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Convert Geometry and UVs to Marvelous Designer clothing and patterns, then back into ZBrush! 

Michael Pavlovich
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More ZBrush and Marvelous Designer videos:
/ @michaelpavlovich
/ pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instruc...
www.artstation.com/artist/mic...
sketchfab.com/pavlovich
0:00 - Matching Marvelous Scale
1:16 - Making a quick shirt mesh
3:10 - Slicing Polygroup Shirt Seams
3:48 - ZRemesh New Geometry
5:28 - UV Master
6:40 - Straighten UV borders
8:57 - Exporting OBJ
9:30 - Importing Avatar
9:47 - Importing Garment with Trace 2D Pattern
10:20 - Symmetric Pattern with Sewing
10:53 - M:N Free Sewing
11:48 - Fixing Sewing
12:13 - Edit Pattern Points
13:10 - Marvelous Material Preset
14:08 - Exporting Marvelous Shirt to ZBrush
14:44 - ZRemesh and Project Shirt Details

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30 июл 2024

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Комментарии : 48   
@BartVlogs
@BartVlogs Год назад
I love how you just explain every single step for those who don't have much experience and still, doens't sound boring and repetitive for those who already know most of the steps. Awesome content/teaching style, brother!
@animarch3D
@animarch3D Год назад
very well put!
@ZergRadio
@ZergRadio Год назад
It's also because of that smooth sounding voice :)
@Chase3d304
@Chase3d304 Год назад
probably one of your best quick videos in my opinion. such awesome and straight to the point coverage of your workflow. Thanks as always.
@clairekong5716
@clairekong5716 Год назад
It is nice to see that you have bring out the technique again which is demonstrated before by Guerillas team during the Zbrush's Summit in many years ago. Just then in a way more advance and good used with the latest version of zbrush and marvelous designer. Thanks again~
@musashidanmcgrath
@musashidanmcgrath Год назад
There's a Marvelous GoZ plug in that matches up the scale perfectly. I've been using for about a year now with no issues. It's been a lifesaver as I jump back and forth quite a bit.
@furyodev1842
@furyodev1842 Год назад
RIGHT ON POINT. I was just starting doing some Marvelous Tutorials and here he is, the GOAT uploading a tutorial on it. You're the best my man!!!
@drysk_creative4360
@drysk_creative4360 Год назад
Thank you for providing us with such detailed and useful tutorials!
@animarch3D
@animarch3D Год назад
Amazing. Pav Man, I don't think you realize how one of a kind your teaching style is. Its perfectly tailored for the medium you teach. you're the best man, literally.
@synopsis3191
@synopsis3191 Год назад
Always a pleasure to learn from you Michael
@alexpurkhalo711
@alexpurkhalo711 9 месяцев назад
nice video, especially the part where you adjust the UVs, pretty simple but not an obvious move for someone new like me. Thanks a lot, added to my library.
@michelleh1464
@michelleh1464 Год назад
love the curve tool to select the uv seams, good trick!
@CRUXP
@CRUXP Год назад
It is a video that would have been great if I had known this February. Now, if I have this kind of job, I think I can work on it really easily. Thank you.
@yulia_belyaeva
@yulia_belyaeva 10 месяцев назад
Wow, this is an amazing tutorial, this is exactly what I was looking for. Thank you very much, you're the best!
@johnevans9804
@johnevans9804 3 месяца назад
You may have just helped me find a way to finish my project for class! I started in Marvelous but lost my clean UV panels after Zbrushing my garments. Seems like a promising way to establish them to make posing my character much easier!
@qingwenli3763
@qingwenli3763 Год назад
Super efficient, love this work flow !!!
@JoHnWxNoW98
@JoHnWxNoW98 Год назад
I had the wow effect for all the video, I never used MD and I'm about to use it for my new character and definitely this video will be THE game changer
@MANIAKRA
@MANIAKRA Год назад
Excellent demonstration as always!
@elma2342
@elma2342 Год назад
Michael Pavlovich ❤ Thank you
@Kuazzy
@Kuazzy 5 месяцев назад
thank you! just what I was looking for.
@rodrigo2punto0
@rodrigo2punto0 Год назад
great guide, as always
@alyonabakurova5838
@alyonabakurova5838 Год назад
So awesome, thanks for sharing!
@Matthitizidu
@Matthitizidu Год назад
Ryan’s tools has a “smart subdiv” that makes it so you can divide your mesh and not have any shrinkage at your edges.
@ArgaMiniature
@ArgaMiniature Год назад
Oh my good tutorial thank you for sharing this 👍🏻👍🏻
@ihabiano
@ihabiano Год назад
Great content!
@darlenejis7648
@darlenejis7648 Год назад
Thanks!learned a lot!❤
@bqlasvetlina
@bqlasvetlina 6 месяцев назад
Thank you 🤩
@hihihing7302
@hihihing7302 Год назад
Thank you Bruh!!!
@gabrielmoro3d
@gabrielmoro3d Год назад
Thanjs a lot!
@brutusreptile8637
@brutusreptile8637 Год назад
Thanks for this. Fixing those zRemesher problem edges and Mask Open Border etc. was especially useful. Is there a way now to keep your UV map & original topology inside MD? Using the patterns to play around with the settings is strong, but it always overwrote my topology.
@zofo264
@zofo264 Год назад
Brilliant :)
@musashidanmcgrath
@musashidanmcgrath Год назад
Running a polish on masked edge borders and re Zremesh usually fixes up those errors.
@VolkanYolda
@VolkanYolda Год назад
Great!
@mimdiamond7910
@mimdiamond7910 Год назад
first thanks for the tips. the second is the history thing! CTRL+TAB ? I do not have it? where is the actual Bottom for that? I have to add a hotkey to it or I don't know move it to my UI. I really need it for my work it's amazing. By the way, YOU ARE AMAZING AS ALWAYS.
@RobinMikalsenVFX
@RobinMikalsenVFX Год назад
awesome video! what would be the best way of adding thickness to the shirt with project history in mind?
@wetterschneider
@wetterschneider Год назад
Dynamic Subdivide with Thickness, apply, and then cntrl tap to hide polygroups, keeping the outside polygroup and then project history. Like he's doing, but you'll have a thick edge, and an inside mesh too. Take care that you have enough detail to the shape before doing the Dynamic Subdivide, and enough thickness, to avoid pokethrough.
@temptor7585
@temptor7585 Год назад
So when i bring everything back into zbrush, after im done in marvelous designer. I can sculpt and enhance wrinkles without stretching any UVs? Since the shape is the UV. I would have thought that doing any editing of the mesh in ZB would create stretching on the fabric texture you would end up adding. AM i wrong in thinking this?
@xylvnking
@xylvnking 11 месяцев назад
goat
@Ricardo-de9ju
@Ricardo-de9ju Год назад
This t-shirt is a very simple model and works perfectly with ZRemesher. However, in complex models with overlapping and tight seams, the retopology gets completely destroyed. Do you mind showing how to approach this type of situation?
@boraycobanoglu1372
@boraycobanoglu1372 Год назад
what can be a use case for this? when it is advantegous to do this instead of building it in MD?
@hatsunemikuchannel2023
@hatsunemikuchannel2023 Год назад
9:56: I work with MMD since 2015! Will the original clothes work on the model ? 🤔🤔😃😃😄😄
@ashdalat.
@ashdalat. 7 месяцев назад
hmm, not sure tho, but when he said "tab"again, it means "click", not press "tab" button . thank you for informative tutorial
@ecruz2317
@ecruz2317 4 месяца назад
when you import from any other application if you quaded "clothing" m.d. requadifies it to how it quads geometry upon import you can not get your quaded version inside the application without it re-mesh/requadifying it... ?!
@andristefanus
@andristefanus Год назад
make a clean up collections video
@Sway55
@Sway55 Год назад
is this your normal talking speed or do you speed up the video a bit? 😅😅
@uaidavi
@uaidavi Год назад
Oh... Avatar. I see.
@4F6DA7TP
@4F6DA7TP 3 месяца назад
Один вопрос. Нахера эти танцы с бубном?
@Ricardo-de9ju
@Ricardo-de9ju Год назад
Any downside using GoZ for back and forth?
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