Love your videos thank you. Could you do one that involves pickups like for collection quests? I’m stuck on my current project as I can’t get that figured out correctly. Thanks very much!
You can use the player.diedEvent then you can use loop through a players equipment and unequip it. for _, equipment in ipairs(player:GetEquipment()) do equipment:Unequip() end Something a long those lines. If you download my Weapon Buy Menu from CC you'll be able to see how it's done in the scripts as well.
Does an object still need to be an equipment object if it’s something that is attached to the player on spawn? Or is it ONLY for things that need to be picked up/equipped
I'm following tut and the skull is sitting too forward on my dude's face. So I changed skull position like you did to -5, but when I push play it hasn't moved back at all. Doesn't matter if I set it to -20, it sits in the same exact place. I do have the skull in ClientContext, and the skull is selected in heirarchy when I set the position. Any ideas what's going on, here? Also, I've tried adding a flame and light to the top of the skull before I put it in ClientContext, but my character wouldn't move, even with all Collision off. So I followed your instructions, and then tried to drag the light and flame in with the skull after it was in the ClientContext folder and working, but now it just ignores the light and flame and they don't show up on the dude with the skull. Any info that might help appreciated, thanks! Oh yeah, I should add that I'm applying the skull using scripting, OnPlayerJoined, not using the trigger.
Hmm for both of your issues just to double check are you updating the template? The one you work on in the heirarchy wont replicate unless you update the template after making the changes.
Awsome introduction to equipment! I've been trying to do something myself but ended up getting stuck at something. I'm trying to make an item to consume that Grant's the player powers. I've managed to make the abilities but they're not linked to the consumable item. I also wanted the item to visually disappear after consuming it with an animation but I have no idea how to do that. Please I need help
In terms of learning animation, my buddy WindfallDrifter has a video on how he does them: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SZZhOUdr_Jk.html As far as granting powers through a consumable that is a bit more advanced and not something I can really explain in a RU-vid comment. However, this should help. You don't need to have an ability be a part of equipment. You can also take the ability and assign the owner. For example ability.owner = player will then allow the player to use that ability as the player is now the owner of the ability.
my current problem with core is that the "you don't need to know programming to make games in core!" is just a big lie. yeah, you can make as many maps as you want, but if you want to make an useful equipment, you have to code. if you want to make an useful ability, you have to code. if you want to know how default stuff works, you have to learn its code, and so on. i hope they keep bringing more help to users that can't program!
While I understand what you're saying, I've seen plenty of creators make games with zero code. Community content has come a long way. Anything that is needing to be very custom is going to require code, this is true in any engine.
@Lady Ruru, have you seen this tutorial for beginner programmers in Core? I'm not a Lua guy at all, I come from a long C# background, so I'm tying to get my head around how scripts connect in Core. Hope this helps. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TAjh6AXLk-Y.html