. We already have inconveniences also, such as waiting for 20 minutes to get a ship back to a suicidal NPC deciding that ramming you is the best move they can make, then time slipping 5 times over and server desyncing to ensure they ram you head on. I know that this isn't the final state of the game by ANY means, but the fact that this is still a thing and we're discussing adding more punishments for dying, or complaining that we don't have enough punishments? It worries me.
@DistortedChrist
@DistortedChrist 3 месяца назад
I also get frustrated when I hear these things. They have so many systems they can work on and bugs to fix yet they chose to focus on ways to punish players. I don't want to hear about how cool and punishing all the systems will be once I have died to bugs 10 times in a row.
@SpaceTomato
@SpaceTomato 3 месяца назад
I am not complaining that there aren't enough consequences. I'm complaining that CIG has been confusing about it. That's it. Don't implement the system. Don't make people pay for dying right now. I'm not advocating for that. I'm just saying if there is a big change coming like that, it's not good to possibility hint at it in a trailer only to clarify right afterwards.
@atreides-
@atreides- 3 месяца назад
Planetside 2 has a vehicle a bit bigger than the Ursa called a Sunderer (you may be aware). It services as a mobile respawn point for troops. Part of the strategy with them is either concealment or outright protection/shielding. So, I could see a strategy where when being attacked, or attacking, those medical ships become target number 1 to protect and/or attack. Great video btw.
@mr.u3078
@mr.u3078 3 месяца назад
well, Chris, griefing is not really a thing in real life, but its most definitely a thing in video games.....
@sidrat2009
@sidrat2009 3 месяца назад
We went to vastly different schools 😁
@deanharris6398
@deanharris6398 3 месяца назад
I find these videos very insightful and as a relatively new player it's good to get some history and background to the game. Thanks for continuing to post content despite your busy life.
@Wolfblade094
@Wolfblade094 3 месяца назад
I second this yeah, its really nice to listen to and see what has been said vs implemented vs intended. And I enjoy the vids a lot more than the vlogs
@vagabondprime1691
@vagabondprime1691 3 месяца назад
I'm holding judgement until I actually see what's going to happen with this mechanic.
@Archmage9885
@Archmage9885 3 месяца назад
Yeah, we're playing a game that's in development. Some things might change, we'll get some features before others. So as you said, I'll withhold judgement until it's feature complete.
@SpaceTomato
@SpaceTomato 3 месяца назад
Same. I'd just like them to be more open about it.
@vagabondprime1691
@vagabondprime1691 3 месяца назад
@@SpaceTomato That's our eternal struggle!
@Dracounguis
@Dracounguis 3 месяца назад
The Lynx Rover advertisement isn't realistic... Did you see how smooth the ground is! I never find the ground that uncluttered. I'm bouncing off rocks & flipping over constantly! 🤣
@j.d.4697
@j.d.4697 3 месяца назад
That's not true. Look around, the Lynx is driving across a small, flat patch very, very slowly. That's totally in the game, it's just not practical. Once you try to actually get somewhere you zip through the unobstructed areas really quickly and then just stumble across the messy areas for the other 90% of the drive.
@SpaceTomato
@SpaceTomato 3 месяца назад
No rocks, you're absolutely right 🫠
@suicypher
@suicypher 3 месяца назад
It was always going to be a headache. It was always going to be a feature that was going to be compromised out of existence. As an early backer, Death of a Spaceman was always something that was going to be diluted to trivial levels because bugs and server performance.
@gnaruto7769
@gnaruto7769 3 месяца назад
good, because its just not fun.
@rhetor4mentor13
@rhetor4mentor13 3 месяца назад
"was" implied it's been diluted to trivial level. Which is funny, because it's not in the game yet. Wait for the respawn penalties that are missing to be added, for medical gameplay to be fleshed out (we know incap state will receive a full change soon) and service beacons to be changed and then you may be in position to make that assessment.
@mayoluck
@mayoluck 3 месяца назад
​@@rhetor4mentor13nothing is flushed out now so how can you assume after 12yrs that they will eventually flush any system out.
@Eggroley
@Eggroley 3 месяца назад
@@gnaruto7769 The feature doesn't exist. Nor has it been completely formulated. There is no opinion to be had. At least not one worth listening to.
@allthatishere
@allthatishere 3 месяца назад
What I find weird here is Demon Soul's being a source of inspiration for this system. Having to start over at a bonfire is *NOT* the equivalent of losing "stock" lives, all of your equipped equipment, or the items in your inventory. None of the Soulborne games punishes you in such ways.
@dandotvid
@dandotvid 3 месяца назад
DOASM will just give griefers the perfect playground. If they can't deal with that issue, it will be the death of the game to many. No one is going to put a ton of time and effort into a character just to be killed by someone who doesn't give a damn about theirs. The idea ONLY works if everyone playing is on board about not wanting to die.
@CrispyMuffin2
@CrispyMuffin2 3 месяца назад
Yeah, i can guarantee you griefers will find a way to work around penalties of killing people. Like circumventing reputation losses by having a friend buy them gear, money and such, so they can keep killing people without the risk of making their own griefing process harder I might honestly be too afraid to go anywhere in the game if that happens. I wouldn't be surprised if some people quit after a certain amount of deaths because they know the next one might wipe their character Death of a Spaceman just sounds like a bad idea for player retention. Its already hard enough to progress with the simplified economy after a wipe, idk how it would be having to basically start over after thats added
@burningphoneix
@burningphoneix 3 месяца назад
So what? I bet your one of those space dads that plays Elite Dangerous in private mode so you can play your Elite "DANGEROUS" game in a zero risk, zero danger environment. Protect yourself, get escorts, join an org.
@vagabondprime1691
@vagabondprime1691 3 месяца назад
Also, PERFECT way to use the Altered Carbon sleeves to explain this!
@NL0Gwenster
@NL0Gwenster 3 месяца назад
Not really; cause; in Altered Carbon you CAN in fact do "Double sleeving" which is running your mind in two "sleeves" simultaneously.
@M0ToR
@M0ToR 3 месяца назад
good explanation, let alone perfect, is the one your target audience will understand, that was a useless reference for people like me that haven’t watched AC
@vagabondprime1691
@vagabondprime1691 3 месяца назад
@@M0ToR You're picking nits. Altered Carbon is not only a fairly successful show, but a really successful series of novels. Pop culture references are a very valid way to describe something, and a fun way to connect with people who DO get it.
@StarCitizenJorunn
@StarCitizenJorunn 3 месяца назад
Completely agree, I was so angry about that trailer saying "I've died 1,000 times" and literally does not care about dying at all. They should have had an update on medical and medical gameplay and Death of a Spaceman concurrently with releasing this Nursa and making such a massive change to everything with zero warning that affects how people spend hundreds of dollars on ships (I've had so many people ask me why they need an Apollo or Endeavor Hope now and I have zero response or ability to justify it). I love CIG and I believe things will eventually get balanced properly over the next many more years but damn they shoot themselves in the foot by being blind to how they communicate sometimes.
@Godwinsname
@Godwinsname 3 месяца назад
100% this.
@AccidentalFriendlyFire
@AccidentalFriendlyFire 3 месяца назад
I guess it still needs pointed out that just like IRL, you shouldn't believe ads?
@Qbertqueso
@Qbertqueso 3 месяца назад
You hit the nail on the head with the commercial. The tone feels off from what they originally pitched
@SpaceTomato
@SpaceTomato 3 месяца назад
It's the nation point of the video. Thank you!
@Steam-Player
@Steam-Player 2 месяца назад
Personally, I feel like the death mechanic shouldn't be made too complicated. Overcomplicating things tend to wear out the players as well, I feel they should just stick to the single character design per user as each character is already unique in the world. The basic concept of losing things, is already enough to back pedal choices as I don't really want to die regardless of the risks or incur ship penalties as well and I doubt anyone else playing would want to die either. DNA and Legacy is nice and all but we're talking about a future where we're able to upload genetic code on to a server and be cloned over and over again. If they want to weigh down the respawn, I'd wish they would add repercussions for dying repeatedly in a timespan (24 hour for example) then having something like symptomatic occurrences like a de-buff on character stat such as reduced stamina due to breathing problems or some type of mutation which would require you go stay in the medical bay which gives more meaning of being at medical similar to the prison system, like having surgery because the character's arm or leg isn't working correctly so they would have to replace the arm or leg to get it functional again until your DNA is stabilized on your next death otherwise your character's aim would be off, or you'd be unable to run/sprint or even walk for that matter. That to me would be good enough and make me feel more in line with the system because there'll always be some form of consequence to what ever is happening. But idk, I'm just really high atm, so I'm thinking about the potential of it.
@mmpg8940
@mmpg8940 3 месяца назад
How about this: There are two types of regen; partial regen and full regen. Partial regen includes all respawns on ship/ vehicle, and station beds. These regens come with character debuffs; maybe you lose 2% movement speed per death, you lose rep points, and I’m sure there are many other ideas more people could come up with. Full regens require regen at your home city. But you only get one of these each month, or maybe only one free each month. And the more times you partial regen the more costly it is with UEC and stat loss.
@captain-hooked
@captain-hooked 3 месяца назад
Great recap of the history of this feature and showing the contradiction without the emotion. Great stuff!
@JJS563
@JJS563 3 месяца назад
This man continues to be the pinnacle of SC news and info as well as some good opinions. This coming from an agitated backer.
@gnaruto7769
@gnaruto7769 3 месяца назад
Imagine not understanding that a "time inconvenience" is the single biggest punishment for gamers. Do they somehow believe we have unlimited time?
@ustio834
@ustio834 3 месяца назад
yep. rebuying everything and then have to travel through the metro, waiting for ship claim takes way to much time
@ItsEpicWesley
@ItsEpicWesley 3 месяца назад
@@ustio834 People just need to prepare better. Why are you still setting your point on a planet with all those inconveniences? You can set your imprint on a space station, buy yourself a few extra sets of kit and be back up and running in 5 minutes max, minus whatever travel time to where you are headed, but if you're participating in dangerous activities without setting your spawn point near where you're operating, that's you punishing yourself, not the game punishing you. Some players need to realize many of their missteps could be avoided if they simply planned a bit better.
@Brandon-bd8fk
@Brandon-bd8fk 3 месяца назад
Be honest. We all brag about “no loading screens” and that part is legit: you can pick any spot on any moon or planet and go explore. But how often have you gotten a 12 minute quantum jump time and wished for a fast travel system. But that time is part of the cost of this game. If you are in trouble on Dmr and I’m on crusader, I can get to you relatively fast, but if I’m at new Babbage, it’s gonna be a minute. Time inconvenience is part of the game, by design. The balance is the tough part, and I’m glad I’m not making the calls. Because as angry as everyone was about master modes, I see now why it was the right thing for the game. Not for me, maybe not for you. But “the needs of the many outweigh the needs of the few. Or the one.”
@Unit-ro6km
@Unit-ro6km 3 месяца назад
Personally I think its great that when I'm trying to secure an area, they don't just respawn right back to being a problem after I obliterate their dome. If I wanted the call of duty experience, I would go play that.
@mayoluck
@mayoluck 3 месяца назад
​@@ItsEpicWesley you must not play much if you dont understand the broken system transportation system we currently have. City layouts are some of the worse of any game ever.
@BlakedaBull
@BlakedaBull 3 месяца назад
Glad you can walk people through the key mechanic , that your accounts goes to your new “character” after you run out of “lives” for that avatar you made and made a name for in the verse ‘
@Dracounguis
@Dracounguis 3 месяца назад
When companies have their own forums I _despise_ when they use Twitter or Reddit to disseminate information. (Advertising is exempt obviously) If you have official information to provide for clarifying something do it on your own forum!
@project.jericho
@project.jericho 3 месяца назад
Spectrum, due entirely to it's moderators, is easily the most vile aspect of Cloud Imperium and it's unhealthy relationship with it's backers.
@Dracounguis
@Dracounguis 3 месяца назад
@@project.jericho true and I use it as infrequently as possible, but it is their forum and it should be where they post information. Not that Reddit moderators are any better. You go anywhere and the moderators are power-mad white knights.
@project.jericho
@project.jericho 3 месяца назад
@@Dracounguis I believe it's different. The way Spectrum moderators attack portions of the player base while insulating other, more rhetorically useful, yet 'toxic' elements - the way they aggressively enforce their myriad of social perspectives that have not one thing to do with the game or their ToS - all within a paradigm where each user is a paying customer is nothing short of abusive. What's worse is that if you file a complaint - even well founded - the person reviewing that complaint is invariably the one that banned you in the first place so they simply verify that their behavior was correct, that you are in the wrong and then thank you for kindly fucking off.
@kriegjaeger
@kriegjaeger 3 месяца назад
@@project.jericho Anyone who's worked in retail or fast food knows it's not entirely due to the employees.
@Qbertqueso
@Qbertqueso 3 месяца назад
You engage with people where the people are. Limiting all communication through one site isn't as effective as it seems on paper
@mrbowser1653
@mrbowser1653 3 месяца назад
I don't see how this is different from all the other commercials that CIG marketing teams releases.
@derekwebb7577
@derekwebb7577 3 месяца назад
In the latest video about the Drake Ironclad, they specifically mention DOAS.
@LMMSDeadDuck
@LMMSDeadDuck 3 месяца назад
Appreciate your videos and I hope that your work on the home goes smoothly and quickly! Best of luck!
@805Peej
@805Peej 3 месяца назад
As always, the best produced videos on Star Citizen on RU-vid. 6:28 - Imagine a Souls-like game where it took you 20-30 minutes to get back to the point you died, plus you may lose all of your gear. That doesn't make it just challenging, it makes it so realistic that you would be silly to put yourself in that situation. It would be better to get a job loading boxes on a freighter. Which is not super fun. So people will just play a different game
@williamlewis1805
@williamlewis1805 3 месяца назад
Bravo calling this strange communication out. It’s CRAZY this made it, and removed any idea I had that CIG has a unified vision.
@Cologaan
@Cologaan 3 месяца назад
more wounds, harder to die, give us a chance to crawl before beeing completly incapacitated. Increase higher level wounds , just lower actual deaths. And then make death meaningful, attach a real price to the time we respawn. Give us a way to keep our character infinite "respawns" but it must be at a cost high enough that we dont wanna waste those lifes. Make cybernetics a meaningful alternative to limb regrowth with drawbacks and benefits (EMP damage?)
@Z3RO4351
@Z3RO4351 3 месяца назад
This essentially brings in rogue-lite elements to SC - which are arguably one of the best innovations in game design of the last decade. Consequence WITH progression (unlike rogu-likes which are consequence with no meta-progression). You live, you die, some things are lost, some things persist. The world/lore logic of SC supports this idea perfectly and I cannot wait for this to be implemented.
@j.d.4697
@j.d.4697 3 месяца назад
Like most of the things in this game, this situation should also be just temporary. They even said it is. And right now you can't even store vehicles in ships cause the hangar will eat them.
@SpaceTomato
@SpaceTomato 3 месяца назад
And like most issues this game runs into, communication was the problem, not these changes. This video is about the trailer, what it communicated, and how cig had to clarify afterwards.
@j.d.4697
@j.d.4697 3 месяца назад
@@SpaceTomato I can't attest to that, but I can say half-truths and misinformation get perpetuated everywhere all the time, so that alone constitutes a problem.
@TripleXGames
@TripleXGames 3 месяца назад
The whole attending your own funeral better be something epic, perhaps we can also invite former org mates
@ruizrica2
@ruizrica2 3 месяца назад
This is my favorite format. 🍻
@possibly_a_retard
@possibly_a_retard 3 месяца назад
"You're all forgetting that death-of-a-space-man is coming" Ok, well then hold back the easy rez nonsense until both are ready! It would be like introducing component wear without the ability to repair them, or finally giving us the ability to sell ships, but doing so before you have the ability to remove them from our inventory after we do it. Game features that rely on multiple systems to function, should not be released ad hoc.
@niakitten2937
@niakitten2937 3 месяца назад
I just wanna mention that there's already in-game lore that you can find that kinda explains that there's a LOT of regenerations on average and it takes a while before someone who is in a combat oriented life reaches a no-return point. Also, also, it is very obvious that commercial is to sell the vehicle and, lets not sugar coat it. Commercials in real life right now, lie ALLLL the damn time lmao.
@lightupthedark4831
@lightupthedark4831 3 месяца назад
I can see The Nursa long term deep sub terrain operations . Considering most flying ships cannot fit down in this tight spots
@Tentacl
@Tentacl 3 месяца назад
"Buy our new toy for 80 bucks! It migh be essential or irrelevant next patch!" SC really needs direction.
@LucidStrike
@LucidStrike 3 месяца назад
Nothing has been rendered irrelevant. Y'all are being melodramatic.
@Tentacl
@Tentacl 3 месяца назад
@@LucidStrike I'm a single person, don't know who "all" are.
@jakejewkes6688
@jakejewkes6688 3 месяца назад
Chris gave the reigns to the marketing team a long time ago and they just refuse to admit it at this point
@NAGA_99
@NAGA_99 3 месяца назад
I see it as an extra layer to DOASM because you have to die within range of the med bed, which means you and your friends get to assault bases like its a battlefield game (they definitely want that kind of gameplay) and only once all the infrastructure for respawning is destroyed can you be permanantly killed, the threat of death will still be looming over your head. This also means teams have to strategize against each other, seeking / scanning for med vehicles, and 'd go even further to say it'd be a good thing to have traps and portable ai turrets that you could set up around the ursa.
@llillian4055
@llillian4055 3 месяца назад
We need DOASM and consequences to be a thing. If ships need to be repaired, you can run out of fuel and need to wait for assistance, or if you can be arrested and thrown in prison ... you need to have to wait for medics too, if you didn't prepare well enough or take a team to help you out.
@Osean_Kitty
@Osean_Kitty 3 месяца назад
One thing I hope is that if your deaths are spaced out and not in rapid secession, like dying once a gew weeks, the chance of your character "dying" is non-existent. I like the concept since it'll make you pause and plan out your actions before doing a activity that could result in your death.
@asiftalpur3758
@asiftalpur3758 3 месяца назад
thank you ST for this deep drive. I've only heard references and hot takes on DOASM but thank you for explaining it.
@ScruffyMisguidedAndBlue
@ScruffyMisguidedAndBlue 3 месяца назад
Was just thinking while watching the video, maybe the lower tiers of med beds should give you a debuff when respawning, like lower stamina or more weapon sway, which you could only get back by going to a proper medbed. That way just respawning over and over outside a bunker means it will be harder to go back in and get your stuff and act as a deterrent to dying.
@BonusContent
@BonusContent 3 месяца назад
They could've just showed him limping back to the bed and getting worked on. Still get kinda the same effect without blowing up their previous marketing strat.
@M_I_A_
@M_I_A_ 3 месяца назад
Future watch?! He sees the future for us! Lasan al gaib!
@Power5
@Power5 3 месяца назад
I liked pre 3.15. We already have a huge time sink if you do not have a med bed spawn capability. Had to respawn at last station and fly back to your original location to get back into your mission. Had to wait for ship to be claimed. Also, there are loot boxes everywhere. What value does the armor that a player is wearing actually have? I cannot remember the last time I saw a player in game wearing those blade helmets. Really none of the subscriber gear at all. No one wants to lose that gear. Pre 3.15 everyone was decked out in custom configured gear specific color and style to their personal taste. The verse was diverse. Now everyone is in a white noob suit or guard gear from a bunker. Or some will have a red chest piece and blue legs and green arms, because that is just what they found in the hundreds of loot boxes. If a pirate kills a player, do they care about the few thousand dollars of gear they are wearing or are they just going for the hundreds of thousands or millions of UEC cargo in their ship? Pre 3.15 I could run into any player in any location and we would just wave and say hi and do our own thing, or party up and do some stuff together. Since 3.15 it is basically KoS for anyone not in your party. Always wondering "are they going to kill me?" There is no uniqueness to most players anymore. Just grey armor, white noob suit, or harlequin mismatched color gear. With the introduction of item banks which will be magic-ing our gear from our inventory to allow us to equip it, why can't we just respawn in hospital with our gear available at one of these item banks for an insurance fee just like ships? Still plenty of stuff to loot from the loot boxes all over. Cant wait for bionic limbs. How exactly are they going to lore the fact that they can "clone" your body back with its bionic limbs, but respawning the gear you were downed in, is impossible?
@karmabad6287
@karmabad6287 3 месяца назад
The loot boxes are trash. When was the last time you or anyone you know found a full matching rare armor suit in a loot box? Never right? If you're lucky maybe you find a cool helmet and that's about it.
@Power5
@Power5 3 месяца назад
@@karmabad6287 correct, that is why everyone is in mismatched gear today. Take what you can and do not care about losing.
@Power5
@Power5 3 месяца назад
Now we would have to go search through dozens of loot boxes to get gear back and it will not match the last set of gear we looted. That is why most people just resort to heading to bunkers in their noob suit and arclight and loot first few baddies they down.
@GPutlovis
@GPutlovis 3 месяца назад
“Hey let’s market the quick run and fun, throw yourself into danger and respawn so we can sell more on the pledge store!”
@Griffo4
@Griffo4 3 месяца назад
I feel like a better choice instead of fully dying is that if you just keep on dying over and over, eventually you become a full cyborg/robot with your brain uploaded to your new robotic body. This would give you nerfs, like running slower, jumping less high, overheating on hot planets, needing to recharge at a space station every once in a while, and costing you a small extra UEC fee when respawning for building costs. However, there would also be some buffs, maybe incentivizing players to become a robot earlier, like increased health, being more immune to cold planet environments, not needing to eat or drink (replaced by recharging), and finally not needing to breathe oxygen. (These nerfs and buffs are mostly for when on foot, but you are mostly in your ship, so they shouldn’t be too punishing or overpowered. Additionally, some of these buffs can technically be achieved by a regular human, like wearing a spacesuit to have increased oxygen or heavy armor for more health, but the robots would get them while naked.)
@DerKilianist
@DerKilianist 3 месяца назад
fuck the "death of a spaceman". as long as i can fall through the floor and lose everything i gathered in 2 hours of playtime i welcome the respawn feature with open arms.
@Anachroschism
@Anachroschism 3 месяца назад
I suspect that this means cloning as a fresh body, needs separating from respawning mechanics, and the future likely will have us retain damage upon respawn, to make those med bed mechanics important, and give purpose to cybernetics. I don't expect it to be as bad as it sounds, it's just wording for getting a fresh body is the last resort to respawning and repairing the existing one, that gives our characters some character.
@frank8959
@frank8959 3 месяца назад
I don't see how this could lead to anything other then a massive case of perverse incentive. Knowing that your character will die eventually will only lead to people caring less about their characters and being less attached to them, the opposite of what the devs want. It forces a level of detachment like characters to being seen as consumables, the way that gear is in games that have limited durability systems. I'm going to be about as attached to my first star citizen character as I am to the iron sword I make at the beginning of a minecraft playthrough, it's just something to be used at my convenience until it breaks and then I gotta get a new one in the process of moving on to bigger and better things. Meanwhile you know what avatars people get REALLY attached to? Permanent ones in MMOs like FF14.
@LucidStrike
@LucidStrike 3 месяца назад
Nah, you VASTLY underestimate how little it takes for typical humans to attach to things. Yes, some people are more...emotionally muted, but Joe Average could form an emotional bond with a damn pebble. So most people absolutely will care about their characters. If some outliers don't, that's just like real life. 🤷🏿‍♂️ Besides, Skill and Attributes will MAKE players care about their characters even if not out of sentiment.
@CrispyMuffin2
@CrispyMuffin2 3 месяца назад
Yeah, like the reason death matters in real life is because thats the ONE chance you have. Even tho you lose all your stuff, rep and money in SC, you get to start fresh. And that forces you to basically detatch from your character, care less about it, because you have to deal with the loss of all your progress In real life, if you die, thats it. No being pissed at losing progress, no climbing your way back up, thats your only shot, and thats why we do our best to make it count cause we KNOW we dont have another chance Even with death of a spaceman, you get the same experience, only now even more punishing, and in turn, less incentive to give it your all
@cdgonepotatoes4219
@cdgonepotatoes4219 3 месяца назад
It depends on the "death" penalties. Every revival may incur you into some debt, prevent you from handling large weapons, from running, or maybe that "death" was a nice excuse to incorporate some better-than standard organs at a greater cost, and you might have to inpound some of your property or even default with your successor getting nothing in return. The limit may not be a hard one but a soft limit with each revival costing more, or maybe the cost actually stems from the time you've been alive since last revival so being cautious and spending time on a single character is rewarded with all these measures in place. I personally like the idea that your character may work on some self-improvement routine while you're offline, so your excuse for sticking with one character is because they can run faster and for longer, can operate at lower oxygen saturation so their life support lasts longer, they hit harder, can handle Gs better or they made some business connections and have access to better deals. Most of these can be handled with a few lines of code, the most ddifficuot thing would be making it feel more organic and spontaneous so players don't optimize the mechanic to death. Also, if you lose an arm and it must be replaced with an artificial limb, said limb might be better than a normal untrained one but that's it, no more pumping those biceps. This is not an endorsement of DOAS as they presented it because I have no idea what they have in mind. i know what might make it cool for me and that's what I jotted down. In the end, the customer doesn't always know what they want: what they do know is what they don't want, and we'll only ever know if CIG's solution is cool or not once it's actually put to testing and people get their hands on it.
@sabatheus
@sabatheus 3 месяца назад
A lot of policy changes seem to happen around the time there’s a ship sale. “We took away respawning in the Cutlass Red…haha just kidding! We need to sell Nursas, turn it on again!”
@Traumglanz
@Traumglanz 3 месяца назад
Is marketing deciding these things like how first tier 2 beds should be doing respawn and not tier 3 anymore and now with release of new vehicle with tier 3 beds it's back and when the Galaxy or Apollo come out marketing wants only Tier 1 beds to do respawn. Is this how it works with CIG?
@goldbondmedicatedfoodpowder
@goldbondmedicatedfoodpowder 3 месяца назад
Dude I LOVE these sub-20 min videos!!!!!
@jasonp.1195
@jasonp.1195 3 месяца назад
My biggest fear is seeing our ships get locked behind inheritance tax pay walls. Sure, the cost of unlocking an Aurora will be next to nothing, but if you've got a lot of ships in your Top Hat equipped account, it is easy to imagine never getting them fully unlocked in the mean time between permadeaths. I'm imagining this inheritance tax would functionally look like another 'buy' or 'rent' button on your list of ships. So our ships could be put back behind another grind to re-release after every Death of a Spaceman event. If this become the mechanic, I'd hope that it'll be possible to divide our ships amongst multiple accounts so that the permadeath taxes could target only that particular spaceman's assigned ships.
@karmabad6287
@karmabad6287 3 месяца назад
It would be an absolute shit show if backers started losing their pledge ships. A tsunami of lawsuits would probably follow. So I think our ships are safe, but it doesn't hurt to remain vigilant.
@jasonp.1195
@jasonp.1195 3 месяца назад
@@karmabad6287 Your pledged ships wouldn't be 'lost', merely impounded until payment of those speculative taxes in the Persistent Universe. I'd imagine they'd even remain unlocked over in the Arena Commander side of things, so you'd still have some level of access. I can envision the Devs arguing for this as a rational money sink and response to the destabilizing number of capital ships treading upon CIG's vision of how we 'ought' to play the game. Once again, this is my biggest personal fear, but only a speculative one. So I do hope this worry about Death of a Spaceman does not turn out this way. It is simply that I can so easily imagine that tax unlock button on each ship.
@karmabad6287
@karmabad6287 3 месяца назад
@@jasonp.1195 if it plays out as you described they may as well start calling it "death of a spacegame" because most people aren't going to want to do that.. unless said tax is reasonably low. I'm hoping we just inherit our ships back, tax free.
@jasonp.1195
@jasonp.1195 3 месяца назад
@@karmabad6287 As the bulk of players are not whales (which my Top Hat tells me I am), the number of ships affected would always be small - so for the majority it would probably play out like you've mentioned. My hope is that I could narrow the tax to only the ships I've actively been using with a specific Spaceman identity, not the whole of my account.
@nistramai
@nistramai 3 месяца назад
I dont see this as a problem whatsoever unless you are dying way too much. Then have that infantryman or hyperactive combat pilot be on a different account. But think of Elite Dangerous rebuy. Always have enough for your DoaS tax and it wont be a problem. Be irresponsible and spend too much of your savings and youll suffer for it by your own choices...
@Shadowen925
@Shadowen925 3 месяца назад
I think the Nursa and other ships with a respawn should require tanks of "bio material" or something. Basically a canister of all the material that is required to create a human body. Then this canister can be a consumable. Something like the Nursa with it's small footprint can maybe only hold like 1scu of material giving a few total respawns. Material would be used by any player respawning, not just the owner and once depleted, would need to be replaced or refilled.
@stevejamieson1613
@stevejamieson1613 3 месяца назад
Putting non lethal weapons into the verse would mean less dying, more incapacitation. You could loot the combatant up to but not including their under suit and helmet. You would recover after a period of time or call for assistance as we do already. FABLE had the wonderful idea of scars accumulating after many battles and adventures and I see nothing wrong with that in the verse. Dying in combat should be something that takes time to get on top of. To be a fully functional person once more. I don’t know what that would look like however.
@eduardogarciatorres2165
@eduardogarciatorres2165 3 месяца назад
good luck on that new home tomato, keep em coming
@joeyhoser
@joeyhoser 3 месяца назад
As someone who's here for PVE, I'm rolling my eyes. Right now if I'm out mining and somebody comes up and blows me up from behind in all of 30 seconds, it's already wasting 20-30 minutes of my time to respawn and get back to what I sat down to play the game to do, which is not remotely fun or interesting "gameplay" and it's already taking some of my resolve to even bother. Yet, there's a bunch of people out there who think I would need to be punished even further for someone else killing me? Get the fuck outta here.
@LexSummer
@LexSummer 3 месяца назад
A solution to this could be: if you incapt. Backspace do teleport back in your med bed instead of die. so you can heal your self so far posible in a tier 3 med bed. But you wil keep disadwantages like limping or bad viisual when you cant recover full. The basic idea is good... But i think dead without consequences are not good for the gameplay. Sooo guys it is time to upgrade your Mobyglas teleport module.
@c-mcd7618
@c-mcd7618 3 месяца назад
Another great video. I agree with your take that the messaging is/was not consistent in the least. And it needs to be consistent.
@stratcat3216
@stratcat3216 2 дня назад
Passing on earnings to someone (you in another guise ofc) is cool. i.e. Legacy. Actually all of these ideas are kinda cool.
@musicuser9967
@musicuser9967 3 месяца назад
I personally love realism in games, and i get that star citizen is supposed to be a simulator rather than a game, but i honestly hope they walk back some of the extreme consequences for dieing. At least until there is zero bugs and your internet connection/power going out does not count as a death. I think if they make it too punishing there is going to be a mass exodus of players selling off their accounts because the game becomes more stressful than it is fun for the casual players like myself.
@CrispyMuffin2
@CrispyMuffin2 3 месяца назад
Even then, griefers will still grief. I feel like all this will do is scare players from interacting with others. It was already hard to trust some people but knowing that the person next to you might put you one step closer to a character wipe just sounds like a recipie for disaster when it comes to player retention We dont have unlimited time. People have jobs, lives and things to do outside the game. If they're gonna punish us this hard for taking any form of risk in an already time-hungry game, i genuinely dont know how SC is gonna turn into the massive MMO that CIG wants it to be if anyone with a real life job cant realistically accomplish anything in a reasonable time
@hoop6725
@hoop6725 3 месяца назад
I feel like their top priority right now is laying down the framework for gameplay systems which will be fleshed out later. Combat, Cargo, Salvage, Bounties, etc. are all viable playstyles right now because the core gameplay is present and they make money, which is really all you need for players to enjoy them and remain engaged. Specialized Medical, however, is not present. The medical beacons don't pay well, players can corpse run independently and specialized ships don't serve any function besides very rare instances of resolving minor injuries which only serve to save you a couple of minutes. Ideally, this changes in the future, but until that medical update we all know is coming, respawning seems like a good way to ensure that players (like me) don't feel like they're being overlooked for buying a specialized medical ship.
@M4cex
@M4cex 3 месяца назад
Anything you push out I'll watch. This is great stuff!
@Nakaori
@Nakaori 3 месяца назад
actually back in the days of EVE, you had to insurance for your clone. if you did not and died, you would lose a big chunk of your skillpoints. so this "you can pay for stem cell stuff" thing basically IS EVE 2.0.
@supremiclite9063
@supremiclite9063 3 месяца назад
Imagine being on the Crim/pirate side and getting a bounty mission on a player because they are on their last life. Almost like, Death is sending an assassin, and you better hope you have friends or enough money to hire protection to protect that last life of yours.
@MarkusMeridius
@MarkusMeridius 3 месяца назад
DoaSM is an issue I can't get my head around. If you want death to be impactful, you can't have high fidelity gunplay, they're kinda mutually exclusive. Combat style close to Counter Strike or Valorant is fine if that's what they want. But the death system has to reflect that you can die REALLY easily in combat, and I think when they start trialling DoaSM they're gonna find out that we either need time to kill to be longer and attrition based, or have a huge pool of reserves before the character pops their clogs for the final time.
@rhetor4mentor13
@rhetor4mentor13 3 месяца назад
In effect, vs what was in 3.22: Solo: - you can still stare at your screen for 45 minutes while a good samaritan/griefer make their way from 57Gm away to brave turrets, trespass and save you / loot you. If you want - you can, if you happen to have a T3 med bed, make tactical use of it - if you do, you still have to retrieve your corpse and its gear, which may not be doable without extra gear onboard (e.g. (so you need planning, and/or risk taking) - if you do, nothing guarantees your T3 med bed-carrying vehicle won't be destroyed by someone or an NPC In group: - there's now a very legit reason to have someone bringing a medivac, C8R or Cutlas Red for any group activity - it's helping reduce annoying disruptions to group gameplay that can cost dozens of minutes of everyone's time - especially in PvP, these vehicles/ships become top-priority targets (to destroy or to seize). Especially in PvP logistics become more important (bring gear to support respawns, increasing the value of targeting said ship(s) by foes) For the game development, it doesn't prevent CIG from: - implementing any of the DOaSM features they discussed for years (each respawn comes with less health, prosthetics, debuffs etc.) - balancing the value of medical bed tiers (with resource requirements, time to respawn, range limitations) - improving the incapacitated experience (which is under work) - improving the medical beacon experience (better reputation gates and medic trespassing adjustments) Bottom line: What a dramatic, terrible change! /s
@Dracounguis
@Dracounguis 3 месяца назад
"Immortality is problematic." Chris it's a game. How is that any more problematic than saying your next of kin magically appears and continues your life! (And we all know players are going to use the same character model so it's no difference) 🤦 Not just once, but as many times as needed! At that point, infinite respawns actually makes more sense.
@Gnarfendorf
@Gnarfendorf 3 месяца назад
Does it really surprise you that the guy who has all the time in the world playing games doesnt care about wasting normal folks time?
@Dracounguis
@Dracounguis 3 месяца назад
@@Gnarfendorf Honestly, I don't think CR plays video games anymore. Why some of his ideas are stupid. They might sound good 'theoretically' but will be idiotic in reality.
@Gnarfendorf
@Gnarfendorf 3 месяца назад
@@Dracounguis I believe hes still replaying the same demo level of sq42 every day, thats all he does if hes not spewing nonsense on whatever Show he appears on
@Dracounguis
@Dracounguis 3 месяца назад
@@Gnarfendorf I wouldn't qualify that as "playing games". 😆
@BC-vv3ot
@BC-vv3ot 3 месяца назад
Imagine finally getting that ship you always wanted and then your first death in that ship negates your insurance and you lose it. I would think assets and financials would carry over between generations. A % deduction on credits would be acceptable. Similar to borderlands respawn mechanic.
@Terran0va_Plays
@Terran0va_Plays 3 месяца назад
The biggest problem with this trailer is when new ppl first pick up the game, they’ll see this trailer and think this is how it’s supposed to be. So even if death of a space man did show up, they would all hate it because it would feel like a punishment even though it was intended the whole time. The marketing HAS to communicate more with the devs for future ideas not just the game as it is today.
@OpenEscapeGaming
@OpenEscapeGaming 3 месяца назад
Honestly, I don't have the time often to watch your long videos. So these short opinion vids give me a great opportunity to hear that objectively pleasant voice of yours... More of these I'd say! Also good luck with the move back in! Also also.... Where do you get your tunes? Keep it up! ❤
@thisSaint
@thisSaint 3 месяца назад
Not a good look CIG (Marketing) - unless this is more about a deeper message, that we have ALL died thousands, even billions of times before , but probably not :)... Great analysis Tomato! Dig the new format as well, still HQ!
@Dracounguis
@Dracounguis 3 месяца назад
I find CIG's full idea of 'death of a spaceman' to be incredibly stupid as a game mechanic.
@arcshaw6396
@arcshaw6396 3 месяца назад
You could see orgs farming children as respawn fodder for big engagements
@SpaceTomato
@SpaceTomato 3 месяца назад
Lol
@arcshaw6396
@arcshaw6396 3 месяца назад
@@SpaceTomato XD
@alwayssearching4760
@alwayssearching4760 3 месяца назад
Chris is a visionary. If you havent learned from all the other mechanics where big complex things are promised and a magic beam is delieverd then you're being taken for a ride. They are Pushing for 1.0. They are pushing for funding. And right now if its good enough to scrap by its whats going to happen. Death of a spaceman is coming. But expect a super simple version of it
@NightNord
@NightNord 3 месяца назад
I will never believe that no one at CIG looked at that trailer and said "wait a second, that's not what we said the game will be". They 100% knew there will be outrage and I am pretty sure that was the point. You've made the video, others made videos, people are talking everywhere - all that affects algorithms. It's a manufactured outrage for the sake of marketing. And that's have been a staple of CIG community engagement for years.
@osumunbro
@osumunbro 3 месяца назад
i think youre missing one crucial point. the game is still an alpha. the PU is still a testbed. how would you have player retention in an unstable and unbalanced environment when dying is so significant. you just simply cant have it that way, YET.
@TheDontletmedie
@TheDontletmedie 3 месяца назад
Great video! Thank you for your insights!
@Dracounguis
@Dracounguis 3 месяца назад
The trailer was weird because the marketing team runs the company. They don't care how it might affect the game as long as they can sell more! The marketing team brainstormed how can we sell more of these Nursas. No one's really going to care if they can't respawn in them... 💡 And once you give every bed the ability to respawn you should just make them all Tier 1 beds. Because they essentially are. You're just making people backspace instead of getting healed.
@KarlBarbosa
@KarlBarbosa 3 месяца назад
If they don't balance this just right, it will turn into a griefers paradise as they start looking for ways to spawn camp or single out someone to kill over and over until they lose everything and rage quit the game. I do like the idea of death having a consequence, but having people devote themselves to making sure you die over and over to wipe your progress will absolutely kill this game.
@Napukin
@Napukin 3 месяца назад
Has anyone posted this on Spectrum? Can't wait to check in over there.
@merclord
@merclord 3 месяца назад
Here's my biggest problem with DOASM; I play games to relieve stress, to take a break from reality, to ENJOY something. But worrying about losing my progression in a game, or losing items I had to work/fight for over time does nothing but CAUSE MORE STRESS. I'm sure I'm not the only player that feels that way. If CIG is not very very careful with this they are going to wake up one day to a bunch of empty game servers.
@emessar
@emessar 3 месяца назад
I think the ad should be taken as an in-fiction fictional ad and not as formal canonical lore.
@SeenAndCheese
@SeenAndCheese 3 месяца назад
I wonder if the Nursa is integral because it shortens the distance your DNA data has to travel to a higher tier medbed and thus reduces degradation. If your data is "beamed" halfway across the galaxy, then maybe some gets corrupted and your character will need a cyborg arm that reduces reload speed for the remainder of its life. If you can position a Nursa close to where you plan on assaulting a base, then you accrue less DNA corruption because it's beamed 2km to a respawn. I think that would make a medic a highly sought after profession to bring with or group like Medrunners getting called in when SHTF on an op to extract bodies to retain a large portion of DNA data.
@thomas00129
@thomas00129 3 месяца назад
i hope we get to use cybernetics without needing to die like limb replacement allowing you to lift more cargo etc etc
@t-vest
@t-vest 3 месяца назад
I dont think we need more consequence right now. this game takes so long to get spun up from waking up to getting equipped and to a mission location that the 10-20min or longer depending on ship you are claiming is enough. At this point dying means im done for the night, that's my indicator that its late and i dont have 30min to begin a new task. If later everyone is using a ship with a bed and they can just keep charging in then thats something that might need a added effect like summoning sickness.
@StarshipCaptainNemo
@StarshipCaptainNemo 3 месяца назад
Thanks so much for this format! You rock!
@sickmit3481
@sickmit3481 3 месяца назад
If we are playing not one character but a family of chars then this would make kind of sense. You know all of the ships and money just go to another character that is supposed to be just another family member of your "house" that owns all of the reputation, money and ships
@ThePokemon11
@ThePokemon11 3 месяца назад
I really hope they don't just reset character ships if DOASM is implemented.
@ATigerShark
@ATigerShark 3 месяца назад
Unlock fast travel by transferring your imprint between prefabricated bodies
@Mike5Brown
@Mike5Brown 3 месяца назад
That absolutely was a thing when selling at Orison when PO was had linked inventory. Land at PO, BS to planet, sell, take Harold back to PO.
@CmdrHunter-00
@CmdrHunter-00 3 месяца назад
That is what they have in EVE Online.
@BillySundown
@BillySundown 3 месяца назад
Seeing every player all bulked up in armor n guns ready everywhere really takes away from the expanse/firefly/Star Trek/alien/sunshine/red dwarf/hitchhikers guide/scavengers reign fantasies And really makes the game just feel like Tarkov in Space I wonder if limited lives will make players more inclined to wear armor everywhere or if the threat of losing life will make players seek more steady safe work that requires them to be in casual clothing more often than bulked up
@anno-fw7xn
@anno-fw7xn 3 месяца назад
i need to say i like Feature watch! its will be a balncinge point but its realy important,thery need to be risk and reward in the game
@j.d.4697
@j.d.4697 3 месяца назад
Altered Carbon ❤ epic cyberpunk show.
@Danno-tl4rp
@Danno-tl4rp 3 месяца назад
Death of a spaceman = wasting my time. It’s what SC does best. That’s why I quit playing it.
@Unit-ro6km
@Unit-ro6km 3 месяца назад
Hey man, it's cool if a game that places a little more emphasis on staying alive isn't for you. Personally it's one of the things that drew me into this project.
@user-zj4rg9kn1c
@user-zj4rg9kn1c 3 месяца назад
​@@Unit-ro6kmseriously. I actually remember this post from Chris back in the day, and loved the ideas behind it.
@mayoluck
@mayoluck 3 месяца назад
​@@user-zj4rg9kn1cyet will never work bc they game is never stable
@mayoluck
@mayoluck 3 месяца назад
​@@Unit-ro6kmthat be acceptable if they game didnt kill you more than the npc, players and mistakes.
@feariex
@feariex 3 месяца назад
@@user-zj4rg9kn1c have fun getting spawn killed by a guy with LTI ships that has no rep and doesn’t care about their character
@DedLeader
@DedLeader 3 месяца назад
I think people don't seem to fully realize that the game is already so punishing when you die from the game's instibility in this stage of development that they SHOULDN'T and CAN'T look at implimenting DOASM because all those faults already do equate to the death being punishing. Them bringing in respawning into the game at this point is to counterbalance how punishing those death can be because they're UNAVOIDABLE. Once the game's in a state that's reliable enough then they'll be able to look at these mechanics but not before.
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