Now that we understand the idea of a modifier in blender 3.0 / 2.9 let's learn how to limit the modifiers area of effect. We'll be using the bevel modifier to showcase how to do this as it's probably one of the most limited and constrained modifiers we will use in precision modelling in blender.
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Time Stamps:
0:00 - Intro
0:20 - What This Video Is About.
0:32 - What We Will Recreate.
1:34 - Introducing the bevel Modifier.
2:23 - Bevel Modifier Pitfall.
3:28 - Prepping The Scene.
4:41 - Clamp Overlap.
6:03 - Limiting By Angle.
7:11 - Limiting With Edge Weight.
8:37 - Limiting With Vertex Groups.
8:58 - Creating Vertex Groups.
10:31 - Limit By Vertex Groups.
12:25 - Why Is The Mesh Like This.
13:05 - A little Extra On Bevels.
15:36 - Realworld Challange.
16:02 - Challange Solution.
21:38 - As Close To "Parametric" as we can get.
22:18 - Closing Notes.
3 июл 2024