ะขั‘ะผะฝั‹ะน

THIRD PERSON MOVEMENT in Unity 

Brackeys
ะŸะพะดะฟะธัะฐั‚ัŒัั 1,8 ะผะปะฝ
ะŸั€ะพัะผะพั‚ั€ะพะฒ 1,5 ะผะปะฝ
50% 1

Let's learn how to make a solid third person controller with a moving camera!
Jason no longer offers the course mentioned in the video.
๐Ÿ‘•Get the new Brackeys Hoodie: lineofcode.io/
โ— Third person controller asset: assetstore.unity.com/packages...
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โ™ช "ES_Dress Code_Black - oomiee" by Epidemic Sound

ะžะฟัƒะฑะปะธะบะพะฒะฐะฝะพ:

 

16 ะธัŽะฝ 2024

ะŸะพะดะตะปะธั‚ัŒัั:

ะกัั‹ะปะบะฐ:

ะกะบะฐั‡ะฐั‚ัŒ:

ะ“ะพั‚ะพะฒะธะผ ััั‹ะปะบัƒ...

ะ”ะพะฑะฐะฒะธั‚ัŒ ะฒ:

ะœะพะน ะฟะปะตะนะปะธัั‚
ะŸะพัะผะพั‚ั€ะตั‚ัŒ ะฟะพะทะถะต
ะšะพะผะผะตะฝั‚ะฐั€ะธะธ : 3 ั‚ั‹ั.   
@michaelanderson2861
@michaelanderson2861 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Bless your soul Brackeys! I miss you evey day
@rein556
@rein556 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Gave us so much information to us without expecting anything from us
@melomaniakjm
@melomaniakjm 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@rein556 ahah good one
@rein556
@rein556 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@melomaniakjm no I am serious,He really gave us so many tutorials for free
@kartavyaseth6582
@kartavyaseth6582 3 ะณะพะดะฐ ะฝะฐะทะฐะด
He is not dead ๐Ÿคฃ he only quit youtube
@rein556
@rein556 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@kartavyaseth6582 lol ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿคฃ๐Ÿ˜น๐Ÿคฃ
@Morphinias
@Morphinias 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I can already see my brand new unfinished project Edit: I did not expect a 1000+ likes. Wow!
@apainush9540
@apainush9540 4 ะณะพะดะฐ ะฝะฐะทะฐะด
That is exactily what i was thinking at
@iraklitulashvili2820
@iraklitulashvili2820 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Yeah! Lol ๐Ÿ˜‚๐Ÿ˜‚
@dgameboss4963
@dgameboss4963 4 ะณะพะดะฐ ะฝะฐะทะฐะด
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yf9f8eC-Jdk.html Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast... My apologies for spamming you this way... Enjoy the video and have a nice day. ๐Ÿ˜
@Futureblur
@Futureblur 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Underrated :)
@aludjahjerod8678
@aludjahjerod8678 4 ะณะพะดะฐ ะฝะฐะทะฐะด
100%๐Ÿ˜‚๐Ÿ˜‚
@SpaceflightRocketShorts
@SpaceflightRocketShorts 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I was able to watch this video 14 times while waiting for Unity to load...
@SpaceflightRocketShorts
@SpaceflightRocketShorts 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@taj2163 good question I also made a comment for that and I never got a good response
@jacobation69
@jacobation69 3 ะณะพะดะฐ ะฝะฐะทะฐะด
so you were waiting 5 hours! i feel really bad...
@mainframehardtutorials8441
@mainframehardtutorials8441 3 ะณะพะดะฐ ะฝะฐะทะฐะด
2 gb ram lol
@ihatehandles
@ihatehandles 3 ะณะพะดะฐ ะฝะฐะทะฐะด
so sorry for your loss
@WZDRIP
@WZDRIP 3 ะณะพะดะฐ ะฝะฐะทะฐะด
(X) Same
@Phoenix-0455
@Phoenix-0455 3 ะณะพะดะฐ ะฝะฐะทะฐะด
To lock the cursor, use the line 'Cursor.lockState = CursorLockMode.Locked;' in the start function.
@WZDRIP
@WZDRIP 3 ะณะพะดะฐ ะฝะฐะทะฐะด
thanks
@davidmaaschdeyck
@davidmaaschdeyck 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Thats really helpful thank youuuu
@davidmaaschdeyck
@davidmaaschdeyck 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@WZDRIP And thank you for replying, otherwise i would've scrolled past this comment
@just-some-guy-without-a-mo9702
@just-some-guy-without-a-mo9702 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I wouldnโ€™t understand anyways, I donโ€™t even have Visual Studio and donโ€™t know how to open my Third Person Controller script on it...
@davidmaaschdeyck
@davidmaaschdeyck 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@just-some-guy-without-a-mo9702 ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ
@lucasbonde2
@lucasbonde2 4 ะณะพะดะฐ ะฝะฐะทะฐะด
As always, so much quality in the videos! Never gets boring to learn from the Brackeys team!
@aaronkanaron
@aaronkanaron 3 ะณะพะดะฐ ะฝะฐะทะฐะด
If anyone is too lazy to write the code themselves, or just don't know how to do it; Here is my script which includes gravity, jumping, and everything shown in this video. You can also tweak it however fits your game :D (Press read more) using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Security.Cryptography; using System.Threading; using UnityEngine; public class ThirdPersonMovement : MonoBehaviour { public CharacterController controller; public Transform cam; public float speed = 6; public float gravity = -9.81f; public float jumpHeight = 3; Vector3 velocity; bool isGrounded; public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; float turnSmoothVelocity; public float turnSmoothTime = 0.1f; // Update is called once per frame void Update() { //jump isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); if (isGrounded && velocity.y < 0) { velocity.y = -2f; } if (Input.GetButtonDown("Jump") && isGrounded) { velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity); } //gravity velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); //walk float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Vertical"); Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized; if(direction.magnitude >= 0.1f) { float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y; float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime); transform.rotation = Quaternion.Euler(0f, angle, 0f); Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward; controller.Move(moveDir.normalized * speed * Time.deltaTime); } } }
@AndenPMS
@AndenPMS 3 ะณะพะดะฐ ะฝะฐะทะฐะด
God bless you, just tired of trying to learn C# for the past month lol
@nagybalint1474
@nagybalint1474 3 ะณะพะดะฐ ะฝะฐะทะฐะด
thx i accidentally deleted the wrong script
@nagybalint1474
@nagybalint1474 3 ะณะพะดะฐ ะฝะฐะทะฐะด
any idea how to trigger animations? I mean I tried to check velocity.x velocity.z but no and if I test if speed is 6 then it is so I need to have speed on 0 and if I hold a button it goes up to 6 or is there any better solution
@benjioffdsv
@benjioffdsv 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Why do you keep System.collections, system.threading and system.security ? These are useless for the script.
@Themakingavid
@Themakingavid 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Thank you, this was extremely helpful
@user-bk5tt8bx1i
@user-bk5tt8bx1i 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Book Mark 2:06 Start (The course sounds great!) 4:38 Free Look Camera 17:37 Camera clip
@akash_the_phenomenal942
@akash_the_phenomenal942 2 ะณะพะดะฐ ะฝะฐะทะฐะด
When I hit Play , camera snaps to different position,(in front upward of the player) (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird) (I have tried locking the cursor in start , but still snap problem exist) Why is this Happening , Please Help...
@TheSkeleton27
@TheSkeleton27 ะ“ะพะด ะฝะฐะทะฐะด
Thanks mate
@joecraft9098
@joecraft9098 ะ“ะพะด ะฝะฐะทะฐะด
69 likes... *Nice*
@robotman5105
@robotman5105 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I'm extremely appreciative of the fact that he made the code with the intention of being open for customization instead of being specific and restrictive. Literally a perfect video for a basic third person controller.
@akash_the_phenomenal942
@akash_the_phenomenal942 2 ะณะพะดะฐ ะฝะฐะทะฐะด
When I hit Play , camera snaps to different position,(in front upward of the player) (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird) (I have tried locking the cursor in start , but still snap problem exist) Why is this Happening , Please Help...
@howtoyes8988
@howtoyes8988 ะ“ะพะด ะฝะฐะทะฐะด
@@akash_the_phenomenal942 Why did you reply to this comment a year later???
@akash_the_phenomenal942
@akash_the_phenomenal942 ะ“ะพะด ะฝะฐะทะฐะด
@@howtoyes8988 I thought when I normally comment on RU-vid channel, only channel admin will get the notification and other devs will help me when see my comment, I replied in few of the comments such that they will be get notified and may help me regarding this .
@Kasuga-
@Kasuga- ะ“ะพะด ะฝะฐะทะฐะด
@@akash_the_phenomenal942 did u put the player game object accordingly? 5:16
@WuxiaNovelsAudiobookHD
@WuxiaNovelsAudiobookHD 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I want to say thank you for making these videos! This quarantine made me realize I want to make my own game and your tutorials are my savior. If I end up really making it, I would tag you as my mentor!
@ikey07ch
@ikey07ch 3 ะณะพะดะฐ ะฝะฐะทะฐะด
This was amazing tutorial, I really didnt wanted to use some 3rd person templates, as you never learn what exactly you have to do to achieve it, this was really helpful!
@SpaceflightRocketShorts
@SpaceflightRocketShorts 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Me: making a race car game Brackeys: *we can think of the character controller as the motor that drives the player* Me: perfect.
@flaze2275
@flaze2275 3 ะณะพะดะฐ ะฝะฐะทะฐะด
quality comment ๐Ÿ‘
@WolfpackOne
@WolfpackOne 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Use WheelColliders
@TheMerchant3773
@TheMerchant3773 3 ะณะพะดะฐ ะฝะฐะทะฐะด
perfect
@Cow_eater
@Cow_eater 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Perfection
@Corbano
@Corbano 2 ะณะพะดะฐ ะฝะฐะทะฐะด
no
@Demon.Immortalis
@Demon.Immortalis 2 ะณะพะดะฐ ะฝะฐะทะฐะด
tip: if u dont want ur camera to move up and down(y-axis) go to y axis in cinemachine and set the speed to 0 :). hope it helps!
@bst-music6517
@bst-music6517 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Kinda obvious but thanks anyways
@nikhilambavaram6006
@nikhilambavaram6006 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@bst-music6517 Not rly. I'm a beginner and I really would've struggled around for a bit without this comment lmao.
@cupcakes4100
@cupcakes4100 ะ“ะพะด ะฝะฐะทะฐะด
Thank youuuu I think I will need that
@FleetingDream755
@FleetingDream755 ะ“ะพะด ะฝะฐะทะฐะด
@@bst-music6517 there's always one...
@ethanlittlejohn2536
@ethanlittlejohn2536 ะ“ะพะด ะฝะฐะทะฐะด
The character won't turn with my camera, after I copied the top comment's code, can you help?
@butlerfuqua
@butlerfuqua 3 ะณะพะดะฐ ะฝะฐะทะฐะด
This is fantastic! I don't think anyone has videos quite like yours. I love how you perfectly balance getting to the point and explaining what's going on. Please keep making videos like this!!!
@joe.editrz
@joe.editrz 3 ะณะพะดะฐ ะฝะฐะทะฐะด
id dunt work do...
@CP_Maverick
@CP_Maverick 4 ะณะพะดะฐ ะฝะฐะทะฐะด
This came out at the perfect time. Had the idea for a third person shooter about three weeks ago, struggled to find code that I could easily add functionality on top of, and then I found this video. I've been coming back to it ever since then! Thank you!
@janitorscruffy7834
@janitorscruffy7834 3 ะณะพะดะฐ ะฝะฐะทะฐะด
are you still learning game development?
@CP_Maverick
@CP_Maverick 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@janitorscruffy7834 Every so often I come back to it, but I think I'm just more of an artist rather than a programmer xD
@AdeelNasir121
@AdeelNasir121 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Still foing game development ?
@CP_Maverick
@CP_Maverick 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
@@AdeelNasir121 Not as much as I should. Ideas keep coming, but the time to properly develop them into vertical slices is never there like I want it to be. I imagine that's the typical struggle for most solo indie devs xD
@masterbuildertristan2494
@masterbuildertristan2494 3 ะณะพะดะฐ ะฝะฐะทะฐะด
If any of you are using the High Definition template made by unity, and when testing game you may come along a message in the games window, try adding in the HD aditional camera data component.
@derekw8039
@derekw8039 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I have spent a long time searching the internet for a way to smooth player rotation the way you do here! Thank you thank you THANK YOU!!!!
@Sylfa
@Sylfa 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Please note, changing the camera near clip plane can really create a lot of Z fighting in the distance, or if you go to very extreme numbers, even in the middle distance. The reason is how floating points and the Z-buffer works, the Z-buffer stores the pixel depth as a number between 0 and 1, with a bias towards the numbers near the camera (it's non-linear, so 0.1 is not 10% through the distance between near and far clip, but much closer to the camera). And then ofc, the floating point can only store a certain amount of precision, you don't have infinite memory to write down all the decimal points after all. Practically this means that most of the Z-buffer is reserved for close to the camera, and by making the near value very small you basically make it so the difference between 100f and 101f is 0f, meaning objects far enough away will start occupying the same distance as far as the Z-buffer is considered. In general you want your near clip plane to be the highest you can tolerate in the game, and if you reduce it with an order of magnitude you *should* reduce the far clip with the same magnitude. So from 0.3 - 1000 to 0.03 - 100. Though I noticed now that Unity actually prevents you from going under 0.01 as near clip plane to avoid people setting it to 1e-10 and having everything just go wrong. Though you can set the far distance higher to see the effect partially, the near clip plane is more sensitive though due to the non-linear math being used.
@ChaosCain4
@ChaosCain4 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I'd already made something like this, but seeing it in such a nice package shows how much I have yet to learn. Thanks a lot for such an amazing video, so straightforward and clear
@akash_the_phenomenal942
@akash_the_phenomenal942 2 ะณะพะดะฐ ะฝะฐะทะฐะด
When I hit Play , camera snaps to different position,(in front upward of the player) (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird) (I have tried locking the cursor in start , but still snap problem exist) Why is this Happening , Please Help...
@ChaosCain4
@ChaosCain4 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@akash_the_phenomenal942 Been a while since I did much with this, I'm not sure what you mean. It could be that it's reading the movement of the mouse from the moment you press unity's play button and move down back into the screen. Maybe don't read the mouse inputs on the very first frame of the game if that helps. Besides that I'm not sure, sorry. I hope you find a solution.
@-RandomYoutuber--
@-RandomYoutuber-- 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
the script wont let me add the character controller as a controller for it
@baran9086
@baran9086 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I can't say how thankful i am for this video. It really helped me a LOT. Thank you very much!!!
@tolafia6708
@tolafia6708 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Where would i be without this channel...It's too useful for things i forget all the time
@dauf5093
@dauf5093 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I donโ€™t understand some parts of the code yet, but I am making progress over time and I can notice it. Iโ€™ve been practicing Unity for quite a time now and found out lots of essential stuff thanks to your tutorials. Keep up the great work.
@CloutClan4
@CloutClan4 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Are you still game developing?
@VerySus
@VerySus 4 ะณะพะดะฐ ะฝะฐะทะฐะด
My brain started hurting when he started saying things like Euler and Quaternion...
@Pxlarizar
@Pxlarizar 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Itโ€™s just something y have to suffer through when your a dev
@PetersExcapades
@PetersExcapades 4 ะณะพะดะฐ ะฝะฐะทะฐะด
ill try to explain it simply, think of Quaternion as a Vector3 with an extra value, or Vector4 for example, the quaternion has x, y, z, and w, it is really hard for us humans to visualize the w rotation, so we have Euler angles, if u do Quaternion.Euler(new Vector3(0, 90, 0)); this will create a quaternion that will turn ur character 90 degrees to the right (all rotation is clockwise). Euler() takes a vector3, transform.rotation uses Euler angles
@PetersExcapades
@PetersExcapades 4 ะณะพะดะฐ ะฝะฐะทะฐะด
if u need more explanation let me know
@omergg4170
@omergg4170 4 ะณะพะดะฐ ะฝะฐะทะฐะด
yea me too
@omergg4170
@omergg4170 4 ะณะพะดะฐ ะฝะฐะทะฐะด
@@PetersExcapades Aaaaa... i don't think i understood anything
@thevengefulone2976
@thevengefulone2976 ะ“ะพะด ะฝะฐะทะฐะด
So far these videos are giving me knowledge of how to build a base reference for a game that I know is going to take a while for me to make even with the help of my team currently still trying to put together ๐Ÿ˜‚
@andrewericliu3845
@andrewericliu3845 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Me : Works for hours writing camera collision code. Cinemachine: Does it in two clicks. Me: 0_0
@Wodsobe
@Wodsobe 4 ะณะพะดะฐ ะฝะฐะทะฐะด
i can relate to this lol
@CristianCardosoMendesAntiMark
@CristianCardosoMendesAntiMark 4 ะณะพะดะฐ ะฝะฐะทะฐะด
i did my script in seven hours, with a bad smoothing, i am really sad
@TotatoC
@TotatoC 4 ะณะพะดะฐ ะฝะฐะทะฐะด
lmao same here
@rogerpatino3000
@rogerpatino3000 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I have the opposite problem. Before I implement ANYTHING, I obsessively look up resources online for hours to see if it has already done and I can just use someone else's method.
@warlock1080
@warlock1080 4 ะณะพะดะฐ ะฝะฐะทะฐะด
It's literally what I was trying to get figured out the past couple days. then I look at this... Thank you!!
@gabefoster1737
@gabefoster1737 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I don't even use unity but these videos are so entertaining, keep up the good work!
@TheHanskiH
@TheHanskiH 7 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
This helped me a lot, i was struggling with movement and camera composition. But with your help, i manage to do the style i was looking for.... Thanks
@quoipi
@quoipi ะ“ะพะด ะฝะฐะทะฐะด
For anyone looking for the Cinemachine dropdown menu, it is now accessed by right-clicking in the Hierarchy tab. If you do this and Cinemachine is not present down the bottom, try right-clicking inside your Project tab and clicking Reimport All.
@luigimich_
@luigimich_ ะ“ะพะด ะฝะฐะทะฐะด
thanks man, really helped me out
@brodymortensen1004
@brodymortensen1004 ะ“ะพะด ะฝะฐะทะฐะด
for me i found cinemachine in the GameObject tab
@quoipi
@quoipi ะ“ะพะด ะฝะฐะทะฐะด
@@brodymortensen1004 That's because the GameObject tab is the same as the menu that appears when you right click in the Hierarchy tab.
@brodymortensen1004
@brodymortensen1004 ะ“ะพะด ะฝะฐะทะฐะด
@@quoipi Oh my bad man! I'm still a little new too unity!
@quoipi
@quoipi ะ“ะพะด ะฝะฐะทะฐะด
@@SamTheTourists That's because the GameObject tab is the same as the menu that appears when you right click in the Hierarchy tab.
@OmAr-ko5vi
@OmAr-ko5vi 3 ะณะพะดะฐ ะฝะฐะทะฐะด
wow! I AM SEARCHING FOR THIS FROM A LONG TIME AND EVERYONE HAVE HIS WAY AND THE MOST OF THIS WAY DOES NOT WORK BUT YOU DIT IT THANK YOU VERY MUCH
@caderade1742
@caderade1742 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I've been banging my head looking for a good tutorial on this!!! Just in time, Tysm :D
@GemGameDev
@GemGameDev 9 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Too sad you stopped making videos here, I still watch your stuff on a regular basis. Thanks for creating!
@kelseyprimar8290
@kelseyprimar8290 3 ะณะพะดะฐ ะฝะฐะทะฐะด
This was a great video! Very clear, concise and to the point! Thank you!
@edricko7
@edricko7 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Just when I needed this, thanks Brackeys!!!
@puchinbold
@puchinbold 3 ะณะพะดะฐ ะฝะฐะทะฐะด
He always looks like he's about to start laughing
@dexah4842
@dexah4842 3 ะณะพะดะฐ ะฝะฐะทะฐะด
i imagine him just going "ccch-chhh" the whole video
@nazarya5547
@nazarya5547 3 ะณะพะดะฐ ะฝะฐะทะฐะด
ฤฐ don't think he looks like he will laugh he just looks happy.
@TheMerchant3773
@TheMerchant3773 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@nazarya5547 yeah
@BurakHerdem
@BurakHerdem ะ“ะพะด ะฝะฐะทะฐะด
This tutorial was so good that I could feel the third person movement coming inside me whenever i played my game
@sam2chill
@sam2chill 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Iโ€™m glad to see people replying to people who need help, it shows how great a community Brackeys built sad to see him go
@fumble8228
@fumble8228 2 ะณะพะดะฐ ะฝะฐะทะฐะด
wdym? am i the only person who doesnt know
@sam2chill
@sam2chill 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@fumble8228 what bro
@ghettosupastar9285
@ghettosupastar9285 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@fumble8228 Brackeys has quitted making new video's about Game Development in Unity. though he also implied that he might make a comeback nothing is set in stone. he is taking a break
@MagdaMuffin13
@MagdaMuffin13 4 ะณะพะดะฐ ะฝะฐะทะฐะด
You're really bringing me through my studies right now.... thank you so much!
@Pxlarizar
@Pxlarizar 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Oh are you in comp sci
@pietuuh2065
@pietuuh2065 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Finally! I've been waiting for this.
@HansBuchser69
@HansBuchser69 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Same. The last one broke cus unity updated
@defifire9980
@defifire9980 2 ะณะพะดะฐ ะฝะฐะทะฐะด
This tutorial is the best i've seen for the movement. Congratulations man !! thx you so much
@nishantrishinair854
@nishantrishinair854 ะ“ะพะด ะฝะฐะทะฐะด
! I was trying to make a third person camera system for my game but it wasn't really working. Despite the differences in setup, this worked for me without having to change much. Thanks for making this tutorial so flexible/customisable
@TehBunnieh
@TehBunnieh 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I had been trying so hard to get my player movement to work right with my camera movement the past few days and couldn't figure out this last missing part, and then find this video and noticed how easy it is if only I had brushed up on my math some more. Also, cinemachine... I forgot it existed... **buries head in hands**
@loganjones5537
@loganjones5537 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Perfect this is exactly what I'm working on!
@emmetmayer
@emmetmayer 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Same, it's kinda creepy
@WarpedCyan
@WarpedCyan 4 ะณะพะดะฐ ะฝะฐะทะฐะด
@@emmetmayer Orr somebody suggest it
@blacky101011
@blacky101011 2 ะณะพะดะฐ ะฝะฐะทะฐะด
So powerful yet so simple! Many thanks!
@laurenwilkerson2435
@laurenwilkerson2435 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Fyi in Unity 2019.4 "All Packages" has been Renamed to "Unity Registry"
@Zacari
@Zacari 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Thank you.
@rensalazar
@rensalazar 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Good to know. (no sarcasm) Thanks, sis!
@toniloncar1134
@toniloncar1134 3 ะณะพะดะฐ ะฝะฐะทะฐะด
god bless you
@dvtrixter6541
@dvtrixter6541 3 ะณะพะดะฐ ะฝะฐะทะฐะด
it dosnt work :(
@erikaburahmanov5215
@erikaburahmanov5215 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I am following for about 5 months and I am making huge progress with your tutorials. You are cool guys. If it is possible could you make a tutorial more about third-person control and more about importing 3D fbx models to unity
@KvnLeandro
@KvnLeandro 4 ะณะพะดะฐ ะฝะฐะทะฐะด
That was exactly what i need right now, i love this channel so much
@tyraresgame
@tyraresgame 3 ะณะพะดะฐ ะฝะฐะทะฐะด
You saved my life, my final project and my times....Thanks you very much
@novarl4115
@novarl4115 2 ะณะพะดะฐ ะฝะฐะทะฐะด
i love how this dude isnt even making content anymore and his stuff is still the first thing to show up when i search literally anything unity related
@JesusSkywalker92
@JesusSkywalker92 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I've noticed that whenever you make a controller that uses a cylinder or capsule as the base, you make the scale 1.8 on the y axis (being 1.8 metres is the average height for a person) but the base height of cylinders and capsules is unity is 2 metres high on the y axis so by making is a scale of 1.8 you're essentially making a person that's 3.6 metres tall.
@peterkovac1406
@peterkovac1406 2 ะณะพะดะฐ ะฝะฐะทะฐะด
as long as you keep proportions its ok, like map scale
@JelleVermandere
@JelleVermandere 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Aah, the infamous cilinder-cube man, ready to boldly go where none have gone before!
@thekillerduck6977
@thekillerduck6977 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Lol
@hypehextech4680
@hypehextech4680 4 ะณะพะดะฐ ะฝะฐะทะฐะด
yo Jelle! wassup
@JelleVermandere
@JelleVermandere 4 ะณะพะดะฐ ะฝะฐะทะฐะด
HypehexWorks #neverstoplearning
@hypehextech4680
@hypehextech4680 4 ะณะพะดะฐ ะฝะฐะทะฐะด
@@JelleVermandere xD nice
@dgameboss4963
@dgameboss4963 4 ะณะพะดะฐ ะฝะฐะทะฐะด
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yf9f8eC-Jdk.html Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast... My apologies for spamming you this way... Enjoy the video and have a nice day. ๐Ÿ˜
@rasuku7353
@rasuku7353 ะ“ะพะด ะฝะฐะทะฐะด
Thanks!!!This video has what I was looking for!!
@kzysz3904
@kzysz3904 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I was fighting with camera and player movement for a few weeks... After 20 minutes of this video this is better than everything that I got....
@XxdeadloicxX
@XxdeadloicxX 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Great video ! Just one thing, if you normalized your direction vector it'll be useless to check if its length is greater than 0.1 (if you do this to simulate a stick deadzone).
@FaithBasedBiz
@FaithBasedBiz 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I'm woking on a third person game with Legos, and this saved me from quitting, I'm serious, I was gonna stop making the game! TYSM, Brackeys! ๐Ÿ˜Š
@caseyco21707
@caseyco21707 2 ะณะพะดะฐ ะฝะฐะทะฐะด
This worked for me, and the results are stunning. Thanks.
@akash_the_phenomenal942
@akash_the_phenomenal942 2 ะณะพะดะฐ ะฝะฐะทะฐะด
When I hit Play , camera snaps to different position,(in front upward of the player) (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird) (I have tried locking the cursor in start , but still snap problem exist) Why is this Happening , Please Help...
@baharprogrammer2957
@baharprogrammer2957 ะ“ะพะด ะฝะฐะทะฐะด
Thanks for your help today, your video is the best way to game development in unity
@frankeeeej
@frankeeeej 4 ะณะพะดะฐ ะฝะฐะทะฐะด
For camera-relative inputs I always use this line in my playerController: " movInput = (Cam.transform.forward * Input.GetAxisRaw("Vertical")) + (Cam.transform.right * Input.GetAxisRaw("Horizontal")); " Which is just one line of code and therefore superior ;p Apart from that, this cinemachine setup is waaaay superior than anything I ever made by myself, so I shal copy this for future projects, haha
@thomasdaly7270
@thomasdaly7270 4 ะณะพะดะฐ ะฝะฐะทะฐะด
yea man I rate this
@akash_the_phenomenal942
@akash_the_phenomenal942 2 ะณะพะดะฐ ะฝะฐะทะฐะด
When I hit Play , camera snaps to different position,(in front upward of the player) (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird) (I have tried locking the cursor in start , but still snap problem exist) Why is this Happening , Please Help...
@Futureblur
@Futureblur 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I now know that I know nothing.
@tacomixen
@tacomixen 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Finally Jon Snow.
@chocpix
@chocpix 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I know what the best symbol is... [ ] The symbol of *brackeys*
@chocpix
@chocpix 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Yet... I know nothing else...
@ariarichards-
@ariarichards- 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Nice rhyme rap
@salihcanozdemir2112
@salihcanozdemir2112 4 ะณะพะดะฐ ะฝะฐะทะฐะด
play.google.com/store/apps/details?id=com.UrazSoftware.StickyBall
@DistorsionMentalBuzz
@DistorsionMentalBuzz 2 ะณะพะดะฐ ะฝะฐะทะฐะด
I was so excited with what i had learned so far, i only wanted to know how to rotate a character's direction. after watching this i feel so overwhelmed. :( that's awesome btw
@mohammedalmughery7821
@mohammedalmughery7821 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Thx ALOT brackeys I really appreciate the lessons u gave us
@davegamedevelopment
@davegamedevelopment 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Haha love the intro! Thanks a lot for the tutorial! :D
@anotherperson3450
@anotherperson3450 3 ะณะพะดะฐ ะฝะฐะทะฐะด
It would be nice if this has a next part with animated character like running jumping and etc
@flint8182
@flint8182 3 ะณะพะดะฐ ะฝะฐะทะฐะด
i would recommend watching seabastian league
@safdardeveloper3804
@safdardeveloper3804 ะ“ะพะด ะฝะฐะทะฐะด
You are the only one youtuber who kept the contents simple and useful
@Viltzu-hk5wh
@Viltzu-hk5wh ะ“ะพะด ะฝะฐะทะฐะด
Yeah, but like all people the man gotta have his own time. we owe him at least that much.
@safdardeveloper3804
@safdardeveloper3804 ะ“ะพะด ะฝะฐะทะฐะด
@@Viltzu-hk5wh I don't know what you mean.
@GamicoMart
@GamicoMart 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Amazing man amazing no one provide free knowledge like this its ridiculous.... I checked out 20 channels on you tube but no one is like you๐Ÿ’ฅ
@georgeorwell4891
@georgeorwell4891 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I swear, this guy is a psychic.
@veczz2509
@veczz2509 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Tell me about it lol
@soceity7102
@soceity7102 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Sees this video after 1 month of working on third person movement Me: internal screeching
@samysabi1166
@samysabi1166 4 ะณะพะดะฐ ะฝะฐะทะฐะด
same
@Cheepe1000
@Cheepe1000 3 ะณะพะดะฐ ะฝะฐะทะฐะด
same, worst part tried using Cinemachine and Character Controller and couldn't get the handle of it...
@s7887177
@s7887177 3 ะณะพะดะฐ ะฝะฐะทะฐะด
same here.
@davestomper3428
@davestomper3428 3 ะณะพะดะฐ ะฝะฐะทะฐะด
I cant get it working either
@monkeyrobotsinc.9875
@monkeyrobotsinc.9875 3 ะณะพะดะฐ ะฝะฐะทะฐะด
wow, only one month? lucky you.
@justusedforstuff4391
@justusedforstuff4391 ะ“ะพะด ะฝะฐะทะฐะด
awesome video thanks really helped me undrstand it and ive used this for my school project
@protpus1750
@protpus1750 3 ะณะพะดะฐ ะฝะฐะทะฐะด
amazing tutorial, i found what i need to learn. you won a subscriber, good video bro
@iangraham6730
@iangraham6730 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Jason is top class, have been following him for a long time, well worth a sub!
@Drag-kv6rr
@Drag-kv6rr 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Ok i'm whatching these video rn and I wanted to tell you : "WoW" I'm in high school but I've seen that the real programming is soooo different, I admit that I'm having a lot of difficulties and the temptation of giving it away and just copy the code is really big but actually I'm here to learn not to copy so thank you for your explainations, I really appreciate how you make it look so simple, it is very motivational, God bless you!
@insanityyyy
@insanityyyy 2 ะณะพะดะฐ ะฝะฐะทะฐะด
dont stop urself from copy and pasting , i learnt c# by copy and pasting different things i wanted together into one script , it helped me understand it alot more
@halimebeyzacicek8440
@halimebeyzacicek8440 2 ะณะพะดะฐ ะฝะฐะทะฐะด
so useful and clear. i loved
@user-chuquangvuong
@user-chuquangvuong 5 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
How you provide the information is so interesting and easy to understand man, you got one subscribe !
@timurradman3999
@timurradman3999 5 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Lol he quit ages ago
@Hoptronics
@Hoptronics ะœะตััั† ะฝะฐะทะฐะด
โ€‹@@timurradman3999but did he really??
@BamassacreGaming
@BamassacreGaming 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Me coming into life always wanting to code games. Me hearing Quaternion.Euler and looking back at my code and getting a migraine
@puruarora3584
@puruarora3584 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Finally โคโค Pls pls also make a video on humanoid movements...i am tired of using ethan๐ŸŒš๐ŸŒš
@a_carotyt8589
@a_carotyt8589 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Wish you still posted. this helped SO MUCH!
@solitaryrocky1541
@solitaryrocky1541 ะ“ะพะด ะฝะฐะทะฐะด
Thank you so much for this. I learned a lot following along. Way more than what was taught by my lazy professor in university. ๐Ÿ˜‚
@zill4_
@zill4_ 4 ะณะพะดะฐ ะฝะฐะทะฐะด
How would this work if you want gravity? [edit]x2 Below is my code, the main difference is that I am using a rigid body and gravity. Also to note that his rotation is always 'smoothing' so it never comes to rest, which is why I just use the just the target angle. translation = Input.GetAxisRaw("Vertical"); straffe = Input.GetAxisRaw("Horizontal"); vSpeed -= gravity * Time.deltaTime; movement = new Vector3(straffe, 0f, translation).normalized; if (controller.isGrounded) { // Jumping, if we are on the ground, v goes back to 0. vSpeed = 0; if (Input.GetKeyDown("space")){ vSpeed = JumpForce; } } // movement rotation float targetAngle = Mathf.Atan2(movement.x, movement.z) * Mathf.Rad2Deg + cam.eulerAngles.y; transform.rotation = Quaternion.Euler(0f, targetAngle, 0f); // if vertical/horizontal are active isMove is True (1) else False (0) isMove = (( translation != 0 || straffe != 0) ? 1 : 0); // Direction for us to move given that motion is present (isMove) Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * (Vector3.forward * isMove); // Gravity acting on us. moveDir.y = vSpeed; // Movement controller.Move(moveDir.normalized * Speed * Time.deltaTime);
@uv21
@uv21 3 ะณะพะดะฐ ะฝะฐะทะฐะด
what is cam.euler angles because unity says cam.euler angles out of context
@youtubestarter6664
@youtubestarter6664 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@uv21 I think he forgot to copy the line "public Transform cam;" at the top so you get an error cause unity doesn't knwo what cam is (ps sry for my bad english)
@nachiketmore9068
@nachiketmore9068 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Could you send the entire code. I know its been a year but still I can use it..
@mateodemicheli2420
@mateodemicheli2420 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@nachiketmore9068 Same here bro pls
@rayanesaada5080
@rayanesaada5080 2 ะณะพะดะฐ ะฝะฐะทะฐะด
what is vSpeed?
@parvayalar3686
@parvayalar3686 3 ะณะพะดะฐ ะฝะฐะทะฐะด
In the last part instead of creating movDir, use transform.forward. transform.forward points in the current forward direction of the Player Object. controller.Move(transform.forward * speed*Time.deltaTime);
@linesthatmove
@linesthatmove 3 ะณะพะดะฐ ะฝะฐะทะฐะด
This was such a great tutorial!!!
@sir.niklas2090
@sir.niklas2090 ะ“ะพะด ะฝะฐะทะฐะด
Thanks for the tutorial!
@efaz6809
@efaz6809 4 ะณะพะดะฐ ะฝะฐะทะฐะด
OMGGG YESSS. I NEEDED THISSSSSSS. I usually prefer doing everything myself. So cinemechine is something I dnt really like. Luckily I know how to make my own 3rd person camera and collision. Then apply the movement script to it. Thanks so much brackeys ur the best!
@ArnoldsKtm
@ArnoldsKtm 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I get what you are saying but in terms of real-world applications this is a godsent package. It does so much for you and saves so much time. And time is money. No need to reinvent the wheel.
@dgameboss4963
@dgameboss4963 4 ะณะพะดะฐ ะฝะฐะทะฐะด
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yf9f8eC-Jdk.html Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast... My apologies for spamming you this way... Enjoy the video and have a nice day. ๐Ÿ˜
@efaz6809
@efaz6809 4 ะณะพะดะฐ ะฝะฐะทะฐะด
ArnoldsK Yh I get wht ur saying but Iโ€™m kind of still learning. So doing this will, in a way make me more confident with the things Iโ€™m learning, as everything I produce is made from scratch by me. Itโ€™s hard to explain but yh
@efaz6809
@efaz6809 4 ะณะพะดะฐ ะฝะฐะทะฐะด
DGame Boss videoโ€™s been removed
@furkanpoyraz8008
@furkanpoyraz8008 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Awesome video! Would've been even better with the new input system, since v1 is officially out it might be worth checking out.
@l2hetoric
@l2hetoric 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Takes a bit of tweaking but works well with the new input system. Just haven't figured out how to manage the movement angle in relation to the camera using the new input yet
@MAxAMILLIoN757
@MAxAMILLIoN757 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@l2hetoric Please reply here with the code if you figure it out
@nitrogaming7565
@nitrogaming7565 11 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Amazing tutorial really easy to understand love this and youโคโคโค
@rjua1
@rjua1 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Soooo hopeful. Thank you very much!!!
@YE55INE
@YE55INE 3 ะณะพะดะฐ ะฝะฐะทะฐะด
If anyone's having snappy movement when going from a direction to the opposite one just uncheck "snap" in project settings-axis
@chalie42
@chalie42 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Thank you VERY much
@higorss
@higorss 3 ะณะพะดะฐ ะฝะฐะทะฐะด
where do i find ''project settings-axis'' ???
@subarunatsuki1902
@subarunatsuki1902 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@higorss Did you found it?
@higorss
@higorss 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@subarunatsuki1902 I don't remember sorry. I gave up on my game dev career
@subarunatsuki1902
@subarunatsuki1902 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@higorss No Problem, thx anyway :D
@flannagus4787
@flannagus4787 3 ะณะพะดะฐ ะฝะฐะทะฐะด
yes yes it worked! now im feeling a surge of dopamine, thats sure to stop after some time, thanks!
@literallydrdrey
@literallydrdrey 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Thanks For Brackeys!
@devinjackson6437
@devinjackson6437 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Trying to create a 3D beat em up and this really helped crystallize the concepts. Mine doesn't work as well as yours lol but damn this really did help
@mrbobo4614
@mrbobo4614 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Here is the code with a jumping function & gravity using System.Collections; using System.Collections.Generic; using UnityEngine; public class ThirdPersonMovement : MonoBehaviour { public CharacterController controller; public Transform cam; public float speed = 6f; public float gravity = -9.81f; public float jumpHeight = 3f; public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; Vector3 velocity; bool isGrounded; public float turnSmoothTime = 0.1f; float turnSmoothVelocity; private void Start() { } // Update is called once per frame void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); if(isGrounded && velocity.y < 0) { velocity.y = -2f; } float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Vertical"); Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized; velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); if(Input.GetButtonDown("Jump") && isGrounded) { velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); } if (direction.magnitude >= 0.1f) { float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y; float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime); transform.rotation = Quaternion.Euler(0f, angle, 0f); Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward; controller.Move(moveDir.normalized * speed * Time.deltaTime); } } }
@runarholberg162
@runarholberg162 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Thank you! Which button do i Jump with? nothing happens when I hit "space"
@Lua_computa
@Lua_computa 2 ะณะพะดะฐ ะฝะฐะทะฐะด
THANK YOU!!!! I just sorta rage quit trying to figure out a solution myself
@Lua_computa
@Lua_computa 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Do you think you could put it in a pastebin link so people can just easily add it?
@dawaysss7987
@dawaysss7987 2 ะณะพะดะฐ ะฝะฐะทะฐะด
sad thing is its flappy bird u can spam space :skull:
@akash_the_phenomenal942
@akash_the_phenomenal942 2 ะณะพะดะฐ ะฝะฐะทะฐะด
When I hit Play , camera snaps to different position,(in front upward of the player) (It is working fine after that ,when I move mouse it moves the camera accordingly , but snap at starting the game is weird) (I have tried locking the cursor in start , but still snap problem exist) Why is this Happening , Please Help...
@jealouscase3634
@jealouscase3634 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Hey Brackeys, if you have not already, do you think you could make a video covering voxel animation? I know there are already tutorials out on this subject, but I'm sure your explanation would be the most straightforward and beneficial. If you see this, thanks!
@zhenkaichen3759
@zhenkaichen3759 ะ“ะพะด ะฝะฐะทะฐะด
It's what i need!Thank you!
@aob3366
@aob3366 2 ะณะพะดะฐ ะฝะฐะทะฐะด
I'm in love with this intro
@Zinisco
@Zinisco 4 ะณะพะดะฐ ะฝะฐะทะฐะด
It's like Brackey's knew that I wanted to make a third-person perspective game
@fatboyvlogs5648
@fatboyvlogs5648 4 ะณะพะดะฐ ะฝะฐะทะฐะด
HOLY SHITE MAN! I was looking for this from past 2 weeks ILY(no homo)!
@FrancybelloCoding
@FrancybelloCoding 3 ะณะพะดะฐ ะฝะฐะทะฐะด
awesome video !! thank you so much! ๐Ÿ˜€
@samoldfield9997
@samoldfield9997 7 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
thank you sir and your team. your works are the best
@danielmazzara7814
@danielmazzara7814 4 ะณะพะดะฐ ะฝะฐะทะฐะด
This is the entire code. Iยดm using the 2019.3.0f5 version of unity. This code have UnityEngine.Vector3 cuz that solved me a problem. (this script is without the jumping part) using System.Collections; using System.Collections.Generic; using System.Numerics; using UnityEngine; public class ThirdPersonMovementScript : MonoBehaviour { public CharacterController controller; public Transform cam; public float speed = 6f; public float turnSmoothTime = 0.1f; float turnSmoothVelocity; // Update is called once per frame void Update() { float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Vertical"); UnityEngine.Vector3 direction = new UnityEngine.Vector3(horizontal, 0f, vertical).normalized; if (direction.magnitude >= 0.1f) { float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y; float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime); transform.rotation = UnityEngine.Quaternion.Euler(0f, angle, 0f); UnityEngine.Vector3 moveDir = UnityEngine.Quaternion.Euler(0f, targetAngle, 0f) * UnityEngine.Vector3.forward; controller.Move(moveDir.normalized * speed * Time.deltaTime); } } }
@balint_hun4260
@balint_hun4260 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Thx for the code dude, i had some problem with mine as well so now i don't have to rewatch step by step
@mrbob4104
@mrbob4104 4 ะณะพะดะฐ ะฝะฐะทะฐะด
thank you alot
@mrbob4104
@mrbob4104 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I had a problem cause I wrote Mathf.SmoothDamp instead of writing Mathf.SmoothDampAngle
@einwenigtot5448
@einwenigtot5448 4 ะณะพะดะฐ ะฝะฐะทะฐะด
@Jovan Did you bind your camera to the "cam" variable and your CharacterController to the "controller" variable?
@nelson5953
@nelson5953 4 ะณะพะดะฐ ะฝะฐะทะฐะด
When i copied and pasted it, most of the code that's supposed to be colored is white. Anyone know how to fix this?
@user-ls7dl7ss6f
@user-ls7dl7ss6f 3 ะณะพะดะฐ ะฝะฐะทะฐะด
*For those of you having issues with the player hovering over the ground when you move:* in the character controller make the skin width smaller (0.0001 worked for me) the player will still be above 0 but its very unnoticeable (like 0.005) and shouldnt effect gameplay
@harharrr9810
@harharrr9810 2 ะณะพะดะฐ ะฝะฐะทะฐะด
not working for me :(
@YahayaBinBasiron
@YahayaBinBasiron 2 ะณะพะดะฐ ะฝะฐะทะฐะด
@@harharrr9810 same
@CompisPaDum
@CompisPaDum ะ“ะพะด ะฝะฐะทะฐะด
@@harharrr9810 @Yahaya bin Basiron I had the same problem. The way I fixed it (which may not work for you) was to remove rigidbody component from any player objects.
@ehansytaxian
@ehansytaxian 2 ะณะพะดะฐ ะฝะฐะทะฐะด
This is the best intro ever!
@pol3824
@pol3824 2 ะณะพะดะฐ ะฝะฐะทะฐะด
Once again amazing tutorial!
@xavierbradford5528
@xavierbradford5528 4 ะณะพะดะฐ ะฝะฐะทะฐะด
His voice is so soothing Iโ€™m watching this while coding something else lol
@dgameboss4963
@dgameboss4963 4 ะณะพะดะฐ ะฝะฐะทะฐะด
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yf9f8eC-Jdk.html Hey there it's me again DGame_Boss and this time I took a challenge too make a complete Game in 24hrs and the game is a replica of a popular mobile game call ball blast... My apologies for spamming you this way... Enjoy the video and have a nice day. ๐Ÿ˜
@dartutorials7859
@dartutorials7859 4 ะณะพะดะฐ ะฝะฐะทะฐะด
yes its asmr i listen to it while I play Osu
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