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Control Rig #1: Intro & Your First Controls | Unreal Engine Tutorial 

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In this Unreal Engine Blueprint Tutorial series we are going to help you break down the learning curve for all things Control Rig. We start by taking an intro look at what Control Rig is and creating your first control.
🎓 Why Control Rig
🎓 Control Rig Intro and tour
🎓 Control Creation
🎓 Understanding control visuals
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🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
#UnrealEngine #Blueprints #GameDevelopment #GameDesign #userinterface #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #controlrig
00:00 - Intro & Why Control Rig
00:51 - Use Case #1
02:21 - Use Case #2
03:42 - Create a Control Rig
10:07 - Control Shape Editing
08:33 - Create a Control
11:50 - Color Convention
16:39 - Connect Ctrl to Skel
18:00 - Parent & Child Relation
20:00 - Control Offsets
25:11 - Wrap Up

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30 июл 2024

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Комментарии : 54   
@Desmond-Dark
@Desmond-Dark Месяц назад
Kevin you have a gift. I can already tell this is one of the best game dev channels on YT. So far I know everything that you have shown in this video, but it would have been so much faster and easier if I had videos like this, showing me the way, back when I started learning. I look forward to the rest of the Control Rig series.
@livinfreestyle6727
@livinfreestyle6727 Месяц назад
Wow, thanks! There's a new control rig vid dropping Friday or saturday with more to come. Thx for watching
@ThePrapanch123
@ThePrapanch123 4 месяца назад
I have been searching for an in-depth lesson for control rig for so long and finally reached this video. This video should be at the top of any search for control rig, Excited to complete the series.
@livinfreestyle6727
@livinfreestyle6727 4 месяца назад
Glad it's helpful. The series is still in progress and we do have several, if not quite a few more videos to go before we wrap it up (going as fast as I can :) ). Thanks for watching.
@chagaze7199
@chagaze7199 3 дня назад
lol, i have looked tones and tones of video on the subjects, i couldnt find any good content about Control Rig. Well, we just had to "ask a dev" ^^ Thanks for your work, it is hudge and comprehensive, really appreciate! THAANNK YOUUUU! You have a new follower! I am eager to see what content you have ^^
@livinfreestyle6727
@livinfreestyle6727 3 дня назад
Glad I could help!
@carsonhoff5993
@carsonhoff5993 4 месяца назад
Excellent video! Been diving into Unreal and it has been hard to find videos that thoroughly explore the various tools that exist in the Engine but this intro has already helped me a lot with Rigs. I look forward to watching the rest in this series.
@livinfreestyle6727
@livinfreestyle6727 4 месяца назад
glad you found it helpful. Many more videos to come with control rig. Just finished recording more last night. Stay tuned
@amitLeshem1
@amitLeshem1 3 месяца назад
Great intro for control rig. I found the video very helpful and i bet this and the following videos are going to be super useful for my solo project. Thanks ❤
@livinfreestyle6727
@livinfreestyle6727 3 месяца назад
Thanks for the watch and dropping feedback. Still more control rig videos coming!
@HomAxz
@HomAxz Месяц назад
incredible video, you are a great teacher! definitely deserved a sub. thank you!
@livinfreestyle6727
@livinfreestyle6727 Месяц назад
Thx for the sub!
@Manu-gy2rp
@Manu-gy2rp 2 месяца назад
Another great series❤❤
@livinfreestyle6727
@livinfreestyle6727 2 месяца назад
There are more control rig videos coming, but glad you like it so far. Thanks for the watch
@hitmangamesyndicate5970
@hitmangamesyndicate5970 Месяц назад
love this... keep em coming. Been an indie generalist for the past 9 years, and recently started an animation studio. Control rig and the metahuman workflow are the next big thing and Im excited to see where this all leads to. You are my kind of instructor as well... cheers to you
@livinfreestyle6727
@livinfreestyle6727 Месяц назад
Thanks for watching. I’ve actually got a new control rig video dropping this weekend with more coming. So keep an eye out.
@captainog5509
@captainog5509 5 месяцев назад
You are the best!
@livinfreestyle6727
@livinfreestyle6727 5 месяцев назад
Thanks for watching captain!
@mineogames
@mineogames 3 месяца назад
Got what I came for, thank you!
@livinfreestyle6727
@livinfreestyle6727 3 месяца назад
Glad I could help!
@behrampatel4872
@behrampatel4872 Месяц назад
This is Great. The world of UE rigging and teaching the in's and outs of it now have two prodigious exponents. Gabriele & Kevin. Subscribed. Cheers, b
@livinfreestyle6727
@livinfreestyle6727 Месяц назад
Thanks for watching and the sub!
@RomanTimm
@RomanTimm 3 месяца назад
awesome video thanks!
@livinfreestyle6727
@livinfreestyle6727 3 месяца назад
Glad you liked it!
@Maxwell_Kenway
@Maxwell_Kenway 5 месяцев назад
Tipp Time. :) : when you have a control selected in Viewport, you can simply press ctrl + . (DOT) on your Keyboard. a message appears on the bottem corner of the viewport. now when you manuipulate the position it will update the "Shape transform". this only affacts the !shape transform!, but if you need to rotate the controll in place, like a half circle or the arrow, this realy helps to get the job done. ;)
@livinfreestyle6727
@livinfreestyle6727 5 месяцев назад
That is an amazing tip! Thank you for sharing with everyone
@Happysir100
@Happysir100 14 дней назад
This tutorial is fucking excellent.
@livinfreestyle6727
@livinfreestyle6727 14 дней назад
Glad it resonates and thanks for watching. More control rig stuff coming for sure!
@dow647
@dow647 5 месяцев назад
Amazing videos, your channel is a gem for folks like myself who don't have any programming background. Thanks for your effort. This question has nothing to do with Control Rig, but would you consider doing a series on Geometry Scripting in Unreal Engine? I'm into motion graphics and I know that these tools are coming to the engine soon, but I would like to understand how to make my own tools for creating and animating world maps, info-graphic elements, chart, graphs etc. Hope you give it a thought, I'll be watching the other series currently available. Thanks.
@livinfreestyle6727
@livinfreestyle6727 5 месяцев назад
Thanks for watching the vid and the feedback. As far as tuts on geo sculpting, anything is fair game. There are quite a few videos we are trying to get through, so not sure when it will be, but I'll add it to the list for future voting
@kashif_animates
@kashif_animates 4 месяца назад
You are the best
@livinfreestyle6727
@livinfreestyle6727 4 месяца назад
Thanks for watching
@KostasMachete
@KostasMachete 2 месяца назад
Amazing stuff! Glad you are also explaining everything, not a lot of RU-vidrs do. One question, will this series help with procedural animation? Because I also want to dive into that (but of course I have to understand CRs first and your Control Rig series seem perfect).
@livinfreestyle6727
@livinfreestyle6727 2 месяца назад
Yes in the sense that you need the CR to do the procedural stuff AND one of the reasons we are doing all this is so that we can then branch out and do cool stuff like procedural anims, I'm thinking maybe a spider might be fun
@denischetyrin6980
@denischetyrin6980 2 месяца назад
For anyone having weird issue where at the moment of movin the control, the bone follows but like whit some offset: Create the control (not slecting the bone but just right click and create control) then select the bone, right click and choose copy bone, then on the control right click and paste global transform, then right click again on the control and select set offset transform from current, tha should fix it, If you export from blender, at the moment of exporting the fbx, in the armature tab (the menu ef fbx export) for the bones select main orientation to be z and not y, the second main orientation let it be x
@livinfreestyle6727
@livinfreestyle6727 2 месяца назад
Thanks for chiming in especially with blender (such a blindspot for me)
@unrealdevop
@unrealdevop 5 месяцев назад
One of the things that confuses me the most and I think most people is the Project to New Parent node. It's used a lot in the Mannequin Control Rig and I've never really quite understood exactly how it works. It would sure clear up a lot of confusion if you could possibly do a video on that and possibly why they use it so much on the Manny Control Rig (CR_Mannequin_Body). PS. I have been wanting to really understand the Project to New Parent since the release of UE5 and I have yet to see a single person explain it.
@livinfreestyle6727
@livinfreestyle6727 5 месяцев назад
We are going to talk a bit about that in the 3rd video for Inverse Kinematics and Feet. When I post, let me know what you think and if we need a specific "project to parent" video we can do that
@unrealdevop
@unrealdevop 5 месяцев назад
@@livinfreestyle6727 Alright cool, appreciate that.
@unrealdevop
@unrealdevop 5 месяцев назад
@@livinfreestyle6727 It might actually be worth doing a dedicated video on it as well though because I bet a lot of people have done a search on that specifically. It's up to you though, I'll be looking out for that video though. Thanks for the heads up.
@WestinsWorldStudio
@WestinsWorldStudio 5 месяцев назад
Thanks Kevin! I'm trying to think of common examples when to use control rig for objects like in this video. Is one example like an old fashion Doom chain gun? Where the gun would warm-up in circles.
@livinfreestyle6727
@livinfreestyle6727 5 месяцев назад
Yes, you could animate the barrel using control rig. You could also potentially drive the rotation at runtime with control rig or you can do that outside unreal as a standalone anim. So as far as when to use for "objects like this video" sort of depends how your pipeline is setup as well
@WestinsWorldStudio
@WestinsWorldStudio 5 месяцев назад
@@livinfreestyle6727 thank you!
@IndianCitizen04
@IndianCitizen04 3 месяца назад
Can I manipulate existed animation with control rig? This is very very important to me. Probably bake option should be there . Another question is how another layer of animation could be included ? I think it could not be. But this is fairly common in Maya, iClone and also in Blender through Animation layer add on. Unreal should include this if they want it to be full fledged animation competent application.
@livinfreestyle6727
@livinfreestyle6727 3 месяца назад
yes you can maniuplate existing. 2 ways. bake to control rig.....OR even cool is now in 5.4 you can add your control rig as an additive layer to an animation and adjust it without baking
@IndianCitizen04
@IndianCitizen04 3 месяца назад
@@livinfreestyle6727 Thanks. I made control Rig for Characters with animation but it didn't allow me to use control rig with animation in a single layer but surely I'll try for it with additive layer.
@livinfreestyle6727
@livinfreestyle6727 3 месяца назад
@@IndianCitizen04 It is a 5.4 thing
@Medicbobs
@Medicbobs 2 месяца назад
Looking to make a tripod from war of the worlds in control rig for a mod. Anyway you could help me? I would pay of course. I know my way around UE5 and already have the .fbx model.
@livinfreestyle6727
@livinfreestyle6727 2 месяца назад
Ii still have mentoring/private slots avail on patreon. Feel free to schedule something there. Happy to help with whatever. www.patreon.com/ASKaDEV click the right arrow to get to the tutor/mentoring tier
@WeirdOne19142
@WeirdOne19142 17 дней назад
Is it possible to show how to lock the root to the pelvis so that I can have easier root motion? Everything I try fails. I hate control rig more than anything. I've been programming for 3 years. I've never seen such spaghetti in my life.
@livinfreestyle6727
@livinfreestyle6727 17 дней назад
I think we can come up with something for that. As far as control rig. It may be one of those things where it just clicks when you come back from vacation or something. In the meantime we'll keep trying to make examples and tutorials to stumble through this together.
@WeirdOne19142
@WeirdOne19142 17 дней назад
@@livinfreestyle6727 I mean. I'm going to keep working on it, but I saved the original positions in the construction script and then subtracted the translations of the pelvis and pelvis origin, zeroed out the z value, added this to the root bone origin and set the transform. I've been working with vectors for a long time. There is not an error in my math and I know what the vectors should be. I'm still getting capsule creep. No matter what I do, the root bone moves in the y direction at of rate of the distance from the root to the pelvis per tick. I've tried multiple ways.
@robertomachado7581
@robertomachado7581 Месяц назад
Why doesn't UE have a rig and animation system as comprehensive and easy to use as DAZ?
@livinfreestyle6727
@livinfreestyle6727 Месяц назад
As far as I understand DAZ isn't really a animation or rigging suite so much as a character generator and they provide bridges to all the major apps including Unreal and Maya. Someone can chime in, but it feels like this is where metahuman creator is heading
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