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Content Creation for Part 19 (3rd time) - Creating a Rogue-like Vampire Survivors in Unity 

Terresquall
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Now that the article for Part 19 of the series has been released, let's do the video content for it together so that we can release a video for it: blog.terresquall.com/2024/04/...
0:00 Starting up
0:21 Introduction
1:22 Why are we upgrading the Level-up UI Screen?
5:55 Why our old ApplyUpgradeOptions() function causes bugs
11:38 Explaining the new ApplyUpgradeOptions() function
14:02 The new PlayerInventory functions to support ApplyUpgradeOptions()
19:56 Further improvements to the Level-up UI Screen
21:50 What is modularity and why is it important?
24:00 Making the Level-up UI window GameObject adaptive
42:38 Recoding the GetLevelData() function
50:01 Implementing the new UIUpgradeWindow and PlayerInventory scripts
51:20 Explaining the UIUpgradeWindow component
1:08:49 What to expect for Part 20

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25 май 2024

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