CONSCRIPT - Trench Warfare Survival Horror Set in the Bloody Trenches of World War One (Update) Read More & Play The Beta Demo, Free:www.alphabetagamer.com/conscr... #CONSCRIPT
Note: I covered early builds of Conscript before on the channel, but this new build has just been released which has some significant improvements and much more narrative.
Thinking about it, there's games that try this approach but don't go all the way, or either just don't commit fully to the "war is hell" experience as a horror game, which is probably hard to do without devolving into a straight normal shooting game, but this is definitely unique.
it kind of gets ruined by the AI being so slow and bad, imo. not much tension when they just ignore u or don't shoot you or walk through fire. also, damage is way too forgiving
The most hard hitting moment is when player picked up a photo of a countryhouse from an enemy they just killed, reminding them that those are all humans too and not monsters who drop loot to pick up for them.
It's a Long Way to Tipperary. the true horror in war is not supernatural. but the fear of shellshock, death, and the enemy in front of you, and its either you or them that walks away from the battlefield alive. i think this game uses these elements correctly.
Oh, man... I've watched every video iteration you've released of this game over the years -and it comes as close as a game can get to absolutely NAILING the despair and horror of trench warfare during the Great War -at least as far as the conditions of the allied trenches, as apparently the German trenches were far more strategically and methodically placed and far cleaner, drier, and more traversable as a result.
I like it! I'm strongly reminded of the first half of Necrovision, which was a 1st person version of this "trench hell" with similar atmosphere. And that's not a bad thing! Although it got silly in later chapters, the conventional WWI forts & trenches half of Necrovision was incredible and very underrated. It looks like this game manages to pull off a lot of the same atmosphere and design cues. Good stuff! I always found WWI an inherently hellish and eerie war, with the mazelike trenches, infinite no man's land, empty destruction and death for miles in all directions; the horrors of gas and rats and perpetual artillery... I mean all war is hell, but WWI was in a class of it's own: Where modern firearms, machineguns, airplanes, artillery, vehicles, telephones, etc were all brand new technology. Industrial-scale killing by newly mechanized armies still trying to utilize the ancient tactics of centuries past because they didn't know any better; didn't realize how deadly their new weaponry and technology was or that it made all the old ways useless... Nobody knew what they were doing, soldiers just getting slaughtered en masse charging into machineguns, and it bogged down into static trenches, attrition fighting, horrific conditions at the front... It was still to this day the "worst" war ever waged in terms of pure losses, terrible conditions and human misery.