@Sir Ender just passed by, but I would say the dislikes may come from the music being sometimes on par or louder than the voice and generally it was harder to hear him until 1:20
@@Walldasher Yes, I heard the loud music and was so close to hitting dislike or just quiting, but thankfully before it happened, the music become quieter
"This is basically where the magic happens..so... I don't know if you are ready for it.... but it is pretty cool." lol...... Great tutorial! Thank you. Very cool!
Awesome video! Do you think it is also possible to make sand in this way? I would like to make an excavator that moves sand ... thank you for your great help !!!
I had some problems getting it to work too. Try painting your drop with alpha set to 255, and softness set all the way down. (This is what I changed and it worked)
Wonderful tutorial! Works nearly perfectly - the only issue I'm encountering is that when there's too many of the water objects on screen, it massively slows the game down 😭 Is there any way around this? (I'm trying to make a game where you can re-direct rivers to solve puzzles, so need an almost constant water source)
Take a look at the video with a drop. For example, a player picked up 5 coins and when they die they fall out of it in different directions. And they are waiting until the player again collects them.