Wow, just wow... I would like to train my mind to be able to project such systems but I don't effectively know how to start. I fell you must understand each sub-system/mechanical element in detail, like a puzzle piece and train to use those pieces to solve some project requirements. If you have some hints for me, I'm eager to hear ! And in what software did you projected these ? Auto-CAD, something like this ?!
To learn a lot about mechanisms and how they work, you can make small scale models of mechanisms. I know it sounds silly, but you learn a lot about a mechanism when you make one by yourself, even if you just followed a tutorial. To learn how to design mechanisms from the ground up, you should have some knowledge about calculus. Calculus can seem daunting, but it actually is beautiful. Once you know your maths, you can jump straight into a mechanics book or course and make mechanisms by yourself.
@@Equilibrier There are many good books about these topics, I think James Stewart's "Calculus: Early Transcendentals" is a great book to start with calculus, since it focuses on real world applications of math rather than rigorous proofs. For mechanisms, I'd check out Robert Norton's "Design of Machinery", it covers most of the fundamental mechanisms, and I'm sure you could replicate some of the designs of this video with that book. These books are quite popular, so if you ever get stuck, you might easily find an explanation here on RU-vid.
@@Multibe150 Hello! I`m not agreed with you about software importance. Software should have motion analysis module to be in touch with many solid surfaces. Especially like in Episode 6 of this video, where gravity also important in calculations.
@@Mycatisinapiano there's this ancient technology called a mute button. works pretty well for how old it is. must have been built by aliens or something. i think the sound is needed to grab and keep your attention. video without sound is boring. the right sounds is important too.
Analytical methods for linkage mechanisms can get really hard and messy really fast, but there actually are many graphical methods which only involve drawing the desired positions of your mechanism and connecting them a certain way. I'd recommend checking Robert Norton's "Design of Machinery", this book has both the analytical (Chapter 5) and graphical (Chapter 3) methods explained in full detail
In order to be driven by the linear motion it'd need a flywheel integrated somewhere downstream of it. The reciprocal motion alone wouldn't be enough to bring the blue piece around each cog while the yellow piece remains stationary at each end